Add unit tests for some surgeries, adds more APIs for unit tests to call (#52093)

* Add unit tests for medical related stuff

* Remove inaccurate assertion
This commit is contained in:
Jared-Fogle
2020-07-09 10:41:59 -07:00
committed by GitHub
parent 7b9a8dbf4b
commit 4b21913c58
4 changed files with 107 additions and 0 deletions
+12
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@@ -2,6 +2,14 @@
//Keep this sorted alphabetically
#ifdef UNIT_TESTS
/// Asserts that a condition is true
/// If the condition is not true, fails the test
#define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]") }
/// Asserts that the two parameters passed are equal, fails otherwise
/// Optionally allows an additional message in the case of a failure
#define TEST_ASSERT_EQUAL(a, b, message) if ((a) != (b)) { return Fail("Expected [a] to be equal to [b].[message ? " [message]" : ""]") }
#include "anchored_mobs.dm"
#include "bespoke_id.dm"
#include "card_mismatch.dm"
@@ -13,6 +21,10 @@
#include "spawn_humans.dm"
#include "species_whitelists.dm"
#include "subsystem_init.dm"
#include "surgeries.dm"
#include "timer_sanity.dm"
#include "unit_test.dm"
#undef TEST_ASSERT
#undef TEST_ASSERT_EQUAL
#endif
+79
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@@ -0,0 +1,79 @@
/datum/unit_test/amputation/Run()
var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
TEST_ASSERT_EQUAL(patient.get_missing_limbs().len, 0, "Patient is somehow missing limbs before surgery")
var/datum/surgery/amputation/surgery = new(patient, BODY_ZONE_R_ARM, patient.get_bodypart(BODY_ZONE_R_ARM))
var/datum/surgery_step/sever_limb/sever_limb = new
sever_limb.success(user, patient, BODY_ZONE_R_ARM, null, surgery)
TEST_ASSERT_EQUAL(patient.get_missing_limbs().len, 1, "Patient did not lose any limbs")
TEST_ASSERT_EQUAL(patient.get_missing_limbs()[1], BODY_ZONE_R_ARM, "Patient is missing a limb that isn't the one we operated on")
/datum/unit_test/brain_surgery/Run()
var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
patient.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY)
patient.setOrganLoss(ORGAN_SLOT_BRAIN, 20)
TEST_ASSERT(patient.has_trauma_type(), "Patient does not have any traumas, despite being given one")
var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
var/datum/surgery_step/fix_brain/fix_brain = new
fix_brain.success(user, patient)
TEST_ASSERT(!patient.has_trauma_type(), "Patient kept their brain trauma after brain surgery")
TEST_ASSERT(patient.getOrganLoss(ORGAN_SLOT_BRAIN) < 20, "Patient did not heal their brain damage after brain surgery")
/datum/unit_test/multiple_surgeries/Run()
var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
var/mob/living/carbon/human/patient_zero = allocate(/mob/living/carbon/human)
var/mob/living/carbon/human/patient_one = allocate(/mob/living/carbon/human)
var/obj/item/scalpel/scalpel = allocate(/obj/item/scalpel)
var/datum/surgery_step/incise/surgery_step = new
var/datum/surgery/organ_manipulation/surgery_for_zero = new
INVOKE_ASYNC(surgery_step, /datum/surgery_step/proc/initiate, user, patient_zero, BODY_ZONE_CHEST, scalpel, surgery_for_zero)
TEST_ASSERT(surgery_for_zero.step_in_progress, "Surgery on patient zero was not initiated")
var/datum/surgery/organ_manipulation/surgery_for_one = new
// Without waiting for the incision to complete, try to start a new surgery
TEST_ASSERT(!surgery_step.initiate(user, patient_one, BODY_ZONE_CHEST, scalpel, surgery_for_one), "Was allowed to start a second surgery without the rod of asclepius")
TEST_ASSERT(!surgery_for_one.step_in_progress, "Surgery for patient one is somehow in progress, despite not initiating")
user.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
INVOKE_ASYNC(surgery_step, /datum/surgery_step/proc/initiate, user, patient_one, BODY_ZONE_CHEST, scalpel, surgery_for_one)
TEST_ASSERT(surgery_for_one.step_in_progress, "Surgery on patient one was not initiated, despite having rod of asclepius")
/datum/unit_test/tend_wounds/Run()
var/mob/living/carbon/human/patient = allocate(/mob/living/carbon/human)
patient.take_overall_damage(100, 100)
var/mob/living/carbon/human/user = allocate(/mob/living/carbon/human)
// Test that tending wounds actually lowers damage
var/datum/surgery_step/heal/brute/basic/basic_brute_heal = new
basic_brute_heal.success(user, patient, BODY_ZONE_CHEST)
TEST_ASSERT(patient.getBruteLoss() < 100, "Tending brute wounds didn't lower brute damage ([patient.getBruteLoss()])")
var/datum/surgery_step/heal/burn/basic/basic_burn_heal = new
basic_burn_heal.success(user, patient, BODY_ZONE_CHEST)
TEST_ASSERT(patient.getFireLoss() < 100, "Tending burn wounds didn't lower burn damage ([patient.getFireLoss()])")
// Test that wearing clothing lowers heal amount
var/mob/living/carbon/human/naked_patient = allocate(/mob/living/carbon/human)
naked_patient.take_overall_damage(100)
var/mob/living/carbon/human/clothed_patient = allocate(/mob/living/carbon/human)
clothed_patient.equipOutfit(/datum/outfit/job/doctor, TRUE)
clothed_patient.take_overall_damage(100)
basic_brute_heal.success(user, naked_patient, BODY_ZONE_CHEST)
basic_brute_heal.success(user, clothed_patient, BODY_ZONE_CHEST)
TEST_ASSERT(naked_patient.getBruteLoss() < clothed_patient.getBruteLoss(), "Naked patient did not heal more from wounds tending than a clothed patient")
+15
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@@ -25,9 +25,11 @@ GLOBAL_VAR(test_log)
//internal shit
var/succeeded = TRUE
var/list/allocated
var/list/fail_reasons
/datum/unit_test/New()
allocated = new
run_loc_bottom_left = locate(1, 1, 1)
run_loc_top_right = locate(5, 5, 1)
@@ -35,6 +37,7 @@ GLOBAL_VAR(test_log)
//clear the test area
for(var/atom/movable/AM in block(run_loc_bottom_left, run_loc_top_right))
qdel(AM)
QDEL_LIST(allocated)
return ..()
/datum/unit_test/proc/Run()
@@ -48,6 +51,18 @@ GLOBAL_VAR(test_log)
LAZYADD(fail_reasons, reason)
/// Allocates an instance of the provided type, and places it somewhere in an available loc
/// Instances allocated through this proc will be destroyed when the test is over
/datum/unit_test/proc/allocate(type, ...)
var/list/arguments = args.Copy(2)
if (!arguments.len)
arguments = list(run_loc_bottom_left)
else if (arguments[1] == null)
arguments[1] = run_loc_bottom_left
var/instance = new type(arglist(arguments))
allocated += instance
return instance
/proc/RunUnitTests()
CHECK_TICK