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Move death(), gib(), and dust() from /mob to /mob/living (#54810)
These have no reason to exist on /mob, where they noop for any nonliving.
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@@ -371,7 +371,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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return
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// Prepare for...
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var/mob/unforeseen_consequences = get_atom_on_turf(H, /mob)
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var/mob/living/unforeseen_consequences = get_atom_on_turf(H, /mob/living)
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// Turns out giving anyone who grabs a Hilbert's Hotel a free, complementary warp whistle is probably bad.
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// Let's gib the last person to have selected a room number in it.
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