diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 3db6ac72db9..c4cee037c58 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -732,15 +732,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
for (var/i = 1 to numticks)
if(user.client)
progbar = make_progress_bar(i, numticks, target)
- user.client.images |= progbar
+ if(progbar)
+ user.client.images |= progbar
sleep(delayfraction)
if(!user || user.stat || user.weakened || user.stunned || !(user.loc == Uloc))
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
return 0
if(Tloc && (!target || Tloc != target.loc)) //Tloc not set when we don't want to track target
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
return 0 // Target no longer exists or has moved
@@ -749,18 +750,18 @@ Turf and target are seperate in case you want to teleport some distance from a t
//i.e the hand is used to insert some item/tool into the construction
if(!holdingnull)
if(!holding)
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
return 0
if(user.get_active_hand() != holding)
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
return 0
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
- if(user && user.client)
+ if(user && user.client && progbar)
user.client.images -= progbar
return 1
@@ -1321,4 +1322,4 @@ var/list/WALLITEMS = list(
return pick("red","green","blue","brown","yellow","orange","darkred","crimson",
"lime","darkgreen","cyan","navy","teal","purple","indigo")
else
- return "white"
+ return "white"
diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm
index f9e39c9994e..116b60905f8 100644
--- a/code/game/objects/items/weapons/cosmetics.dm
+++ b/code/game/objects/items/weapons/cosmetics.dm
@@ -65,7 +65,7 @@
else
user.visible_message("[user] begins to do [H]'s lips with \the [src].", \
"You begin to apply \the [src] on [H]'s lips...")
- if(do_after(user, 20, target = H) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
+ if(do_after(user, 20, target = H))
user.visible_message("[user] does [H]'s lips with \the [src].", \
"You apply \the [src] on [H]'s lips.")
H.lip_style = "lipstick"
diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm
index 831c009fad8..338c90f3fab 100644
--- a/code/game/objects/structures/fireaxe.dm
+++ b/code/game/objects/structures/fireaxe.dm
@@ -31,6 +31,9 @@
user << "You place the [F.name] back in the [name]."
update_icon()
return
+ else if(glass_hp > 0)
+ toggle_open()
+
else if(istype(I, /obj/item/weapon))
user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/weapon/W = I
@@ -122,7 +125,7 @@
/obj/structure/fireaxecabinet/proc/toggle_lock(mob/user)
user << " Resetting circuitry..."
playsound(src, 'sound/machines/locktoggle.ogg', 50, 1)
- if(do_after(user, 20))
+ if(do_after(user, 20, target = src))
user << "You [locked ? "disable" : "re-enable"] the locking modules."
locked = !locked
update_icon()
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index d6eaf07c04f..5b0b47205f6 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -224,7 +224,7 @@
if(WT.remove_fuel(0,user))
user << "You begin repairing [src]..."
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
- if(do_after(user, 40))
+ if(do_after(user, 40, target = src))
health = maxhealth
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
else
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm
index 1bccd4f88a5..98253d6b5d5 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm
@@ -49,7 +49,7 @@
if("Cannibalize")
if(D.health < D.maxHealth)
D.visible_message("[D] begins to cannibalize parts from [src].", "You begin to cannibalize parts from [src]...")
- if(do_after(D, 60,5,0))
+ if(do_after(D, 60,5,0, target = src))
D.visible_message("[D] repairs itself using [src]'s remains!", "You repair yourself using [src]'s remains.")
D.adjustBruteLoss(-src.maxHealth)
new /obj/effect/decal/cleanable/oil/streak(get_turf(src))
diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm
index a51b81cf13c..f85d5dcc655 100644
--- a/code/modules/power/solar.dm
+++ b/code/modules/power/solar.dm
@@ -391,7 +391,7 @@
/obj/machinery/power/solar_control/attackby(I as obj, user as mob, params)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
- if(do_after(user, 20))
+ if(do_after(user, 20, target = src))
if (src.stat & BROKEN)
user << "The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )