diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index ec3b418a4ad..02dff1b445d 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -1,12 +1,12 @@ /obj languages_spoken = HUMAN languages_understood = HUMAN - var/crit_fail = 0 + var/crit_fail = FALSE animate_movement = 2 var/throwforce = 0 var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! - var/damtype = "brute" + var/damtype = BRUTE var/force = 0 var/list/armor @@ -18,13 +18,13 @@ var/acid_level = 0 //how much acid is on that obj - var/being_shocked = 0 + var/being_shocked = FALSE var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart? var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created. - var/persistence_replacement = null //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset. - var/unique_rename = 0 // can you customize the description/name of the thing? + var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset. + var/unique_rename = FALSE // can you customize the description/name of the thing? var/dangerous_possession = FALSE //Admin possession yes/no