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EmergencyResponseTeam-AntagSelectionForAdmins
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@@ -66,6 +66,11 @@
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log_admin("[key_name(usr)] started a gang war.")
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if(!src.makeGangsters())
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usr << "<span class='danger'>Unfortunatly there were not enough candidates available.</span>"
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if("13")
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message_admins("[key_name(usr)] created a emergency response team.")
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log_admin("[key_name(usr)] created a emergency response team.")
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if(!src.makeEmergencyresponseteam())
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usr << "<span class='danger'>Unfortunatly there were not enough candidates available.</span>"
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else if(href_list["forceevent"])
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@@ -818,6 +818,9 @@ var/global/list/g_fancy_list_of_types = null
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if("death commando")
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equip_deathsquad(M)
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if("emergency response officer")
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equip_emergencyresponsesquad(M)
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if("centcom official")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
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@@ -1100,3 +1103,25 @@ var/global/list/g_fancy_list_of_types = null
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W.registered_name = M.real_name
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W.update_label(M.real_name)
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M.equip_to_slot_or_del(W, slot_wear_id)
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/proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/officer)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
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R.set_frequency(1441)
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M.equip_to_slot_or_del(R, slot_ears)
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if(officer)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ertsCommand(M), slot_wear_id)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
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L.imp_in = M
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L.implanted = 1
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@@ -21,6 +21,7 @@ client/proc/one_click_antag()
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<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Requires Ghosts)</a><br>
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<a href='?src=\ref[src];makeAntag=13'>Make Emergency Response Team (Requires Ghosts)</a><br>
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"}
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/* These dont work just yet
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Ninja, aliens and deathsquad I have not looked into yet
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@@ -427,6 +428,83 @@ client/proc/one_click_antag()
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return 0
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// DEATH SQUADS
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/datum/admins/proc/makeEmergencyresponseteam()
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var/list/mob/dead/observer/candidates = list()
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var/time_passed = world.time
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var/mission = input("Assign a mission to the Emergency Response Team", "Assign Mission", "Assist the station.")
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//Generates a list of officers from active ghosts. Then the user picks which characters to respawn as the officers.
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for(var/mob/dead/observer/G in player_list)
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spawn(0)
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switch(alert(G,"Do you wish to be considered for an elite Nanotrasen Emergency Response Team being sent in?","Please answer in 30 seconds!","Yes","No"))
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if("Yes")
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if((world.time-time_passed)>300)//If more than 30 game seconds passed.
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return
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candidates += G
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if("No")
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return
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else
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return
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sleep(300)
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for(var/mob/dead/observer/G in candidates)
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if(!G.key)
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candidates.Remove(G)
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if(candidates.len >= 1) //Minimum 5 to be considered a squad
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//Pick the (un)lucky players
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var/numagents = min(1,candidates.len) //How many officers to spawn
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var/list/spawnpoints = emergencyresponseteamspawn
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while(numagents && spawnpoints.len && candidates.len)
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var/spawnloc = spawnpoints[1]
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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candidates -= chosen_candidate
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if(!chosen_candidate.key)
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continue
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//Spawn and equip the officer
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var/mob/living/carbon/human/ERTOperative = new(spawnloc)
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chosen_candidate.client.prefs.copy_to(ERTOperative)
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ready_dna(ERTOperative)
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if(numagents == 1) //If Squad Leader
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ERTOperative.real_name = "Officer [pick(ERTOperative.real_name)]"
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equip_emergencyresponsesquad(ERTOperative, 1)
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else
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ERTOperative.real_name = "Officer [pick(ERTOperative.real_name)]"
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equip_emergencyresponsesquad(ERTOperative)
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ERTOperative.key = chosen_candidate.key
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ERTOperative.mind.assigned_role = "ERT"
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//Assign antag status and the mission
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ticker.mode.traitors += ERTOperative.mind
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ERTOperative.mind.special_role = "ert"
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var/datum/objective/missionobj = new
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missionobj.owner = ERTOperative.mind
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missionobj.explanation_text = mission
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missionobj.completed = 1
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ERTOperative.mind.objectives += missionobj
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//Greet the commando
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ERTOperative << "<B><font size=3 color=red>You are the [numagents==1?"Emergency Response Team Commander":"Emergency Response Officer"].</font></B>"
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var/missiondesc = "Your squad is being sent on a mission to [station_name()] by Nanotrasen's Security Division."
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if(numagents == 1) //If Squad Leader
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missiondesc += " Lead your squad to ensure the completion of the mission. Avoid civilian casualites when possible. Board the shuttle when your team is ready."
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else
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missiondesc += " Follow orders given to you by your commander. Avoid civilian casualites when possible."
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missiondesc += "<BR><B>Your Mission</B>: [mission]"
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ERTOperative << missiondesc
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//Logging and cleanup
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if(numagents == 1)
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message_admins("The emergency response team has spawned with the mission: [mission].")
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log_game("[key_name(ERTOperative)] has been selected as a Emergency Response Officer")
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spawnpoints -= spawnloc
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numagents--
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return 1
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return
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/datum/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
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if(!G_found || !G_found.key) return
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