mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 15:47:15 +01:00
Merge pull request #13386 from neersighted/chem_love
Add remove buttons directly to Chem Dispenser
This commit is contained in:
File diff suppressed because it is too large
Load Diff
+21
-24
@@ -1,24 +1,21 @@
|
||||
|
||||
/proc/mix_color_from_reagents(list/reagent_list)
|
||||
if(!istype(reagent_list))
|
||||
return
|
||||
|
||||
var/color
|
||||
var/vol_counter = 0
|
||||
var/vol_temp
|
||||
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
vol_temp = R.volume
|
||||
vol_counter += vol_temp
|
||||
|
||||
if(!color)
|
||||
color = R.color
|
||||
|
||||
else if (length(color) >= length(R.color))
|
||||
color = BlendRGB(color, R.color, vol_temp/vol_counter)
|
||||
else
|
||||
color = BlendRGB(R.color, color, vol_temp/vol_counter)
|
||||
|
||||
return color
|
||||
|
||||
|
||||
/proc/mix_color_from_reagents(list/reagent_list)
|
||||
if(!istype(reagent_list))
|
||||
return
|
||||
|
||||
var/color
|
||||
var/vol_counter = 0
|
||||
var/vol_temp
|
||||
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
vol_temp = R.volume
|
||||
vol_counter += vol_temp
|
||||
|
||||
if(!color)
|
||||
color = R.color
|
||||
|
||||
else if (length(color) >= length(R.color))
|
||||
color = BlendRGB(color, R.color, vol_temp/vol_counter)
|
||||
else
|
||||
color = BlendRGB(R.color, color, vol_temp/vol_counter)
|
||||
|
||||
return color
|
||||
+613
-603
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,356 @@
|
||||
/obj/machinery/chem_dispenser
|
||||
name = "chem dispenser"
|
||||
desc = "Creates and dispenses chemicals."
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "dispenser"
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/energy = 100
|
||||
var/max_energy = 100
|
||||
var/amount = 30
|
||||
var/recharged = 0
|
||||
var/recharge_delay = 5
|
||||
var/image/icon_beaker = null
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/list/dispensable_reagents = list(
|
||||
"hydrogen",
|
||||
"lithium",
|
||||
"carbon",
|
||||
"nitrogen",
|
||||
"oxygen",
|
||||
"fluorine",
|
||||
"sodium",
|
||||
"aluminium",
|
||||
"silicon",
|
||||
"phosphorus",
|
||||
"sulfur",
|
||||
"chlorine",
|
||||
"potassium",
|
||||
"iron",
|
||||
"copper",
|
||||
"mercury",
|
||||
"radium",
|
||||
"water",
|
||||
"ethanol",
|
||||
"sugar",
|
||||
"sacid",
|
||||
"welding_fuel",
|
||||
"silver",
|
||||
"iodine",
|
||||
"bromine",
|
||||
"stable_plasma"
|
||||
)
|
||||
|
||||
/obj/machinery/chem_dispenser/New()
|
||||
..()
|
||||
recharge()
|
||||
dispensable_reagents = sortList(dispensable_reagents)
|
||||
|
||||
/obj/machinery/chem_dispenser/power_change()
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/chem_dispenser/process()
|
||||
|
||||
if(recharged < 0)
|
||||
recharge()
|
||||
recharged = recharge_delay
|
||||
else
|
||||
recharged -= 1
|
||||
|
||||
/obj/machinery/chem_dispenser/proc/recharge()
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
var/addenergy = 1
|
||||
var/oldenergy = energy
|
||||
energy = min(energy + addenergy, max_energy)
|
||||
if(energy != oldenergy)
|
||||
use_power(2500)
|
||||
|
||||
/obj/machinery/chem_dispenser/ex_act(severity, target)
|
||||
if(severity < 3)
|
||||
..()
|
||||
|
||||
/obj/machinery/chem_dispenser/blob_act()
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/chem_dispenser/interact(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0)
|
||||
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "chem_dispenser.tmpl", name, 500, 650)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_dispenser/get_ui_data()
|
||||
var/data = list()
|
||||
data["amount"] = amount
|
||||
data["energy"] = energy
|
||||
data["maxEnergy"] = max_energy
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
|
||||
var beakerContents[0]
|
||||
var beakerCurrentVolume = 0
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
beakerCurrentVolume += R.volume
|
||||
data["beakerContents"] = beakerContents
|
||||
|
||||
if (beaker)
|
||||
data["beakerCurrentVolume"] = beakerCurrentVolume
|
||||
data["beakerMaxVolume"] = beaker.volume
|
||||
data["beakerTransferAmounts"] = beaker.possible_transfer_amounts
|
||||
else
|
||||
data["beakerCurrentVolume"] = null
|
||||
data["beakerMaxVolume"] = null
|
||||
data["beakerTransferAmounts"] = null
|
||||
|
||||
var chemicals[0]
|
||||
for(var/re in dispensable_reagents)
|
||||
var/datum/reagent/temp = chemical_reagents_list[re]
|
||||
if(temp)
|
||||
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
|
||||
data["chemicals"] = chemicals
|
||||
return data
|
||||
|
||||
/obj/machinery/chem_dispenser/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["amount"])
|
||||
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
|
||||
if (amount < 0) // Since the user can actually type the commands himself, some sanity checking
|
||||
amount = 0
|
||||
if (amount > 100)
|
||||
amount = 100
|
||||
|
||||
if(href_list["dispense"])
|
||||
if(beaker && dispensable_reagents.Find(href_list["dispense"]))
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/space = R.maximum_volume - R.total_volume
|
||||
|
||||
R.add_reagent(href_list["dispense"], min(amount, energy * 10, space))
|
||||
energy = max(energy - min(amount, energy * 10, space) / 10, 0)
|
||||
|
||||
if(href_list["remove"])
|
||||
if(beaker)
|
||||
var/amount = text2num(href_list["remove"])
|
||||
if(isnum(amount) && (amount > 0) && (amount in beaker.possible_transfer_amounts))
|
||||
beaker.reagents.remove_all(amount)
|
||||
|
||||
if(href_list["ejectBeaker"])
|
||||
if(beaker)
|
||||
beaker.loc = loc
|
||||
beaker = null
|
||||
overlays.Cut()
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if(isrobot(user))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/B = I // Get a beaker from it?
|
||||
if(!istype(B))
|
||||
return // Not a beaker?
|
||||
|
||||
if(beaker)
|
||||
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
|
||||
return
|
||||
|
||||
if(!user.drop_item()) // Can't let go?
|
||||
return
|
||||
|
||||
beaker = B
|
||||
beaker.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
|
||||
if(!icon_beaker)
|
||||
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
|
||||
icon_beaker.pixel_x = rand(-10,5)
|
||||
overlays += icon_beaker
|
||||
|
||||
/obj/machinery/chem_dispenser/attack_hand(mob/user)
|
||||
if (!user)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable
|
||||
name = "portable chem dispenser"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "minidispenser"
|
||||
energy = 10
|
||||
max_energy = 10
|
||||
amount = 5
|
||||
recharge_delay = 30
|
||||
dispensable_reagents = list()
|
||||
var/list/dispensable_reagent_tiers = list(
|
||||
list(
|
||||
"hydrogen",
|
||||
"oxygen",
|
||||
"silicon",
|
||||
"phosphorus",
|
||||
"sulfur",
|
||||
"carbon",
|
||||
"nitrogen",
|
||||
"water"
|
||||
),
|
||||
list(
|
||||
"lithium",
|
||||
"sugar",
|
||||
"sacid",
|
||||
"copper",
|
||||
"mercury",
|
||||
"sodium",
|
||||
"iodine",
|
||||
"bromine"
|
||||
),
|
||||
list(
|
||||
"ethanol",
|
||||
"chlorine",
|
||||
"potassium",
|
||||
"aluminium",
|
||||
"radium",
|
||||
"fluorine",
|
||||
"iron",
|
||||
"welding_fuel",
|
||||
"silver",
|
||||
"stable_plasma"
|
||||
),
|
||||
list(
|
||||
"oil",
|
||||
"ash",
|
||||
"acetone",
|
||||
"saltpetre",
|
||||
"ammonia",
|
||||
"diethylamine"
|
||||
)
|
||||
)
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable/RefreshParts()
|
||||
var/time = 0
|
||||
var/temp_energy = 0
|
||||
var/i
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
temp_energy += M.rating
|
||||
temp_energy--
|
||||
max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
time += C.rating
|
||||
for(var/obj/item/weapon/stock_parts/cell/P in component_parts)
|
||||
time += round(P.maxcharge, 10000) / 10000
|
||||
recharge_delay /= time/2 //delay between recharges, double the usual time on lowest 50% less than usual on highest
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
for(i=1, i<=M.rating, i++)
|
||||
dispensable_reagents |= dispensable_reagent_tiers[i]
|
||||
dispensable_reagents = sortList(dispensable_reagents)
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable/attackby(var/obj/item/I, var/mob/user, params)
|
||||
..()
|
||||
if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I))
|
||||
return
|
||||
|
||||
if(exchange_parts(user, I))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
if(beaker)
|
||||
beaker.loc = loc
|
||||
beaker = null
|
||||
default_deconstruction_crowbar(I)
|
||||
return 1
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks
|
||||
name = "soda dispenser"
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "soda_dispenser"
|
||||
amount = 10
|
||||
dispensable_reagents = list(
|
||||
"water",
|
||||
"ice",
|
||||
"coffee",
|
||||
"cream",
|
||||
"tea",
|
||||
"icetea",
|
||||
"cola",
|
||||
"spacemountainwind",
|
||||
"dr_gibb",
|
||||
"space_up",
|
||||
"tonic",
|
||||
"sodawater",
|
||||
"lemon_lime",
|
||||
"sugar",
|
||||
"orangejuice",
|
||||
"limejuice",
|
||||
"tomatojuice"
|
||||
)
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks/attackby(obj/item/I, mob/user)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/weapon/reagent_containers/glass) || \
|
||||
istype(I, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
|
||||
istype(I, /obj/item/weapon/reagent_containers/food/drinks/shaker))
|
||||
|
||||
if (beaker)
|
||||
return 1
|
||||
else
|
||||
if(!user.drop_item())
|
||||
return 1
|
||||
src.beaker = I
|
||||
beaker.loc = src
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks/beer
|
||||
name = "booze dispenser"
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "booze_dispenser"
|
||||
dispensable_reagents = list(
|
||||
"lemon_lime",
|
||||
"sugar",
|
||||
"orangejuice",
|
||||
"limejuice",
|
||||
"sodawater",
|
||||
"tonic",
|
||||
"beer",
|
||||
"kahlua",
|
||||
"whiskey",
|
||||
"wine",
|
||||
"vodka",
|
||||
"gin",
|
||||
"rum",
|
||||
"tequila",
|
||||
"vermouth",
|
||||
"cognac",
|
||||
"ale"
|
||||
)
|
||||
@@ -0,0 +1,134 @@
|
||||
/obj/machinery/chem_heater
|
||||
name = "chemical heater"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0b"
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/desired_temp = 300
|
||||
var/heater_coefficient = 0.10
|
||||
var/on = FALSE
|
||||
|
||||
/obj/machinery/chem_heater/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_heater(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_heater/RefreshParts()
|
||||
heater_coefficient = 0.10
|
||||
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
|
||||
heater_coefficient *= M.rating
|
||||
|
||||
/obj/machinery/chem_heater/process()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
if(on)
|
||||
if(beaker)
|
||||
if(beaker.reagents.chem_temp > desired_temp)
|
||||
beaker.reagents.chem_temp += min(-1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient)
|
||||
if(beaker.reagents.chem_temp < desired_temp)
|
||||
beaker.reagents.chem_temp += max(1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient)
|
||||
beaker.reagents.chem_temp = round(beaker.reagents.chem_temp) //stops stuff like 456.12312312302
|
||||
|
||||
beaker.reagents.handle_reactions()
|
||||
|
||||
/obj/machinery/chem_heater/power_change()
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/chem_heater/attackby(obj/item/I, mob/user, params)
|
||||
if(isrobot(user))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
if(beaker)
|
||||
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
|
||||
return
|
||||
|
||||
if(user.drop_item())
|
||||
beaker = I
|
||||
I.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
icon_state = "mixer1b"
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "mixer0b", "mixer0b", I))
|
||||
return
|
||||
|
||||
if(exchange_parts(user, I))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
eject_beaker()
|
||||
default_deconstruction_crowbar(I)
|
||||
return 1
|
||||
|
||||
/obj/machinery/chem_heater/attack_hand(mob/user)
|
||||
if (!user)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/chem_heater/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["toggle_on"])
|
||||
on = !on
|
||||
|
||||
if(href_list["adjust_temperature"])
|
||||
var/val = href_list["adjust_temperature"]
|
||||
if(isnum(val))
|
||||
desired_temp = Clamp(desired_temp+val, 0, 1000)
|
||||
else if(val == "input")
|
||||
desired_temp = Clamp(input("Please input the target temperature", name) as num, 0, 1000)
|
||||
else
|
||||
return
|
||||
|
||||
if(href_list["eject_beaker"])
|
||||
eject_beaker()
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/chem_heater/interact(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0)
|
||||
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "chem_heater.tmpl", name, 350, 400)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_heater/get_ui_data()
|
||||
var/data = list()
|
||||
data["targetTemp"] = desired_temp
|
||||
data["isActive"] = on
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
|
||||
data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null
|
||||
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
|
||||
data["beakerMaxVolume"] = beaker ? beaker.volume : null
|
||||
|
||||
var beakerContents[0]
|
||||
if(beaker)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
/obj/machinery/chem_heater/proc/eject_beaker()
|
||||
if(beaker)
|
||||
beaker.loc = get_turf(src)
|
||||
beaker.reagents.handle_reactions()
|
||||
beaker = null
|
||||
icon_state = "mixer0b"
|
||||
@@ -0,0 +1,391 @@
|
||||
/obj/machinery/chem_master
|
||||
name = "ChemMaster 3000"
|
||||
desc = "Used to bottle chemicals to create pills."
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
use_power = 1
|
||||
idle_power_usage = 20
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/obj/item/weapon/storage/pill_bottle/bottle = null
|
||||
var/mode = 0
|
||||
var/condi = 0
|
||||
var/useramount = 30 // Last used amount
|
||||
|
||||
/obj/machinery/chem_master/New()
|
||||
create_reagents(100)
|
||||
overlays += "waitlight"
|
||||
|
||||
/obj/machinery/chem_master/ex_act(severity, target)
|
||||
if(severity < 3)
|
||||
..()
|
||||
|
||||
/obj/machinery/chem_master/blob_act()
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/chem_master/power_change()
|
||||
if(powered())
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(beaker)
|
||||
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
|
||||
else if(!condi && istype(I, /obj/item/weapon/storage/pill_bottle))
|
||||
if(bottle)
|
||||
user << "<span class='warning'>A pill bottle is already loaded into the machine!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
bottle = I
|
||||
bottle.loc = src
|
||||
user << "<span class='notice'>You add the pill bottle into the dispenser slot.</span>"
|
||||
src.updateUsrDialog()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/chem_master/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["ejectp"])
|
||||
if(bottle)
|
||||
bottle.loc = src.loc
|
||||
bottle = null
|
||||
|
||||
else if(href_list["close"])
|
||||
usr << browse(null, "window=chem_master")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
else if(href_list["toggle"])
|
||||
mode = !mode
|
||||
|
||||
else if(href_list["createbottle"])
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
if(!name)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/P
|
||||
if(condi)
|
||||
P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
|
||||
else
|
||||
P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.name = trim("[name] bottle")
|
||||
reagents.trans_to(P, P.volume)
|
||||
|
||||
if(beaker)
|
||||
|
||||
if(href_list["analyze"])
|
||||
if(locate(href_list["reagent"]))
|
||||
var/datum/reagent/R = locate(href_list["reagent"])
|
||||
if(R)
|
||||
var/dat = ""
|
||||
dat += "<H1>[condi ? "Condiment" : "Chemical"] information:</H1>"
|
||||
dat += "<B>Name:</B> [initial(R.name)]<BR><BR>"
|
||||
dat += "<B>State:</B> "
|
||||
if(initial(R.reagent_state) == 1)
|
||||
dat += "Solid"
|
||||
else if(initial(R.reagent_state) == 2)
|
||||
dat += "Liquid"
|
||||
else if(initial(R.reagent_state) == 3)
|
||||
dat += "Gas"
|
||||
else
|
||||
dat += "Unknown"
|
||||
dat += "<BR>"
|
||||
dat += "<B>Color:</B> <span style='color:[initial(R.color)];background-color:[initial(R.color)];font:Lucida Console'>[initial(R.color)]</span><BR><BR>"
|
||||
dat += "<B>Description:</B> [initial(R.description)]<BR><BR>"
|
||||
var/const/P = 3 //The number of seconds between life ticks
|
||||
var/T = initial(R.metabolization_rate) * (60 / P)
|
||||
dat += "<B>Metabolization Rate:</B> [T]u/minute<BR>"
|
||||
dat += "<B>Overdose Threshold:</B> [initial(R.overdose_threshold) ? "[initial(R.overdose_threshold)]u" : "none"]<BR>"
|
||||
dat += "<B>Addiction Threshold:</B> [initial(R.addiction_threshold) ? "[initial(R.addiction_threshold)]u" : "none"]<BR><BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];main=1'>Back</A>"
|
||||
var/datum/browser/popup = new(usr, "chem_master", name)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open(1)
|
||||
return
|
||||
|
||||
else if(href_list["main"]) // Used to exit the analyze screen.
|
||||
attack_hand(usr)
|
||||
return
|
||||
|
||||
else if(href_list["add"])
|
||||
if(href_list["amount"])
|
||||
var/id = href_list["add"]
|
||||
var/amount = text2num(href_list["amount"])
|
||||
if (amount > 0)
|
||||
beaker.reagents.trans_id_to(src, id, amount)
|
||||
|
||||
else if(href_list["addcustom"])
|
||||
var/id = href_list["addcustom"]
|
||||
var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null)
|
||||
if(!amt_temp)
|
||||
return
|
||||
useramount = amt_temp
|
||||
src.Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
|
||||
|
||||
else if(href_list["remove"])
|
||||
if(href_list["amount"])
|
||||
var/id = href_list["remove"]
|
||||
var/amount = text2num(href_list["amount"])
|
||||
if (amount > 0)
|
||||
if(mode)
|
||||
reagents.trans_id_to(beaker, id, amount)
|
||||
else
|
||||
reagents.remove_reagent(id, amount)
|
||||
|
||||
else if(href_list["removecustom"])
|
||||
var/id = href_list["removecustom"]
|
||||
var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null)
|
||||
if(!amt_temp)
|
||||
return
|
||||
useramount = amt_temp
|
||||
src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
|
||||
|
||||
else if(href_list["eject"])
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
icon_state = "mixer0"
|
||||
|
||||
else if(href_list["createpill"]) //Also used for condiment packs.
|
||||
if(reagents.total_volume == 0) return
|
||||
if(!condi)
|
||||
var/amount = 1
|
||||
var/vol_each = min(reagents.total_volume, 50)
|
||||
if(text2num(href_list["many"]))
|
||||
amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0), 10)
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 50)
|
||||
var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
if(!name || !reagents.total_volume)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/pill/P
|
||||
|
||||
for(var/i = 0; i < amount; i++)
|
||||
if(bottle && bottle.contents.len < bottle.storage_slots)
|
||||
P = new/obj/item/weapon/reagent_containers/pill(bottle)
|
||||
else
|
||||
P = new/obj/item/weapon/reagent_containers/pill(src.loc)
|
||||
P.name = trim("[name] pill")
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
reagents.trans_to(P,vol_each)
|
||||
else
|
||||
var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
|
||||
if(!name || !reagents.total_volume)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(src.loc)
|
||||
|
||||
P.originalname = name
|
||||
P.name = trim("[name] pack")
|
||||
P.desc = "A small condiment pack. The label says it contains [name]."
|
||||
reagents.trans_to(P,10)
|
||||
|
||||
else if(href_list["createpatch"])
|
||||
if(reagents.total_volume == 0) return
|
||||
var/amount = 1
|
||||
var/vol_each = min(reagents.total_volume, 50)
|
||||
if(text2num(href_list["many"]))
|
||||
amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0), 10)
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 50)
|
||||
var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
if(!name || !reagents.total_volume)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/pill/P
|
||||
|
||||
for(var/i = 0; i < amount; i++)
|
||||
P = new/obj/item/weapon/reagent_containers/pill/patch(src.loc)
|
||||
P.name = trim("[name] patch")
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
reagents.trans_to(P,vol_each)
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/chem_master/attack_hand(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(beaker)
|
||||
dat += "Beaker \[[beaker.reagents.total_volume]/[beaker.volume]\] <A href='?src=\ref[src];eject=1'>Eject and Clear Buffer</A><BR>"
|
||||
else
|
||||
dat = "Please insert beaker.<BR>"
|
||||
|
||||
dat += "<HR><B>Add to buffer:</B><UL>"
|
||||
if(beaker)
|
||||
if(beaker.reagents.total_volume)
|
||||
for(var/datum/reagent/G in beaker.reagents.reagent_list)
|
||||
dat += "<LI>[G.name], [G.volume] Units - "
|
||||
dat += "<A href='?src=\ref[src];analyze=1;reagent=\ref[G]'>Analyze</A> "
|
||||
dat += "<A href='?src=\ref[src];add=[G.id];amount=1'>1</A> "
|
||||
dat += "<A href='?src=\ref[src];add=[G.id];amount=5'>5</A> "
|
||||
dat += "<A href='?src=\ref[src];add=[G.id];amount=10'>10</A> "
|
||||
dat += "<A href='?src=\ref[src];add=[G.id];amount=[G.volume]'>All</A> "
|
||||
dat += "<A href='?src=\ref[src];addcustom=[G.id]'>Custom</A>"
|
||||
else
|
||||
dat += "<LI>Beaker is empty."
|
||||
else
|
||||
dat += "<LI>No beaker."
|
||||
|
||||
dat += "</UL><HR><B>Transfer to <A href='?src=\ref[src];toggle=1'>[(!mode ? "disposal" : "beaker")]</A>:</B><UL>"
|
||||
if(reagents.total_volume)
|
||||
for(var/datum/reagent/N in reagents.reagent_list)
|
||||
dat += "<LI>[N.name], [N.volume] Units - "
|
||||
dat += "<A href='?src=\ref[src];analyze=1;reagent=\ref[N]'>Analyze</A> "
|
||||
dat += "<A href='?src=\ref[src];remove=[N.id];amount=1'>1</A> "
|
||||
dat += "<A href='?src=\ref[src];remove=[N.id];amount=5'>5</A> "
|
||||
dat += "<A href='?src=\ref[src];remove=[N.id];amount=10'>10</A> "
|
||||
dat += "<A href='?src=\ref[src];remove=[N.id];amount=[N.volume]'>All</A> "
|
||||
dat += "<A href='?src=\ref[src];removecustom=[N.id]'>Custom</A>"
|
||||
else
|
||||
dat += "<LI>Buffer is empty."
|
||||
dat += "</UL><HR>"
|
||||
|
||||
if(!condi)
|
||||
if(bottle)
|
||||
dat += "Pill Bottle \[[bottle.contents.len]/[bottle.storage_slots]\] <A href='?src=\ref[src];ejectp=1'>Eject</A>"
|
||||
else
|
||||
dat += "No pill bottle inserted."
|
||||
else
|
||||
dat += "<BR>"
|
||||
|
||||
dat += "<UL>"
|
||||
if(!condi)
|
||||
if(beaker && reagents.total_volume)
|
||||
dat += "<LI><A href='?src=\ref[src];createpill=1;many=0'>Create pill</A> (50 units max)"
|
||||
dat += "<LI><A href='?src=\ref[src];createpill=1;many=1'>Create multiple pills</A><BR>"
|
||||
dat += "<LI><A href='?src=\ref[src];createpatch=1;many=0'>Create patch</A> (50 units max)"
|
||||
dat += "<LI><A href='?src=\ref[src];createpatch=1;many=1'>Create multiple patches</A><BR>"
|
||||
else
|
||||
dat += "<LI><span class='linkOff'>Create pill</span> (50 units max)"
|
||||
dat += "<LI><span class='linkOff'>Create multiple pills</span><BR>"
|
||||
dat += "<LI><span class='linkOff'>Create patch</span> (50 units max)"
|
||||
dat += "<LI><span class='linkOff'>Create multiple patches</span><BR>"
|
||||
else
|
||||
if(beaker && reagents.total_volume)
|
||||
dat += "<LI><A href='?src=\ref[src];createpill=1'>Create pack</A> (10 units max)<BR>"
|
||||
else
|
||||
dat += "<LI><span class='linkOff'>Create pack</span> (10 units max)<BR>"
|
||||
dat += "<LI><A href='?src=\ref[src];createbottle=1'>Create bottle</A> ([condi ? "50" : "30"] units max)"
|
||||
dat += "</UL>"
|
||||
dat += "<BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
var/datum/browser/popup = new(user, "chem_master", name, 470, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open(1)
|
||||
return
|
||||
|
||||
/obj/machinery/chem_master/proc/isgoodnumber(num)
|
||||
if(isnum(num))
|
||||
if(num > 200)
|
||||
num = 200
|
||||
else if(num < 0)
|
||||
num = 0
|
||||
else
|
||||
num = round(num)
|
||||
return num
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/chem_master/condimaster
|
||||
name = "CondiMaster 3000"
|
||||
desc = "Used to create condiments and other cooking supplies."
|
||||
condi = 1
|
||||
|
||||
/obj/machinery/chem_master/constructable
|
||||
name = "ChemMaster 2999"
|
||||
desc = "Used to seperate chemicals and distribute them in a variety of forms."
|
||||
|
||||
/obj/machinery/chem_master/constructable/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_master(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
|
||||
|
||||
/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params)
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B))
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
if(bottle)
|
||||
bottle.loc = src.loc
|
||||
bottle = null
|
||||
return
|
||||
|
||||
if(exchange_parts(user, B))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(B, /obj/item/weapon/crowbar))
|
||||
default_deconstruction_crowbar(B)
|
||||
return 1
|
||||
else
|
||||
user << "<span class='warning'>You can't use the [src.name] while it's panel is opened!</span>"
|
||||
return 1
|
||||
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass))
|
||||
if(beaker)
|
||||
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
beaker = B
|
||||
beaker.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
|
||||
else if(!condi && istype(B, /obj/item/weapon/storage/pill_bottle))
|
||||
if(bottle)
|
||||
user << "<span class='warning'>A pill bottle is already loaded into the machine!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
src.bottle = B
|
||||
B.loc = src
|
||||
user << "<span class='notice'>You add the pill bottle into the dispenser slot.</span>"
|
||||
src.updateUsrDialog()
|
||||
|
||||
return
|
||||
@@ -0,0 +1,295 @@
|
||||
/obj/machinery/computer/pandemic
|
||||
name = "PanD.E.M.I.C 2200"
|
||||
desc = "Used to work with viruses."
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
circuit = /obj/item/weapon/circuitboard/pandemic
|
||||
use_power = 1
|
||||
idle_power_usage = 20
|
||||
var/temp_html = ""
|
||||
var/wait = null
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
|
||||
/obj/machinery/computer/pandemic/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/set_broken()
|
||||
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
|
||||
overlays.Cut()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["viruses"])
|
||||
var/list/viruses = BL.data["viruses"]
|
||||
return viruses[index]
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["resistances"])
|
||||
var/list/resistances = BL.data["resistances"]
|
||||
return resistances[index]
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index)
|
||||
var/datum/disease/D = GetVirusByIndex(index)
|
||||
if(D)
|
||||
return D.GetDiseaseID()
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime)
|
||||
wait = 1
|
||||
update_icon()
|
||||
spawn(waittime)
|
||||
src.wait = null
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
|
||||
/obj/machinery/computer/pandemic/update_icon()
|
||||
if(stat & BROKEN)
|
||||
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
|
||||
return
|
||||
|
||||
icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]"
|
||||
|
||||
if(wait)
|
||||
overlays.Cut()
|
||||
else
|
||||
overlays += "waitlight"
|
||||
|
||||
/obj/machinery/computer/pandemic/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
if(!beaker) return
|
||||
|
||||
if (href_list["create_vaccine"])
|
||||
if(!src.wait)
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
if(B)
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"]))
|
||||
var/vaccine_type = path
|
||||
var/vaccine_name = "Unknown"
|
||||
|
||||
if(!ispath(vaccine_type))
|
||||
if(archive_diseases[path])
|
||||
var/datum/disease/D = archive_diseases[path]
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
vaccine_type = path
|
||||
else if(vaccine_type)
|
||||
var/datum/disease/D = new vaccine_type(0, null)
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
|
||||
if(vaccine_type)
|
||||
|
||||
B.name = "[vaccine_name] vaccine bottle"
|
||||
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
|
||||
replicator_cooldown(200)
|
||||
else
|
||||
src.temp_html = "The replicator is not ready yet."
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else if (href_list["create_virus_culture"])
|
||||
if(!wait)
|
||||
var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting
|
||||
var/datum/disease/D = null
|
||||
if(!ispath(type))
|
||||
D = GetVirusByIndex(text2num(href_list["create_virus_culture"]))
|
||||
var/datum/disease/advance/A = archive_diseases[D.GetDiseaseID()]
|
||||
if(A)
|
||||
D = new A.type(0, A)
|
||||
else if(type)
|
||||
if(type in diseases) // Make sure this is a disease
|
||||
D = new type(0, null)
|
||||
if(!D)
|
||||
return
|
||||
var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
|
||||
if(name == null || wait)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
B.icon_state = "bottle3"
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
replicator_cooldown(50)
|
||||
var/list/data = list("viruses"=list(D))
|
||||
B.name = "[name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood",20,data)
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
src.temp_html = "The replicator is not ready yet."
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else if (href_list["empty_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker:loc = src.loc
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else if(href_list["clear"])
|
||||
src.temp_html = ""
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else if(href_list["name_disease"])
|
||||
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
|
||||
if(!new_name)
|
||||
return
|
||||
if(..())
|
||||
return
|
||||
var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"]))
|
||||
if(archive_diseases[id])
|
||||
var/datum/disease/advance/A = archive_diseases[id]
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
else
|
||||
usr << browse(null, "window=pandemic")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/pandemic/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(src.temp_html)
|
||||
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
|
||||
else if(!beaker)
|
||||
dat += "Please insert beaker.<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
else
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/datum/reagent/blood/Blood = null
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
if(!R.total_volume||!R.reagent_list.len)
|
||||
dat += "The beaker is empty<BR>"
|
||||
else if(!Blood)
|
||||
dat += "No blood sample found in beaker."
|
||||
else if(!Blood.data)
|
||||
dat += "No blood data found in beaker."
|
||||
else
|
||||
dat += "<h3>Blood sample data:</h3>"
|
||||
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
|
||||
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
|
||||
|
||||
|
||||
if(Blood.data["viruses"])
|
||||
var/list/vir = Blood.data["viruses"]
|
||||
if(vir.len)
|
||||
var/i = 0
|
||||
for(var/datum/disease/D in Blood.data["viruses"])
|
||||
i++
|
||||
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
|
||||
|
||||
if(istype(D, /datum/disease/advance))
|
||||
|
||||
var/datum/disease/advance/A = D
|
||||
D = archive_diseases[A.GetDiseaseID()]
|
||||
if(D && D.name == "Unknown")
|
||||
dat += "<b><a href='?src=\ref[src];name_disease=[i]'>Name Disease</a></b><BR>"
|
||||
|
||||
if(!D)
|
||||
CRASH("We weren't able to get the advance disease from the archive.")
|
||||
|
||||
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[i]'>Create virus culture bottle</A>":"none"]<BR>"
|
||||
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
|
||||
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
|
||||
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
|
||||
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
|
||||
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = D
|
||||
dat += "<b>Symptoms:</b> "
|
||||
var/english_symptoms = list()
|
||||
for(var/datum/symptom/S in A.symptoms)
|
||||
english_symptoms += S.name
|
||||
dat += english_list(english_symptoms)
|
||||
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
|
||||
dat += "<BR><b>Contains antibodies to:</b> "
|
||||
if(Blood.data["resistances"])
|
||||
var/list/res = Blood.data["resistances"]
|
||||
if(res.len)
|
||||
dat += "<ul>"
|
||||
var/i = 0
|
||||
for(var/type in Blood.data["resistances"])
|
||||
i++
|
||||
var/disease_name = "Unknown"
|
||||
|
||||
if(!ispath(type))
|
||||
var/datum/disease/advance/A = archive_diseases[type]
|
||||
if(A)
|
||||
disease_name = A.name
|
||||
else
|
||||
var/datum/disease/D = new type(0, null)
|
||||
disease_name = D.name
|
||||
|
||||
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[i]'>Create vaccine bottle</A></li>"
|
||||
dat += "</ul><BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
|
||||
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
|
||||
onclose(user, "pandemic")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
if(beaker)
|
||||
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
user << "<span class='notice'>You add the beaker to the machine.</span>"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(src.beaker)
|
||||
beaker.loc = get_turf(src)
|
||||
..()
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
@@ -0,0 +1,441 @@
|
||||
/obj/machinery/reagentgrinder
|
||||
name = "All-In-One Grinder"
|
||||
desc = "Used to grind things up into raw materials."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "juicer1"
|
||||
layer = 2.9
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
pass_flags = PASSTABLE
|
||||
var/operating = 0
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/limit = 10
|
||||
var/list/blend_items = list (
|
||||
|
||||
//Sheets
|
||||
/obj/item/stack/sheet/mineral/plasma = list("plasma" = 20),
|
||||
/obj/item/stack/sheet/metal = list("iron" = 20),
|
||||
/obj/item/stack/sheet/plasteel = list("iron" = 20, "plasma" = 20),
|
||||
/obj/item/stack/sheet/mineral/wood = list("carbon" = 20),
|
||||
/obj/item/stack/sheet/glass = list("silicon" = 20),
|
||||
/obj/item/stack/sheet/rglass = list("silicon" = 20, "iron" = 20),
|
||||
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
|
||||
/obj/item/stack/sheet/mineral/bananium = list("banana" = 20),
|
||||
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
|
||||
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
|
||||
/obj/item/weapon/grown/nettle/basic = list("sacid" = 0),
|
||||
/obj/item/weapon/grown/nettle/death = list("facid" = 0),
|
||||
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0),
|
||||
|
||||
//Crayons (for overriding colours)
|
||||
/obj/item/toy/crayon/red = list("redcrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/orange = list("orangecrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/yellow = list("yellowcrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/green = list("greencrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/blue = list("bluecrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/purple = list("purplecrayonpowder" = 10),
|
||||
/obj/item/toy/crayon/mime = list("invisiblecrayonpowder" = 50),
|
||||
|
||||
//Blender Stuff
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("ketchup" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("cornoil" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/oat = list("flour" = -5),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries = list("bluecherryjelly" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg = list("eggyolk" = -5),
|
||||
|
||||
//Grinder stuff, but only if dry
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0),
|
||||
|
||||
|
||||
|
||||
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
|
||||
/obj/item/weapon/reagent_containers/pill = list(),
|
||||
/obj/item/weapon/reagent_containers/food = list()
|
||||
)
|
||||
|
||||
var/list/juice_items = list (
|
||||
|
||||
//Juicer Stuff
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("corn_starch" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("tomatojuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot = list("carrotjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries = list("berryjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = list("banana" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato = list("potato" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon = list("lemonjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange = list("orangejuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime = list("limejuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon = list("watermelonjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison = list("poisonberryjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin = list("pumpkinjuice" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin = list("blumpkinjuice" = 0),
|
||||
)
|
||||
|
||||
var/list/dried_items = list(
|
||||
|
||||
//Grinder stuff, but only if dry
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0),
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0),
|
||||
)
|
||||
|
||||
var/list/holdingitems = list()
|
||||
|
||||
/obj/machinery/reagentgrinder/New()
|
||||
..()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/update_icon()
|
||||
icon_state = "juicer"+num2text(!isnull(beaker))
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/reagentgrinder/attackby(obj/item/I, mob/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/weapon/reagent_containers/glass) || \
|
||||
istype(I, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
|
||||
istype(I, /obj/item/weapon/reagent_containers/food/drinks/shaker))
|
||||
|
||||
if (beaker)
|
||||
return 1
|
||||
else
|
||||
if(!user.drop_item())
|
||||
return 1
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
update_icon()
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
|
||||
if(is_type_in_list(I, dried_items))
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = I
|
||||
if(!G.dry)
|
||||
user << "<span class='warning'>You must dry that first!</span>"
|
||||
return 1
|
||||
|
||||
if(holdingitems && holdingitems.len >= limit)
|
||||
usr << "The machine cannot hold anymore items."
|
||||
return 1
|
||||
|
||||
//Fill machine with a bag!
|
||||
if(istype(I, /obj/item/weapon/storage/bag))
|
||||
var/obj/item/weapon/storage/bag/B = I
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in B.contents)
|
||||
B.remove_from_storage(G, src)
|
||||
holdingitems += G
|
||||
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
|
||||
user << "<span class='notice'>You fill the All-In-One grinder to the brim.</span>"
|
||||
break
|
||||
|
||||
if(!I.contents.len)
|
||||
user << "<span class='notice'>You empty the plant bag into the All-In-One grinder.</span>"
|
||||
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
|
||||
if (!is_type_in_list(I, blend_items) && !is_type_in_list(I, juice_items))
|
||||
user << "<span class='warning'>Cannot refine into a reagent!</span>"
|
||||
return 1
|
||||
|
||||
user.unEquip(I)
|
||||
I.loc = src
|
||||
holdingitems += I
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
|
||||
/obj/machinery/reagentgrinder/attack_paw(mob/user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/reagentgrinder/attack_ai(mob/user)
|
||||
return 0
|
||||
|
||||
/obj/machinery/reagentgrinder/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/reagentgrinder/interact(mob/user) // The microwave Menu
|
||||
var/is_chamber_empty = 0
|
||||
var/is_beaker_ready = 0
|
||||
var/processing_chamber = ""
|
||||
var/beaker_contents = ""
|
||||
var/dat = ""
|
||||
|
||||
if(!operating)
|
||||
for (var/obj/item/O in holdingitems)
|
||||
processing_chamber += "\A [O.name]<BR>"
|
||||
|
||||
if (!processing_chamber)
|
||||
is_chamber_empty = 1
|
||||
processing_chamber = "Nothing."
|
||||
if (!beaker)
|
||||
beaker_contents = "<B>No beaker attached.</B><br>"
|
||||
else
|
||||
is_beaker_ready = 1
|
||||
beaker_contents = "<B>The beaker contains:</B><br>"
|
||||
var/anything = 0
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
anything = 1
|
||||
beaker_contents += "[R.volume] - [R.name]<br>"
|
||||
if(!anything)
|
||||
beaker_contents += "Nothing<br>"
|
||||
|
||||
|
||||
dat = {"
|
||||
<b>Processing chamber contains:</b><br>
|
||||
[processing_chamber]<br>
|
||||
[beaker_contents]<hr>
|
||||
"}
|
||||
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
|
||||
dat += "<A href='?src=\ref[src];action=grind'>Grind the reagents</a><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=juice'>Juice the reagents</a><BR><BR>"
|
||||
if(holdingitems && holdingitems.len > 0)
|
||||
dat += "<A href='?src=\ref[src];action=eject'>Eject the reagents</a><BR>"
|
||||
if (beaker)
|
||||
dat += "<A href='?src=\ref[src];action=detach'>Detach the beaker</a><BR>"
|
||||
else
|
||||
dat += "Please wait..."
|
||||
|
||||
var/datum/browser/popup = new(user, "reagentgrinder", "All-In-One Grinder")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open(1)
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if(operating)
|
||||
updateUsrDialog()
|
||||
return
|
||||
switch(href_list["action"])
|
||||
if ("grind")
|
||||
grind()
|
||||
if("juice")
|
||||
juice()
|
||||
if("eject")
|
||||
eject()
|
||||
if ("detach")
|
||||
detach()
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/detach()
|
||||
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
if (!beaker)
|
||||
return
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/eject()
|
||||
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
if (holdingitems && holdingitems.len == 0)
|
||||
return
|
||||
|
||||
for(var/obj/item/O in holdingitems)
|
||||
O.loc = src.loc
|
||||
holdingitems -= O
|
||||
holdingitems = list()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/is_allowed(obj/item/weapon/reagent_containers/O)
|
||||
for (var/i in blend_items)
|
||||
if(istype(O, i))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/get_allowed_by_id(obj/item/O)
|
||||
for (var/i in blend_items)
|
||||
if (istype(O, i))
|
||||
return blend_items[i]
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(obj/item/weapon/reagent_containers/food/snacks/O)
|
||||
for(var/i in blend_items)
|
||||
if(istype(O, i))
|
||||
return blend_items[i]
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(obj/item/weapon/reagent_containers/food/snacks/O)
|
||||
for(var/i in juice_items)
|
||||
if(istype(O, i))
|
||||
return juice_items[i]
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(obj/item/weapon/grown/O)
|
||||
if (!istype(O))
|
||||
return 5
|
||||
else if (O.potency == -1)
|
||||
return 5
|
||||
else
|
||||
return round(O.potency)
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/get_juice_amount(obj/item/weapon/reagent_containers/food/snacks/grown/O)
|
||||
if (!istype(O))
|
||||
return 5
|
||||
else if (O.potency == -1)
|
||||
return 5
|
||||
else
|
||||
return round(5*sqrt(O.potency))
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O)
|
||||
holdingitems -= O
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/juice()
|
||||
power_change()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
|
||||
return
|
||||
playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1)
|
||||
var/offset = prob(50) ? -2 : 2
|
||||
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking
|
||||
operating = 1
|
||||
updateUsrDialog()
|
||||
spawn(50)
|
||||
pixel_x = initial(pixel_x) //return to its spot after shaking
|
||||
operating = 0
|
||||
updateUsrDialog()
|
||||
|
||||
//Snacks
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
var/allowed = get_allowed_juice_by_id(O)
|
||||
if(isnull(allowed))
|
||||
break
|
||||
|
||||
for (var/r_id in allowed)
|
||||
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
var/amount = get_juice_amount(O)
|
||||
|
||||
beaker.reagents.add_reagent(r_id, min(amount, space))
|
||||
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
remove_object(O)
|
||||
|
||||
/obj/machinery/reagentgrinder/proc/grind()
|
||||
|
||||
power_change()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
|
||||
return
|
||||
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
|
||||
var/offset = prob(50) ? -2 : 2
|
||||
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking
|
||||
operating = 1
|
||||
updateUsrDialog()
|
||||
spawn(60)
|
||||
pixel_x = initial(pixel_x) //return to its spot after shaking
|
||||
operating = 0
|
||||
updateUsrDialog()
|
||||
|
||||
//Snacks and Plants
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
var/allowed = get_allowed_snack_by_id(O)
|
||||
if(isnull(allowed))
|
||||
break
|
||||
|
||||
for (var/r_id in allowed)
|
||||
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
var/amount = allowed[r_id]
|
||||
if(amount <= 0)
|
||||
if(amount == 0)
|
||||
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
|
||||
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
|
||||
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
|
||||
else
|
||||
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
|
||||
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
|
||||
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
|
||||
|
||||
else
|
||||
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
|
||||
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
if(O.reagents.reagent_list.len == 0)
|
||||
remove_object(O)
|
||||
|
||||
//Sheets
|
||||
for (var/obj/item/stack/sheet/O in holdingitems)
|
||||
var/allowed = get_allowed_by_id(O)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
for(var/i = 1; i <= round(O.amount, 1); i++)
|
||||
for (var/r_id in allowed)
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
var/amount = allowed[r_id]
|
||||
beaker.reagents.add_reagent(r_id,min(amount, space))
|
||||
if (space < amount)
|
||||
break
|
||||
if (i == round(O.amount, 1))
|
||||
remove_object(O)
|
||||
break
|
||||
//Plants
|
||||
for (var/obj/item/weapon/grown/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
var/allowed = get_allowed_by_id(O)
|
||||
for (var/r_id in allowed)
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
var/amount = allowed[r_id]
|
||||
if (amount == 0)
|
||||
if (O.reagents != null && O.reagents.has_reagent(r_id))
|
||||
beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space))
|
||||
else
|
||||
beaker.reagents.add_reagent(r_id,min(amount, space))
|
||||
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
remove_object(O)
|
||||
|
||||
|
||||
//Crayons
|
||||
//With some input from aranclanos, now 30% less shoddily copypasta
|
||||
for (var/obj/item/toy/crayon/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
var/allowed = get_allowed_by_id(O)
|
||||
for (var/r_id in allowed)
|
||||
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
|
||||
var/amount = allowed[r_id]
|
||||
beaker.reagents.add_reagent(r_id,min(amount, space))
|
||||
if (space < amount)
|
||||
break
|
||||
remove_object(O)
|
||||
|
||||
//Everything else - Transfers reagents from it into beaker
|
||||
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
var/amount = O.reagents.total_volume
|
||||
O.reagents.trans_to(beaker, amount)
|
||||
if(!O.reagents.total_volume)
|
||||
remove_object(O)
|
||||
+269
-266
@@ -1,267 +1,270 @@
|
||||
/*
|
||||
NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.
|
||||
|
||||
Structure: /////////////////// //////////////////////////
|
||||
// Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents.
|
||||
/////////////////// //////////////////////////
|
||||
| |
|
||||
The object that holds everything. V
|
||||
reagent_list var (list) A List of datums, each datum is a reagent.
|
||||
|
||||
| | |
|
||||
V V V
|
||||
|
||||
reagents (datums) Reagents. I.e. Water , cryoxadone or mercury.
|
||||
|
||||
|
||||
Random important notes:
|
||||
|
||||
An objects on_reagent_change will be called every time the objects reagents change.
|
||||
Useful if you want to update the objects icon etc.
|
||||
|
||||
About the Holder:
|
||||
|
||||
The holder (reagents datum) is the datum that holds a list of all reagents
|
||||
currently in the object.It also has all the procs needed to manipulate reagents
|
||||
|
||||
remove_any(var/amount)
|
||||
This proc removes reagents from the holder until the passed amount
|
||||
is matched. It'll try to remove some of ALL reagents contained.
|
||||
|
||||
trans_to(var/obj/target, var/amount)
|
||||
This proc equally transfers the contents of the holder to another
|
||||
objects holder. You need to pass it the object (not the holder) you want
|
||||
to transfer to and the amount you want to transfer. Its return value is the
|
||||
actual amount transfered (if one of the objects is full/empty)
|
||||
|
||||
trans_id_to(var/obj/target, var/reagent, var/amount)
|
||||
Same as above but only for a specific reagent in the reagent list.
|
||||
If the specified amount is greater than what is available, it will use
|
||||
the amount of the reagent that is available. If no reagent exists, returns null.
|
||||
|
||||
metabolize(var/mob/M)
|
||||
This proc is called by the mobs life proc. It simply calls on_mob_life for
|
||||
all contained reagents. You shouldnt have to use this one directly.
|
||||
|
||||
handle_reactions()
|
||||
This proc check all recipes and, on a match, uses them.
|
||||
It will also call the recipe's on_reaction proc (for explosions or w/e).
|
||||
Currently, this proc is automatically called by trans_to.
|
||||
|
||||
isolate_reagent(var/reagent)
|
||||
Pass it a reagent id and it will remove all reagents but that one.
|
||||
It's that simple.
|
||||
|
||||
del_reagent(var/reagent)
|
||||
Completely remove the reagent with the matching id.
|
||||
|
||||
reaction_fire(exposed_temp)
|
||||
Simply calls the reaction_fire procs of all contained reagents.
|
||||
|
||||
update_total()
|
||||
This one simply updates the total volume of the holder.
|
||||
(the volume of all reagents added together)
|
||||
|
||||
clear_reagents()
|
||||
This proc removes ALL reagents from the holder.
|
||||
|
||||
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
|
||||
This proc calls the appropriate reaction procs of the reagents.
|
||||
I.e. if A is an object, it will call the reagents reaction_obj
|
||||
proc. The method var is used for reaction on mobs. It simply tells
|
||||
us if the mob TOUCHed the reagent, if it INGESTed the reagent, if the reagent
|
||||
was VAPORIZEd on them, if the reagent was INJECTed, or transfered via a PATCH to them.
|
||||
Since the volume can be checked in a reagents proc, you might want to
|
||||
use the volume_modifier var to modifiy the passed value without actually
|
||||
changing the volume of the reagents.
|
||||
If you're not sure if you need to use this the answer is very most likely 'No'.
|
||||
You'll want to use this proc whenever an atom first comes in
|
||||
contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.)
|
||||
More on the reaction in the reagent part of this readme.
|
||||
|
||||
add_reagent(var/reagent, var/amount, var/data)
|
||||
Attempts to add X of the matching reagent to the holder.
|
||||
You wont use this much. Mostly in new procs for pre-filled
|
||||
objects.
|
||||
|
||||
remove_reagent(var/reagent, var/amount)
|
||||
The exact opposite of the add_reagent proc.
|
||||
|
||||
has_reagent(var/reagent, var/amount)
|
||||
Returns 1 if the holder contains this reagent.
|
||||
Or 0 if not.
|
||||
If you pass it an amount it will additionally check
|
||||
if the amount is matched. This is optional.
|
||||
|
||||
get_reagent_amount(var/reagent)
|
||||
Returns the amount of the matching reagent inside the
|
||||
holder. Returns 0 if the reagent is missing.
|
||||
|
||||
Important variables:
|
||||
|
||||
total_volume
|
||||
This variable contains the total volume of all reagents in this holder.
|
||||
|
||||
reagent_list
|
||||
This is a list of all contained reagents. More specifically, references
|
||||
to the reagent datums.
|
||||
|
||||
maximum_volume
|
||||
This is the maximum volume of the holder.
|
||||
|
||||
my_atom
|
||||
This is the atom the holder is 'in'. Useful if you need to find the location.
|
||||
(i.e. for explosions)
|
||||
|
||||
|
||||
About Reagents:
|
||||
|
||||
Reagents are all the things you can mix and fille in bottles etc. This can be anything from
|
||||
rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below.
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH)
|
||||
This is called by the holder's reation proc.
|
||||
This version is only called when the reagent
|
||||
reacts with a mob. The method var can be either
|
||||
TOUCH or INGEST. You'll want to put stuff like
|
||||
acid-facemelting in here.
|
||||
|
||||
reaction_obj(var/obj/O)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with an object. You'll want to put stuff like
|
||||
object melting in here ... or something. i dunno.
|
||||
|
||||
reaction_turf(var/turf/T)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with a turf. You'll want to put stuff like extra
|
||||
slippery floors for lube or something in here.
|
||||
|
||||
on_mob_life(var/mob/M)
|
||||
This proc is called everytime the mobs life proc executes.
|
||||
This is the place where you put damage for toxins ,
|
||||
drowsyness for sleep toxins etc etc.
|
||||
You'll want to call the parents proc by using ..() .
|
||||
If you dont, the chemical will stay in the mob forever -
|
||||
unless you write your own piece of code to slowly remove it.
|
||||
(Should be pretty easy, 1 line of code)
|
||||
|
||||
Important variables:
|
||||
|
||||
holder
|
||||
This variable contains a reference to the holder the chemical is 'in'
|
||||
|
||||
volume
|
||||
This is the volume of the reagent.
|
||||
|
||||
id
|
||||
The id of the reagent
|
||||
|
||||
name
|
||||
The name of the reagent.
|
||||
|
||||
data
|
||||
This var can be used for whatever the fuck you want. I used it for the sleep
|
||||
toxins to make them work slowly instead of instantly. You could also use this
|
||||
for DNA in a blood reagent or ... well whatever you want.
|
||||
|
||||
color
|
||||
This is a hexadecimal color that represents the reagent outside of containers,
|
||||
you define it as "#RRGGBB", or, red green blue. You can also define it using the
|
||||
rgb() proc, which returns a hexadecimal value too. The color is black by default.
|
||||
|
||||
A good website for color calculations: http://www.psyclops.com/tools/rgb/
|
||||
|
||||
|
||||
|
||||
|
||||
About Recipes:
|
||||
|
||||
Recipes are simple datums that contain a list of required reagents and a result.
|
||||
They also have a proc that is called when the recipe is matched.
|
||||
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
This proc is called when the recipe is matched.
|
||||
You'll want to add explosions etc here.
|
||||
To find the location you'll have to do something
|
||||
like get_turf(holder.my_atom)
|
||||
|
||||
name & id
|
||||
Should be pretty obvious.
|
||||
|
||||
result
|
||||
This var contains the id of the resulting reagent.
|
||||
|
||||
required_reagents
|
||||
This is a list of ids of the required reagents.
|
||||
Each id also needs an associated value that gives us the minimum required amount
|
||||
of that reagent. The handle_reaction proc can detect mutiples of the same recipes
|
||||
so for most cases you want to set the required amount to 1.
|
||||
|
||||
required_catalysts
|
||||
This is a list of the ids of the required catalysts.
|
||||
Functionally similar to required_reagents, it is a list of reagents that are required
|
||||
for the reaction. However, unlike required_reagents, catalysts are NOT consumed.
|
||||
They mearly have to be present in the container.
|
||||
|
||||
result_amount
|
||||
This is the amount of the resulting reagent this recipe will produce.
|
||||
I recommend you set this to the total volume of all required reagent.
|
||||
|
||||
required_container
|
||||
The container the recipe has to take place in in order to happen. Leave this blank/null
|
||||
if you want the reaction to happen anywhere.
|
||||
|
||||
required_other
|
||||
Basically like a reagent's data variable. You can set extra requirements for a
|
||||
reaction with this.
|
||||
|
||||
required_temp
|
||||
This is the required temperature.
|
||||
|
||||
|
||||
About the Tools:
|
||||
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum.
|
||||
reagents = R <<<<< assign the new datum to the objects reagents var
|
||||
R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are.
|
||||
|
||||
This can also be done by calling a convenience proc:
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
amount_per_transfer_from_this var
|
||||
This var is mostly used by beakers and bottles.
|
||||
It simply tells us how much to transfer when
|
||||
'pouring' our reagents into something else.
|
||||
|
||||
atom/proc/is_open_container()
|
||||
Checks atom/var/flags & OPENCONTAINER.
|
||||
If this returns 1 , you can use syringes, beakers etc
|
||||
to manipulate the contents of this object.
|
||||
If it's 0, you'll need to write your own custom reagent
|
||||
transfer code since you will not be able to use the standard
|
||||
tools to manipulate it.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/* GOON CHEMS README:
|
||||
|
||||
Credit goes to Cogwerks, and all the other goonstation coders
|
||||
for the original idea and implementation of this over at goonstation.
|
||||
|
||||
THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball
|
||||
Any of the Secret Chems
|
||||
Goon in-joke chems (Eg. Cat Drugs, Hairgrownium)
|
||||
Liquid Electricity
|
||||
Rajajajah
|
||||
|
||||
/*
|
||||
NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.
|
||||
|
||||
Structure: /////////////////// //////////////////////////
|
||||
// Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents.
|
||||
/////////////////// //////////////////////////
|
||||
| |
|
||||
The object that holds everything. V
|
||||
reagent_list var (list) A List of datums, each datum is a reagent.
|
||||
|
||||
| | |
|
||||
V V V
|
||||
|
||||
reagents (datums) Reagents. I.e. Water , cryoxadone or mercury.
|
||||
|
||||
|
||||
Random important notes:
|
||||
|
||||
An objects on_reagent_change will be called every time the objects reagents change.
|
||||
Useful if you want to update the objects icon etc.
|
||||
|
||||
About the Holder:
|
||||
|
||||
The holder (reagents datum) is the datum that holds a list of all reagents
|
||||
currently in the object.It also has all the procs needed to manipulate reagents
|
||||
|
||||
remove_any(var/amount)
|
||||
This proc removes reagents from the holder until the passed amount
|
||||
is matched. It'll try to remove some of ALL reagents contained.
|
||||
|
||||
remove_all(var/amount)
|
||||
This proc removes reagents from the holder equally.
|
||||
|
||||
trans_to(var/obj/target, var/amount)
|
||||
This proc equally transfers the contents of the holder to another
|
||||
objects holder. You need to pass it the object (not the holder) you want
|
||||
to transfer to and the amount you want to transfer. Its return value is the
|
||||
actual amount transfered (if one of the objects is full/empty)
|
||||
|
||||
trans_id_to(var/obj/target, var/reagent, var/amount)
|
||||
Same as above but only for a specific reagent in the reagent list.
|
||||
If the specified amount is greater than what is available, it will use
|
||||
the amount of the reagent that is available. If no reagent exists, returns null.
|
||||
|
||||
metabolize(var/mob/M)
|
||||
This proc is called by the mobs life proc. It simply calls on_mob_life for
|
||||
all contained reagents. You shouldnt have to use this one directly.
|
||||
|
||||
handle_reactions()
|
||||
This proc check all recipes and, on a match, uses them.
|
||||
It will also call the recipe's on_reaction proc (for explosions or w/e).
|
||||
Currently, this proc is automatically called by trans_to.
|
||||
|
||||
isolate_reagent(var/reagent)
|
||||
Pass it a reagent id and it will remove all reagents but that one.
|
||||
It's that simple.
|
||||
|
||||
del_reagent(var/reagent)
|
||||
Completely remove the reagent with the matching id.
|
||||
|
||||
reaction_fire(exposed_temp)
|
||||
Simply calls the reaction_fire procs of all contained reagents.
|
||||
|
||||
update_total()
|
||||
This one simply updates the total volume of the holder.
|
||||
(the volume of all reagents added together)
|
||||
|
||||
clear_reagents()
|
||||
This proc removes ALL reagents from the holder.
|
||||
|
||||
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
|
||||
This proc calls the appropriate reaction procs of the reagents.
|
||||
I.e. if A is an object, it will call the reagents reaction_obj
|
||||
proc. The method var is used for reaction on mobs. It simply tells
|
||||
us if the mob TOUCHed the reagent, if it INGESTed the reagent, if the reagent
|
||||
was VAPORIZEd on them, if the reagent was INJECTed, or transfered via a PATCH to them.
|
||||
Since the volume can be checked in a reagents proc, you might want to
|
||||
use the volume_modifier var to modifiy the passed value without actually
|
||||
changing the volume of the reagents.
|
||||
If you're not sure if you need to use this the answer is very most likely 'No'.
|
||||
You'll want to use this proc whenever an atom first comes in
|
||||
contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.)
|
||||
More on the reaction in the reagent part of this readme.
|
||||
|
||||
add_reagent(var/reagent, var/amount, var/data)
|
||||
Attempts to add X of the matching reagent to the holder.
|
||||
You wont use this much. Mostly in new procs for pre-filled
|
||||
objects.
|
||||
|
||||
remove_reagent(var/reagent, var/amount)
|
||||
The exact opposite of the add_reagent proc.
|
||||
|
||||
has_reagent(var/reagent, var/amount)
|
||||
Returns 1 if the holder contains this reagent.
|
||||
Or 0 if not.
|
||||
If you pass it an amount it will additionally check
|
||||
if the amount is matched. This is optional.
|
||||
|
||||
get_reagent_amount(var/reagent)
|
||||
Returns the amount of the matching reagent inside the
|
||||
holder. Returns 0 if the reagent is missing.
|
||||
|
||||
Important variables:
|
||||
|
||||
total_volume
|
||||
This variable contains the total volume of all reagents in this holder.
|
||||
|
||||
reagent_list
|
||||
This is a list of all contained reagents. More specifically, references
|
||||
to the reagent datums.
|
||||
|
||||
maximum_volume
|
||||
This is the maximum volume of the holder.
|
||||
|
||||
my_atom
|
||||
This is the atom the holder is 'in'. Useful if you need to find the location.
|
||||
(i.e. for explosions)
|
||||
|
||||
|
||||
About Reagents:
|
||||
|
||||
Reagents are all the things you can mix and fille in bottles etc. This can be anything from
|
||||
rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below.
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH)
|
||||
This is called by the holder's reation proc.
|
||||
This version is only called when the reagent
|
||||
reacts with a mob. The method var can be either
|
||||
TOUCH or INGEST. You'll want to put stuff like
|
||||
acid-facemelting in here.
|
||||
|
||||
reaction_obj(var/obj/O)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with an object. You'll want to put stuff like
|
||||
object melting in here ... or something. i dunno.
|
||||
|
||||
reaction_turf(var/turf/T)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with a turf. You'll want to put stuff like extra
|
||||
slippery floors for lube or something in here.
|
||||
|
||||
on_mob_life(var/mob/M)
|
||||
This proc is called everytime the mobs life proc executes.
|
||||
This is the place where you put damage for toxins ,
|
||||
drowsyness for sleep toxins etc etc.
|
||||
You'll want to call the parents proc by using ..() .
|
||||
If you dont, the chemical will stay in the mob forever -
|
||||
unless you write your own piece of code to slowly remove it.
|
||||
(Should be pretty easy, 1 line of code)
|
||||
|
||||
Important variables:
|
||||
|
||||
holder
|
||||
This variable contains a reference to the holder the chemical is 'in'
|
||||
|
||||
volume
|
||||
This is the volume of the reagent.
|
||||
|
||||
id
|
||||
The id of the reagent
|
||||
|
||||
name
|
||||
The name of the reagent.
|
||||
|
||||
data
|
||||
This var can be used for whatever the fuck you want. I used it for the sleep
|
||||
toxins to make them work slowly instead of instantly. You could also use this
|
||||
for DNA in a blood reagent or ... well whatever you want.
|
||||
|
||||
color
|
||||
This is a hexadecimal color that represents the reagent outside of containers,
|
||||
you define it as "#RRGGBB", or, red green blue. You can also define it using the
|
||||
rgb() proc, which returns a hexadecimal value too. The color is black by default.
|
||||
|
||||
A good website for color calculations: http://www.psyclops.com/tools/rgb/
|
||||
|
||||
|
||||
|
||||
|
||||
About Recipes:
|
||||
|
||||
Recipes are simple datums that contain a list of required reagents and a result.
|
||||
They also have a proc that is called when the recipe is matched.
|
||||
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
This proc is called when the recipe is matched.
|
||||
You'll want to add explosions etc here.
|
||||
To find the location you'll have to do something
|
||||
like get_turf(holder.my_atom)
|
||||
|
||||
name & id
|
||||
Should be pretty obvious.
|
||||
|
||||
result
|
||||
This var contains the id of the resulting reagent.
|
||||
|
||||
required_reagents
|
||||
This is a list of ids of the required reagents.
|
||||
Each id also needs an associated value that gives us the minimum required amount
|
||||
of that reagent. The handle_reaction proc can detect mutiples of the same recipes
|
||||
so for most cases you want to set the required amount to 1.
|
||||
|
||||
required_catalysts
|
||||
This is a list of the ids of the required catalysts.
|
||||
Functionally similar to required_reagents, it is a list of reagents that are required
|
||||
for the reaction. However, unlike required_reagents, catalysts are NOT consumed.
|
||||
They mearly have to be present in the container.
|
||||
|
||||
result_amount
|
||||
This is the amount of the resulting reagent this recipe will produce.
|
||||
I recommend you set this to the total volume of all required reagent.
|
||||
|
||||
required_container
|
||||
The container the recipe has to take place in in order to happen. Leave this blank/null
|
||||
if you want the reaction to happen anywhere.
|
||||
|
||||
required_other
|
||||
Basically like a reagent's data variable. You can set extra requirements for a
|
||||
reaction with this.
|
||||
|
||||
required_temp
|
||||
This is the required temperature.
|
||||
|
||||
|
||||
About the Tools:
|
||||
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum.
|
||||
reagents = R <<<<< assign the new datum to the objects reagents var
|
||||
R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are.
|
||||
|
||||
This can also be done by calling a convenience proc:
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
amount_per_transfer_from_this var
|
||||
This var is mostly used by beakers and bottles.
|
||||
It simply tells us how much to transfer when
|
||||
'pouring' our reagents into something else.
|
||||
|
||||
atom/proc/is_open_container()
|
||||
Checks atom/var/flags & OPENCONTAINER.
|
||||
If this returns 1 , you can use syringes, beakers etc
|
||||
to manipulate the contents of this object.
|
||||
If it's 0, you'll need to write your own custom reagent
|
||||
transfer code since you will not be able to use the standard
|
||||
tools to manipulate it.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/* GOON CHEMS README:
|
||||
|
||||
Credit goes to Cogwerks, and all the other goonstation coders
|
||||
for the original idea and implementation of this over at goonstation.
|
||||
|
||||
THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball
|
||||
Any of the Secret Chems
|
||||
Goon in-joke chems (Eg. Cat Drugs, Hairgrownium)
|
||||
Liquid Electricity
|
||||
Rajajajah
|
||||
|
||||
*/
|
||||
+1
-1
@@ -267,7 +267,7 @@
|
||||
return
|
||||
|
||||
/datum/reagent/consumable/spacemountainwind
|
||||
name = "Space Mountain Wind"
|
||||
name = "SM Wind"
|
||||
id = "spacemountainwind"
|
||||
description = "Blows right through you like a space wind."
|
||||
color = "#102000" // rgb: 16, 32, 0
|
||||
+90
-91
@@ -1,91 +1,90 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/chemical_reaction
|
||||
var/name = null
|
||||
var/id = null
|
||||
var/result = null
|
||||
var/list/required_reagents = new/list()
|
||||
var/list/required_catalysts = new/list()
|
||||
|
||||
// Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things
|
||||
var/atom/required_container = null // the container required for the reaction to happen
|
||||
var/required_other = 0 // an integer required for the reaction to happen
|
||||
|
||||
var/result_amount = 0
|
||||
var/secondary = 0 // set to nonzero if secondary reaction
|
||||
var/mob_react = 0 //Determines if a chemical reaction can occur inside a mob
|
||||
|
||||
var/required_temp = 0
|
||||
var/mix_message = "The solution begins to bubble."
|
||||
|
||||
/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, created_volume)
|
||||
return
|
||||
//I recommend you set the result amount to the total volume of all components.
|
||||
|
||||
var/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs
|
||||
var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
|
||||
/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_faction = "chemicalsummon")
|
||||
if(holder && holder.my_atom)
|
||||
if (chemical_mob_spawn_meancritters.len <= 0 || chemical_mob_spawn_nicecritters.len <= 0)
|
||||
for (var/T in typesof(/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = T
|
||||
switch(initial(SA.gold_core_spawnable))
|
||||
if(1)
|
||||
chemical_mob_spawn_meancritters += T
|
||||
if(2)
|
||||
chemical_mob_spawn_nicecritters += T
|
||||
var/atom/A = holder.my_atom
|
||||
var/turf/T = get_turf(A)
|
||||
var/area/my_area = get_area(T)
|
||||
var/message = "A [reaction_name] reaction has occured in [my_area.name]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</A>)"
|
||||
message += " (<A HREF='?_src_=vars;Vars=\ref[A]'>VV</A>)"
|
||||
|
||||
var/mob/M = get(A, /mob)
|
||||
if(M)
|
||||
message += " - Carried By: [key_name_admin(M)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>)"
|
||||
else
|
||||
message += " - Last Fingerprint: [(A.fingerprintslast ? A.fingerprintslast : "N/A")]"
|
||||
|
||||
message_admins(message, 0, 1)
|
||||
|
||||
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
|
||||
C.flash_eyes()
|
||||
for(var/i = 1, i <= amount_to_spawn, i++)
|
||||
var/chosen
|
||||
if (reaction_name == "Friendly Gold Slime")
|
||||
chosen = pick(chemical_mob_spawn_nicecritters)
|
||||
else
|
||||
chosen = pick(chemical_mob_spawn_meancritters)
|
||||
var/mob/living/simple_animal/C = new chosen
|
||||
C.faction |= mob_faction
|
||||
C.loc = get_turf(holder.my_atom)
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(C, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
/datum/chemical_reaction/proc/goonchem_vortex(turf/simulated/T, setting_type, range)
|
||||
for(var/atom/movable/X in orange(range, T))
|
||||
if(istype(X, /obj/effect))
|
||||
continue
|
||||
if(!X.anchored)
|
||||
var/distance = get_dist(X, T)
|
||||
var/moving_power = max(range - distance, 1)
|
||||
spawn(0) //so everything moves at the same time.
|
||||
if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown
|
||||
if(setting_type)
|
||||
var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, T)))
|
||||
X.throw_at(throw_target, moving_power, 1)
|
||||
else
|
||||
X.throw_at(T, moving_power, 1)
|
||||
else
|
||||
if(setting_type)
|
||||
for(var/i = 0, i < moving_power, i++)
|
||||
sleep(2)
|
||||
if(!step_away(X, T))
|
||||
break
|
||||
else
|
||||
for(var/i = 0, i < moving_power, i++)
|
||||
sleep(2)
|
||||
if(!step_towards(X, T))
|
||||
break
|
||||
/datum/chemical_reaction
|
||||
var/name = null
|
||||
var/id = null
|
||||
var/result = null
|
||||
var/list/required_reagents = new/list()
|
||||
var/list/required_catalysts = new/list()
|
||||
|
||||
// Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things
|
||||
var/atom/required_container = null // the container required for the reaction to happen
|
||||
var/required_other = 0 // an integer required for the reaction to happen
|
||||
|
||||
var/result_amount = 0
|
||||
var/secondary = 0 // set to nonzero if secondary reaction
|
||||
var/mob_react = 0 //Determines if a chemical reaction can occur inside a mob
|
||||
|
||||
var/required_temp = 0
|
||||
var/mix_message = "The solution begins to bubble."
|
||||
|
||||
/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, created_volume)
|
||||
return
|
||||
//I recommend you set the result amount to the total volume of all components.
|
||||
|
||||
var/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs
|
||||
var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
|
||||
/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_faction = "chemicalsummon")
|
||||
if(holder && holder.my_atom)
|
||||
if (chemical_mob_spawn_meancritters.len <= 0 || chemical_mob_spawn_nicecritters.len <= 0)
|
||||
for (var/T in typesof(/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = T
|
||||
switch(initial(SA.gold_core_spawnable))
|
||||
if(1)
|
||||
chemical_mob_spawn_meancritters += T
|
||||
if(2)
|
||||
chemical_mob_spawn_nicecritters += T
|
||||
var/atom/A = holder.my_atom
|
||||
var/turf/T = get_turf(A)
|
||||
var/area/my_area = get_area(T)
|
||||
var/message = "A [reaction_name] reaction has occured in [my_area.name]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</A>)"
|
||||
message += " (<A HREF='?_src_=vars;Vars=\ref[A]'>VV</A>)"
|
||||
|
||||
var/mob/M = get(A, /mob)
|
||||
if(M)
|
||||
message += " - Carried By: [key_name_admin(M)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>)"
|
||||
else
|
||||
message += " - Last Fingerprint: [(A.fingerprintslast ? A.fingerprintslast : "N/A")]"
|
||||
|
||||
message_admins(message, 0, 1)
|
||||
|
||||
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
|
||||
C.flash_eyes()
|
||||
for(var/i = 1, i <= amount_to_spawn, i++)
|
||||
var/chosen
|
||||
if (reaction_name == "Friendly Gold Slime")
|
||||
chosen = pick(chemical_mob_spawn_nicecritters)
|
||||
else
|
||||
chosen = pick(chemical_mob_spawn_meancritters)
|
||||
var/mob/living/simple_animal/C = new chosen
|
||||
C.faction |= mob_faction
|
||||
C.loc = get_turf(holder.my_atom)
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(C, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
/datum/chemical_reaction/proc/goonchem_vortex(turf/simulated/T, setting_type, range)
|
||||
for(var/atom/movable/X in orange(range, T))
|
||||
if(istype(X, /obj/effect))
|
||||
continue
|
||||
if(!X.anchored)
|
||||
var/distance = get_dist(X, T)
|
||||
var/moving_power = max(range - distance, 1)
|
||||
spawn(0) //so everything moves at the same time.
|
||||
if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown
|
||||
if(setting_type)
|
||||
var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, T)))
|
||||
X.throw_at(throw_target, moving_power, 1)
|
||||
else
|
||||
X.throw_at(T, moving_power, 1)
|
||||
else
|
||||
if(setting_type)
|
||||
for(var/i = 0, i < moving_power, i++)
|
||||
sleep(2)
|
||||
if(!step_away(X, T))
|
||||
break
|
||||
else
|
||||
for(var/i = 0, i < moving_power, i++)
|
||||
sleep(2)
|
||||
if(!step_towards(X, T))
|
||||
break
|
||||
Reference in New Issue
Block a user