diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm
index 1c507a88cc5..16183160093 100644
--- a/code/datums/components/mood.dm
+++ b/code/datums/components/mood.dm
@@ -82,10 +82,10 @@
else
msg += "I don't really know.\n"
//SKYRAT EDIT CHANGE END
-
+
msg += "My current mood: " //Short term
//ORIGINAL
- /*
+ /*
switch(mood_level)
if(1)
msg += "I wish I was dead!\n"
@@ -130,8 +130,7 @@
else
msg += "No clue.\n"
//SKYRAT EDIT CHANGE END
-
- msg += "Moodlets:\n"//All moodlets
+ msg += "Moodlets:\n"//All moodlets
//if(mood_events.len) //ORIGINAL
if(mood_events.len && !HAS_TRAIT(user, TRAIT_MOOD_NOEXAMINE)) //SKYRAT EDIT CHANGE - ALEXITHYMIA
for(var/i in mood_events)
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 682ff0c136a..1bd90ff2f0f 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -40,7 +40,7 @@
/// Bonus mood for being in this area
var/mood_bonus = 0
/// Mood message for being here, only shows up if mood_bonus != 0
- var/mood_message = "This area is pretty nice!\n"
+ var/mood_message = "This area is pretty nice!\n"
/// Does the mood bonus require a trait?
var/mood_trait
diff --git a/code/game/area/space_station_13_areas.dm b/code/game/area/space_station_13_areas.dm
index 4117504038f..da1d521a9ba 100644
--- a/code/game/area/space_station_13_areas.dm
+++ b/code/game/area/space_station_13_areas.dm
@@ -471,7 +471,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Bar"
icon_state = "bar"
mood_bonus = 5
- mood_message = "I love being in the bar!\n"
+ mood_message = "I love being in the bar!\n"
mood_trait = TRAIT_EXTROVERT
airlock_wires = /datum/wires/airlock/service
sound_environment = SOUND_AREA_WOODFLOOR
@@ -866,7 +866,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Psychology Office"
icon_state = "psychology"
mood_bonus = 3
- mood_message = "I feel at ease here.\n"
+ mood_message = "I feel at ease here.\n"
ambientsounds = list('sound/ambience/aurora_caelus_short.ogg')
//Security
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 53d3b7b9f94..eca0b9c22a6 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -478,7 +478,7 @@
//Reports player logouts//
//////////////////////////
/proc/display_roundstart_logout_report()
- var/list/msg = list("Roundstart logout report\n\n")
+ var/list/msg = list("Roundstart logout report\n\n")
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/mob/living/carbon/C = L
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index d8ee5b41018..1225f8362e6 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -370,7 +370,7 @@
if(href_list["quirk"])
var/quirkstring = get_quirk_string(TRUE, CAT_QUIRK_ALL)
if(quirkstring)
- to_chat(usr, "Detected physiological traits:\n[quirkstring]")
+ to_chat(usr, "Detected physiological traits:\n[quirkstring]")
else
to_chat(usr, "No physiological traits found.")
return //Medical HUD ends here.
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 3a89ff7f8ba..60209b89da0 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -118,12 +118,12 @@
var/datum/gas_mixture/environment = loc.return_air()
- var/t = "Coordinates: [x],[y] \n"
- t += "Temperature: [environment.temperature] \n"
+ var/t = "Coordinates: [x],[y] \n"
+ t += "Temperature: [environment.temperature] \n"
for(var/id in environment.gases)
var/gas = environment.gases[id]
if(gas[MOLES])
- t+="[gas[GAS_META][META_GAS_NAME]]: [gas[MOLES]] \n"
+ t+="[gas[GAS_META][META_GAS_NAME]]: [gas[MOLES]] \n"
to_chat(usr, t)