From 4a723eb5d3dfa3f8d42fc0229d93fe217b6f2377 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Mon, 12 Sep 2022 04:55:24 +0200 Subject: [PATCH] [MIRROR] Sleeping Carp deflect works once more [MDB IGNORE] (#16180) * Sleeping Carp deflect works once more (#69821) * Actually passes user in can_deflect in sleeping carp, making it work again. * Sleeping Carp deflect works once more Co-authored-by: Rhials --- code/datums/martial/sleeping_carp.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 04199ff82f1..716c5fce92c 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -130,7 +130,7 @@ /datum/martial_art/the_sleeping_carp/on_projectile_hit(mob/living/carp_user, obj/projectile/P, def_zone) . = ..() - if(!can_deflect()) + if(!can_deflect(carp_user)) return BULLET_ACT_HIT if(carp_user.throw_mode) carp_user.visible_message(span_danger("[carp_user] effortlessly swats the projectile aside! They can block bullets with their bare hands!"), span_userdanger("You deflect the projectile!"))