From c619e290485f1c623c63aedfb330d25080e8b80f Mon Sep 17 00:00:00 2001 From: Robustin Date: Sun, 16 Aug 2015 01:01:12 -0400 Subject: [PATCH] Reduced light/burn damage to Shadowlings Light damage from 10 to 7. Heat and Burn/Laser damage modifiers from 2x to 1.5x. --- code/game/gamemodes/shadowling/shadowling.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 37223bac1d2..acb36b6e0be 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -1,6 +1,6 @@ #define LIGHT_DAM_THRESHOLD 4 #define LIGHT_HEAL_THRESHOLD 2 -#define LIGHT_DAMAGE_TAKEN 10 +#define LIGHT_DAMAGE_TAKEN 7 /* SHADOWLING: A gamemode based on previously-run events @@ -232,8 +232,8 @@ Made by Xhuis id = "shadowling" say_mod = "chitters" specflags = list(NOBREATH,NOBLOOD,RADIMMUNE,NOGUNS) //Can't use guns due to muzzle flash - burnmod = 2 //2x burn damage lel - heatmod = 2 + burnmod = 1.5 //1.5x burn damage, 2x is excessive + heatmod = 1.5 /datum/species/shadow/ling/spec_life(mob/living/carbon/human/H) if(!H.weakeyes) H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs