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Fixes proc arguments
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@@ -20,7 +20,7 @@
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var/framestack = /obj/item/stack/rods
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var/framestackamount = 2
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/obj/structure/table_frame/attackby(var/obj/item/I, mob/user, params)
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/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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user << "<span class='notice'>You start disassembling [src]...</span>"
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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@@ -77,7 +77,7 @@
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framestackamount = 2
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burn_state = 0 //Burnable
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/obj/structure/table_frame/wood/attackby(var/obj/item/I, mob/user, params)
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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..()
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if(istype(I, /obj/item/stack/sheet/mineral/wood))
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