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Refactors language holder (#48106)
* Language holder refactor * Ironed out bugs, testing * adds sourced language, blocking list. more useful helpers. * Replaced old usage * Adresses requests * Autodoc attempt #1 * Fixed monkeyize (again) * Travis happy * Language menu updated * Final pass
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@@ -57,10 +57,6 @@
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new_spawn.fully_replace_character_name(null,random_unique_lizard_name(gender))
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Don't leave your nest undefended, protect it with your life. Glory to the Necropolis!</b>")
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new_spawn.grant_language(/datum/language/draconic)
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var/datum/language_holder/holder = new_spawn.get_language_holder()
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holder.selected_default_language = /datum/language/draconic
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new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
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if(ishuman(new_spawn))
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