From 494f3e6839ace401fcefa8a3f8a95248cce36d0f Mon Sep 17 00:00:00 2001 From: carlarctg <53100513+carlarctg@users.noreply.github.com> Date: Wed, 14 Aug 2024 08:30:56 -0300 Subject: [PATCH] Reduced caltrop default paralyze timer from 6 to 2 (#85660) ## About The Pull Request Reduced caltrop default paralyze timer from 6 to 2. In practice, this means glass shards, broken glasses, etc. ## Why It's Good For The Game As time goes on, the game has sped up. stuns are smaller, attacks are more volatile, the pace has generally gone up. Six seconds for stepping on some broken shards is, frankly, rather ridiculous in 2024 /tg/. It made more sense in the past, but I think it's time to reduce it. Two seconds is plenty of time in an active situation to get screwed over for being weird and not having shoes, six is overkill and just frustrating when you lose a leg. ## Changelog :cl: balance: Reduced caltrop default paralyze timer from 6 to 2 /:cl: --- code/datums/components/caltrop.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/components/caltrop.dm b/code/datums/components/caltrop.dm index 3f6bba15541..cd06bdb2a00 100644 --- a/code/datums/components/caltrop.dm +++ b/code/datums/components/caltrop.dm @@ -30,7 +30,7 @@ ///So we can update ant damage dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS -/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 6 SECONDS, flags = NONE, soundfile = null) +/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 2 SECONDS, flags = NONE, soundfile = null) . = ..() if(!isatom(parent)) return COMPONENT_INCOMPATIBLE