diff --git a/code/modules/clothing/gloves/_gloves.dm b/code/modules/clothing/gloves/_gloves.dm index 50ede36fabd..b7858d6a43c 100644 --- a/code/modules/clothing/gloves/_gloves.dm +++ b/code/modules/clothing/gloves/_gloves.dm @@ -13,6 +13,8 @@ equip_delay_other = 40 // Path variable. If defined, will produced the type through interaction with wirecutters. var/cut_type = null + /// Used for handling bloody gloves leaving behind bloodstains on objects. Will be decremented whenever a bloodstain is left behind, and be incremented when the gloves become bloody. + var/transfer_blood = 0 /obj/item/clothing/gloves/wash(clean_types) . = ..() diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm index 9cd26327c57..d13c4ffba0f 100644 --- a/code/modules/detectivework/footprints_and_rag.dm +++ b/code/modules/detectivework/footprints_and_rag.dm @@ -1,8 +1,3 @@ - -/obj/item/clothing/gloves - var/transfer_blood = 0 - - /obj/item/reagent_containers/glass/rag name = "damp rag" desc = "For cleaning up messes, you suppose."