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[MIRROR] Removes bad nodamage var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage [MDB IGNORE] (#19768)
* Removes bad `nodamage` var from projectiles, fixes Juggernaut / Rust Walker projectiles doing zero damage * wew * Update drinks.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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MrMelbert
Gandalf
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@@ -26,7 +26,6 @@
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/obj/projectile/energy/wiremod_gun
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name = "scanning beam"
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icon_state = "energy"
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nodamage = TRUE
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damage = 0
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range = 7
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