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[MIRROR] [BOUNTY] Re-adds Contractors [MDB IGNORE] (#25094)
* [BOUNTY] Re-adds Contractors * I hate copy pasted overrides so much. BEGONE * Fixes the merge conflict. It's still not gonna work, too many proc redefinition * The sheer amount of overrides * This is hell * remove modular copy of spawn_contractor_partner * part 2 of spawn_contractor_partner oops * un-duplicate create_contracts proc * Remove duplicate contract generate and finish_enter * something to make the linter stop crying * Receiving * removes our contractor stuff in favour of parity * Update SyndicateContractor.tsx --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: Funce <funce.973@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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John Willard
Giz
GoldenAlpharex
Funce
Gandalf
parent
4960c8a81a
commit
49daf536b5
@@ -243,3 +243,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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/obj/effect/extraction_holder/singularity_pull()
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return
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/obj/item/extraction_pack/syndicate
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name = "syndicate fulton extraction pack"
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can_use_indoors = TRUE
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