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Reworks examine (a little) (#86506)
## About The Pull Request Basically, reworks how examining things looks to the user. #86497 is required even though this pretty much replaces the entire PR. Examining random objects and simplemobs:   Examining a person:   Examining an ID card a person is wearing (by clicking the hyperlink adorning the ID card when examining them): (Note, you can only pull up this if you are within 3 tiles of the person)  ## Why It's Good For The Game Examine is very old and very inconsistent between atoms and mobs. So I thought I could spruce it up a bit while bringing some consistency along. This should also help with losing certain details in massive walls of examine text - stuff like names will stick out more. ## Changelog 🆑 Melbert qol: The way examine looks has been updated. qol: A person's ID card no longer appears with a big icon on examine. You can now click on their ID card (in the chat box) to get a bigger picture of it, as well as information about them. refactor: Much of examine backend code has been refactored, report any odd looking text. /🆑
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@@ -106,7 +106,7 @@
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return FALSE
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to_chat(src, span_bold(playstyle_string))
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/mob/living/basic/construct/examine(mob/user)
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/mob/living/basic/construct/get_examine_name(mob/user)
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var/text_span
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switch(theme)
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if(THEME_CULT)
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@@ -115,13 +115,20 @@
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text_span = "purple"
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if(THEME_HOLY)
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text_span = "blue"
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. = list("<span class='[text_span]'>This is [icon2html(src, user)] \a <b>[src]</b>!\n[desc]")
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if(!text_span)
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return ..()
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return "<span class='[text_span]'>[..()]</span>"
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/mob/living/basic/construct/examine(mob/user)
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. = list()
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if(health < maxHealth)
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if(health >= maxHealth/2)
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. += span_warning("[p_They()] look[p_s()] slightly dented.")
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else
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. += span_warning(span_bold("[p_They()] look[p_s()] severely dented!"))
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. += "</span>"
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return .
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/mob/living/basic/construct/narsie_act()
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