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Material Scanner circuit component (#62677)
* Material Scanner circuit component * get_turf(src) to get_location()
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/**
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* # Material Scanner
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*
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* Returns the materials of an atom
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*/
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/obj/item/circuit_component/matscanner
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display_name = "Material Scanner"
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desc = "Outputs the material composition of the inputted entity."
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category = "Entity"
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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// The entity to scan
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var/datum/port/input/input_port
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/// Whether we consider the materials alloys are made when scanning.
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var/datum/port/input/break_down_alloys
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/// The result from the output
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var/datum/port/output/result
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var/max_range = 5
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/obj/item/circuit_component/matscanner/get_ui_notices()
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. = ..()
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. += create_ui_notice("Maximum Range: [max_range] tiles", "orange", "info")
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/obj/item/circuit_component/matscanner/populate_ports()
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input_port = add_input_port("Entity", PORT_TYPE_ATOM)
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break_down_alloys = add_input_port("Break Down Alloys", PORT_TYPE_NUMBER)
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result = add_output_port("Materials", PORT_TYPE_ASSOC_LIST(PORT_TYPE_STRING, PORT_TYPE_NUMBER))
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/obj/item/circuit_component/matscanner/input_received(datum/port/input/port)
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var/atom/entity = input_port.value
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var/turf/location = get_location()
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if(!istype(entity) || !IN_GIVEN_RANGE(location, entity, max_range))
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result.set_output(null)
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return
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var/breakdown_flags = BREAKDOWN_INCLUDE_ALCHEMY
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if(break_down_alloys.value)
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breakdown_flags |= BREAKDOWN_ALLOYS
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var/list/composition = entity.get_material_composition(breakdown_flags)
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var/list/composition_but_with_string_keys = list()
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for(var/datum/material/material as anything in composition)
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composition_but_with_string_keys[material.name] = composition[material]
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result.set_output(composition_but_with_string_keys)
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