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Skrell Adjustments (#4989)
## About The Pull Request Flash protection for Skrell raised from **Sensitive** to **None** in respect to their other weaknesses. Copper blood color changed to be _oxidized copper_, teal-ish. More distinct. Issues raised by an anonymous player and I put together the PR. In the event the flash protection change is deemed too heavy balance-wise, I'll make changes here to change the description of Skrell to include their flash sensitivity, as it is unlisted. <img width="800" height="416" alt="copper-oxide" src="https://github.com/user-attachments/assets/f0031948-b1a8-4731-bbcd-522711617537" /> There is a fish in the details tab. <details>  **A porcupine fish in the Andaman Sea** Diodon hystrix is a species of porcupine fish. These fishes are short and broad-bodied, with large eyes and spines covering their skin. Like puffer fishes, they inflate their bodies when threatened. [https://www.britannica.com/animal/fish](https://www.britannica.com/animal/fish) </details> ## Why It's Good For The Game Skrell already have some substantial weaknesses to Brute and Cold damage. Flash weakness atop that is somewhat silly. Given they're oxygen breathers, the copper-based blood in their systems would be teal, rather than copper-colored. More distinct than the previous brown color, makes the race more interesting. ## Proof Of Testing I did not test it because TGUI refused to load after I compiled it (multiple times), which prevented me from using admin tooling or creating my character. It _should_ work right out of the box, given it's just minor details changed. ## Changelog 🆑 Bangle balance: rebalanced something code: changed some code /🆑
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@@ -10,7 +10,8 @@ GLOBAL_LIST_INIT(chat_colors_by_mob_name, list(
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/// Blood colors
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/// Blood colors
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#define BLOOD_COLOR_COPPER "#6E3B08"
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//teal oxidized skrell blood - slightly brightened copper oxide hue
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#define BLOOD_COLOR_COPPER "#70B596"
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#define BLOOD_COLOR_NANITE_SLURRY "#CCCCCC"
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#define BLOOD_COLOR_NANITE_SLURRY "#CCCCCC"
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//alternate lizard blood
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//alternate lizard blood
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#define BLOOD_COLOR_GREEN "#339933"
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#define BLOOD_COLOR_GREEN "#339933"
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@@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(custom_blood_colors, list(
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"Lime/Xeno" = BLOOD_COLOR_XENO,
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"Lime/Xeno" = BLOOD_COLOR_XENO,
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"Violet/Avali" = BLOOD_COLOR_VIOLET,
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"Violet/Avali" = BLOOD_COLOR_VIOLET,
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"Cyan/Vox" = BLOOD_COLOR_CYAN,
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"Cyan/Vox" = BLOOD_COLOR_CYAN,
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"Brown/Skrell" = BLOOD_COLOR_COPPER,
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"Teal/Skrell" = BLOOD_COLOR_COPPER,
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"White/Nanites" = BLOOD_COLOR_NANITE_SLURRY,
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"White/Nanites" = BLOOD_COLOR_NANITE_SLURRY,
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"Black" = BLOOD_COLOR_BLACK,
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"Black" = BLOOD_COLOR_BLACK,
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))
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))
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@@ -125,7 +125,7 @@
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desc = "Large black orbs."
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desc = "Large black orbs."
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icon = 'modular_skyrat/modules/organs/icons/skrell_organ.dmi'
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icon = 'modular_skyrat/modules/organs/icons/skrell_organ.dmi'
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icon_state = "eyes"
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icon_state = "eyes"
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flash_protect = FLASH_PROTECTION_SENSITIVE
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flash_protect = FLASH_PROTECTION_NONE //flash buff given their weakness to brute and cold
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/obj/item/organ/lungs/skrell
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/obj/item/organ/lungs/skrell
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name = "skrell lungs"
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name = "skrell lungs"
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