[MIRROR] [BOUNTY] Re-adds Contractors [MDB IGNORE] (#25094)

* [BOUNTY] Re-adds Contractors

* I hate copy pasted overrides so much. BEGONE

* Fixes the merge conflict. It's still not gonna work, too many proc redefinition

* The sheer amount of overrides

* This is hell

* remove modular copy of spawn_contractor_partner

* part 2 of spawn_contractor_partner oops

* un-duplicate create_contracts proc

* Remove duplicate contract generate and finish_enter

* something to make the linter stop crying

* Receiving

* removes our contractor stuff in favour of parity

* Update SyndicateContractor.tsx

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-12-24 22:00:55 +00:00
committed by GitHub
co-authored by John Willard Giz GoldenAlpharex Funce Gandalf
parent 4960c8a81a
commit 49daf536b5
63 changed files with 1219 additions and 1432 deletions
+4
View File
@@ -243,3 +243,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
/obj/effect/extraction_holder/singularity_pull()
return
/obj/item/extraction_pack/syndicate
name = "syndicate fulton extraction pack"
can_use_indoors = TRUE