diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm
index 623edd0775d..cb76ec05eb6 100644
--- a/code/modules/clothing/outfits/standard.dm
+++ b/code/modules/clothing/outfits/standard.dm
@@ -12,13 +12,13 @@
var/obj/item/weapon/tank/jetpack/J = H.back
J.toggle()
J.Topic(null, list("stat" = 1))
-
+
/datum/outfit/tournament
/datum/outfit/tournament/
name = "tournament standard red"
-
+
uniform = /obj/item/clothing/under/color/red
shoes = /obj/item/clothing/shoes/sneakers/black
suit = /obj/item/clothing/suit/armor/vest
@@ -30,7 +30,7 @@
/datum/outfit/tournament/red
name = "tournament standard green"
-
+
uniform = /obj/item/clothing/under/color/green
/datum/outfit/tournament/gangster
@@ -156,7 +156,7 @@
/datum/outfit/assassin/post_equip(mob/living/carbon/human/H)
var/obj/item/clothing/under/U = H.w_uniform
U.attachTie(new /obj/item/clothing/tie/waistcoat(H))
-
+
//Could use a type
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.l_hand
for(var/obj/item/briefcase_item in sec_briefcase)
@@ -172,7 +172,7 @@
pda.owner = H.real_name
pda.ownjob = "Reaper"
pda.update_label()
-
+
var/obj/item/weapon/card/id/syndicate/W = H.wear_id
W.access = get_all_accesses()
W.assignment = "Reaper"
@@ -340,7 +340,7 @@
var/obj/item/device/radio/R = H.ears
R.set_frequency(CENTCOM_FREQ)
R.freqlock = 1
-
+
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)//Here you go Deuryn
L.imp_in = H
L.implanted = 1
@@ -359,7 +359,15 @@
name = "Death Commando Officer"
head = /obj/item/clothing/head/helmet/space/beret
+/datum/outfit/chrono_agent
+ name = "Timeline Eradication Agent"
+ uniform = /obj/item/clothing/under/color/white
+ suit = /obj/item/clothing/suit/space/chronos
+ back = /obj/item/weapon/chrono_eraser
+ head = /obj/item/clothing/head/helmet/space/chronos
+ mask = /obj/item/clothing/mask/breath
+ suit_store = /obj/item/weapon/tank/internals/oxygen
+
-
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm
index b5b219cbcf2..be2da2b3b62 100644
--- a/code/modules/clothing/spacesuits/chronosuit.dm
+++ b/code/modules/clothing/spacesuits/chronosuit.dm
@@ -25,19 +25,27 @@
action_button_name = "Toggle Chronosuit"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
var/list/chronosafe_items = list(/obj/item/weapon/chrono_eraser, /obj/item/weapon/gun/energy/chrono_gun)
+ var/hands_nodrop_states
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
var/obj/effect/chronos_cam/camera = null
+ var/atom/movable/overlay/phase_underlay = null
+ var/datum/action/innate/chrono_teleport/teleport_now = new
var/activating = 0
var/activated = 0
var/cooldowntime = 50 //deciseconds
var/teleporting = 0
+/obj/item/clothing/suit/space/chronos/New()
+ ..()
+ teleport_now.chronosuit = src
+ teleport_now.target = src
/obj/item/clothing/suit/space/chronos/proc/new_camera(mob/user)
if(camera)
qdel(camera)
- camera = new /obj/effect/chronos_cam(get_turf(user))
+ camera = new /obj/effect/chronos_cam(user)
camera.holder = user
+ camera.chronosuit = src
user.remote_control = camera
/obj/item/clothing/suit/space/chronos/ui_action_click()
@@ -60,20 +68,48 @@
var/mob/living/carbon/human/user = src.loc
switch(severity)
if(1)
- if(user && ishuman(user) && (user.wear_suit == src))
- user << "Elecrtromagnetic pulse detected, shutting down systems to preserve integrity..."
- deactivate()
+ if(activated && user && ishuman(user) && (user.wear_suit == src))
+ user << "E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD"
+ deactivate(1, 1)
-/obj/item/clothing/suit/space/chronos/proc/chronowalk(mob/living/carbon/human/user)
- if(!teleporting && user && (user.stat == CONSCIOUS))
+/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk()
+ var/mob/living/carbon/human/user = src.loc
+ if(istype(user))
+ user.SetStunned(0)
+ user.next_move = 1
+ user.alpha = 255
+ user.color = "#ffffff"
+ user.animate_movement = FORWARD_STEPS
+ user.notransform = 0
+ user.anchored = 0
+ teleporting = 0
+ if(user.l_hand && !(hands_nodrop_states & 1))
+ user.l_hand.flags &= ~NODROP
+ if(user.r_hand && !(hands_nodrop_states & 2))
+ user.r_hand.flags &= ~NODROP
+ if(phase_underlay && !qdeleted(phase_underlay))
+ qdel(phase_underlay)
+ phase_underlay = null
+ if(camera)
+ camera.remove_target_ui()
+ camera.loc = user
+ if(teleport_now.button)
+ teleport_now.button.UpdateIcon()
+
+/obj/item/clothing/suit/space/chronos/proc/chronowalk(atom/location)
+ var/mob/living/carbon/human/user = src.loc
+ if(activated && !teleporting && user && istype(user) && location && user.loc && location.loc && user.wear_suit == src && user.stat == CONSCIOUS)
teleporting = 1
var/turf/from_turf = get_turf(user)
- if(!from_turf) //sanity, things happen
- teleporting = 0
- return
- var/turf/to_turf = from_turf
- var/atom/movable/overlay/phaseanim = new(from_turf)
- var/obj/holder = new(camera)
+ var/turf/to_turf = get_turf(location)
+ var/distance = cheap_hypotenuse(from_turf.x, from_turf.y, to_turf.x, to_turf.y)
+ var/phase_in_ds = distance*2
+
+ if(camera)
+ camera.remove_target_ui()
+
+ if(teleport_now.button)
+ teleport_now.button.UpdateIcon()
var/list/nonsafe_slots = list(slot_belt, slot_back, slot_l_hand, slot_r_hand)
for(var/slot in nonsafe_slots)
@@ -81,52 +117,73 @@
if(slot_item && !(slot_item.type in chronosafe_items) && user.unEquip(slot_item))
user << "Your [slot_item.name] got left behind."
- phaseanim.name = "phasing [user.name]"
- phaseanim.icon = 'icons/mob/mob.dmi'
- phaseanim.icon_state = "chronostuck"
- phaseanim.density = 1
- phaseanim.layer = FLY_LAYER
- phaseanim.master = user
user.ExtinguishMob()
if(user.buckled)
user.buckled.unbuckle_mob()
- user.loc = holder
- flick("chronophase", phaseanim)
- spawn(7)
- if(user)
- if(phaseanim)
- if(camera && camera.loc)
- to_turf = camera.loc
- flick("chronounphase", phaseanim)
- else
- flick("chronostuck", phaseanim)
- phaseanim.loc = to_turf
- sleep(7)
- if(holder)
- if(user && user in holder.contents)
+
+ phase_underlay = create_phase_underlay(user)
+
+ hands_nodrop_states = 0
+ if(user.l_hand)
+ hands_nodrop_states |= (user.l_hand.flags & NODROP) ? 1 : 0
+ user.l_hand.flags |= NODROP
+ if(user.r_hand)
+ hands_nodrop_states |= (user.r_hand.flags & NODROP) ? 2 : 0
+ user.r_hand.flags |= NODROP
+
+ user.animate_movement = NO_STEPS
+ user.changeNext_move(8 + phase_in_ds)
+ user.notransform = 1
+ user.anchored = 1
+ user.Stun(INFINITY)
+
+ animate(user, color = "#00ccee", time = 3)
+ spawn(3)
+ if(teleporting && activated && user && phase_underlay && !qdeleted(phase_underlay))
+ animate(user, alpha = 0, time = 2)
+ animate(phase_underlay, alpha = 255, time = 2)
+ sleep(2)
+ if(teleporting && activated && user && phase_underlay && !qdeleted(phase_underlay))
+ phase_underlay.loc = to_turf
user.loc = to_turf
- if(user.client)
- if(camera)
- user.client.eye = camera
- else
- user.client.eye = user
- qdel(holder)
- else if(user)
- user.loc = from_turf
- if(phaseanim)
- qdel(phaseanim)
- teleporting = 0
- if(user && !user.loc) //ubersanity
- user.loc = locate(0,0,1)
- user.gib()
+ animate(user, alpha = 255, time = phase_in_ds)
+ animate(phase_underlay, alpha = 0, time = phase_in_ds)
+ sleep(phase_in_ds)
+ if(teleporting && activated && phase_underlay && !qdeleted(phase_underlay))
+ animate(user, color = "#ffffff", time = 3)
+ sleep(3)
+ if(teleporting && user && !qdeleted(user))
+ user.loc = to_turf //this will cover if bad things happen before the teleport, yes it is redundant
+ finish_chronowalk()
+
+/obj/item/clothing/suit/space/chronos/proc/create_phase_underlay(var/mob/user)
+ var/icon/user_icon = getFlatIcon(user)
+ user_icon.Blend("#ffffff")
+ var/atom/movable/overlay/phase = new(user.loc)
+ phase.icon = user_icon
+ phase.density = 1
+ phase.anchored = 1
+ phase.master = user
+ phase.animate_movement = NO_STEPS
+ phase.alpha = 0
+ phase.mouse_opacity = 0
+ phase.name = user.name
+ phase.transform = user.transform
+ phase.pixel_x = user.pixel_x
+ phase.pixel_y = user.pixel_y
+ return phase
/obj/item/clothing/suit/space/chronos/process()
if(activated)
var/mob/living/carbon/human/user = src.loc
if(user && ishuman(user) && (user.wear_suit == src))
if(camera && (user.remote_control == camera))
- if(!teleporting && !((camera.x == user.x) && (camera.y == user.y) && (camera.z == user.z))) //cheaper than a couple get_turf calls???
- chronowalk(user)
+ if(!teleporting)
+ if(camera.loc != user && ((camera.x != user.x) || (camera.y != user.y) || (camera.z != user.z)))
+ if(camera.phase_time <= world.time)
+ chronowalk(camera)
+ else
+ camera.remove_target_ui()
else
new_camera(user)
else
@@ -156,33 +213,41 @@
else
user << "\[ fail \] Mounting /dev/helmet"
user << "FATAL: Unable to locate /dev/helmet. Aborting..."
+ teleport_now.Grant(user)
cooldown = world.time + cooldowntime
activating = 0
return 0
-/obj/item/clothing/suit/space/chronos/proc/deactivate()
- if(activated)
+/obj/item/clothing/suit/space/chronos/proc/deactivate(force = 0, silent = 0)
+ if(activated && (!teleporting || force))
activating = 1
var/mob/living/carbon/human/user = src.loc
if(user && ishuman(user))
if(user.wear_suit == src)
- user << "\nroot@ChronosuitMK4# chronowalk4 --stop\n"
+ if(!silent)
+ user << "\nroot@ChronosuitMK4# chronowalk4 --stop\n"
if(camera)
- user << "\[ ok \] Sending TERM signal to chronowalk4-view" //yes I know they aren't a different color when shutting down, but they were too similar at a glance
+ if(!silent)
+ user << "\[ ok \] Sending TERM signal to chronowalk4-view" //yes I know they aren't a different color when shutting down, but they were too similar at a glance
qdel(camera)
if(helmet)
- user << "\[ ok \] Stopping ui display driver"
- user << "\[ ok \] Stopping brainwave scanner"
- user << "\[ ok \] Unmounting /dev/helmet"
+ if(!silent)
+ user << "\[ ok \] Stopping ui display driver"
+ user << "\[ ok \] Stopping brainwave scanner"
+ user << "\[ ok \] Unmounting /dev/helmet"
helmet.flags &= ~NODROP
helmet.suit = null
helmet = null
- user << "logout"
+ if(!silent)
+ user << "logout"
+ teleport_now.Remove(user)
src.flags &= ~NODROP
cooldown = world.time + cooldowntime * 1.5
activated = 0
activating = 0
-
+ finish_chronowalk()
+ if(teleporting && force)
+ user.electrocute_act(35, src, safety = 1)
/obj/effect/chronos_cam
name = "Chronosuit View"
@@ -192,28 +257,90 @@
opacity = 0
mouse_opacity = 0
var/mob/holder = null
+ var/phase_time = 0
+ var/phase_time_length = 3
+ var/obj/screen/chronos_target/target_ui = null
+ var/obj/item/clothing/suit/space/chronos/chronosuit
+
+/obj/effect/chronos_cam/proc/create_target_ui()
+ if(holder && holder.client && chronosuit)
+ if(target_ui)
+ remove_target_ui()
+ target_ui = new(null, holder)
+ holder.client.screen += target_ui
+
+/obj/effect/chronos_cam/proc/remove_target_ui()
+ if(target_ui)
+ qdel(target_ui)
+ target_ui = null
/obj/effect/chronos_cam/relaymove(var/mob/user, direction)
if(holder)
if(user == holder)
+ if(loc == user)
+ loc = get_turf(user)
if(user.client && user.client.eye != src)
src.loc = get_turf(user)
- user.client.eye = src
- var/step = get_step(src, direction)
+ user.reset_view(src)
+ user.set_machine(src)
+ var/atom/step = get_step(src, direction)
if(step)
- if(istype(step, /turf/space))
+ if((step.x <= TRANSITIONEDGE) || (step.x >= (world.maxx - TRANSITIONEDGE - 1)) || (step.y <= TRANSITIONEDGE) || (step.y >= (world.maxy - TRANSITIONEDGE - 1)))
if(!src.Move(step))
src.loc = step
else
src.loc = step
+ if((x == holder.x) && (y == holder.y) && (z == holder.z))
+ remove_target_ui()
+ loc = user
+ else if(!target_ui)
+ create_target_ui()
+ phase_time = world.time + phase_time_length
else
qdel(src)
+/obj/effect/chronos_cam/check_eye(mob/user)
+ if(user == holder)
+ return 1
+ user.unset_machine()
+ user.reset_view(null)
+
/obj/effect/chronos_cam/Destroy()
if(holder)
if(holder.remote_control == src)
holder.remote_control = null
if(holder.client && (holder.client.eye == src))
- holder.client.eye = holder
+ holder.unset_machine()
+ holder.reset_view(null)
return ..()
+/obj/screen/chronos_target
+ name = "target display"
+ screen_loc = "CENTER,CENTER"
+ color = "#ff3311"
+ blend_mode = BLEND_SUBTRACT
+
+/obj/screen/chronos_target/New(loc, var/mob/living/carbon/human/user)
+ if(user)
+ var/icon/user_icon = getFlatIcon(user)
+ icon = user_icon
+ transform = user.transform
+ else
+ qdel(src)
+
+/datum/action/innate/chrono_teleport
+ name = "Teleport Now"
+ button_icon_state = "chrono_phase"
+ check_flags = AB_CHECK_ALIVE|AB_CHECK_INSIDE
+ var/obj/item/clothing/suit/space/chronos/chronosuit = null
+
+/datum/action/innate/chrono_teleport/IsAvailable()
+ return (!CheckRemoval(owner) && !chronosuit.teleporting)
+
+/datum/action/innate/chrono_teleport/Activate()
+ if(IsAvailable())
+ if(chronosuit.camera)
+ chronosuit.chronowalk(chronosuit.camera)
+
+/datum/action/innate/chrono_teleport/CheckRemoval()
+ return (..() && !(chronosuit && chronosuit.activated && chronosuit.camera))
\ No newline at end of file
diff --git a/html/changelogs/JJRcop-chronosuit_revisions.yml b/html/changelogs/JJRcop-chronosuit_revisions.yml
new file mode 100644
index 00000000000..2968b532be2
--- /dev/null
+++ b/html/changelogs/JJRcop-chronosuit_revisions.yml
@@ -0,0 +1,6 @@
+author: JJRcop
+delete-after: True
+changes:
+ - tweak: "Chronosuits have had their movement revised, they now take time to teleport depending on how far you've traveled, and don't teleport automatically anymore unless you stop moving for a short moment, or press the new '
+ Teleport Now' button."
+ - rscadd: "Added new outfit that allows admins to dress people up in the chrono equipment easier."
\ No newline at end of file
diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi
index 8a5c06f2524..1e72f873cc5 100644
Binary files a/icons/mob/actions.dmi and b/icons/mob/actions.dmi differ