fix basic mobs ranged burst attacks (#78163)

## About The Pull Request
the burst attacks wasnt working because a cooldown in the ranged
component qwas added recently. this now moves the burst attacks option
to the component itself so even sapiant player mobs can use these burst
ranged attacks

## Why It's Good For The Game
fix basic mobs ranged burst attacks

## Changelog
🆑
fix: basic mobs can now use ranged burst attacks
/🆑
This commit is contained in:
Ben10Omintrix
2023-09-06 13:30:57 -06:00
committed by GitHub
parent 1be0841d98
commit 4a8ce66e81
5 changed files with 40 additions and 21 deletions
+16 -1
View File
@@ -8,6 +8,10 @@
var/projectile_type
/// Sound to play when we fire our projectile
var/projectile_sound
/// how many shots we will fire
var/burst_shots
/// intervals between shots
var/burst_intervals
/// Time to wait between shots
var/cooldown_time
/// Tracks time between shots
@@ -17,6 +21,8 @@
casing_type,
projectile_type,
projectile_sound = 'sound/weapons/gun/pistol/shot.ogg',
burst_shots,
burst_intervals = 0.2 SECONDS,
cooldown_time = 3 SECONDS,
)
. = ..()
@@ -32,6 +38,10 @@
CRASH("Set both casing type and projectile type in [parent]'s ranged attacks component! uhoh! stinky!")
if (!casing_type && !projectile_type)
CRASH("Set neither casing type nor projectile type in [parent]'s ranged attacks component! What are they supposed to be attacking with, air?")
if(burst_shots <= 1)
return
src.burst_shots = burst_shots
src.burst_intervals = burst_intervals
/datum/component/ranged_attacks/RegisterWithParent()
. = ..()
@@ -49,12 +59,16 @@
return
COOLDOWN_START(src, fire_cooldown, cooldown_time)
INVOKE_ASYNC(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers)
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
if(isnull(burst_shots))
return
for(var/i in 1 to (burst_shots - 1))
addtimer(CALLBACK(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers), i * burst_intervals)
/// Actually fire the damn thing
/datum/component/ranged_attacks/proc/async_fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
if(projectile_type)
firer.fire_projectile(projectile_type, target, projectile_sound)
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
return
playsound(firer, projectile_sound, 100, TRUE)
var/turf/startloc = get_turf(firer)
@@ -68,5 +82,6 @@
casing.fire_casing(target, firer, null, null, null, target_zone, 0, firer)
casing.update_appearance()
casing.AddElement(/datum/element/temporary_atom, 30 SECONDS)
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
return