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Update bullets.dm
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@@ -52,4 +52,37 @@
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stutter = 10
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/obj/item/projectile/bullet/a762
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damage = 25
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damage = 25
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/obj/item/projectile/bullet/dart
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name = "dart"
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icon_state = "cbbolt"
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damage = 6
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New()
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..()
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flags |= NOREACT
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create_reagents(50)
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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reagents.trans_to(M, reagents.total_volume)
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else
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flags &= ~NOREACT
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reagents.handle_reactions()
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return 1
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/obj/item/projectile/bullet/dart/metalfoam
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New()
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..()
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reagents.add_reagent("aluminium", 15)
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reagents.add_reagent("foaming_agent", 5)
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reagents.add_reagent("pacid", 5)
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//This one is for future syringe guns update
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/obj/item/projectile/bullet/dart/syringe
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name = "syringe"
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icon = "chemical.dmi"
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icon_state = "syringeproj"
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