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[MIRROR] [BOUNTY] Re-adds Contractors [MDB IGNORE] (#25094)
* [BOUNTY] Re-adds Contractors * I hate copy pasted overrides so much. BEGONE * Fixes the merge conflict. It's still not gonna work, too many proc redefinition * The sheer amount of overrides * This is hell * remove modular copy of spawn_contractor_partner * part 2 of spawn_contractor_partner oops * un-duplicate create_contracts proc * Remove duplicate contract generate and finish_enter * something to make the linter stop crying * Receiving * removes our contractor stuff in favour of parity * Update SyndicateContractor.tsx --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: Funce <funce.973@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -28,7 +28,7 @@
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var/requires_ntnet = FALSE
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/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
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var/ntnet_status = 1
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/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
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/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_PDA combination) or PROGRAM_ALL
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var/usage_flags = PROGRAM_ALL
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/// Whether the program can be downloaded from NTNet. Set to FALSE to disable.
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var/available_on_ntnet = TRUE
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