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Some ITEM_SLOT bitflags fixes. (#92441)
## About The Pull Request This PR fixes wrong usage of bitflags in a few places, where instead of bitfields lists were used. ## Why It's Good For The Game It will help prevent problems that can be a thing in the future, improving consistency of the codebase.
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@@ -337,7 +337,7 @@
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lube_flags = NO_SLIP_WHEN_WALKING,\
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on_slip_callback = CALLBACK(src, PROC_REF(AfterSlip)),\
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can_slip_callback = CALLBACK(src, PROC_REF(try_slip)),\
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slot_whitelist = list(ITEM_SLOT_ID, ITEM_SLOT_BELT),\
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slot_whitelist = ITEM_SLOT_ID | ITEM_SLOT_BELT,\
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)
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AddComponent(/datum/component/wearertargeting/sitcomlaughter, CALLBACK(src, PROC_REF(after_sitcom_laugh)))
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