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Render plate code cleanup, moves game effects up to the lit game plate (#92357)
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@@ -1,6 +1,6 @@
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/atom/movable/warp_effect
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plane = GRAVITY_PULSE_PLANE
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plane = DISPLACEMENT_PLANE
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appearance_flags = PIXEL_SCALE|LONG_GLIDE // no tile bound so you can see it around corners and so
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icon = 'icons/effects/light_overlays/light_352.dmi'
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icon_state = "light"
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