diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 45e8b211a36..774fab28b28 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -180,7 +180,7 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "Titanium" color = "#b3c0c7" strength_modifier = 1.3 - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/titanium value_per_unit = 0.0625 beauty_modifier = 0.05 @@ -212,7 +212,7 @@ Unless you know what you're doing, only use the first three numbers. They're in color = "#caccd9" strength_modifier = 0.85 sheet_type = /obj/item/stack/sheet/plastic - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) value_per_unit = 0.0125 beauty_modifier = -0.01 armor_modifiers = list(MELEE = 1.5, BULLET = 1.1, LASER = 0.3, ENERGY = 0.5, BOMB = 1, BIO = 1, RAD = 1, FIRE = 1.1, ACID = 1) @@ -236,7 +236,7 @@ Unless you know what you're doing, only use the first three numbers. They're in color = "#bb8e53" strength_modifier = 0.5 sheet_type = /obj/item/stack/sheet/mineral/wood - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) value_per_unit = 0.01 beauty_modifier = 0.1 armor_modifiers = list(MELEE = 1.1, BULLET = 1.1, LASER = 0.4, ENERGY = 0.4, BOMB = 1, BIO = 0.2, RAD = 0, FIRE = 0, ACID = 0.3) @@ -267,7 +267,7 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "A powerful material made out of magic, I mean science!" color = "#6d7e8e" strength_modifier = 1.5 - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/adamantine value_per_unit = 0.25 beauty_modifier = 0.4 @@ -282,7 +282,7 @@ Unless you know what you're doing, only use the first three numbers. They're in name = "mythril" desc = "How this even exists is byond me" color = "#f2d5d7" - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/mythril value_per_unit = 0.75 strength_modifier = 1.2