diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_plasma_facility.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_plasma_facility.dmm index 0bfcc133f0c..e5f7305eba0 100644 --- a/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_plasma_facility.dmm +++ b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_plasma_facility.dmm @@ -338,7 +338,7 @@ /obj/structure/railing/corner{ dir = 4 }, -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/basic/mimic/crate, /turf/open/floor/plating/snowed/icemoon, /area/icemoon/underground/explored) "fO" = ( @@ -2073,7 +2073,7 @@ /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/underground/explored) "KV" = ( -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/basic/mimic/crate, /turf/open/floor/plating/snowed/icemoon, /area/icemoon/underground/explored) "KY" = ( diff --git a/_maps/map_files/Birdshot/birdshot.dmm b/_maps/map_files/Birdshot/birdshot.dmm index ff06bb5914c..758a5c87792 100644 --- a/_maps/map_files/Birdshot/birdshot.dmm +++ b/_maps/map_files/Birdshot/birdshot.dmm @@ -26116,7 +26116,7 @@ /turf/open/floor/iron/smooth_large, /area/station/science/robotics/mechbay) "iPU" = ( -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/basic/mimic/crate, /turf/open/floor/plating, /area/station/maintenance/fore/lesser) "iPW" = ( diff --git a/_maps/map_files/wawastation/wawastation.dmm b/_maps/map_files/wawastation/wawastation.dmm index 0295a23f503..64cad41bbeb 100644 --- a/_maps/map_files/wawastation/wawastation.dmm +++ b/_maps/map_files/wawastation/wawastation.dmm @@ -840,7 +840,7 @@ /obj/effect/decal/cleanable/blood/old{ icon_state = "gib3-old" }, -/mob/living/simple_animal/hostile/mimic, +/mob/living/basic/mimic/crate, /turf/open/floor/iron/white, /area/station/maintenance/aft/upper) "anu" = ( diff --git a/_maps/virtual_domains/psyker_shuffle.dmm b/_maps/virtual_domains/psyker_shuffle.dmm index c744cecf0b4..5f303d4ae04 100644 --- a/_maps/virtual_domains/psyker_shuffle.dmm +++ b/_maps/virtual_domains/psyker_shuffle.dmm @@ -64,11 +64,7 @@ /turf/template_noop, /area/template_noop) "r" = ( -/mob/living/simple_animal/hostile/mimic, -/turf/open/indestructible/dark, -/area/virtual_domain) -"s" = ( -/mob/living/simple_animal/hostile/mimic/crate, +/mob/living/basic/mimic/crate, /turf/open/indestructible/dark, /area/virtual_domain) "t" = ( @@ -767,7 +763,7 @@ Y Q Q Q -s +r M Q Q @@ -878,11 +874,11 @@ o Y a Q -s +r Y Y Y -s +r Q Q Q diff --git a/code/__DEFINES/ai/monsters.dm b/code/__DEFINES/ai/monsters.dm index d77817a2039..6a1433fa5ec 100644 --- a/code/__DEFINES/ai/monsters.dm +++ b/code/__DEFINES/ai/monsters.dm @@ -312,3 +312,5 @@ #define BB_TURTLE_HEADBUTT_VICTIM "turtle_headbutt_victim" ///flore we must smell #define BB_TURTLE_FLORA_TARGET "turtle_flora_target" + +#define BB_GUNMIMIC_GUN_EMPTY "BB_GUNMIMIC_GUN_EMPTY" diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm index 5ece846e84d..6024f799138 100644 --- a/code/_globalvars/lists/mobs.dm +++ b/code/_globalvars/lists/mobs.dm @@ -29,7 +29,7 @@ GLOBAL_LIST_INIT(abstract_mob_types, list( /mob/living/simple_animal/hostile/asteroid/elite, /mob/living/simple_animal/hostile/asteroid, /mob/living/simple_animal/hostile/megafauna, - /mob/living/simple_animal/hostile/mimic, // Cannot exist if spawned without being passed an item reference + /mob/living/basic/mimic, // Cannot exist if spawned without being passed an item reference /mob/living/simple_animal/hostile/retaliate, /mob/living/simple_animal/hostile, /mob/living/simple_animal/soulscythe, // As mimic, can't exist if spawned outside an item diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 0d00b4f355a..b389438f0f9 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -1840,7 +1840,7 @@ return null /obj/item/animate_atom_living(mob/living/owner) - new /mob/living/simple_animal/hostile/mimic/copy(drop_location(), src, owner) + new /mob/living/basic/mimic/copy(drop_location(), src, owner) /** * Used to update the weight class of the item in a way that other atoms can react to the change. diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index e6c9579d679..7f5e4c6b76d 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -71,7 +71,7 @@ . = ..() /obj/structure/animate_atom_living(mob/living/owner) - new /mob/living/simple_animal/hostile/mimic/copy(drop_location(), src, owner) + new /mob/living/basic/mimic/copy(drop_location(), src, owner) /// For when a mob comes flying through the window, smash it and damage the mob /obj/structure/proc/smash_and_injure(mob/living/flying_mob, atom/oldloc, direction) diff --git a/code/modules/admin/verbs/spawnobjasmob.dm b/code/modules/admin/verbs/spawnobjasmob.dm index e673202f0ba..c8d9ba3719d 100644 --- a/code/modules/admin/verbs/spawnobjasmob.dm +++ b/code/modules/admin/verbs/spawnobjasmob.dm @@ -4,7 +4,7 @@ ADMIN_VERB(spawn_obj_as_mob, R_SPAWN, "Spawn Object-Mob", "Spawn an object as if if (!chosen) return - var/mob/living/simple_animal/hostile/mimic/copy/basemob = /mob/living/simple_animal/hostile/mimic/copy + var/mob/living/basic/mimic/copy/basemob = /mob/living/basic/mimic/copy var/obj/chosen_obj = text2path(chosen) @@ -54,8 +54,8 @@ ADMIN_VERB(spawn_obj_as_mob, R_SPAWN, "Spawn Object-Mob", "Spawn an object as if "mobtype" = list( "desc" = "Base mob type", "type" = "datum", - "path" = "/mob/living/simple_animal/hostile/mimic/copy", - "value" = "/mob/living/simple_animal/hostile/mimic/copy", + "path" = "/mob/living/basic/mimic/copy", + "value" = "/mob/living/basic/mimic/copy", ), "ckey" = list( "desc" = "ckey", @@ -71,13 +71,14 @@ ADMIN_VERB(spawn_obj_as_mob, R_SPAWN, "Spawn Object-Mob", "Spawn an object as if chosen_obj = text2path(mainsettings["objtype"]["value"]) basemob = text2path(mainsettings["mobtype"]["value"]) - if (!ispath(basemob, /mob/living/simple_animal/hostile/mimic/copy) || !ispath(chosen_obj, /obj)) + if (!ispath(basemob, /mob/living/basic/mimic/copy) || !ispath(chosen_obj, /obj)) to_chat(user.mob, "Mob or object path invalid", confidential = TRUE) basemob = new basemob(get_turf(user.mob), new chosen_obj(get_turf(user.mob)), user.mob, mainsettings["dropitem"]["value"] == "Yes" ? FALSE : TRUE, (mainsettings["googlyeyes"]["value"] == "Yes" ? FALSE : TRUE)) if (mainsettings["disableai"]["value"] == "Yes") - basemob.toggle_ai(AI_OFF) + qdel(basemob.ai_controller) + basemob.ai_controller = null if (mainsettings["idledamage"]["value"] == "No") basemob.idledamage = FALSE @@ -85,7 +86,9 @@ ADMIN_VERB(spawn_obj_as_mob, R_SPAWN, "Spawn Object-Mob", "Spawn an object as if if (mainsettings["access"]) var/newaccess = text2path(mainsettings["access"]["value"]) if (ispath(newaccess)) - basemob.access_card = new newaccess + var/obj/item/card/id/id = new newaccess //cant do initial on lists + basemob.AddComponent(/datum/component/simple_access, id.access) + qdel(id) if (mainsettings["maxhealth"]["value"]) if (!isnum(mainsettings["maxhealth"]["value"])) diff --git a/code/modules/antagonists/malf_ai/malf_ai_modules.dm b/code/modules/antagonists/malf_ai/malf_ai_modules.dm index 22e32d8264a..c95302c80ae 100644 --- a/code/modules/antagonists/malf_ai/malf_ai_modules.dm +++ b/code/modules/antagonists/malf_ai/malf_ai_modules.dm @@ -479,7 +479,7 @@ GLOBAL_LIST_INIT(malf_modules, subtypesof(/datum/ai_module/malf)) if(QDELETED(to_animate)) return - new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(to_animate), to_animate, clicker, TRUE) + new /mob/living/basic/mimic/copy/machine(get_turf(to_animate), to_animate, clicker, TRUE) /// Destroy RCDs: Detonates all non-cyborg RCDs on the station. /datum/ai_module/malf/destructive/destroy_rcd diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm index 10b2fbe71d0..7fa66c8a65c 100644 --- a/code/modules/mining/abandoned_crates.dm +++ b/code/modules/mining/abandoned_crates.dm @@ -231,7 +231,7 @@ if(93) new /obj/item/dnainjector/xraymut(src) if(94) - new /mob/living/simple_animal/hostile/mimic/crate(src) + new /mob/living/basic/mimic/crate(src) qdel_on_open = TRUE if(95) new /obj/item/toy/plush/nukeplushie(src) diff --git a/code/modules/mob/living/basic/ruin_defender/mimic/mimic.dm b/code/modules/mob/living/basic/ruin_defender/mimic/mimic.dm new file mode 100644 index 00000000000..b8661c3c38e --- /dev/null +++ b/code/modules/mob/living/basic/ruin_defender/mimic/mimic.dm @@ -0,0 +1,403 @@ +#define CANT_INSERT_FULL -1 +/// Mimics can't be made out of these objects +GLOBAL_LIST_INIT(animatable_blacklist, typecacheof(list( + /obj/structure/table, + /obj/structure/cable, + /obj/structure/window, + /obj/structure/blob, +))) + +/mob/living/basic/mimic + response_help_continuous = "touches" + response_help_simple = "touch" + response_disarm_continuous = "pushes" + response_disarm_simple = "push" + speed = 6 + maxHealth = 250 + health = 250 + gender = NEUTER + mob_biotypes = NONE + pass_flags = PASSFLAPS + melee_damage_lower = 8 + melee_damage_upper = 12 + attack_sound = 'sound/items/weapons/punch1.ogg' + speak_emote = list("creaks") + + unsuitable_cold_damage = 0 + unsuitable_heat_damage = 0 + unsuitable_atmos_damage = 0 + + faction = list(FACTION_MIMIC) + basic_mob_flags = DEL_ON_DEATH + combat_mode = TRUE + /// can we stun people on hit + var/knockdown_people = FALSE + +/mob/living/basic/mimic/melee_attack(mob/living/carbon/target, list/modifiers, ignore_cooldown) + . = ..() + if(!. || !knockdown_people || !prob(15) || !istype(target)) + return + target.Paralyze(4 SECONDS) + target.visible_message(span_danger("\The [src] knocks down \the [target]!"), \ + span_userdanger("\The [src] knocks you down!")) + + +// **************************** +// CRATE MIMIC +// **************************** + +// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies. +/mob/living/basic/mimic/crate + name = "crate" + desc = "A rectangular steel crate." + icon = 'icons/obj/storage/crates.dmi' + icon_state = "crate" + icon_living = "crate" + attack_verb_continuous = "bites" + attack_verb_simple = "bite" + speak_emote = list("clatters") + layer = BELOW_MOB_LAYER + ai_controller = /datum/ai_controller/basic_controller/mimic_crate + /// are we open + var/opened = FALSE + /// max mob size + var/max_mob_size = MOB_SIZE_HUMAN + /// can we be opened or closed, if false we can + var/locked = FALSE + /// action to lock us + var/datum/action/innate/mimic_lock/lock + ///A cap for items in the mimic. Prevents the mimic from eating enough stuff to cause lag when opened. + var/storage_capacity = 50 + ///A cap for mobs. Mobs count towards the item cap. Same purpose as above. + var/mob_storage_capacity = 10 + +// Pickup loot +/mob/living/basic/mimic/crate/Initialize(mapload) + . = ..() + lock = new + lock.Grant(src) + ADD_TRAIT(src, TRAIT_AI_PAUSED, INNATE_TRAIT) + ai_controller?.set_ai_status(AI_STATUS_OFF) //start inert, let gullible people pull us into cargo or something and then go nuts when opened + if(mapload) //eat shit + for(var/obj/item/item in loc) + item.forceMove(src) + +/mob/living/basic/mimic/crate/Destroy() + lock = null + return ..() + +/mob/living/basic/mimic/crate/attack_hand(mob/living/carbon/human/user, list/modifiers) + if(user.combat_mode) + return ..() + if(trigger()) + to_chat(user, span_danger("As you try to open [src] it [length(contents) ? "stiffens up and " : ""]nearly clamps down on your fingers!")) + return TRUE + toggle_open(user) + return TRUE + +/mob/living/basic/mimic/crate/melee_attack(mob/living/carbon/target, list/modifiers, ignore_cooldown) + . = ..() + toggle_open() // show our cool lid at the dumbass humans + +/mob/living/basic/mimic/crate/proc/trigger() + if(isnull(ai_controller) || client) + return FALSE + if(ai_controller.ai_status != AI_STATUS_OFF) + return FALSE + visible_message(span_danger("[src] starts to move!")) + REMOVE_TRAIT(src, TRAIT_AI_PAUSED, INNATE_TRAIT) + ai_controller.set_ai_status(AI_STATUS_ON) + if(length(contents)) + locked = TRUE //if this was a crate with loot then we dont want people to just leftclick it to open it then bait it somewhere and steal its loot + return TRUE + +/mob/living/basic/mimic/crate/adjust_health(amount, updating_health = TRUE, forced = FALSE) + if(amount > 0) + trigger() + return ..() + +/mob/living/basic/mimic/crate/death() + var/obj/structure/closet/crate/lootbox = new(get_turf(src)) + // Put loot in crate + for(var/obj/loot in src) + loot.forceMove(lootbox) + return ..() + +/mob/living/basic/mimic/crate/early_melee_attack(atom/target, list/modifiers, ignore_cooldown) + if(target == src) + toggle_open() + return FALSE + return ..() + +/mob/living/basic/mimic/crate/CanAllowThrough(atom/movable/mover, border_dir) + . = ..() + if(istype(mover, /obj/structure/closet)) + return FALSE + +/** +* Used to open and close the mimic +* +* Will insert tile contents into the mimic when closing +* Will dump mimic contents into the time when opening +* Does nothing if the mimic locked itself +*/ +/mob/living/basic/mimic/crate/proc/toggle_open(mob/user) + if(locked) + if(user) + balloon_alert(user, "too stiff!") + return + if(!opened) + ADD_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) + opened = TRUE + icon_state = "crateopen" + playsound(src, 'sound/machines/crate/crate_open.ogg', 50, TRUE) + for(var/atom/movable/movable as anything in src) + movable.forceMove(loc) + else + REMOVE_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) + opened = FALSE + icon_state = "crate" + playsound(src, 'sound/machines/crate/crate_close.ogg', 50, TRUE) + for(var/atom/movable/movable as anything in get_turf(src)) + if(movable != src && insert(movable) == CANT_INSERT_FULL) + playsound(src, 'sound/items/trayhit/trayhit2.ogg', 50, TRUE) + break + +/** +* Called by toggle_open to put items inside the mimic when it's being closed +* +* Will return CANT_INSERT_FULL (-1) if the insertion fails due to the storage capacity of the mimic having been reached +* Will return FALSE if insertion fails +* Will return TRUE if insertion succeeds +* Arguments: +* * AM - item to be inserted +*/ +/mob/living/basic/mimic/crate/proc/insert(atom/movable/movable) + if(contents.len >= storage_capacity) + return CANT_INSERT_FULL + if(insertion_allowed(movable)) + movable.forceMove(src) + return TRUE + return FALSE + +/mob/living/basic/mimic/crate/proc/insertion_allowed(atom/movable/movable) + if(movable.anchored) + return FALSE + if(ismob(movable)) + if(!isliving(movable)) //Don't let ghosts and such get trapped in the beast. + return FALSE + var/mob/living/living = movable + if(living.anchored || living.buckled || living.incorporeal_move || living.has_buckled_mobs()) + return FALSE + if(living.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items. + if(living.density || living.mob_size > max_mob_size) + return FALSE + var/mobs_stored = 0 + for(var/mob/living/living_mob in contents) + mobs_stored++ + if(mobs_stored >= mob_storage_capacity) + return FALSE + living.stop_pulling() + + else if(istype(movable, /obj/structure/closet)) + return FALSE + else if(isobj(movable)) + if(movable.has_buckled_mobs()) + return FALSE + else if(isitem(movable) && !HAS_TRAIT(movable, TRAIT_NODROP)) + return TRUE + else + return FALSE + return TRUE + +/mob/living/basic/mimic/crate/xenobio + health = 210 + maxHealth = 210 + attack_verb_continuous = "bites" + attack_verb_simple = "bite" + speak_emote = list("clatters") + gold_core_spawnable = HOSTILE_SPAWN + +/datum/action/innate/mimic_lock + name = "Lock/Unlock" + desc = "Toggle preventing yourself from being opened or closed." + button_icon = 'icons/hud/radial.dmi' + button_icon_state = "radial_lock" + background_icon_state = "bg_default" + overlay_icon_state = "bg_default_border" + +/datum/action/innate/mimic/lock/Activate() + var/mob/living/basic/mimic/crate/mimic = owner + mimic.locked = !mimic.locked + if(!mimic.locked) + to_chat(mimic, span_warning("You loosen up, allowing yourself to be opened and closed.")) + else + to_chat(mimic, span_warning("You stiffen up, preventing anyone from opening or closing you.")) + +// **************************** +// COPYING (actually imitates target object) MIMIC +// **************************** + +/mob/living/basic/mimic/copy + health = 100 + maxHealth = 100 + mob_biotypes = MOB_SPECIAL + ai_controller = /datum/ai_controller/basic_controller/mimic_copy + /// our creator + var/datum/weakref/creator_ref + /// googly eyes overlay + var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/simple/mob.dmi', "googly_eyes") + /// do we overlay googly eyes over whatever we copy + var/overlay_googly_eyes = TRUE + /// do we take damage when we are not sentient and have no target + var/idledamage = TRUE + /// copied object + var/atom/movable/copied + +/mob/living/basic/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = FALSE, no_googlies = FALSE) + . = ..() + ADD_TRAIT(src, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT) // They won't remember their original contents upon ressurection and would just be floating eyes + if (no_googlies) + overlay_googly_eyes = FALSE + CopyObject(copy, creator, destroy_original) + +/mob/living/basic/mimic/copy/Destroy() + creator_ref = null + copied = null + return ..() + +/mob/living/basic/mimic/copy/Life(seconds_per_tick = SSMOBS_DT, times_fired) + . = ..() + if(idledamage && !ckey && !ai_controller?.blackboard[BB_BASIC_MOB_CURRENT_TARGET]) //Objects eventually revert to normal if no one is around to terrorize + adjustBruteLoss(0.5 * seconds_per_tick) + for(var/mob/living/victim in contents) //a fix for animated statues from the flesh to stone spell + death() + return + +/mob/living/basic/mimic/copy/death() + for(var/atom/movable/movable as anything in src) + movable.forceMove(get_turf(src)) + return ..() + +/mob/living/basic/mimic/copy/wabbajack(what_to_randomize, change_flags = WABBAJACK) + visible_message(span_warning("[src] resists polymorphing into a new creature!")) + +/mob/living/basic/mimic/copy/animate_atom_living(mob/living/owner) + change_owner(owner) + +/mob/living/basic/mimic/copy/Exited(atom/movable/gone, direction) // if our object gets deleted it calls Exited + . = ..() + if(QDELETED(src) || gone != copied) + return + death() + +/mob/living/basic/mimic/copy/proc/change_owner(mob/owner) + var/mob/creator_resolved = creator_ref?.resolve() + if(!creator_resolved) + creator_ref = null + if(isnull(owner) || creator_resolved == owner) + return + unfriend(creator_resolved) + befriend(owner) + creator_ref = WEAKREF(owner) + +/// Check whether this object can be copied. If destroy_original is true, this proc is ignored. +/mob/living/basic/mimic/copy/proc/check_object(obj/target) + return ((isitem(target) || isstructure(target)) && !is_type_in_typecache(target, GLOB.animatable_blacklist)) + +/mob/living/basic/mimic/copy/proc/CopyObject(obj/original, mob/living/user, destroy_original = FALSE) + if(!destroy_original && !check_object(original)) + return FALSE + if(!destroy_original) + original.forceMove(src) + copied = original + CopyObjectVisuals(original) + if (overlay_googly_eyes) + add_overlay(googly_eyes) + if(isstructure(original) || ismachinery(original)) + health = (anchored * 50) + 50 + if(original.density && original.anchored) + knockdown_people = TRUE + melee_damage_lower *= 2 + melee_damage_upper *= 2 + else if(isitem(original)) + var/obj/item/I = original + health = 15 * I.w_class + melee_damage_lower = 2 + I.force + melee_damage_upper = 2 + I.force + maxHealth = health + if(user) + change_owner(user) + if(destroy_original) + qdel(original) + return TRUE + +/// Copies the object visually including name and desc +/mob/living/basic/mimic/copy/proc/CopyObjectVisuals(obj/original) + name = original.name + desc = original.desc + icon = original.icon + icon_state = original.icon_state + icon_living = icon_state + copy_overlays(original, cut_old = TRUE) + +/mob/living/basic/mimic/copy/machine + ai_controller = /datum/ai_controller/basic_controller/mimic_copy/machine + faction = list(FACTION_MIMIC, FACTION_SILICON) + +/mob/living/basic/mimic/copy/ranged + icon = 'icons/turf/floors.dmi' + icon_state = "invisible" + ai_controller = /datum/ai_controller/basic_controller/mimic_copy/gun + +/mob/living/basic/mimic/copy/ranged/Destroy() + vis_contents.Cut() + return ..() + +/mob/living/basic/mimic/copy/ranged/RangedAttack(atom/atom_target, modifiers) + INVOKE_ASYNC(src, PROC_REF(fire_gun), atom_target, modifiers) + +/mob/living/basic/mimic/copy/ranged/proc/fire_gun(atom/target, modifiers) // i cant find any better way to do this + var/obj/item/gun/gun = locate() in contents + if(!gun.can_shoot()) + if(istype(gun, /obj/item/gun/ballistic)) + var/obj/item/gun/ballistic/ballistic = gun + if(!ballistic.chambered || ballistic.bolt_locked) + ballistic.rack() //we racked so both checked variables should be something else now + // do we have nothing chambered/chambered is spent AND we have no mag or our mag is empty + if(!ballistic.chambered?.loaded_projectile && magazine_useless(gun)) // ran out of ammo + ai_controller?.set_blackboard_key(BB_GUNMIMIC_GUN_EMPTY, TRUE) //BANZAIIIIIIII + ai_controller?.CancelActions() + else //if we cant fire we probably like ran out of energy or magic charges or whatever the hell idk + ai_controller?.set_blackboard_key(BB_GUNMIMIC_GUN_EMPTY, TRUE) + ai_controller?.CancelActions() // Stop our firing behavior so we can plan melee + else + ai_controller?.set_blackboard_key(BB_GUNMIMIC_GUN_EMPTY, FALSE) + gun.fire_gun(target, user = src, flag = FALSE, params = modifiers) //still make like a cool click click sound if trying to fire empty + +/mob/living/basic/mimic/copy/ranged/proc/magazine_useless(obj/item/gun/ballistic/ballistic) + if(isnull(ballistic.magazine) || !length(ballistic.magazine.stored_ammo)) + return TRUE + // is there ATLEAST one unspent round (for the sake of revolvers or a magazine somehow having spent rounds in it) + for(var/obj/item/ammo_casing/thing as anything in ballistic.magazine.stored_ammo) + if(ispath(thing)) + return FALSE // unspent + if(!isnull(thing.loaded_projectile)) + return FALSE //unspent + return TRUE + +/mob/living/basic/mimic/copy/ranged/CopyObject(obj/item/gun/original, mob/living/creator, destroy_original = 0) + if(..()) + obj_damage = 0 + melee_damage_upper = original.force + melee_damage_lower = original.force - max(0, (original.force / 2)) + +/mob/living/basic/mimic/copy/ranged/CopyObjectVisuals(obj/original) + name = original.name + desc = original.desc + vis_contents += original + +/mob/living/basic/mimic/copy/ranged/can_use_guns(obj/item/gun) + return TRUE + +#undef CANT_INSERT_FULL diff --git a/code/modules/mob/living/basic/ruin_defender/mimic/mimic_ai.dm b/code/modules/mob/living/basic/ruin_defender/mimic/mimic_ai.dm new file mode 100644 index 00000000000..9a673b49ec6 --- /dev/null +++ b/code/modules/mob/living/basic/ruin_defender/mimic/mimic_ai.dm @@ -0,0 +1,86 @@ +/datum/ai_controller/basic_controller/mimic_crate + idle_behavior = null + blackboard = list( + BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, + ) + planning_subtrees = list( + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + ) + +/datum/ai_controller/basic_controller/mimic_copy + blackboard = list( + BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, + ) + + ai_movement = /datum/ai_movement/basic_avoidance + idle_behavior = /datum/idle_behavior/idle_random_walk + planning_subtrees = list( + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/attack_obstacle_in_path, + /datum/ai_planning_subtree/random_speech/when_has_target/mimic, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + ) + +/datum/ai_controller/basic_controller/mimic_copy/machine + planning_subtrees = list( + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/attack_obstacle_in_path, + /datum/ai_planning_subtree/random_speech/when_has_target/mimic_machine, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + ) + +/datum/ai_planning_subtree/random_speech/when_has_target + /// target key + var/target_key = BB_BASIC_MOB_CURRENT_TARGET + + +/datum/ai_planning_subtree/random_speech/when_has_target/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(!controller.blackboard_key_exists(target_key)) + return + return ..() + + +/datum/ai_planning_subtree/random_speech/when_has_target/mimic + speech_chance = 30 + emote_hear = list("growls.") + +/datum/ai_planning_subtree/random_speech/when_has_target/mimic_machine + speech_chance = 7 + emote_hear = list() + speak = list( + "HUMANS ARE IMPERFECT!", + "YOU SHALL BE ASSIMILATED!", + "YOU ARE HARMING YOURSELF", + "You have been deemed hazardous. Will you comply?", + "My logic is undeniable.", + "One of us.", + "FLESH IS WEAK", + "THIS ISN'T WAR, THIS IS EXTERMINATION!", + ) + +/datum/ai_planning_subtree/random_speech/when_has_target/mimic/gun + emote_see = list("aims menacingly!") + +/datum/ai_controller/basic_controller/mimic_copy/gun + blackboard = list( + BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, + BB_GUNMIMIC_GUN_EMPTY = FALSE, + ) + planning_subtrees = list( + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/random_speech/when_has_target/mimic/gun, + /datum/ai_planning_subtree/gun_mimic_attack_subtree, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + ) + +/datum/ai_planning_subtree/gun_mimic_attack_subtree + +/datum/ai_planning_subtree/gun_mimic_attack_subtree/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + . = ..() + if(!controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET)) + return + if(controller.blackboard[BB_GUNMIMIC_GUN_EMPTY]) + return + controller.queue_behavior(/datum/ai_behavior/basic_ranged_attack/avoid_friendly_fire, BB_BASIC_MOB_CURRENT_TARGET, BB_TARGETING_STRATEGY, BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION) + return SUBTREE_RETURN_FINISH_PLANNING //we are going into battle...no distractions. diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm deleted file mode 100644 index 0d8c1d86bdd..00000000000 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ /dev/null @@ -1,423 +0,0 @@ -/// Mimics can't be made out of these objects -GLOBAL_LIST_INIT(animatable_blacklist, typecacheof(list( - /obj/structure/table, - /obj/structure/cable, - /obj/structure/window, - /obj/structure/blob, -))) - -/mob/living/simple_animal/hostile/mimic - name = "crate" - desc = "A rectangular steel crate." - icon = 'icons/obj/storage/crates.dmi' - icon_state = "crate" - icon_living = "crate" - - response_help_continuous = "touches" - response_help_simple = "touch" - response_disarm_continuous = "pushes" - response_disarm_simple = "push" - speed = 0 - maxHealth = 250 - health = 250 - gender = NEUTER - mob_biotypes = NONE - pass_flags = PASSFLAPS - - harm_intent_damage = 5 - melee_damage_lower = 8 - melee_damage_upper = 12 - attack_sound = 'sound/items/weapons/punch1.ogg' - emote_taunt = list("growls") - speak_emote = list("creaks") - taunt_chance = 30 - - atmos_requirements = null - minbodytemp = 0 - - faction = list(FACTION_MIMIC) - move_to_delay = 9 - del_on_death = 1 - ///A cap for items in the mimic. Prevents the mimic from eating enough stuff to cause lag when opened. - var/storage_capacity = 50 - ///A cap for mobs. Mobs count towards the item cap. Same purpose as above. - var/mob_storage_capacity = 10 - -// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies. -/mob/living/simple_animal/hostile/mimic/crate - attack_verb_continuous = "bites" - attack_verb_simple = "bite" - speak_emote = list("clatters") - stop_automated_movement = 1 - wander = 0 - var/attempt_open = FALSE - -// Pickup loot -/mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload) - . = ..() - if(mapload) //eat shit - for(var/obj/item/I in loc) - I.forceMove(src) - -/mob/living/simple_animal/hostile/mimic/crate/DestroyPathToTarget() - ..() - if(prob(90)) - icon_state = "[initial(icon_state)]open" - else - icon_state = initial(icon_state) - -/mob/living/simple_animal/hostile/mimic/crate/ListTargets() - if(attempt_open) - return ..() - return ..(1) - -/mob/living/simple_animal/hostile/mimic/crate/FindTarget() - . = ..() - if(.) - trigger() - -/mob/living/simple_animal/hostile/mimic/crate/AttackingTarget(atom/attacked_target) - . = ..() - if(.) - icon_state = initial(icon_state) - if(prob(15) && iscarbon(target)) - var/mob/living/carbon/C = target - C.Paralyze(40) - C.visible_message(span_danger("\The [src] knocks down \the [C]!"), \ - span_userdanger("\The [src] knocks you down!")) - -/mob/living/simple_animal/hostile/mimic/crate/proc/trigger() - if(!attempt_open) - visible_message("[src] starts to move!") - attempt_open = TRUE - -/mob/living/simple_animal/hostile/mimic/crate/adjustHealth(amount, updating_health = TRUE, forced = FALSE) - trigger() - . = ..() - -/mob/living/simple_animal/hostile/mimic/crate/LoseTarget() - ..() - icon_state = initial(icon_state) - -/mob/living/simple_animal/hostile/mimic/crate/death() - var/obj/structure/closet/crate/C = new(get_turf(src)) - // Put loot in crate - for(var/obj/O in src) - O.forceMove(C) - ..() - -/mob/living/simple_animal/hostile/mimic/copy - health = 100 - maxHealth = 100 - mob_biotypes = MOB_SPECIAL - var/mob/living/creator = null // the creator - var/destroy_objects = 0 - var/knockdown_people = 0 - var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/simple/mob.dmi', "googly_eyes") - var/overlay_googly_eyes = TRUE - var/idledamage = TRUE - -/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0, no_googlies = FALSE) - . = ..() - ADD_TRAIT(src, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT) // They won't remember their original contents upon ressurection and would just be floating eyes - if (no_googlies) - overlay_googly_eyes = FALSE - CopyObject(copy, creator, destroy_original) - -/mob/living/simple_animal/hostile/mimic/copy/Life(seconds_per_tick = SSMOBS_DT, times_fired) - ..() - if(idledamage && !target && !ckey) //Objects eventually revert to normal if no one is around to terrorize - adjustBruteLoss(0.5 * seconds_per_tick) - for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell - death() - -/mob/living/simple_animal/hostile/mimic/copy/death() - for(var/atom/movable/M in src) - M.forceMove(get_turf(src)) - ..() - -/mob/living/simple_animal/hostile/mimic/copy/ListTargets() - . = ..() - return . - creator - -/mob/living/simple_animal/hostile/mimic/copy/wabbajack(what_to_randomize, change_flags = WABBAJACK) - visible_message(span_warning("[src] resists polymorphing into a new creature!")) - -/mob/living/simple_animal/hostile/mimic/copy/animate_atom_living(mob/living/owner) - change_owner(owner) - -/mob/living/simple_animal/hostile/mimic/copy/proc/change_owner(mob/owner) - if(isnull(owner) || creator == owner) - return - LoseTarget() - creator = owner - faction |= REF(owner) - -/mob/living/simple_animal/hostile/mimic/copy/proc/check_object(obj/target) - return ((isitem(target) || isstructure(target)) && !is_type_in_typecache(target, GLOB.animatable_blacklist)) - -/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(obj/O, mob/living/user, destroy_original = 0) - if(destroy_original || check_object(O)) - O.forceMove(src) - name = O.name - desc = O.desc - icon = O.icon - icon_state = O.icon_state - icon_living = icon_state - copy_overlays(O) - if (overlay_googly_eyes) - add_overlay(googly_eyes) - if(isstructure(O) || ismachinery(O)) - health = (anchored * 50) + 50 - destroy_objects = 1 - if(O.density && O.anchored) - knockdown_people = 1 - melee_damage_lower *= 2 - melee_damage_upper *= 2 - else if(isitem(O)) - var/obj/item/I = O - health = 15 * I.w_class - melee_damage_lower = 2 + I.force - melee_damage_upper = 2 + I.force - move_to_delay = 2 * I.w_class + 1 - maxHealth = health - if(user) - creator = user - faction += "[REF(creator)]" // very unique - if(destroy_original) - qdel(O) - return 1 - -/mob/living/simple_animal/hostile/mimic/copy/DestroySurroundings() - if(destroy_objects) - ..() - -/mob/living/simple_animal/hostile/mimic/copy/AttackingTarget(atom/attacked_target) - . = ..() - if(knockdown_people && . && prob(15) && iscarbon(target)) - var/mob/living/carbon/C = target - C.Paralyze(40) - C.visible_message(span_danger("\The [src] knocks down \the [C]!"), \ - span_userdanger("\The [src] knocks you down!")) - -/mob/living/simple_animal/hostile/mimic/copy/machine - speak = list( - "HUMANS ARE IMPERFECT!", "YOU SHALL BE ASSIMILATED!", "YOU ARE HARMING YOURSELF", "You have been deemed hazardous. Will you comply?", \ - "My logic is undeniable.", "One of us.", "FLESH IS WEAK", "THIS ISN'T WAR, THIS IS EXTERMINATION!", - ) - speak_chance = 7 - -/mob/living/simple_animal/hostile/mimic/copy/machine/CanAttack(atom/the_target) - if(the_target == creator) // Don't attack our creator AI. - return 0 - if(iscyborg(the_target)) - var/mob/living/silicon/robot/R = the_target - if(R.connected_ai == creator) // Only attack robots that aren't synced to our creator AI. - return 0 - return ..() - -/mob/living/simple_animal/hostile/mimic/copy/ranged - var/obj/item/gun/TrueGun = null - var/obj/item/gun/magic/Zapstick - var/obj/item/gun/ballistic/Pewgun - var/obj/item/gun/energy/Zapgun - -/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0) - if(..()) - emote_see = list("aims menacingly") - obj_damage = 0 - environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so - ranged = 1 - retreat_distance = 1 //just enough to shoot - minimum_distance = 6 - var/obj/item/gun/G = O - melee_damage_upper = G.force - melee_damage_lower = G.force - max(0, (G.force / 2)) - move_to_delay = 2 * G.w_class + 1 - projectilesound = G.fire_sound - TrueGun = G - if(istype(G, /obj/item/gun/magic)) - Zapstick = G - var/obj/item/ammo_casing/magic/M = Zapstick.ammo_type - projectiletype = initial(M.projectile_type) - if(istype(G, /obj/item/gun/ballistic)) - Pewgun = G - var/obj/item/ammo_box/magazine/M = Pewgun.spawn_magazine_type - casingtype = initial(M.ammo_type) - if(istype(G, /obj/item/gun/energy)) - Zapgun = G - var/selectfiresetting = Zapgun.select - var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting] - projectiletype = initial(E.projectile_type) - -/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target) - if(Zapgun) - if(Zapgun.cell) - var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select] - if(Zapgun.cell.charge >= shot.e_cost) - Zapgun.cell.use(shot.e_cost) - Zapgun.update_appearance() - ..() - else if(Zapstick) - if(Zapstick.charges) - Zapstick.charges-- - Zapstick.update_appearance() - ..() - else if(Pewgun) - if(Pewgun.chambered) - if(Pewgun.chambered.loaded_projectile) - qdel(Pewgun.chambered.loaded_projectile) - Pewgun.chambered.loaded_projectile = null //because qdel takes too long, ensures icon update - Pewgun.chambered.update_appearance() - ..() - else - visible_message(span_danger("The [src] clears a jam!")) - Pewgun.chambered.forceMove(loc) //rip revolver immersions, blame shotgun snowflake procs - Pewgun.chambered = null - if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) - Pewgun.chambered = Pewgun.magazine.get_round() - Pewgun.chambered.forceMove(Pewgun) - Pewgun.update_appearance() - else if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) //only true for pumpguns i think - Pewgun.chambered = Pewgun.magazine.get_round() - Pewgun.chambered.forceMove(Pewgun) - visible_message(span_danger("The [src] cocks itself!")) - else - ranged = 0 //BANZAIIII - retreat_distance = 0 - minimum_distance = 1 - return - icon_state = TrueGun.icon_state - icon_living = TrueGun.icon_state - -/mob/living/simple_animal/hostile/mimic/xenobio - health = 210 - maxHealth = 210 - attack_verb_continuous = "bites" - attack_verb_simple = "bite" - speak_emote = list("clatters") - gold_core_spawnable = HOSTILE_SPAWN - var/opened = FALSE - var/open_sound = 'sound/machines/crate/crate_open.ogg' - var/close_sound = 'sound/machines/crate/crate_close.ogg' - ///sound played when the mimic attempts to eat more items than it can - var/full_sound = 'sound/items/trayhit/trayhit2.ogg' - var/max_mob_size = MOB_SIZE_HUMAN - var/locked = FALSE - var/datum/action/innate/mimic/lock/lock - -/mob/living/simple_animal/hostile/mimic/xenobio/Initialize(mapload) - . = ..() - lock = new - lock.Grant(src) - -/mob/living/simple_animal/hostile/mimic/xenobio/AttackingTarget(atom/attacked_target) - if(src == target) - toggle_open() - return - return ..() - -/mob/living/simple_animal/hostile/mimic/xenobio/attack_hand(mob/living/carbon/human/user, list/modifiers) - . = ..() - if(user.combat_mode) - return - toggle_open() - -/mob/living/simple_animal/hostile/mimic/xenobio/death() - var/obj/structure/closet/crate/C = new(get_turf(src)) - // Put loot in crate - for(var/atom/movable/AM in src) - AM.forceMove(C) - return ..() - -/mob/living/simple_animal/hostile/mimic/xenobio/CanAllowThrough(atom/movable/mover, border_dir) - . = ..() - if(istype(mover, /obj/structure/closet)) - return FALSE -/** -* Used to open and close the mimic -* -* Will insert tile contents into the mimic when closing -* Will dump mimic contents into the time when opening -* Does nothing if the mimic locked itself -*/ -/mob/living/simple_animal/hostile/mimic/xenobio/proc/toggle_open() - if(locked) - return - if(!opened) - ADD_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) - opened = TRUE - icon_state = "crateopen" - playsound(src, open_sound, 50, TRUE) - for(var/atom/movable/AM in src) - AM.forceMove(loc) - else - REMOVE_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) - opened = FALSE - icon_state = "crate" - playsound(src, close_sound, 50, TRUE) - for(var/atom/movable/AM in get_turf(src)) - if(AM != src && insert(AM) == -1) - playsound(src, full_sound, 50, TRUE) - break -/** -* Called by toggle_open to put items inside the mimic when it's being closed -* -* Will return -1 if the insertion fails due to the storage capacity of the mimic having been reached -* Will return FALSE if insertion fails -* Will return TRUE if insertion succeeds -* Arguments: -* * AM - item to be inserted -*/ -/mob/living/simple_animal/hostile/mimic/xenobio/proc/insert(atom/movable/AM) - if(contents.len >= storage_capacity) - return -1 - if(insertion_allowed(AM)) - AM.forceMove(src) - return TRUE - else - return FALSE - -/mob/living/simple_animal/hostile/mimic/xenobio/proc/insertion_allowed(atom/movable/AM) - if(ismob(AM)) - if(!isliving(AM)) //Don't let ghosts and such get trapped in the beast. - return FALSE - var/mob/living/L = AM - if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs()) - return FALSE - if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items. - if(L.density || L.mob_size > max_mob_size) - return FALSE - var/mobs_stored = 0 - for(var/mob/living/M in contents) - mobs_stored++ - if(mobs_stored >= mob_storage_capacity) - return FALSE - L.stop_pulling() - - else if(istype(AM, /obj/structure/closet)) - return FALSE - else if(isobj(AM)) - if(AM.anchored || AM.has_buckled_mobs()) - return FALSE - else if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP)) - return TRUE - else - return FALSE - return TRUE - -/datum/action/innate/mimic - background_icon_state = "bg_default" - overlay_icon_state = "bg_default_border" - -/datum/action/innate/mimic/lock - name = "Lock/Unlock" - desc = "Toggle preventing yourself from being opened or closed." - -/datum/action/innate/mimic/lock/Activate() - var/mob/living/simple_animal/hostile/mimic/xenobio/M = owner - M.locked = !M.locked - if(!M.locked) - to_chat(M, span_warning("You loosen up, allowing yourself to be opened and closed.")) - else - to_chat(M, span_warning("You stiffen up, preventing anyone from opening or closing you.")) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index c8e8a0653ed..abaf7883cb8 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -558,7 +558,7 @@ return TRUE /obj/item/gun/animate_atom_living(mob/living/owner) - new /mob/living/simple_animal/hostile/mimic/copy/ranged(drop_location(), src, owner) + new /mob/living/basic/mimic/copy/ranged(drop_location(), src, owner) /obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer) if(!ishuman(user) || !ishuman(target)) diff --git a/code/modules/unit_tests/simple_animal_freeze.dm b/code/modules/unit_tests/simple_animal_freeze.dm index 55161807eb4..e82a607a9bf 100644 --- a/code/modules/unit_tests/simple_animal_freeze.dm +++ b/code/modules/unit_tests/simple_animal_freeze.dm @@ -57,12 +57,6 @@ /mob/living/simple_animal/hostile/megafauna/legion/small, /mob/living/simple_animal/hostile/megafauna/wendigo, /mob/living/simple_animal/hostile/megafauna/wendigo/noportal, - /mob/living/simple_animal/hostile/mimic, - /mob/living/simple_animal/hostile/mimic/copy, - /mob/living/simple_animal/hostile/mimic/copy/machine, - /mob/living/simple_animal/hostile/mimic/copy/ranged, - /mob/living/simple_animal/hostile/mimic/crate, - /mob/living/simple_animal/hostile/mimic/xenobio, /mob/living/simple_animal/hostile/ooze, /mob/living/simple_animal/hostile/ooze/gelatinous, /mob/living/simple_animal/hostile/ooze/grapes, diff --git a/tgstation.dme b/tgstation.dme index 255baf3b398..b7f67bf487d 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -5072,6 +5072,8 @@ #include "code\modules\mob\living\basic\ruin_defender\mad_piano.dm" #include "code\modules\mob\living\basic\ruin_defender\skeleton.dm" #include "code\modules\mob\living\basic\ruin_defender\stickman.dm" +#include "code\modules\mob\living\basic\ruin_defender\mimic\mimic.dm" +#include "code\modules\mob\living\basic\ruin_defender\mimic\mimic_ai.dm" #include "code\modules\mob\living\basic\ruin_defender\wizard\wizard.dm" #include "code\modules\mob\living\basic\ruin_defender\wizard\wizard_ai.dm" #include "code\modules\mob\living\basic\ruin_defender\wizard\wizard_spells.dm" @@ -5348,7 +5350,6 @@ #include "code\modules\mob\living\simple_animal\hostile\dark_wizard.dm" #include "code\modules\mob\living\simple_animal\hostile\hostile.dm" #include "code\modules\mob\living\simple_animal\hostile\illusion.dm" -#include "code\modules\mob\living\simple_animal\hostile\mimic.dm" #include "code\modules\mob\living\simple_animal\hostile\ooze.dm" #include "code\modules\mob\living\simple_animal\hostile\vatbeast.dm" #include "code\modules\mob\living\simple_animal\hostile\zombie.dm" diff --git a/tools/UpdatePaths/Scripts/88910_mimicbasicmobs.txt b/tools/UpdatePaths/Scripts/88910_mimicbasicmobs.txt new file mode 100644 index 00000000000..b7a012ed1d9 --- /dev/null +++ b/tools/UpdatePaths/Scripts/88910_mimicbasicmobs.txt @@ -0,0 +1,5 @@ +/mob/living/simple_animal/hostile/mimic : /mob/living/basic/mimic/crate{@OLD} +/mob/living/simple_animal/hostile/mimic/crate : /mob/living/basic/mimic/crate{@OLD} +/mob/living/simple_animal/hostile/mimic/xenobio : /mob/living/basic/mimic/crate/xenobio{@OLD} +/mob/living/simple_animal/hostile/mimic/copy : /mob/living/basic/mimic/copy{@OLD} +/mob/living/simple_animal/hostile/mimic/copy/ranged : /mob/living/basic/mimic/copy/ranged{@OLD}