Skrell Adjustments (#4989)

## About The Pull Request
Flash protection for Skrell raised from **Sensitive** to **None** in
respect to their other weaknesses. Copper blood color changed to be
_oxidized copper_, teal-ish. More distinct. Issues raised by an
anonymous player and I put together the PR. In the event the flash
protection change is deemed too heavy balance-wise, I'll make changes
here to change the description of Skrell to include their flash
sensitivity, as it is unlisted.

<img width="800" height="416" alt="copper-oxide"
src="https://github.com/user-attachments/assets/f0031948-b1a8-4731-bbcd-522711617537"
/>

There is a fish in the details tab.
<details>


![Porcupine-fish-Diodon-hystox](https://github.com/user-attachments/assets/ee97054a-d6b8-4b0e-b467-a716e028c0fb)
**A porcupine fish in the Andaman Sea**
Diodon hystrix is a species of porcupine fish. These fishes are short
and broad-bodied, with large eyes and spines covering their skin. Like
puffer fishes, they inflate their bodies when threatened.
[https://www.britannica.com/animal/fish](https://www.britannica.com/animal/fish)
</details>

## Why It's Good For The Game
Skrell already have some substantial weaknesses to Brute and Cold
damage. Flash weakness atop that is somewhat silly. Given they're oxygen
breathers, the copper-based blood in their systems would be teal, rather
than copper-colored. More distinct than the previous brown color, makes
the race more interesting.
## Proof Of Testing
I did not test it because TGUI refused to load after I compiled it
(multiple times), which prevented me from using admin tooling or
creating my character. It _should_ work right out of the box, given it's
just minor details changed.
## Changelog
🆑 Bangle
balance: rebalanced something
code: changed some code
/🆑
This commit is contained in:
Bangle
2025-12-07 14:01:54 -05:00
committed by GitHub
parent e275e9454a
commit 45fe117d46
3 changed files with 4 additions and 3 deletions

View File

@@ -10,7 +10,8 @@ GLOBAL_LIST_INIT(chat_colors_by_mob_name, list(
)) ))
/// Blood colors /// Blood colors
#define BLOOD_COLOR_COPPER "#6E3B08" //teal oxidized skrell blood - slightly brightened copper oxide hue
#define BLOOD_COLOR_COPPER "#70B596"
#define BLOOD_COLOR_NANITE_SLURRY "#CCCCCC" #define BLOOD_COLOR_NANITE_SLURRY "#CCCCCC"
//alternate lizard blood //alternate lizard blood
#define BLOOD_COLOR_GREEN "#339933" #define BLOOD_COLOR_GREEN "#339933"

View File

@@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(custom_blood_colors, list(
"Lime/Xeno" = BLOOD_COLOR_XENO, "Lime/Xeno" = BLOOD_COLOR_XENO,
"Violet/Avali" = BLOOD_COLOR_VIOLET, "Violet/Avali" = BLOOD_COLOR_VIOLET,
"Cyan/Vox" = BLOOD_COLOR_CYAN, "Cyan/Vox" = BLOOD_COLOR_CYAN,
"Brown/Skrell" = BLOOD_COLOR_COPPER, "Teal/Skrell" = BLOOD_COLOR_COPPER,
"White/Nanites" = BLOOD_COLOR_NANITE_SLURRY, "White/Nanites" = BLOOD_COLOR_NANITE_SLURRY,
"Black" = BLOOD_COLOR_BLACK, "Black" = BLOOD_COLOR_BLACK,
)) ))

View File

@@ -125,7 +125,7 @@
desc = "Large black orbs." desc = "Large black orbs."
icon = 'modular_skyrat/modules/organs/icons/skrell_organ.dmi' icon = 'modular_skyrat/modules/organs/icons/skrell_organ.dmi'
icon_state = "eyes" icon_state = "eyes"
flash_protect = FLASH_PROTECTION_SENSITIVE flash_protect = FLASH_PROTECTION_NONE //flash buff given their weakness to brute and cold
/obj/item/organ/lungs/skrell /obj/item/organ/lungs/skrell
name = "skrell lungs" name = "skrell lungs"