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Decouples "Is this affected by a mop" from layer var (#88465)
## About The Pull Request Rather than checking for object layer if we can clean something, has a trait which accomplishes this This better allows us to pick and choose what objects we want to clean when mopping Note: I didn't apply the trait to everything it previously affected Currently, it cleans stuff like pipes and plumbing, which I deemed not necessary to carry over since they can't get dirty anyways I can re-add this if desired though Fixes #88445 Fixes #88150 ## Changelog 🆑 Melbert fix: Gibs get bulk cleaned if you clean the turf again refactor: Changed how things determine "I can be bulk cleaned if I clean the turf underneath me", let me know if you notice anything not getting bulk cleaned or weird things getting bulk cleaned /🆑
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@@ -21,7 +21,7 @@
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icon_state = "brimdust"
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icon = 'icons/obj/mining.dmi'
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plane = GAME_PLANE
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layer = GAME_CLEAN_LAYER
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layer = CLEANABLE_OBJECT_LAYER
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/brimdust/Initialize(mapload)
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