mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
Tweaks and fixes
- You can now make Securitrons with Sec helmets. - Helmet cameras now function as borg cameras do. They will update the chunk on the next game tick, if the camera is moved. - Helmet cameras are now vulnerable to EMP (camera alarm is not triggered) - Removed the extra canAttachCam lines. - Paid my tithe to Lord of Changelogs.
This commit is contained in:
@@ -12,21 +12,27 @@
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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can_flashlight = 1
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var/obj/machinery/camera/helmetCam = null
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var/obj/machinery/camera/portable/helmetCam = null
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var/spawnWithHelmetCam = 0
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var/canAttachCam = 1
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var/canAttachCam = 0
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/obj/item/clothing/head/helmet/New()
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..()
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if(spawnWithHelmetCam)
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helmetCam = new /obj/machinery/camera(src)
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helmetCam = new /obj/machinery/camera/portable(src)
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helmetCam.c_tag = "Helmet-Mounted Camera (No User)([rand(1,999)])"
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helmetCam.network = list("SS13")
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update_icon()
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/obj/item/clothing/head/helmet/emp_act(severity)
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if(helmetCam)
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helmetCam.emp_act(severity)
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..()
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/obj/item/clothing/head/helmet/sec
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spawnWithHelmetCam = 1
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canAttachCam = 1
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/obj/item/clothing/head/helmet/alt
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name = "bulletproof helmet"
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@@ -34,7 +40,6 @@
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icon_state = "helmetalt"
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item_state = "helmetalt"
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armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
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canAttachCam = 0
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/obj/item/clothing/head/helmet/riot
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name = "riot helmet"
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@@ -48,7 +53,6 @@
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action_button_name = "Toggle Helmet Visor"
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visor_flags = HEADCOVERSEYES|HEADCOVERSMOUTH
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visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE
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canAttachCam = 0
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/obj/item/clothing/head/helmet/riot/attack_self()
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if(usr.canmove && !usr.stat && !usr.restrained())
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@@ -78,7 +82,6 @@
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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strip_delay = 80
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canAttachCam = 0
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/obj/item/clothing/head/helmet/thunderdome
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name = "\improper Thunderdome helmet"
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@@ -91,7 +94,6 @@
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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strip_delay = 80
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canAttachCam = 0
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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@@ -101,14 +103,12 @@
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icon_state = "roman"
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item_state = "roman"
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strip_delay = 100
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canAttachCam = 0
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/obj/item/clothing/head/helmet/roman/legionaire
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name = "roman legionaire helmet"
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desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
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icon_state = "roman_c"
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item_state = "roman_c"
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canAttachCam = 0
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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@@ -117,7 +117,6 @@
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flags = HEADCOVERSEYES|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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canAttachCam = 0
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obj/item/clothing/head/helmet/redtaghelm
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name = "red laser tag helmet"
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@@ -128,7 +127,6 @@ obj/item/clothing/head/helmet/redtaghelm
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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canAttachCam = 0
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obj/item/clothing/head/helmet/bluetaghelm
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name = "blue laser tag helmet"
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@@ -139,7 +137,6 @@ obj/item/clothing/head/helmet/bluetaghelm
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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canAttachCam = 0
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//LightToggle
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@@ -203,7 +200,7 @@ obj/item/clothing/head/helmet/bluetaghelm
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user << "<span class='notice'>[src] already has a mounted camera.</span>"
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return
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user.drop_item()
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helmetCam = new /obj/machinery/camera(src)
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helmetCam = new /obj/machinery/camera/portable(src)
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helmetCam.assembly = A
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A.loc = helmetCam
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helmetCam.c_tag = "Helmet-Mounted Camera (No User)([rand(1,999)])"
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@@ -218,7 +215,7 @@ obj/item/clothing/head/helmet/bluetaghelm
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return
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user.visible_message("<span class='notice'>[user] removes [helmetCam] from [src]</span>","<span class='notice'>You remove [helmetCam] from [src]</span>")
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helmetCam.assembly.loc = get_turf(src)
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helmetCam.assembly.state = 0//Not welded to a wall,. it was inside a helmet
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helmetCam.assembly = null
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qdel(helmetCam)
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helmetCam = null
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update_icon()
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@@ -276,7 +273,8 @@ obj/item/clothing/head/helmet/bluetaghelm
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/obj/item/clothing/head/helmet/equipped(mob/user)
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if(helmetCam)
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helmetCam.c_tag = "Helmet-Mounted Camera ([user.name])([rand(1,999)])"
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spawn(10) //Gives time for the game to set a name (lol rhyme) to roundstart officers.
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helmetCam.c_tag = "Helmet-Mounted Camera ([user.name])([rand(1,999)])"
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/obj/item/clothing/head/helmet/dropped(mob/user)
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if(F)
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@@ -6,7 +6,6 @@
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slowdown = 1
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armor = list(melee = 60, bullet = 30/*bullet through the visor*/, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
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var/obj/item/clothing/suit/space/chronos/suit = null
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canAttachCam = 0
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/obj/item/clothing/head/helmet/space/chronos/dropped()
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if(suit)
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@@ -10,7 +10,7 @@
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item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
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action_button_name = "Toggle Helmet Light"
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
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canAttachCam = 0
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/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -57,7 +57,7 @@
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/atmos
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name = "atmospherics hardsuit"
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@@ -80,7 +80,7 @@
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/elite
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icon_state = "hardsuit-white"
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@@ -102,7 +102,7 @@
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item_color = "mining"
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
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brightness_on = 7
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/mining
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icon_state = "hardsuit-mining"
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@@ -211,7 +211,7 @@
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icon_state = "hardsuit1-owl"
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item_state = "s_helmet"
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item_color = "owl"
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/syndi/owl
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name = "owl hardsuit"
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@@ -235,7 +235,7 @@
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/wizard
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icon_state = "hardsuit-wiz"
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@@ -263,7 +263,7 @@
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flash_protect = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/medical
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icon_state = "hardsuit-medical"
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@@ -284,7 +284,7 @@
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item_state = "sec_helm"
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item_color = "sec"
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armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/security
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icon_state = "hardsuit-sec"
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@@ -301,7 +301,7 @@
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icon_state = "hardsuit0-hos"
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item_color = "hos"
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armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50)
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canAttachCam = 0
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/obj/item/clothing/suit/space/hardsuit/security/hos
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icon_state = "hardsuit-hos"
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