diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index cf98f72dd38..443f5f09907 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -30,6 +30,8 @@ RCD
var/mode = 1
var/canRturf = 0
var/airlock_type = /obj/machinery/door/airlock
+ var/window_type = /obj/structure/window/fulltile
+
var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
var/plasteelmultiplier = 3 //Plasteel is worth 3 times more than glass or metal
@@ -42,8 +44,11 @@ RCD
var/wallcost = 16
var/floorcost = 2
var/grillecost = 4
+ var/girderupgradecost = 8
var/windowcost = 8
+ var/reinforcedwindowcost = 12
var/airlockcost = 16
+ var/decongirdercost = 13
var/deconwallcost = 26
var/deconfloorcost = 33
var/decongrillecost = 4
@@ -57,22 +62,37 @@ RCD
var/grilledelay = 40
var/windowdelay = 40
var/airlockdelay = 50
+ var/decongirderdelay = 20
var/deconwalldelay = 40
var/deconfloordelay = 50
var/decongrilledelay = null //as rapid as wirecutters
var/deconwindowdelay = 50
var/deconairlockdelay = 50
- var/no_ammo_message = ""
-
-/obj/item/weapon/rcd/New()
- ..()
- no_ammo_message = "The \'Low Ammo\' light on \the [src] blinks yellow."
+ var/no_ammo_message = "The \'Low Ammo\' light on \
+ the RCD blinks yellow."
/obj/item/weapon/rcd/suicide_act(mob/user)
user.visible_message("[user] sets the RCD to 'Wall' and points it down \his throat! It looks like \he's trying to commit suicide..")
return (BRUTELOSS)
+/obj/item/weapon/rcd/verb/toggle_window_type()
+ set name = "Toggle Window Type"
+ set category = "Object"
+ set src in usr // What does this do?
+
+ var window_type_name
+
+ if (window_type == /obj/structure/window/fulltile)
+ window_type = /obj/structure/window/reinforced/fulltile
+ window_type_name = "reinforced glass"
+ else
+ window_type = /obj/structure/window/fulltile
+ window_type_name = "glass"
+
+ usr << "You change \the [src]'s window mode \
+ to [window_type_name]."
+
/obj/item/weapon/rcd/verb/change_airlock_access()
set name = "Change Airlock Access"
set category = "Object"
@@ -218,6 +238,7 @@ RCD
/obj/item/weapon/rcd/New()
..()
+
desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
src.spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
@@ -229,7 +250,7 @@ RCD
qdel(spark_system)
spark_system = null
rcd_list -= src
- return ..()
+ . = ..()
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
if(iscyborg(user)) //Make sure cyborgs can't load their RCDs
@@ -302,9 +323,9 @@ RCD
/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return 0
- if(istype(A,/area/shuttle)||istype(A,/turf/open/space/transit))
+ if(istype(A,/turf/open/space/transit))
return 0
- if(!(isturf(A) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
+ if(!(isturf(A) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/girder)))
return 0
switch(mode)
@@ -331,6 +352,21 @@ RCD
return 1
return 0
+ if(istype(A, /obj/structure/girder))
+ var/turf/open/floor/F = get_turf(A)
+ if(checkResource(girderupgradecost, user))
+ user << "You start finishing the \
+ wall..."
+ playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
+ if(do_after(user, walldelay, target = A))
+ if(!istype(A)) return 0
+ if(!useResource(girderupgradecost, user)) return 0
+ activate()
+ qdel(A)
+ F.ChangeTurf(/turf/closed/wall)
+ return 1
+ return 0
+
if(2)
if(isfloorturf(A))
if(checkResource(airlockcost, user))
@@ -436,6 +472,17 @@ RCD
return 1
return 0
+ if(istype(A, /obj/structure/girder))
+ if(useResource(decongirdercost, user))
+ user << "You start deconstructing \
+ [A]..."
+ playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
+ if(do_after(user, decongirderdelay, target = A))
+ if(!useResource(decongirdercost, user)) return 0
+ activate()
+ qdel(A)
+ return 1
+
if (4)
if(isfloorturf(A))
if(checkResource(grillecost, user))
@@ -455,14 +502,24 @@ RCD
return 0
return 0
if(istype(A, /obj/structure/grille))
- if(checkResource(windowcost, user))
- user << "You start building a window..."
+ var wname = "window?"
+ var cost = 0
+ if (window_type == /obj/structure/window/fulltile)
+ cost = windowcost
+ wname = "window"
+ else if (window_type == /obj/structure/window/reinforced/fulltile)
+ cost = reinforcedwindowcost
+ wname = "reinforced window"
+
+ if(checkResource(cost, user))
+ user << "You start building a \
+ [wname]..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, windowdelay, target = A))
if(locate(/obj/structure/window) in A.loc) return 0
- if(!useResource(windowcost, user)) return 0
+ if(!useResource(cost, user)) return 0
activate()
- var/obj/structure/window/WD = new/obj/structure/window/fulltile(A.loc)
+ var /obj/structure/window/WD = new window_type(A.loc)
WD.anchored = 1
return 1
return 0