fixes mod plating being called armor in some places (#65314)

* saucy jack

* wario
This commit is contained in:
Fikou
2022-03-09 01:07:49 -05:00
committed by GitHub
parent 803ca4537d
commit 4c250570ef
4 changed files with 38 additions and 38 deletions
+11 -11
View File
@@ -51,32 +51,32 @@
new /obj/item/mod/core/standard(drop_location())
qdel(src)
/obj/item/mod/construction/armor
/obj/item/mod/construction/plating
name = "MOD external plating"
desc = "External plating used to finish a MOD control unit."
icon_state = "standard-plating"
var/datum/mod_theme/theme = /datum/mod_theme
/obj/item/mod/construction/armor/Initialize(mapload)
/obj/item/mod/construction/plating/Initialize(mapload)
. = ..()
var/datum/mod_theme/used_theme = GLOB.mod_themes[theme]
name = "MOD [used_theme.name] external plating"
desc = "[desc] [used_theme.desc]"
icon_state = "[used_theme.default_skin]-plating"
/obj/item/mod/construction/armor/engineering
/obj/item/mod/construction/plating/engineering
theme = /datum/mod_theme/engineering
/obj/item/mod/construction/armor/atmospheric
/obj/item/mod/construction/plating/atmospheric
theme = /datum/mod_theme/atmospheric
/obj/item/mod/construction/armor/medical
/obj/item/mod/construction/plating/medical
theme = /datum/mod_theme/medical
/obj/item/mod/construction/armor/security
/obj/item/mod/construction/plating/security
theme = /datum/mod_theme/security
/obj/item/mod/construction/armor/cosmohonk
/obj/item/mod/construction/plating/cosmohonk
theme = /datum/mod_theme/cosmohonk
/obj/item/mod/paint
@@ -127,7 +127,7 @@
if(WRENCHED_ASSEMBLY_STEP)
display_text = "The assembly seems <b>loose</b>..."
if(SCREWED_ASSEMBLY_STEP)
display_text = "All it's missing is <b>external armor</b>..."
display_text = "All it's missing is <b>external plating</b>..."
. += span_notice(display_text)
/obj/item/mod/construction/shell/attackby(obj/item/part, mob/user, params)
@@ -232,13 +232,13 @@
balloon_alert(user, "assembly unsecured")
step = BOOTS_STEP
if(SCREWED_ASSEMBLY_STEP)
if(istype(part, /obj/item/mod/construction/armor)) //Construct
var/obj/item/mod/construction/armor/external_armor = part
if(istype(part, /obj/item/mod/construction/plating)) //Construct
var/obj/item/mod/construction/plating/external_plating = part
if(!user.transferItemToLoc(part, src))
return
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
balloon_alert(user, "suit finished")
var/obj/item/mod = new /obj/item/mod/control(drop_location(), external_armor.theme, null, core)
var/obj/item/mod = new /obj/item/mod/control(drop_location(), external_plating.theme, null, core)
core = null
qdel(src)
user.put_in_hands(mod)