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The full-custom blood colour quirk, again (#4332)
## About The Pull Request Technically, this is also a bugfix for the removed portion of the evil quirk. This is a blood colour quirk which aims to create an entirely new blood_type datum per color-modified base type, and acts as a launching pad into developing more blood stuff. As an additional note: In our testing injected blood wouldn't override the recipient's blood colour. However if this does happen at all in live, do state such! ## Why It's Good For The Game Blood colour good? Near-fully custom blood color better? ## Proof Of Testing oh hey it works now. The three lizards in the video use red blood, cyan/vox blood, and white/nanite blood respectively. https://github.com/user-attachments/assets/cec6465f-68de-4c6f-97f4-58061f4f7241 Not rigorously tested, but my process was to only dev the lizard type then copy to everything else... so it should be fine? Just to show it should work on blood types with existing compatible_type fields though - as in, it actually copies the list: <img width="491" height="260" alt="Screenshot_92" src="https://github.com/user-attachments/assets/9c257d44-1233-4276-9d88-599e124b2838" /> ## What We Learnt Trust our gut. We shouldve replaced it ages ago but thought original refactorer knew better ## Changelog 🆑 add: blood colour quirk. it's mechanically near-identical to the normal type. code: more blood colour presets. yum. --------- Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
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co-authored by
LT3
Arturlang
parent
3f0e8956b5
commit
48dc5f593d
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///see modular_zubbers\code\modules\quirks\neutral_quirks\unique_blood_color.dm
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///manual colour input
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/datum/preference/color/input_blood_color
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_key = "input_blood_color"
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savefile_identifier = PREFERENCE_CHARACTER
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/datum/preference/color/input_blood_color/create_default_value()
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return BLOOD_COLOR_BLACK
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/datum/preference/color/input_blood_color/is_accessible(datum/preferences/preferences)
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if (!..(preferences))
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return FALSE
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return /datum/quirk/item_quirk/unique_blood_color::name in preferences.all_quirks
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/datum/preference/color/input_blood_color/apply_to_human(mob/living/carbon/human/target, value)
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return
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///colour preset selection
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/datum/preference/choiced/select_blood_color
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_key = "select_blood_color"
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savefile_identifier = PREFERENCE_CHARACTER
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can_randomize = FALSE
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/datum/preference/choiced/select_blood_color/create_default_value()
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return "Custom"
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/datum/preference/choiced/select_blood_color/is_accessible(datum/preferences/preferences)
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if (!..(preferences))
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return FALSE
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return /datum/quirk/item_quirk/unique_blood_color::name in preferences.all_quirks
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/datum/preference/choiced/select_blood_color/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/choiced/select_blood_color/init_possible_values()
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return list("Custom") + assoc_to_keys(GLOB.custom_blood_colors)
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