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Reworks examine (a little) (#86506)
## About The Pull Request Basically, reworks how examining things looks to the user. #86497 is required even though this pretty much replaces the entire PR. Examining random objects and simplemobs:   Examining a person:   Examining an ID card a person is wearing (by clicking the hyperlink adorning the ID card when examining them): (Note, you can only pull up this if you are within 3 tiles of the person)  ## Why It's Good For The Game Examine is very old and very inconsistent between atoms and mobs. So I thought I could spruce it up a bit while bringing some consistency along. This should also help with losing certain details in massive walls of examine text - stuff like names will stick out more. ## Changelog 🆑 Melbert qol: The way examine looks has been updated. qol: A person's ID card no longer appears with a big icon on examine. You can now click on their ID card (in the chat box) to get a bigger picture of it, as well as information about them. refactor: Much of examine backend code has been refactored, report any odd looking text. /🆑
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@@ -397,7 +397,7 @@
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var/cyberimp_detect
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for(var/obj/item/organ/internal/cyberimp/cyberimp in carbontarget.organs)
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if(IS_ROBOTIC_ORGAN(cyberimp) && !(cyberimp.organ_flags & ORGAN_HIDDEN))
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cyberimp_detect += "[!cyberimp_detect ? "[cyberimp.get_examine_string(user)]" : ", [cyberimp.get_examine_string(user)]"]"
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cyberimp_detect += "[!cyberimp_detect ? "[cyberimp.examine_title(user)]" : ", [cyberimp.examine_title(user)]"]"
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if(cyberimp_detect)
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render_list += "<span class='notice ml-1'>Detected cybernetic modifications:</span>\n"
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render_list += "<span class='notice ml-2'>[cyberimp_detect]</span>\n"
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