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Reworks examine (a little) (#86506)
## About The Pull Request Basically, reworks how examining things looks to the user. #86497 is required even though this pretty much replaces the entire PR. Examining random objects and simplemobs:   Examining a person:   Examining an ID card a person is wearing (by clicking the hyperlink adorning the ID card when examining them): (Note, you can only pull up this if you are within 3 tiles of the person)  ## Why It's Good For The Game Examine is very old and very inconsistent between atoms and mobs. So I thought I could spruce it up a bit while bringing some consistency along. This should also help with losing certain details in massive walls of examine text - stuff like names will stick out more. ## Changelog 🆑 Melbert qol: The way examine looks has been updated. qol: A person's ID card no longer appears with a big icon on examine. You can now click on their ID card (in the chat box) to get a bigger picture of it, as well as information about them. refactor: Much of examine backend code has been refactored, report any odd looking text. /🆑
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@@ -111,10 +111,8 @@
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cached_flat_icon = getFlatIcon(src)
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return cached_flat_icon
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/obj/item/storage/wallet/get_examine_string(mob/user, thats = FALSE)
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if(front_id)
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return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
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return ..()
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/obj/item/storage/wallet/get_examine_icon(mob/user)
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return icon2html(get_cached_flat_icon(), user)
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/obj/item/storage/wallet/proc/update_label()
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if(front_id)
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@@ -175,4 +173,3 @@
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/obj/item/storage/wallet/money/PopulateContents()
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for(var/iteration in 1 to pick(3, 4))
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new /obj/item/holochip(src, rand(50, 450))
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