From 4b4fa2d61269aa56cdcaba5fb2f0d8fb104fefdd Mon Sep 17 00:00:00 2001 From: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Date: Sun, 7 Sep 2025 17:26:45 +1000 Subject: [PATCH] Sets the X-01 Multiphase to 12 lethal shots to match the energy gun (#92766) ## About The Pull Request What it says on the tin. If you saw a PR similar to this one. You didn't. ## Why It's Good For The Game It's really weird that the X-01 is, for whatever reason, inferior to the energy gun in terms of lethal capacity but not in terms of nonlethal capacity. I don't really get it, so let's put in two shots. ## Changelog :cl: balance: The Multiphase X-01 has 12 lethal shots to match the capacity of the standard energy gun. /:cl: --- code/modules/projectiles/ammunition/energy/laser.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/ammunition/energy/laser.dm b/code/modules/projectiles/ammunition/energy/laser.dm index 04d139ca375..1168a2b3814 100644 --- a/code/modules/projectiles/ammunition/energy/laser.dm +++ b/code/modules/projectiles/ammunition/energy/laser.dm @@ -36,7 +36,7 @@ select_name = "kill" /obj/item/ammo_casing/energy/laser/hos - e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE * 1.2) + e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE * 1.2) /obj/item/ammo_casing/energy/laser/musket projectile_type = /obj/projectile/beam/laser/musket