From 48fd99ea866bf010179039f8d727b63bf8c317d6 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Wed, 15 Sep 2021 04:41:40 +0200 Subject: [PATCH] [MIRROR] Makes Auxbase console a proper wallmount (#8194) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * fix aux base console (#61306) the Auxbase console is a subtype of consoles, despite being a wallmount, therefore it inherits consoles density = TRUE, despite being on a wall this means that you get THIS ..... its on the WALL and the tile is EMPTY, but you cant step onto it, because the consoles there technically and dense (I feel i should clarify before its asked: when a console is deconstructed it spawns a new console frame and copies the circuit over, that new frame will be dense again. so it only lacks density once its finished and on the wall) * Makes Auxbase console a proper wallmount Co-authored-by: 小月猫 --- code/modules/mining/aux_base.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mining/aux_base.dm b/code/modules/mining/aux_base.dm index dce4174b11d..3e2e35c76d4 100644 --- a/code/modules/mining/aux_base.dm +++ b/code/modules/mining/aux_base.dm @@ -32,6 +32,8 @@ /// If blind drop option is available var/blind_drop_ready = TRUE + density = FALSE //this is a wallmount + /obj/machinery/computer/auxiliary_base/directional/north dir = SOUTH pixel_y = 32