From 467263c2a1f0aa97f2418cd09efe1e8a97ecde6b Mon Sep 17 00:00:00 2001 From: Joan Lung Date: Fri, 2 Jun 2017 22:21:40 -0400 Subject: [PATCH] Bad oranges. Stop readding typos. Bad. --- code/modules/uplink/uplink_item.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/modules/uplink/uplink_item.dm b/code/modules/uplink/uplink_item.dm index 853c055c351..14d9aeeec63 100644 --- a/code/modules/uplink/uplink_item.dm +++ b/code/modules/uplink/uplink_item.dm @@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/dangerous/shotgun name = "Bulldog Shotgun" desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatiable with all 12g rounds. Designed for close \ - quarter anti-personel engagements." + quarter anti-personnel engagements." item = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog cost = 8 surplus = 40 @@ -898,7 +898,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/military_belt name = "Chest Rig" - desc = "A robust seven-slot set of webbing that is capable of holding all manner of tatical equipment." + desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment." item = /obj/item/weapon/storage/belt/military cost = 1 exclude_modes = list(/datum/game_mode/nuclear) @@ -1014,7 +1014,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to a power grid and activated, this large device places excessive \ - load on the grid, causing a stationwide blackout. The sink is large and cannot be stored in most \ + load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ traditional bags and boxes." item = /obj/item/device/powersink cost = 6 @@ -1052,7 +1052,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \ - powerful burst of radiation, which, after a short delay, can incapitate all but the most protected \ + powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ and wavelength, which controls how long the radiation delay is." item = /obj/item/device/healthanalyzer/rad_laser @@ -1121,14 +1121,14 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/device_tools/codespeak_manual name = "Codespeak Manual" - desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use." + desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use." item = /obj/item/weapon/codespeak_manual cost = 2 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/codespeak_manual_deluxe name = "Deluxe Codespeak Manual" - desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." + desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." cost = 8 include_modes = list(/datum/game_mode/nuclear) @@ -1247,7 +1247,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" - desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisble walls, and shoot bullets out of their fingers. Obviously only works for Mimes." + desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes." cost = 12 item = /obj/item/weapon/storage/box/syndie_kit/mimery restricted_roles = list("Mime") @@ -1359,7 +1359,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once. /datum/uplink_item/badass/surplus name = "Syndicate Surplus Crate" - desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortion of items, \ + desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 50 TC." item = /obj/structure/closet/crate cost = 20