diff --git a/code/game/objects/structures/deployable_turret.dm b/code/game/objects/structures/deployable_turret.dm index 66297544006..311f3b24619 100644 --- a/code/game/objects/structures/deployable_turret.dm +++ b/code/game/objects/structures/deployable_turret.dm @@ -57,7 +57,7 @@ return ITEM_INTERACT_SKIP_TO_ATTACK used_wrench.play_tool_sound(user) user.balloon_alert(user, "undeploying...") - if(!do_after(user, undeploy_time)) + if(!do_after(user, undeploy_time, src)) return ITEM_INTERACT_BLOCKING var/obj/undeployed_object = new spawned_on_undeploy() //Keeps the health the same even if you redeploy the gun