Some ITEM_SLOT bitflags fixes. (#92441)

## About The Pull Request

This PR fixes wrong usage of bitflags in a few places, where instead of
bitfields lists were used.

## Why It's Good For The Game

It will help prevent problems that can be a thing in the future,
improving consistency of the codebase.
This commit is contained in:
SSensum13
2025-08-11 21:20:50 +03:00
committed by GitHub
parent 63d9cdebe2
commit 4722bf017e
12 changed files with 22 additions and 20 deletions

View File

@@ -337,7 +337,7 @@
lube_flags = NO_SLIP_WHEN_WALKING,\
on_slip_callback = CALLBACK(src, PROC_REF(AfterSlip)),\
can_slip_callback = CALLBACK(src, PROC_REF(try_slip)),\
slot_whitelist = list(ITEM_SLOT_ID, ITEM_SLOT_BELT),\
slot_whitelist = ITEM_SLOT_ID | ITEM_SLOT_BELT,\
)
AddComponent(/datum/component/wearertargeting/sitcomlaughter, CALLBACK(src, PROC_REF(after_sitcom_laugh)))