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Fixes proc arguments
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@@ -235,7 +235,7 @@
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var/atom/movable/light/lighting_object //Will be null for space turfs and anything in a static lighting area
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var/list/affecting_lights //not initialised until used (even empty lists reserve a fair bit of memory)
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/turf/ChangeTurf(var/path)
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/turf/ChangeTurf(path)
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if(!path || path == type) //Sucks this is here but it would cause problems otherwise.
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return ..()
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@@ -295,7 +295,7 @@
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if(config.starlight)
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update_starlight()
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/turf/proc/redraw_lighting(var/instantly = 0)
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/turf/proc/redraw_lighting(instantly = 0)
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if(lighting_object)
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var/newalpha
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if(lighting_lumcount <= 0)
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