From 4b48fd800b2e6a1d9edcdcca5cc245fec645c723 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Mon, 14 Sep 2020 21:36:21 +0200 Subject: [PATCH] [MIRROR] Makes the syndicate syringe gun start with a syringe loaded. (#801) * Makes the syndicate syringe gun start with a syringe loaded. (#53656) * Makes the syndicate syringe gun start with a syringe loaded. Co-authored-by: Mike Long --- code/modules/projectiles/guns/misc/syringe_gun.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/projectiles/guns/misc/syringe_gun.dm b/code/modules/projectiles/guns/misc/syringe_gun.dm index 56b846034b3..9061c7cd056 100644 --- a/code/modules/projectiles/guns/misc/syringe_gun.dm +++ b/code/modules/projectiles/guns/misc/syringe_gun.dm @@ -18,6 +18,7 @@ /obj/item/gun/syringe/Initialize() . = ..() chambered = new /obj/item/ammo_casing/syringegun(src) + recharge_newshot() /obj/item/gun/syringe/handle_atom_del(atom/A) . = ..() @@ -95,6 +96,7 @@ force = 2 //Also very weak because it's smaller suppressed = TRUE //Softer fire sound can_unsuppress = FALSE //Permanently silenced + syringes = list(new /obj/item/reagent_containers/syringe()) /obj/item/gun/syringe/dna name = "modified syringe gun"