diff --git a/code/game/objects/structures/crates_lockers/bins.dm b/code/game/objects/structures/crates_lockers/bins.dm index 603882086e4..7bece78a795 100644 --- a/code/game/objects/structures/crates_lockers/bins.dm +++ b/code/game/objects/structures/crates_lockers/bins.dm @@ -37,9 +37,6 @@ else if(istype(W, /obj/item/weapon/wrench)) anchored = !anchored playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - else if(istype(W, /obj/item/weapon/grab)) - var/obj/item/weapon/grab/G = W - src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet else ..()