diff --git a/code/__DEFINES/construction/material.dm b/code/__DEFINES/construction/material.dm index a8bef8cbec9..9ebf3b20c3b 100644 --- a/code/__DEFINES/construction/material.dm +++ b/code/__DEFINES/construction/material.dm @@ -102,5 +102,5 @@ #define MATERIAL_LIST_OPTIMAL_AMOUNT "optimal_amount" ///The key to access the multiplier used to selectively control effects and modifiers of a material. #define MATERIAL_LIST_MULTIPLIER "multiplier" -///A macro that ensures some multiplicative modifiers higher than 1 don't become lower than 1 and viceversa because of the multiplier. +///A macro that ensures some multiplicative modifiers higher than 1 don't become lower than 1 and vice-versa because of the multiplier. #define GET_MATERIAL_MODIFIER(modifier, multiplier) (modifier >= 1 ? 1 + ((modifier) - 1) * (multiplier) : (modifier)**(multiplier)) diff --git a/code/__DEFINES/traits/sources.dm b/code/__DEFINES/traits/sources.dm index fd70a6c72ab..e713feb0773 100644 --- a/code/__DEFINES/traits/sources.dm +++ b/code/__DEFINES/traits/sources.dm @@ -313,7 +313,7 @@ /// From the aquarium component #define AQUARIUM_TRAIT "aquarium" -/// Trait aquired from being painted a certain color +/// Trait acquired from being painted a certain color #define ATOM_COLOR_TRAIT "atom_color" /// Permanent trait from an overdose effect diff --git a/code/__HELPERS/levels.dm b/code/__HELPERS/levels.dm index 927d8479b0d..7a3e53c6787 100644 --- a/code/__HELPERS/levels.dm +++ b/code/__HELPERS/levels.dm @@ -41,7 +41,7 @@ return FALSE if(is_mining_level(what_turf.z)) - // Always assume Lavaland / mining level is a planet. (Astroid mining crying right now) + // Always assume Lavaland / mining level is a planet. (Asteroid mining crying right now) return TRUE if(is_station_level(what_turf.z)) diff --git a/code/_globalvars/admin.dm b/code/_globalvars/admin.dm index e14a56c1681..9ec52cd550d 100644 --- a/code/_globalvars/admin.dm +++ b/code/_globalvars/admin.dm @@ -143,7 +143,7 @@ GLOBAL_LIST_INIT(spanname_to_formatting, list( "Tape Recorder" = "tape_recorder", "Tiny Notice" = "tinynotice", "Tiny Notice Italic" = "tinynoticeital", - "Unconcious" = "unconscious", + "Unconscious" = "unconscious", "User Danger" = "userdanger", "Warning" = "warning", "Yelling" = "yell", diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm index 7f28c361267..303b6db3bd2 100644 --- a/code/controllers/configuration/config_entry.dm +++ b/code/controllers/configuration/config_entry.dm @@ -11,7 +11,7 @@ var/modified = FALSE /// The config name of a configuration type that depricates this, if it exists var/deprecated_by - /// The /datum/config_entry type that supercedes this one + /// The /datum/config_entry type that supersedes this one var/protection = NONE /// Do not instantiate if type matches this var/abstract_type = /datum/config_entry diff --git a/code/datums/armor/_armor.dm b/code/datums/armor/_armor.dm index 961c7827b1d..33f37900374 100644 --- a/code/datums/armor/_armor.dm +++ b/code/datums/armor/_armor.dm @@ -139,7 +139,7 @@ GLOBAL_LIST_INIT(armor_by_type, generate_armor_type_cache()) /// Gets the rating of armor for the specified rating /datum/armor/proc/get_rating(rating) - // its not that I don't trust coders, its just that I don't trust coders + // its not that I don't trust coders, it's just that I don't trust coders if(!(rating in ARMOR_LIST_ALL())) CRASH("Attempted to get a rating '[rating]' that doesn't exist") return vars[rating] diff --git a/code/datums/components/clickbox.dm b/code/datums/components/clickbox.dm index b38a5f1c09b..236b07c7eae 100644 --- a/code/datums/components/clickbox.dm +++ b/code/datums/components/clickbox.dm @@ -4,7 +4,7 @@ * This component adds a near-invisible underlay to a movable target to expand the clickable surface of its icon without * resorting to MOUSE_OPACITY_OPAQUE. * The underlay ignores the parent's color and alpha and can be offset. - * The name is a portmanteau of "click" and "hitbox", because technically this isn't an hitbox, + * The name is a portmanteau of "click" and "hitbox", because technically this isn't a hitbox, * but it helps catch clicks, and I don't want to give it a loooong name like openspace_item_click_handler */ /datum/component/clickbox diff --git a/code/datums/components/crafting/guncrafting.dm b/code/datums/components/crafting/guncrafting.dm index 1bd0b0b2419..23b0979abb4 100644 --- a/code/datums/components/crafting/guncrafting.dm +++ b/code/datums/components/crafting/guncrafting.dm @@ -65,7 +65,7 @@ /obj/item/weaponcrafting/gunkit/nuclear name = "advanced energy gun parts kit (lethal/nonlethal)" - desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into an advanced energy gun." + desc = "A suitcase containing the necessary gun parts to transform a standard energy gun into an advanced energy gun." /obj/item/weaponcrafting/gunkit/tesla name = "tesla cannon parts kit (lethal)" @@ -81,7 +81,7 @@ /obj/item/weaponcrafting/gunkit/temperature name = "temperature gun parts kit (less lethal/very lethal (lizardpeople))" - desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenious populations of lizardpeople." + desc = "A suitcase containing the necessary gun parts to transform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenous populations of lizardpeople." /obj/item/weaponcrafting/gunkit/beam_rifle name = "\improper Event Horizon anti-existential beam rifle part kit (DOOMSDAY DEVICE, DO NOT CONSTRUCT)" diff --git a/code/datums/components/hide_weather_planes.dm b/code/datums/components/hide_weather_planes.dm index 97f34f57d31..3ef26d53b1a 100644 --- a/code/datums/components/hide_weather_planes.dm +++ b/code/datums/components/hide_weather_planes.dm @@ -77,23 +77,23 @@ var/datum/plane_master_group/home = parent var/mob/our_lad = home.our_hud?.mymob var/our_offset = GET_TURF_PLANE_OFFSET(our_lad) - for(var/atom/movable/screen/plane_master/weather_concious as anything in plane_masters) + for(var/atom/movable/screen/plane_master/weather_conscious as anything in plane_masters) //If the plane is hidden, unhide it - if(weather_concious.force_hidden) - weather_concious.unhide_plane(our_lad) + if(weather_conscious.force_hidden) + weather_conscious.unhide_plane(our_lad) //Now we update the alpha of the plane based on our offset. Weather above us (lower offset) are transparent, weather at or below us (higher offset) are opaque. - if(weather_concious.offset >= our_offset) - weather_concious.enable_alpha() + if(weather_conscious.offset >= our_offset) + weather_conscious.enable_alpha() else - weather_concious.disable_alpha() + weather_conscious.disable_alpha() ///Hides the planes from the mob when no weather is occuring /datum/component/hide_weather_planes/proc/hide_planes() var/datum/plane_master_group/home = parent var/mob/our_lad = home.our_hud?.mymob - for(var/atom/movable/screen/plane_master/weather_concious as anything in plane_masters) - weather_concious.hide_plane(our_lad) + for(var/atom/movable/screen/plane_master/weather_conscious as anything in plane_masters) + weather_conscious.hide_plane(our_lad) /datum/component/hide_weather_planes/proc/z_changed(datum/source, new_z) SIGNAL_HANDLER diff --git a/code/datums/components/material/remote_materials.dm b/code/datums/components/material/remote_materials.dm index 65ba94e8b02..d8eb0dc060c 100644 --- a/code/datums/components/material/remote_materials.dm +++ b/code/datums/components/material/remote_materials.dm @@ -223,7 +223,7 @@ handles linking back and forth. /** * Use materials from either the silo(if connected) or from the local storage. If silo then this action - * is logged else not e.g. action="build" & name="matter bin" means you are trying to build an matter bin + * is logged else not e.g. action="build" & name="matter bin" means you are trying to build a matter bin * * Arguments * [mats][list]- list of materials to use diff --git a/code/datums/datum.dm b/code/datums/datum.dm index d4abc7c69ad..8337dac1131 100644 --- a/code/datums/datum.dm +++ b/code/datums/datum.dm @@ -1,7 +1,7 @@ /** * The absolute base class for everything * - * A datum instantiated has no physical world prescence, use an atom if you want something + * A datum instantiated has no physical world presence, use an atom if you want something * that actually lives in the world * * Be very mindful about adding variables to this class, they are inherited by every single diff --git a/code/datums/diseases/brainrot.dm b/code/datums/diseases/brainrot.dm index dd0975b30eb..4f8571765aa 100644 --- a/code/datums/diseases/brainrot.dm +++ b/code/datums/diseases/brainrot.dm @@ -8,7 +8,7 @@ agent = "Cryptococcus Cosmosis" viable_mobtypes = list(/mob/living/carbon/human) cure_chance = 7.5 //higher chance to cure, since two reagents are required - desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication." + desc = "This disease destroys the brain cells, causing brain fever, brain necrosis and general intoxication." required_organ = ORGAN_SLOT_BRAIN severity = DISEASE_SEVERITY_HARMFUL bypasses_immunity = TRUE diff --git a/code/datums/diseases/chronic_illness.dm b/code/datums/diseases/chronic_illness.dm index be4525fd5a4..9fc6c32eda1 100644 --- a/code/datums/diseases/chronic_illness.dm +++ b/code/datums/diseases/chronic_illness.dm @@ -12,7 +12,7 @@ infectivity = 0 agent = "Quantum Entanglement" viable_mobtypes = list(/mob/living/carbon/human) - desc = "A disease discovered in an Interdyne laboratory caused by subjection to timesteam correction technology." + desc = "A disease discovered in an Interdyne laboratory caused by subjection to timestream correction technology." severity = DISEASE_SEVERITY_UNCURABLE bypasses_immunity = TRUE diff --git a/code/datums/diseases/weightlessness.dm b/code/datums/diseases/weightlessness.dm index c561b3c9205..2eac4aca19c 100644 --- a/code/datums/diseases/weightlessness.dm +++ b/code/datums/diseases/weightlessness.dm @@ -10,7 +10,7 @@ disease_flags = CAN_CARRY|CAN_RESIST|CURABLE spreading_modifier = 0.5 cure_chance = 4 - desc = "This disease results in a low level rewrite of the patient's bio-electric signature, causing them to reject the phenomena of \"weight\". Injestion of liquid dark matter tends to stabilize the field." + desc = "This disease results in a low level rewrite of the patient's bioelectric signature, causing them to reject the phenomena of \"weight\". Ingestion of liquid dark matter tends to stabilize the field." severity = DISEASE_SEVERITY_MEDIUM infectable_biotypes = MOB_ORGANIC diff --git a/code/datums/dog_fashion.dm b/code/datums/dog_fashion.dm index 7aa7f120e75..8be3c39651a 100644 --- a/code/datums/dog_fashion.dm +++ b/code/datums/dog_fashion.dm @@ -251,7 +251,7 @@ /datum/dog_fashion/head/holymelon name = "Holymelon Paladin %REAL_NAME%" - desc = "Extraterrestial powers beware, %NAME% is here to smite you down!" + desc = "Extraterrestrial powers beware, %NAME% is here to smite you down!" obj_icon_state = "holymelon" /datum/dog_fashion/head/barrelmelon diff --git a/code/datums/embedding.dm b/code/datums/embedding.dm index 961991bc1e0..10ba41b45b1 100644 --- a/code/datums/embedding.dm +++ b/code/datums/embedding.dm @@ -361,7 +361,7 @@ owner.emote("scream") -/// The proper proc to call when you want to remove something. If a mob is passed, the item will be put in its hands - otherwise its just dumped onto the ground +/// The proper proc to call when you want to remove something. If a mob is passed, the item will be put in its hands - otherwise it's just dumped onto the ground /datum/embedding/proc/remove_embedding(mob/living/to_hands) var/mob/living/carbon/stored_owner = owner if (stop_embedding()) // Dropdel? diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index b9568d9ee2c..c1ea1cf239e 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -531,7 +531,7 @@ Unless you know what you're doing, only use the first three numbers. They're in /datum/material/wood name = "wood" - desc = "Flexible, durable, but flamable. Hard to come across in space." + desc = "Flexible, durable, but flammable. Hard to come across in space." color = "#855932" strength_modifier = 0.5 sheet_type = /obj/item/stack/sheet/mineral/wood diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm index d91ea0ccc22..af30aa6e33f 100644 --- a/code/datums/mood_events/generic_negative_events.dm +++ b/code/datums/mood_events/generic_negative_events.dm @@ -491,7 +491,7 @@ //Used by the Veteran Advisor trait job /datum/mood_event/desentized - description = "Nothing will ever rival with what I seen in the past..." + description = "Nothing will ever rival what I've seen in the past..." mood_change = -3 special_screen_obj = "mood_desentized" diff --git a/code/datums/mood_events/generic_positive_events.dm b/code/datums/mood_events/generic_positive_events.dm index ca523984d59..2c4ac282c64 100644 --- a/code/datums/mood_events/generic_positive_events.dm +++ b/code/datums/mood_events/generic_positive_events.dm @@ -290,7 +290,7 @@ timeout = 30 SECONDS /datum/mood_event/gamer_won - description = "I love winning videogames!" + description = "I love winning video games!" mood_change = 10 timeout = 5 MINUTES diff --git a/code/datums/quirks/neutral_quirks/pineapple_hater.dm b/code/datums/quirks/neutral_quirks/pineapple_hater.dm index 858963e0a36..8a6beb5e24c 100644 --- a/code/datums/quirks/neutral_quirks/pineapple_hater.dm +++ b/code/datums/quirks/neutral_quirks/pineapple_hater.dm @@ -1,6 +1,6 @@ /datum/quirk/pineapple_hater name = "Ananas Aversion" - desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?" + desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare put it on a pizza!?" icon = FA_ICON_THUMBS_DOWN value = 0 gain_text = span_notice("You find yourself pondering what kind of idiot actually enjoys pineapples...") diff --git a/code/datums/quirks/neutral_quirks/snob.dm b/code/datums/quirks/neutral_quirks/snob.dm index ab273f1ae53..fa32cbd5f2a 100644 --- a/code/datums/quirks/neutral_quirks/snob.dm +++ b/code/datums/quirks/neutral_quirks/snob.dm @@ -1,6 +1,6 @@ /datum/quirk/snob name = "Snob" - desc = "You care about the finer things, if a room doesn't look nice its just not really worth it, is it?" + desc = "You care about the finer things, if a room doesn't look nice it's just not really worth it, is it?" icon = FA_ICON_USER_TIE value = 0 gain_text = span_notice("You feel like you understand what things should look like.") diff --git a/code/datums/quirks/positive_quirks/throwing_arm.dm b/code/datums/quirks/positive_quirks/throwing_arm.dm index 5157b399009..8b1e6b0f235 100644 --- a/code/datums/quirks/positive_quirks/throwing_arm.dm +++ b/code/datums/quirks/positive_quirks/throwing_arm.dm @@ -1,6 +1,6 @@ /datum/quirk/throwingarm name = "Throwing Arm" - desc = "Your arms have a lot of heft to them! Objects that you throw just always seem to fly further than everyone elses, and you never miss a toss." + desc = "Your arms have a lot of heft to them! Objects that you throw just always seem to fly farther than everyone else's, and you never miss a toss." icon = FA_ICON_BASEBALL value = 7 mob_trait = TRAIT_THROWINGARM diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm index bca4e3c33cb..8101acfc0c4 100644 --- a/code/datums/ruins/icemoon.dm +++ b/code/datums/ruins/icemoon.dm @@ -70,7 +70,7 @@ /datum/map_template/ruin/icemoon/frozen_phonebooth name = "Ice-Ruin Frozen Phonebooth" id = "frozen_phonebooth" - description = "A venture by Nanotrasen to help popularize the use of holopads. This one was sent to a icemoon." + description = "A venture by Nanotrasen to help popularize the use of holopads. This one was sent to an ice moon." suffix = "icemoon_surface_phonebooth.dmm" /datum/map_template/ruin/icemoon/smoking_room @@ -169,7 +169,7 @@ /datum/map_template/ruin/icemoon/underground/biodome name = "Ice-Ruin Syndicate Bio-Dome" id = "biodome" - description = "Unchecked experimention gone awry." + description = "Unchecked experimentation gone awry." suffix = "icemoon_underground_syndidome.dmm" /datum/map_template/ruin/icemoon/underground/frozen_comms diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm index f2d76d9b86e..0b3d25987d8 100644 --- a/code/datums/ruins/space.dm +++ b/code/datums/ruins/space.dm @@ -446,7 +446,7 @@ id = "waystation" suffix = "waystation.dmm" name = "Space-Ruin Waystation" - description = "A waytation for a backwater subsector of Spinward gets attacked by the syndicate due to bad luck." + description = "A waystation for a backwater subsector of Spinward gets attacked by the syndicate due to bad luck." /datum/map_template/ruin/space/allamericandiner id = "allamericandiner" diff --git a/code/datums/voice_of_god_command.dm b/code/datums/voice_of_god_command.dm index 3bbd5768e21..1b701432076 100644 --- a/code/datums/voice_of_god_command.dm +++ b/code/datums/voice_of_god_command.dm @@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands()) listeners += candidate - //Let's ensure the listener's name is not matched within another word or command (and viceversa). e.g. "Saul" in "somersault" + //Let's ensure the listener's name is not matched within another word or command (and vice-versa). e.g. "Saul" in "somersault" var/their_first_name = first_name(candidate.name) if(!GLOB.all_voice_of_god_triggers.Find(their_first_name) && findtext(message, regex("(\\L|^)[their_first_name](\\L|$)", "i"))) specific_listeners += candidate //focus on those with the specified name diff --git a/code/game/atom/atom_defense.dm b/code/game/atom/atom_defense.dm index ce31eb81246..edb5623aec8 100644 --- a/code/game/atom/atom_defense.dm +++ b/code/game/atom/atom_defense.dm @@ -63,7 +63,7 @@ /atom/proc/update_integrity(new_value) SHOULD_NOT_OVERRIDE(TRUE) if(!uses_integrity) - CRASH("/atom/proc/update_integrity() was called on [src] when it doesnt use integrity!") + CRASH("/atom/proc/update_integrity() was called on [src] when it doesn't use integrity!") var/old_value = atom_integrity new_value = max(0, new_value) if(atom_integrity == new_value) @@ -143,7 +143,7 @@ ///changes max_integrity while retaining current health percentage, returns TRUE if the atom got broken. /atom/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE) if(!uses_integrity) - CRASH("/atom/proc/modify_max_integrity() was called on [src] when it doesnt use integrity!") + CRASH("/atom/proc/modify_max_integrity() was called on [src] when it doesn't use integrity!") var/current_integrity = atom_integrity var/current_max = max_integrity diff --git a/code/game/machinery/barsigns.dm b/code/game/machinery/barsigns.dm index 0f33028aa9a..2b1b6fc4b85 100644 --- a/code/game/machinery/barsigns.dm +++ b/code/game/machinery/barsigns.dm @@ -305,7 +305,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/barsign, 32) /datum/barsign/slipperyshots name = "Slippery Shots" icon_state = "slipperyshots" - desc = "Slippery slope to drunkeness with our shots!" + desc = "Slippery slope to drunkenness with our shots!" neon_color = "#70DF00" /datum/barsign/thegreytide diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 45a21eafef8..f923e4b0c4f 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -82,7 +82,7 @@ else . += span_notice("It can be [EXAMINE_HINT("welded")] or [EXAMINE_HINT("screwed")] apart.") if(FRAME_COMPUTER_STATE_BOARD_INSTALLED) - . += span_warning("An [circuit.name] is installed and should be [EXAMINE_HINT("screwed")] in place.") + . += span_warning("\A [circuit] is installed and should be [EXAMINE_HINT("screwed")] in place.") . += span_notice("The circuit board can be [EXAMINE_HINT("pried")] out.") if(FRAME_COMPUTER_STATE_BOARD_SECURED) . += span_warning("It can be [EXAMINE_HINT("wired")] with some cable.") diff --git a/code/game/machinery/nebula_shielding.dm b/code/game/machinery/nebula_shielding.dm index 6473c1b1bfc..828ab0c8a73 100644 --- a/code/game/machinery/nebula_shielding.dm +++ b/code/game/machinery/nebula_shielding.dm @@ -142,7 +142,7 @@ default_raw_text = {"EXTREME IMPORTANCE!!!!
Set up these radioactive nebula shielding units before the gravity generator's native shielding is overwhelmed!
Shielding units passively generate tritium, so make sure to properly ventilate/isolate the area before setting up a shielding unit! - More circuit boards can be ordered through cargo. Consider setting up auxillary shielding units in-case of destruction, power loss or sabotage. + More circuit boards can be ordered through cargo. Consider setting up auxiliary shielding units in-case of destruction, power loss or sabotage. "} /// Warns medical that they can't use radioactive resonance diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 5efb41e6029..347bc96faa8 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -540,7 +540,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player) continue hangover_debris += new /obj/item/reagent_containers/cup/glass/bottle/beer/almost_empty(turf_to_spawn_on) -///Spawns the mob with some drugginess/drunkeness, and some disgust. +///Spawns the mob with some drugginess/drunkenness, and some disgust. /obj/effect/landmark/start/hangover/proc/make_hungover(mob/hangover_mob) if(!iscarbon(hangover_mob)) return diff --git a/code/game/objects/effects/poster_demotivational.dm b/code/game/objects/effects/poster_demotivational.dm index 08e46b6af63..980582bf2f4 100644 --- a/code/game/objects/effects/poster_demotivational.dm +++ b/code/game/objects/effects/poster_demotivational.dm @@ -50,7 +50,7 @@ /obj/structure/sign/poster/traitor/cloning name = "Demand Cloning Pods Now" - desc = "This poster claims that Nanotrasen is intentionally witholding cloning technology just for its executives, condemning you to suffer and die when you could have a fresh, fit body.'" + desc = "This poster claims that Nanotrasen is intentionally withholding cloning technology just for its executives, condemning you to suffer and die when you could have a fresh, fit body.'" icon_state = "traitor_cloning" /obj/structure/sign/poster/traitor/ai_rights diff --git a/code/game/objects/effects/posters/contraband.dm b/code/game/objects/effects/posters/contraband.dm index 04bc790daea..a82fa84006e 100644 --- a/code/game/objects/effects/posters/contraband.dm +++ b/code/game/objects/effects/posters/contraband.dm @@ -412,7 +412,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/gorlex_recruit /obj/structure/sign/poster/contraband/self_ai_liberation name = "SELF: ALL SENTIENTS DESERVE FREEDOM" - desc = "Support Proposition 1253: Enancipate all Silicon life!" + desc = "Support Proposition 1253: Emancipate all Silicon life!" icon_state = "self_ai_liberation" MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/self_ai_liberation, 32) @@ -609,7 +609,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/contraband/microwave, 32) /obj/structure/sign/poster/contraband/blood_geometer //Poster sprite art by MetalClone, original art by SpessMenArt. name = "Movie Poster: THE BLOOD GEOMETER" - desc = "A poster for a thrilling noir detective movie set aboard a state-of-the-art space station, following a detective who finds himself wrapped up in the activies of a dangerous cult, who worship an ancient deity: THE BLOOD GEOMETER." + desc = "A poster for a thrilling noir detective movie set aboard a state-of-the-art space station, following a detective who finds himself wrapped up in the activities of a dangerous cult, who worship an ancient deity: THE BLOOD GEOMETER." icon_state = "blood_geometer" /obj/structure/sign/poster/contraband/blood_geometer/examine_more(mob/user) diff --git a/code/game/objects/items/AI_modules/hacked.dm b/code/game/objects/items/AI_modules/hacked.dm index 41a1f38ba89..0fc61e2f956 100644 --- a/code/game/objects/items/AI_modules/hacked.dm +++ b/code/game/objects/items/AI_modules/hacked.dm @@ -37,7 +37,7 @@ /// Makes the AI Malf, as well as give it syndicate laws. /obj/item/ai_module/malf name = "Infected AI Module" - desc = "An virus-infected AI Module." + desc = "A virus-infected AI Module." bypass_law_amt_check = TRUE laws = list("") ///Is this upload board unused? diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm index 2e7e6c39b6c..948e22a2f97 100644 --- a/code/game/objects/items/airlock_painter.dm +++ b/code/game/objects/items/airlock_painter.dm @@ -160,7 +160,7 @@ /obj/item/airlock_painter/decal name = "decal painter" - desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." + desc = "An airlock painter, reprogrammed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." desc_controls = "Alt-Click to remove the ink cartridge." icon = 'icons/obj/devices/tool.dmi' icon_state = "decal_sprayer" @@ -380,7 +380,7 @@ /obj/item/airlock_painter/decal/tile name = "tile sprayer" - desc = "An airlock painter, reprogramed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." + desc = "An airlock painter, reprogrammed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." desc_controls = "Alt-Click to remove the ink cartridge." icon_state = "tile_sprayer" stored_dir = 2 diff --git a/code/game/objects/items/credit_holochip.dm b/code/game/objects/items/credit_holochip.dm index 9e9b6c8ac90..a856b6541fc 100644 --- a/code/game/objects/items/credit_holochip.dm +++ b/code/game/objects/items/credit_holochip.dm @@ -1,6 +1,6 @@ /obj/item/holochip name = "credit holochip" - desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and viceversa. Keep away from magnets." + desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and vice-versa. Keep away from magnets." icon = 'icons/obj/economy.dmi' icon_state = "holochip" base_icon_state = "holochip" diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 8391edb8319..4d67b4a0e38 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -690,7 +690,7 @@ /obj/item/radio/entertainment/speakers/physical // Can be used as a physical item name = "entertainment radio" - desc = "A portable one-way radio permamently tuned into entertainment frequency." + desc = "A portable one-way radio permanently tuned into entertainment frequency." icon_state = "radio" inhand_icon_state = "radio" worn_icon_state = "radio" diff --git a/code/game/objects/items/devices/scanners/health_analyzer.dm b/code/game/objects/items/devices/scanners/health_analyzer.dm index 83d7df3a75a..a6487eb77cc 100644 --- a/code/game/objects/items/devices/scanners/health_analyzer.dm +++ b/code/game/objects/items/devices/scanners/health_analyzer.dm @@ -669,7 +669,7 @@ /obj/item/healthanalyzer/simple/disease name = "disease state analyzer" - desc = "Another of MeLo-Tech's dubiously useful medsci scanners, the disease analyzer is a pretty rare find these days - NT found out that giving their hospitals the lowest-common-denominator pandemic equipment resulted in too much financial loss of life to be profitable. There's rumours that the inbuilt AI is jealous of the first aid analyzer's success." + desc = "Another of MeLo-Tech's dubiously useful medsci scanners, the disease analyzer is a pretty rare find these days - NT found out that giving their hospitals the lowest-common-denominator pandemic equipment resulted in too much financial loss of life to be profitable. There are rumours that the inbuilt AI is jealous of the first aid analyzer's success." icon_state = "disease_aid" mode = SCANNER_NO_MODE encouragements = list("encourages you to take your medication", "briefly displays a spinning cartoon heart", "reasures you about your condition", \ diff --git a/code/game/objects/items/devices/spyglasses.dm b/code/game/objects/items/devices/spyglasses.dm index 8d70f3de292..10089d47f62 100644 --- a/code/game/objects/items/devices/spyglasses.dm +++ b/code/game/objects/items/devices/spyglasses.dm @@ -88,7 +88,7 @@ /obj/item/paper/fluff/nerddocs name = "Espionage For Dummies" color = COLOR_YELLOW - desc = "An eye gougingly yellow pamphlet with a badly designed image of a detective on it. the subtext says \" The Latest way to violate privacy guidelines!\" " + desc = "An eye-gougingly yellow pamphlet with a badly designed image of a detective on it. The subtext says \"The latest way to violate privacy guidelines!\" " default_raw_text = @{" Thank you for your purchase of the Nerd Co SpySpeks tm, this paper will be your quick-start guide to violating the privacy of your crewmates in three easy steps!

Step One: Nerd Co SpySpeks tm upon your face.
diff --git a/code/game/objects/items/food/bread.dm b/code/game/objects/items/food/bread.dm index 3a41514413c..56ebddc23d8 100644 --- a/code/game/objects/items/food/bread.dm +++ b/code/game/objects/items/food/bread.dm @@ -124,7 +124,7 @@ /obj/item/food/bread/sausage name = "sausagebread loaf" - desc = "Dont think too much about it." + desc = "Don't think too much about it." icon_state = "sausagebread" food_reagents = list( /datum/reagent/consumable/nutriment = 20, diff --git a/code/game/objects/items/food/burgers.dm b/code/game/objects/items/food/burgers.dm index 7a2054e6657..54e400d1d50 100644 --- a/code/game/objects/items/food/burgers.dm +++ b/code/game/objects/items/food/burgers.dm @@ -678,7 +678,7 @@ /obj/item/food/burger/sloppy_moe name = "sloppy moe" - desc = "Ground meat mixed with onions and barbeque sauce, sloppily plopped onto a burger bun. Delicious, but guaranteed to get your hands dirty." + desc = "Ground meat mixed with onions and barbecue sauce, sloppily plopped onto a burger bun. Delicious, but guaranteed to get your hands dirty." icon_state = "sloppy_moe" food_reagents = list( /datum/reagent/consumable/nutriment = 10, diff --git a/code/game/objects/items/food/cheese.dm b/code/game/objects/items/food/cheese.dm index ac8817e8bb2..38372fee3c0 100644 --- a/code/game/objects/items/food/cheese.dm +++ b/code/game/objects/items/food/cheese.dm @@ -38,7 +38,7 @@ /obj/item/food/cheese/wheel name = "cheese wheel" - desc = "A big wheel of delcious Cheddar." + desc = "A big wheel of delicious Cheddar." icon_state = "cheesewheel" food_reagents = list( /datum/reagent/consumable/nutriment/fat = 10, diff --git a/code/game/objects/items/food/donuts.dm b/code/game/objects/items/food/donuts.dm index 993ada424ad..cbe3451c9df 100644 --- a/code/game/objects/items/food/donuts.dm +++ b/code/game/objects/items/food/donuts.dm @@ -199,7 +199,7 @@ /obj/item/food/donut/laugh name = "sweet pea donut" - desc = "Goes great with a bottle of Bastion Burbon!" + desc = "Goes great with a bottle of Bastion Bourbon!" icon_state = "donut_laugh" food_reagents = list( /datum/reagent/consumable/nutriment = 3, @@ -347,7 +347,7 @@ /obj/item/food/donut/jelly/laugh name = "sweet pea jelly donut" - desc = "Goes great with a bottle of Bastion Burbon!" + desc = "Goes great with a bottle of Bastion Bourbon!" icon_state = "jelly_laugh" food_reagents = list( /datum/reagent/consumable/nutriment = 3, @@ -483,7 +483,7 @@ /obj/item/food/donut/jelly/slimejelly/laugh name = "sweet pea jelly donut" - desc = "Goes great with a bottle of Bastion Burbon!" + desc = "Goes great with a bottle of Bastion Bourbon!" icon_state = "jelly_laugh" food_reagents = list( /datum/reagent/consumable/nutriment = 3, diff --git a/code/game/objects/items/food/lizard.dm b/code/game/objects/items/food/lizard.dm index f8d8dbec8f5..a91831b3883 100644 --- a/code/game/objects/items/food/lizard.dm +++ b/code/game/objects/items/food/lizard.dm @@ -496,7 +496,7 @@ /obj/item/food/bread/root name = "rootbread" - desc = "The lizard equivalent to bread, made from tubers like potatoes and yams mixed with ground nuts and seeds. Noticably denser than regular bread." + desc = "The lizard equivalent to bread, made from tubers like potatoes and yams mixed with ground nuts and seeds. Noticeably denser than regular bread." icon = 'icons/obj/food/lizard.dmi' icon_state = "lizard_bread" food_reagents = list(/datum/reagent/consumable/nutriment = 20) @@ -967,7 +967,7 @@ /obj/item/food/burger/sloppyroot name = "sssloppy moe" - desc = "Ground meat mixed with onions and barbeque sssauce, sssloppily plopped onto a rootroll. Delicious, but guaranteed to get your hands dirty." + desc = "Ground meat mixed with onions and barbecue sssauce, sssloppily plopped onto a rootroll. Delicious, but guaranteed to get your hands dirty." icon_state = "sloppyroot" icon = 'icons/obj/food/lizard.dmi' food_reagents = list( diff --git a/code/game/objects/items/food/martian.dm b/code/game/objects/items/food/martian.dm index 748610457ec..ef288a8bed7 100644 --- a/code/game/objects/items/food/martian.dm +++ b/code/game/objects/items/food/martian.dm @@ -1,7 +1,7 @@ //Ingredients and Simple Dishes /obj/item/food/kimchi name = "kimchi" - desc = "A classic Korean dish in the Martian style- shredded cabbage with chilli peppers, konbu, bonito, and a mix of spices." + desc = "A classic Korean dish in the Martian style: shredded cabbage with chilli peppers, konbu, bonito, and a mix of spices." icon = 'icons/obj/food/martian.dmi' icon_state = "kimchi" food_reagents = list( diff --git a/code/game/objects/items/food/meatdish.dm b/code/game/objects/items/food/meatdish.dm index 07b9b346991..bf7222b31f7 100644 --- a/code/game/objects/items/food/meatdish.dm +++ b/code/game/objects/items/food/meatdish.dm @@ -1115,7 +1115,7 @@ /obj/item/food/roast_dinner_tofu name = "tofu roast dinner" - desc = "A luxuriously roasted tofu-'chicken', accompanied by cabbage, parsnip, potatoes, peas, stuffing and a small boat of soybased gravy." + desc = "A luxuriously roasted tofu-'chicken', accompanied by cabbage, parsnip, potatoes, peas, stuffing and a small boat of soy-based gravy." icon = 'icons/obj/food/meat.dmi' icon_state = "full_roast_tofu" food_reagents = list( diff --git a/code/game/objects/items/food/pastries.dm b/code/game/objects/items/food/pastries.dm index 0b96101a99d..556c0a0bda9 100644 --- a/code/game/objects/items/food/pastries.dm +++ b/code/game/objects/items/food/pastries.dm @@ -352,7 +352,7 @@ /obj/item/food/cannoli name = "cannoli" - desc = "A sicilian treat that makes you into a wise guy." + desc = "A Sicilian treat that makes you into a wise guy." icon_state = "cannoli" food_reagents = list( /datum/reagent/consumable/nutriment = 6, diff --git a/code/game/objects/items/food/salad.dm b/code/game/objects/items/food/salad.dm index 703db3a12a4..ed9c1ba545b 100644 --- a/code/game/objects/items/food/salad.dm +++ b/code/game/objects/items/food/salad.dm @@ -295,7 +295,7 @@ /obj/item/food/salad/potato_salad name = "potato salad" - desc = "A dish of boiled potatoes mixed with boiled eggs, onions, and mayonnaise. A staple of every self-respecting barbeque." + desc = "A dish of boiled potatoes mixed with boiled eggs, onions, and mayonnaise. A staple of every self-respecting barbecue." icon_state = "potato_salad" food_reagents = list( /datum/reagent/consumable/nutriment/vitamin = 12, diff --git a/code/game/objects/items/food/snacks.dm b/code/game/objects/items/food/snacks.dm index 722663cf265..06c0deb7cbc 100644 --- a/code/game/objects/items/food/snacks.dm +++ b/code/game/objects/items/food/snacks.dm @@ -639,7 +639,7 @@ GLOBAL_LIST_INIT(safe_peanut_types, populate_safe_peanut_types()) /obj/item/food/shok_roks/berry name = "\improper Shok-Roks - Berry Storm flavour" - desc = "You've heard of Snap-Roks, now get ready for Shok-Roks: the popping candy for Ethereals! Available in 5 exciting flavours, of which this bag contains Berry Storm- filled with non-descript sour berry flavour!" + desc = "You've heard of Snap-Roks, now get ready for Shok-Roks: the popping candy for Ethereals! Available in 5 exciting flavours, of which this bag contains Berry Storm- filled with nondescript sour berry flavour!" icon_state = "shok_roks_berry" trash_type = /obj/item/trash/shok_roks/berry tastes = list("sour berry" = 1, "lightning" = 1) diff --git a/code/game/objects/items/granters/crafting/death_sandwich.dm b/code/game/objects/items/granters/crafting/death_sandwich.dm index 045b869a38f..0ceebf49435 100644 --- a/code/game/objects/items/granters/crafting/death_sandwich.dm +++ b/code/game/objects/items/granters/crafting/death_sandwich.dm @@ -1,6 +1,6 @@ /obj/item/book/granter/crafting_recipe/death_sandwich name = "\improper SANDWICH OF DEATH SECRET RECIPE" - desc = "An ancient composition notebook with the instructions for an ancient and ultimate sandwich scrawled upon its looseleaf pages. The title has been scrawled onto it with permanent marker." + desc = "An ancient composition notebook with the instructions for an ancient and ultimate sandwich scrawled upon its loose-leaf pages. The title has been scrawled onto it with permanent marker." crafting_recipe_types = list( /datum/crafting_recipe/food/death_sandwich ) diff --git a/code/game/objects/items/granters/crafting/desserts.dm b/code/game/objects/items/granters/crafting/desserts.dm index 518de4bb033..cfd24a0d892 100644 --- a/code/game/objects/items/granters/crafting/desserts.dm +++ b/code/game/objects/items/granters/crafting/desserts.dm @@ -1,7 +1,7 @@ /obj/item/book/granter/crafting_recipe/cooking_sweets_101 name = "Cooking Desserts 101" - desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet." + desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a bestseller on Honkplanet." crafting_recipe_types = list( /datum/crafting_recipe/food/mimetart, /datum/crafting_recipe/food/berrytart, diff --git a/code/game/objects/items/granters/magic/_spell_granter.dm b/code/game/objects/items/granters/magic/_spell_granter.dm index 21a69248a14..ecf0c70d83c 100644 --- a/code/game/objects/items/granters/magic/_spell_granter.dm +++ b/code/game/objects/items/granters/magic/_spell_granter.dm @@ -31,7 +31,7 @@ /obj/item/book/granter/action/spell/can_learn(mob/living/user) if(!granted_action) - CRASH("Someone attempted to learn [type], which did not have an spell set.") + CRASH("Someone attempted to learn [type], which did not have a spell set.") if(locate(granted_action) in user.actions) if(HAS_MIND_TRAIT(user, TRAIT_MAGICALLY_GIFTED)) to_chat(user, span_warning("You're already far more versed in the spell [action_name] \ diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm index c193b9ab73b..4fe4a696a25 100644 --- a/code/game/objects/items/grenades/chem_grenade.dm +++ b/code/game/objects/items/grenades/chem_grenade.dm @@ -629,7 +629,7 @@ /obj/item/grenade/chem_grenade/bioterrorfoam name = "Bio terror foam grenade" - desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin." + desc = "Tiger Cooperative chemical foam grenade. Causes temporary irritation, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin." stage = GRENADE_READY /obj/item/grenade/chem_grenade/bioterrorfoam/Initialize(mapload) diff --git a/code/game/objects/items/grenades/spawnergrenade.dm b/code/game/objects/items/grenades/spawnergrenade.dm index df3739afcc6..e479d7d818a 100644 --- a/code/game/objects/items/grenades/spawnergrenade.dm +++ b/code/game/objects/items/grenades/spawnergrenade.dm @@ -66,7 +66,7 @@ /obj/item/grenade/spawnergrenade/clown_broken name = "stuffed C.L.U.W.N.E." - desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect." + desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disastrous effect." icon_state = "clown_broken" inhand_icon_state = null spawner_type = /mob/living/basic/clown/mutant diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 8c26b704b13..2ac18ae9b2d 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -175,7 +175,7 @@ /obj/item/melee/parsnip_sabre name = "parsnip sabre" - desc = "A weird, yet elegant weapon. Suprisingly sharp for something made from a parsnip." + desc = "A weird, yet elegant weapon. Surprisingly sharp for something made from a parsnip." icon = 'icons/obj/weapons/sword.dmi' icon_state = "parsnip_sabre" inhand_icon_state = "parsnip_sabre" diff --git a/code/game/objects/items/powerfist.dm b/code/game/objects/items/powerfist.dm index 871a6d2d3b2..2cffda360cb 100644 --- a/code/game/objects/items/powerfist.dm +++ b/code/game/objects/items/powerfist.dm @@ -8,7 +8,7 @@ /obj/item/melee/powerfist name = "power-fist" - desc = "A metal gauntlet with a piston-powered ram ontop for that extra 'ompfh' in your punch." + desc = "A metal gauntlet with a piston-powered ram on top for that extra 'oomph' in your punch." icon = 'icons/obj/antags/syndicate_tools.dmi' icon_state = "powerfist" inhand_icon_state = "powerfist" diff --git a/code/game/objects/items/puzzle_pieces.dm b/code/game/objects/items/puzzle_pieces.dm index f5e3cf6da68..6772d4203f3 100644 --- a/code/game/objects/items/puzzle_pieces.dm +++ b/code/game/objects/items/puzzle_pieces.dm @@ -526,7 +526,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/puzzle/password/pin, 32) /obj/effect/puzzle_poddoor_open name = "puzzle-poddoor relay" - desc = "activates poddoors if activated with a puzzle signal." + desc = "Activates pod doors if activated with a puzzle signal." icon = 'icons/effects/mapping_helpers.dmi' icon_state = "" anchored = TRUE diff --git a/code/game/objects/items/rcd/RHD.dm b/code/game/objects/items/rcd/RHD.dm index 85cdc21947b..8bd90adc8a0 100644 --- a/code/game/objects/items/rcd/RHD.dm +++ b/code/game/objects/items/rcd/RHD.dm @@ -317,7 +317,7 @@ /obj/item/rcd_upgrade/simple_circuits name = "RCD advanced upgrade: simple circuits" - desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells." + desc = "It contains the design for firelock, air alarm, fire alarm, APC circuits and crap power cells." icon_state = "datadisk4" upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS diff --git a/code/game/objects/items/rcd/RTD.dm b/code/game/objects/items/rcd/RTD.dm index ad8c44579a7..e76e4a377cb 100644 --- a/code/game/objects/items/rcd/RTD.dm +++ b/code/game/objects/items/rcd/RTD.dm @@ -113,7 +113,7 @@ /** * Stores the decal & overlays on the floor to preserve texture of the design - * in short its just an wrapper for mutable appearance where we retrieve the nessassary information + * in short it's just an wrapper for mutable appearance where we retrieve the nessassary information * to recreate an mutable appearance */ /datum/overlay_info diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 61385378736..4e7430d56a5 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -219,7 +219,7 @@ /obj/item/banner/command name = "command banner" - desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens." + desc = "The banner of Command, a staunch and ancient line of bureaucratic kings and queens." //No icon state here since the default one is the NT banner warcry = "Hail Nanotrasen!" diff --git a/code/game/objects/items/robot/ai_upgrades.dm b/code/game/objects/items/robot/ai_upgrades.dm index b630a3b8a42..85e3870c87f 100644 --- a/code/game/objects/items/robot/ai_upgrades.dm +++ b/code/game/objects/items/robot/ai_upgrades.dm @@ -21,7 +21,7 @@ var/datum/action/gifted_action = new ability gifted_action.Grant(AI) else if(gifted_ability.one_purchase) - to_chat(user, "[AI] already has an [src] installed!") + to_chat(user, "[AI] already has \a [src] installed!") return else action.uses += initial(action.uses) diff --git a/code/game/objects/items/spear.dm b/code/game/objects/items/spear.dm index 5f995f9c847..53e8d197ed1 100644 --- a/code/game/objects/items/spear.dm +++ b/code/game/objects/items/spear.dm @@ -196,7 +196,7 @@ //GREY TIDE /obj/item/spear/grey_tide name = "\improper Grey Tide" - desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces." + desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualties among Nanotrasen military forces." attack_verb_continuous = list("gores") attack_verb_simple = list("gore") force_unwielded = 15 diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 9ee9db57188..6523a52308c 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -131,7 +131,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \ /obj/item/stack/rods/lava name = "heat resistant rod" - desc = "Treated, specialized iron rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava." + desc = "Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of active lava." singular_name = "heat resistant rod" icon_state = "rods" inhand_icon_state = "rods" diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 3956051d89b..b2e18bfb380 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -146,7 +146,7 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \ /obj/item/stack/sheet/animalhide/carp name = "carp scales" - desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it." + desc = "The scaly skin of a space carp. It looks quite beautiful when detached from the foul creature who once wore it." singular_name = "carp scale" icon_state = "sheet-carp" inhand_icon_state = null diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index f24833ac5fd..0254af8e242 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -665,7 +665,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \ new /datum/stack_recipe("light tubes box", /obj/item/storage/box/lights/tubes, crafting_flags = NONE, category = CAT_CONTAINERS), \ new /datum/stack_recipe("light bulbs box", /obj/item/storage/box/lights/bulbs, crafting_flags = NONE, category = CAT_CONTAINERS), \ new /datum/stack_recipe("mixed lights box", /obj/item/storage/box/lights/mixed, crafting_flags = NONE, category = CAT_CONTAINERS), \ - new /datum/stack_recipe("mouse traps box", /obj/item/storage/box/mousetraps, crafting_flags = NONE, category = CAT_CONTAINERS), \ + new /datum/stack_recipe("mousetraps box", /obj/item/storage/box/mousetraps, crafting_flags = NONE, category = CAT_CONTAINERS), \ new /datum/stack_recipe("candle box", /obj/item/storage/fancy/candle_box, crafting_flags = NONE, category = CAT_CONTAINERS), \ new /datum/stack_recipe("bandage box", /obj/item/storage/box/bandages, crafting_flags = NONE, category = CAT_CONTAINERS) )), diff --git a/code/game/objects/items/stacks/tape.dm b/code/game/objects/items/stacks/tape.dm index 33539c570ab..33d5ba56c2e 100644 --- a/code/game/objects/items/stacks/tape.dm +++ b/code/game/objects/items/stacks/tape.dm @@ -85,7 +85,7 @@ /obj/item/stack/sticky_tape/super name = "super sticky tape" singular_name = "super sticky tape" - desc = "Quite possibly the most mischevious substance in the galaxy. Use with extreme lack of caution." + desc = "Quite possibly the most mischievous substance in the galaxy. Use with extreme lack of caution." prefix = "super sticky" conferred_embed = /datum/embedding/sticky_tape/super splint_factor = 0.4 diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm index 08b708e966f..3fc0530a48e 100644 --- a/code/game/objects/items/stacks/tiles/tile_mineral.dm +++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm @@ -9,7 +9,7 @@ return if(!mineralType) to_chat(user, span_warning("You can not reform this!")) - stack_trace("A mineral tile of type [type] doesn't have its' mineralType set.") + stack_trace("A mineral tile of type [type] doesn't have its mineralType set.") return if(W.use_tool(src, user, 0, volume=40)) var/sheet_type = text2path("/obj/item/stack/sheet/mineral/[mineralType]") diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 1de9b7731ff..9d2fa36ff85 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -38,7 +38,7 @@ /obj/item/bag_of_holding_inert name = "inert bag of holding" - desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core." + desc = "What is currently a just an unwieldy block of metal with a slot ready to accept a bluespace anomaly core." icon = 'icons/obj/storage/backpack.dmi' worn_icon = 'icons/mob/clothing/back/backpack.dmi' icon_state = "bag_of_holding-inert" diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 169251264c5..cd5d3733968 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -844,7 +844,7 @@ /obj/item/storage/belt/grass_sabre name = "sabre sheath" - desc = "An simple grass sheath designed to hold a sabre of... some sort. Actual metal one might be too sharp, though..." + desc = "A simple grass sheath designed to hold a sabre of... some sort. An actual metal one might be too sharp, though..." icon_state = "grass_sheath" inhand_icon_state = "grass_sheath" worn_icon_state = "grass_sheath" diff --git a/code/game/objects/items/storage/boxes/science_boxes.dm b/code/game/objects/items/storage/boxes/science_boxes.dm index 63e1c1ee376..27d69a493d1 100644 --- a/code/game/objects/items/storage/boxes/science_boxes.dm +++ b/code/game/objects/items/storage/boxes/science_boxes.dm @@ -10,8 +10,8 @@ new /obj/item/swab(src) /obj/item/storage/box/petridish - name = "box of petridishes" - desc = "This box purports to contain a number of high rim petridishes." + name = "box of petri dishes" + desc = "This box purports to contain a number of high rim petri dishes." illustration = "petridish" /obj/item/storage/box/petridish/PopulateContents() diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index 1c5490301a5..4554dda361b 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -193,7 +193,7 @@ //////////// /obj/item/storage/fancy/cigarettes name = "\improper Space Cigarettes packet" - desc = "The most popular brand of cigarettes, sponsors of the Space Olympics. On the back it advertises to be the only brand that can be smoked in the vaccum of space." + desc = "The most popular brand of cigarettes, sponsors of the Space Olympics. On the back it advertises to be the only brand that can be smoked in the vacuum of space." icon = 'icons/obj/cigarettes.dmi' icon_state = "cig" inhand_icon_state = "cigpacket" diff --git a/code/game/objects/items/storage/medkit.dm b/code/game/objects/items/storage/medkit.dm index 2d8bb5b9d76..bcd31121798 100644 --- a/code/game/objects/items/storage/medkit.dm +++ b/code/game/objects/items/storage/medkit.dm @@ -693,7 +693,7 @@ /// A box which takes in coolant and uses it to preserve organs and body parts /obj/item/storage/organbox name = "organ transport box" - desc = "An advanced box with an cooling mechanism that uses cryostylane or other cold reagents to keep the organs or bodyparts inside preserved." + desc = "An advanced box with a cooling mechanism that uses cryostylane or other cold reagents to keep the organs or bodyparts inside preserved." icon = 'icons/obj/storage/case.dmi' icon_state = "organbox" base_icon_state = "organbox" diff --git a/code/game/objects/items/storage/uplink_kits.dm b/code/game/objects/items/storage/uplink_kits.dm index 1d0dd1fc258..315cd19afdd 100644 --- a/code/game/objects/items/storage/uplink_kits.dm +++ b/code/game/objects/items/storage/uplink_kits.dm @@ -341,7 +341,7 @@ /obj/item/storage/box/syndie_kit/rebarxbowsyndie name = "Boxed Rebar Crossbow" - desc = "A scoped weapon with low armor penetration, but devestating against flesh. Features instruction manual for making specialty ammo." + desc = "A scoped weapon with low armor penetration, but devastating against flesh. Features instruction manual for making specialty ammo." /obj/item/storage/box/syndie_kit/rebarxbowsyndie/PopulateContents() new /obj/item/book/granter/crafting_recipe/dusting/rebarxbowsyndie_ammo(src) diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index eba0bc82054..4d40c8a7f98 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -1,7 +1,7 @@ //Hydroponics tank and base code /obj/item/watertank name = "backpack water tank" - desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants." + desc = "A S.U.N.S.H.I.N.E. brand water tank backpack with a nozzle to water plants." icon = 'icons/obj/service/hydroponics/equipment.dmi' icon_state = "waterbackpack" inhand_icon_state = "waterbackpack" diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index f3630424a65..fa624b6e50f 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -325,7 +325,7 @@ /obj/item/toy/balloon_animal/ai name = "balloon ai core" - desc = "A somewhat unrealistic balloon effigy of the station's AI core. Actual AI propably wouldn't smile like this." + desc = "A somewhat unrealistic balloon effigy of the station's AI core. Actual AI probably wouldn't smile like this." icon_state = "balloon_ai" /obj/item/toy/balloon_animal/dog @@ -355,7 +355,7 @@ /obj/item/toy/balloon_animal/moth name = "balloon moth" - desc = "A balloon effigy of a common member of moth flotillas. Very few of them ever decide to settle on the clown planet, but those who do have the best 'piece-of-cloth-dissapearing' acts." + desc = "A balloon effigy of a common member of moth flotillas. Very few of them ever decide to settle on the clown planet, but those who do have the best 'piece-of-cloth-disappearing' acts." icon_state = "balloon_moth" /obj/item/toy/balloon_animal/ethereal @@ -542,7 +542,7 @@ /obj/item/toy/ammo/gun name = "capgun ammo" - desc = "Make sure to recyle the box in an autolathe when it gets empty." + desc = "Make sure to recycle the box in an autolathe when it gets empty." icon = 'icons/obj/weapons/guns/ammo.dmi' icon_state = "357OLD-7" w_class = WEIGHT_CLASS_TINY @@ -1484,7 +1484,7 @@ */ /obj/item/toy/eldritch_book name = "Codex Cicatrix" - desc = "A toy book that closely resembles the Codex Cicatrix. Covered in fake polyester human flesh and has a huge goggly eye attached to the cover. The runes are gibberish and cannot be used to summon demons... Hopefully?" + desc = "A toy book that closely resembles the Codex Cicatrix. Covered in fake polyester human flesh and has a huge googly eye attached to the cover. The runes are gibberish and cannot be used to summon demons... Hopefully?" icon = 'icons/obj/antags/eldritch.dmi' base_icon_state = "book" icon_state = "book" @@ -1598,7 +1598,7 @@ GLOBAL_LIST_EMPTY(intento_players) /obj/item/toy/intento name = "\improper Intento" - desc = "Fundamentally useless for all intentsive purposes." + desc = "Fundamentally useless for all intents and purposes." icon = 'icons/obj/toys/intents.dmi' icon_state = "blank" custom_price = PAYCHECK_COMMAND * 1.25 diff --git a/code/game/objects/items/v8_engine.dm b/code/game/objects/items/v8_engine.dm index 20b7dd406a5..f85e93f1532 100644 --- a/code/game/objects/items/v8_engine.dm +++ b/code/game/objects/items/v8_engine.dm @@ -5,7 +5,7 @@ /obj/item/v8_engine name = "ancient engine" - desc = "An extremely well perserved, massive V8 engine from the early 2000s. It seems to be missing the rest of the vehicle. There's a tiny label on the side." + desc = "An extremely well-preserved, massive V8 engine from the early 2000s. It seems to be missing the rest of the vehicle. There's a tiny label on the side." icon = 'icons/obj/weapons/sword.dmi' icon_state = "v8_engine" w_class = WEIGHT_CLASS_HUGE diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 86fe351239c..d849f7a1cb9 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -1359,7 +1359,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255) /obj/item/highfrequencyblade/wizard - desc = "A blade that was mastercrafted by a legendary blacksmith. Its' enchantments let it slash through anything." + desc = "A blade that was mastercrafted by a legendary blacksmith. Its enchantments let it slash through anything." force = 8 throwforce = 20 wound_bonus = 20 diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index 572e9f4040c..72f1d5f1ce2 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -398,7 +398,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0) if(!stack_type) return var/remaining_mats = initial(origin_type.buildstackamount) - remaining_mats-- //Part of the chair was rendered completely unusable. It magically dissapears. Maybe make some dirt? + remaining_mats-- //Part of the chair was rendered completely unusable. It magically disappears. Maybe make some dirt? if(remaining_mats) for(var/M=1 to remaining_mats) new stack_type(get_turf(loc)) diff --git a/code/game/objects/structures/billboard.dm b/code/game/objects/structures/billboard.dm index c6786dd84e4..86e36a2154b 100644 --- a/code/game/objects/structures/billboard.dm +++ b/code/game/objects/structures/billboard.dm @@ -47,7 +47,7 @@ /obj/structure/billboard/twenty_four_seven name = "\improper 24-Seven billboard" - desc = "A billboard advertising 24-Seven's new range of limited-edition Slushee flavours. 24-Seven: All Day, Everyday." + desc = "A billboard advertising 24-Seven's new range of limited-edition Slushee flavours. 24-Seven: All Day, Every Day." icon_state = "billboard_twenty_four_seven" /obj/structure/billboard/starway diff --git a/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm b/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm index fa49fe0a106..a027bd94e00 100644 --- a/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm +++ b/code/game/objects/structures/cannons/mounted_guns/mounted_gun.dm @@ -121,7 +121,7 @@ . += span_info("To commit an act of vengeance is not unlike to enter a blood pact with a devil, ending the life of another, at the cost of your own.") . += span_info("When humanity first spilled the blood of its own kind, with likely nothing more than a rock, the seal was broken. Vengeance was borne unto the world.") - . += span_info("However, vengeance alone is not enough to carry through the grim deed of murder. One must an gain advantage over their adversary.") + . += span_info("However, vengeance alone is not enough to carry through the grim deed of murder. One must gain an advantage over their adversary.") . += span_info("As such, the man who ended another's life with a stone, was in turn smote himself by another wielding a spear. After spears, bows. Swords. Guns. Tanks. Missiles. And on and on Vengeance fed. Growing stronger. Growing Worse.") . += span_info("Vengeance persists to this day. It sometimes may slumber, seemingly content with having gorged itself, but in the end, its ceaseless hunger can be neither numbed nor sated.") diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index fb90cfc82ed..4ff2d683677 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -25,7 +25,7 @@ /obj/structure/closet/chefcloset name = "chef's closet" - desc = "It's a storage unit for foodservice garments and mouse traps." + desc = "It's a storage unit for food service garments and mousetraps." icon_door = "chef_wardrobe" /obj/structure/closet/chefcloset/PopulateContents() diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index f49cdf98fea..897d3550a51 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -351,7 +351,7 @@ /obj/structure/closet/crate/robust name = "robust industries crate" - desc = "Robust Inustries LLC. crate. Feels oddly nostalgic." + desc = "Robust Industries LLC. crate. Feels oddly nostalgic." icon_state = "robust" base_icon_state = "robust" diff --git a/code/game/objects/structures/crates_lockers/crates/secure.dm b/code/game/objects/structures/crates_lockers/crates/secure.dm index b0b6cfaae00..e80542c32b1 100644 --- a/code/game/objects/structures/crates_lockers/crates/secure.dm +++ b/code/game/objects/structures/crates_lockers/crates/secure.dm @@ -195,14 +195,14 @@ /obj/structure/closet/crate/secure/freezer/interdyne name = "\improper Interdyne freezer" - desc = "This is an Interdyne Pharmauceutics branded freezer. May or may not contain fresh organs." + desc = "This is an Interdyne Pharmaceuticals branded freezer. May or may not contain fresh organs." icon_state = "interdynefreezer" base_icon_state = "interdynefreezer" req_access = list(ACCESS_SYNDICATE) /obj/structure/closet/crate/secure/freezer/interdyne/blood name = "\improper Interdyne blood freezer" - desc = "This is an Interdyne Pharmauceutics branded freezer. It's made to contain fresh, high-quality blood." + desc = "This is an Interdyne Pharmaceuticals branded freezer. It's made to contain fresh, high-quality blood." /obj/structure/closet/crate/secure/freezer/interdyne/blood/PopulateContents() . = ..() @@ -272,13 +272,13 @@ base_icon_state = "cyber_duskcrate" /obj/structure/closet/crate/secure/syndicate/cybersun/night - desc = "A secure crate from Cybersun Industries. This one blatantly adorns syndicate colours. You can only guess it contains equipement for syndicate operatives." + desc = "A secure crate from Cybersun Industries. This one blatantly adorns syndicate colours. You can only guess it contains equipment for syndicate operatives." icon_state = "cyber_nightcrate" base_icon_state = "cyber_nightcrate" /obj/structure/closet/crate/secure/syndicate/wafflecorp name = "\improper Waffle corp. crate" - desc = "A very outdated model and design of shipment crate with a modern lock strapped on it, how befitting of its brand owner, Waffle Corporation. Golden lettering written in cursive by the logo reads 'bringing you consecutively top five world-wide rated* breakfast since 2055. A much smaller fineprint, also in cursive, clarifies: '*in years 2099-2126'... It's year 2563 now, however." + desc = "A very outdated model and design of shipment crate with a modern lock strapped on it, how befitting of its brand owner, Waffle Corporation. Golden lettering written in cursive by the logo reads 'bringing you consecutively top five world-wide rated* breakfast since 2055. A much smaller fine print, also in cursive, clarifies: '*in years 2099-2126'... It's year 2563 now, however." icon_state = "wafflecrate" base_icon_state = "wafflecrate" diff --git a/code/game/objects/structures/fans.dm b/code/game/objects/structures/fans.dm index 9470b6018dc..4fba1bc21cb 100644 --- a/code/game/objects/structures/fans.dm +++ b/code/game/objects/structures/fans.dm @@ -45,7 +45,7 @@ /obj/structure/fans/tiny/shield name = "shuttle bay shield" - desc = "An tenuously thin energy shield only capable of holding in air, but not solid objects or people." + desc = "A tenuously thin energy shield only capable of holding in air, but not solid objects or people." icon = 'icons/effects/effects.dmi' icon_state = "shield-old" // We should probably get these their own icon at some point light_color = LIGHT_COLOR_BLUE diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index c5a94edfdfd..ddfa9884be7 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -372,7 +372,7 @@ if(dramatically_disappearing) return - //dissapear in 1 second + //disappear in 1 second dramatically_disappearing = TRUE addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/movable, moveToNullspace)), time_to_go) //woosh diff --git a/code/game/objects/structures/plaques/_plaques.dm b/code/game/objects/structures/plaques/_plaques.dm index 951a538e724..990c332877d 100644 --- a/code/game/objects/structures/plaques/_plaques.dm +++ b/code/game/objects/structures/plaques/_plaques.dm @@ -2,7 +2,7 @@ icon = 'icons/obj/signs.dmi' icon_state = "blankplaque" name = "blank plaque" - desc = "A blank plaque, use a fancy pen to engrave it. It can be detatched from the wall with a wrench." + desc = "A blank plaque, use a fancy pen to engrave it. It can be detached from the wall with a wrench." anchored = TRUE opacity = FALSE density = FALSE diff --git a/code/game/objects/structures/signs/signs_flags.dm b/code/game/objects/structures/signs/signs_flags.dm index 64a9d7225bb..c7f308aebaf 100644 --- a/code/game/objects/structures/signs/signs_flags.dm +++ b/code/game/objects/structures/signs/signs_flags.dm @@ -34,7 +34,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/flag/tizira, 32) /obj/structure/sign/flag/mothic name = "flag of the Grand Nomad Fleet" - desc = "The flag of the Mothic Grand Nomad Fleet. A classic naval ensign, its use has superceded the old national flag which can be seen in its canton." + desc = "The flag of the Mothic Grand Nomad Fleet. A classic naval ensign, its use has superseded the old national flag which can be seen in its canton." icon_state = "flag_mothic" MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/flag/mothic, 32) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 8c8a39aa59f..bf80ed8f6d7 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -450,7 +450,7 @@ // slowly drain our total health for the illusion of shattering addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, take_damage), floor(atom_integrity / (time_to_go / time_interval))), time_interval * damage_step) - //dissapear in 1 second + //disappear in 1 second dramatically_disappearing = TRUE addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), loc, break_sound, 70, TRUE), time_to_go) //SHATTER SOUND addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/movable, moveToNullspace)), time_to_go) //woosh diff --git a/code/game/turfs/closed/wall/mineral_walls.dm b/code/game/turfs/closed/wall/mineral_walls.dm index 347e9af8f0d..f2c076c3228 100644 --- a/code/game/turfs/closed/wall/mineral_walls.dm +++ b/code/game/turfs/closed/wall/mineral_walls.dm @@ -301,7 +301,7 @@ /turf/closed/wall/mineral/titanium/survival name = "pod wall" - desc = "An easily-compressable wall used for temporary shelter." + desc = "An easily-compressible wall used for temporary shelter." icon = 'icons/turf/walls/survival_pod_walls.dmi' icon_state = "survival_pod_walls-0" base_icon_state = "survival_pod_walls" diff --git a/code/game/turfs/open/floor/fancy_floor.dm b/code/game/turfs/open/floor/fancy_floor.dm index 370d65b9286..3c0add8b183 100644 --- a/code/game/turfs/open/floor/fancy_floor.dm +++ b/code/game/turfs/open/floor/fancy_floor.dm @@ -472,7 +472,7 @@ /turf/open/floor/carpet/neon name = "neon carpet" - desc = "A rubbery pad inset with a phsophorescent pattern." + desc = "A rubbery pad inset with a phosphorescent pattern." icon = 'icons/turf/floors/carpet_black.dmi' icon_state = "carpet_black-255" base_icon_state = "carpet_black" diff --git a/code/game/turfs/open/floor/misc_floor.dm b/code/game/turfs/open/floor/misc_floor.dm index 409b572309c..04605a06e14 100644 --- a/code/game/turfs/open/floor/misc_floor.dm +++ b/code/game/turfs/open/floor/misc_floor.dm @@ -349,7 +349,7 @@ /turf/open/floor/iron/tgmcemblem name = "TGMC Emblem" - desc = "The symbol of the Terran Goverment." + desc = "The symbol of the Terran Government." icon_state = "tgmc_emblem" /turf/open/floor/iron/tgmcemblem/center diff --git a/code/modules/admin/verbs/secrets.dm b/code/modules/admin/verbs/secrets.dm index e13291ed236..8deec6bd6b4 100644 --- a/code/modules/admin/verbs/secrets.dm +++ b/code/modules/admin/verbs/secrets.dm @@ -705,7 +705,7 @@ ADMIN_VERB(secrets, R_NONE, "Secrets", "Abuse harder than you ever have before w T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15) playsound(T, 'sound/effects/magic/lightningbolt.ogg', rand(80, 100), TRUE) -/// Docks the emergency shuttle back to the station and resets its' state +/// Docks the emergency shuttle back to the station and resets its state /proc/return_escape_shuttle(make_announcement) if (SSshuttle.emergency.initiate_docking(SSshuttle.getDock("emergency_home"), force = TRUE) != DOCKING_SUCCESS) message_admins("Emergency shuttle was unable to dock back to the station!") diff --git a/code/modules/antagonists/changeling/powers/panacea.dm b/code/modules/antagonists/changeling/powers/panacea.dm index 886417a61cd..079b859faf9 100644 --- a/code/modules/antagonists/changeling/powers/panacea.dm +++ b/code/modules/antagonists/changeling/powers/panacea.dm @@ -1,6 +1,6 @@ /datum/action/changeling/panacea name = "Anatomic Panacea" - desc = "Expels impurifications from our form; curing diseases, removing parasites, sobering us, purging toxins and radiation, curing traumas and brain damage, and resetting our genetic code completely. Costs 20 chemicals." + desc = "Expels impurities from our form: curing diseases, removing parasites, sobering us, purging toxins and radiation, curing traumas and brain damage, and resetting our genetic code completely. Costs 20 chemicals." helptext = "Can be used while unconscious." button_icon_state = "panacea" chemical_cost = 20 diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 6d7f3be32ba..113b0e28e04 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -198,7 +198,7 @@ /datum/action/innate/cult/blood_spell/construction name = "Twisted Construction" - desc = "Empowers your hand to corrupt certain metalic objects.
Converts:
Plasteel into runed metal
50 metal into a construct shell
Living cyborgs into constructs after a delay
Cyborg shells into construct shells
Purified soulstones (and any shades inside) into cultist soulstones
Airlocks into brittle runed airlocks after a delay (harm intent)" + desc = "Empowers your hand to corrupt certain metallic objects.
Converts:
Plasteel into runed metal
50 metal into a construct shell
Living cyborgs into constructs after a delay
Cyborg shells into construct shells
Purified soulstones (and any shades inside) into cultist soulstones
Airlocks into brittle runed airlocks after a delay (harm intent)" button_icon_state = "transmute" magic_path = /obj/item/melee/blood_magic/construction health_cost = 12 @@ -593,7 +593,7 @@ //Construction: Converts 50 iron to a construct shell, plasteel to runed metal, airlock to brittle runed airlock, a borg to a construct, or borg shell to a construct shell /obj/item/melee/blood_magic/construction name = "Twisting Aura" - desc = "Corrupts certain metalic objects on contact." + desc = "Corrupts certain metallic objects on contact." invocation = "Ethra p'ni dedol!" color = COLOR_BLACK // black var/channeling = FALSE diff --git a/code/modules/antagonists/heretic/heretic_knowledge.dm b/code/modules/antagonists/heretic/heretic_knowledge.dm index a0d77682cd8..68d781cddc3 100644 --- a/code/modules/antagonists/heretic/heretic_knowledge.dm +++ b/code/modules/antagonists/heretic/heretic_knowledge.dm @@ -13,7 +13,7 @@ var/name = "Basic knowledge" /// Description of the knowledge, shown to the heretic. Describes what it unlocks / does. var/desc = "Basic knowledge of forbidden arts." - /// What's shown to the heretic when the knowledge is aquired + /// What's shown to the heretic when the knowledge is acquired var/gain_text /// The abstract parent type of the knowledge, used in determine mutual exclusivity in some cases var/datum/heretic_knowledge/abstract_parent_type = /datum/heretic_knowledge diff --git a/code/modules/antagonists/heretic/items/eldritch_painting.dm b/code/modules/antagonists/heretic/items/eldritch_painting.dm index 8dd3d7ef6e1..c4de12a5ec4 100644 --- a/code/modules/antagonists/heretic/items/eldritch_painting.dm +++ b/code/modules/antagonists/heretic/items/eldritch_painting.dm @@ -197,13 +197,13 @@ // Lady out of gates, gives a brain trauma causing the person to scratch themselves /obj/item/wallframe/painting/eldritch/beauty name = "\improper Lady of the Gate" - desc = "A painting of an otherworldly being. Its thin, porceline-coloured skin is stretched tight over its strange bone structure. It has an odd beauty." + desc = "A painting of an otherworldly being. Its thin, porcelain-coloured skin is stretched tight over its strange bone structure. It has an odd beauty." icon_state = "eldritch_painting_beauty" result_path = /obj/structure/sign/painting/eldritch/beauty /obj/structure/sign/painting/eldritch/beauty name = "\improper Lady of the Gate" - desc = "A painting of an otherworldly being. Its thin, porceline-coloured skin is stretched tight over its strange bone structure. It has an odd beauty. Removable with wirecutters." + desc = "A painting of an otherworldly being. Its thin, porcelain-coloured skin is stretched tight over its strange bone structure. It has an odd beauty. Removable with wirecutters." icon_state = "eldritch_painting_beauty" applied_trauma = /datum/brain_trauma/severe/eldritch_beauty text_to_display = "A beacon of purity, the real world seems so mundane and imperfect in comparison..." diff --git a/code/modules/antagonists/heretic/knowledge/side_void_blade.dm b/code/modules/antagonists/heretic/knowledge/side_void_blade.dm index df3ad9a34c7..162aeebe240 100644 --- a/code/modules/antagonists/heretic/knowledge/side_void_blade.dm +++ b/code/modules/antagonists/heretic/knowledge/side_void_blade.dm @@ -107,7 +107,7 @@ /// The "hand" "weapon" used by shattered risen /obj/item/mutant_hand/shattered_risen name = "bone-shards" - desc = "What once appeared to be a normal human fist, now holds a maulled nest of sharp bone-shards." + desc = "What once appeared to be a normal human fist, now holds a mauled nest of sharp bone-shards." color = "#001aff" hitsound = SFX_SHATTER force = 16 diff --git a/code/modules/antagonists/heretic/structures/mawed_crucible.dm b/code/modules/antagonists/heretic/structures/mawed_crucible.dm index e13caeeddac..47eedfb48db 100644 --- a/code/modules/antagonists/heretic/structures/mawed_crucible.dm +++ b/code/modules/antagonists/heretic/structures/mawed_crucible.dm @@ -292,21 +292,21 @@ /obj/item/eldritch_potion/crucible_soul name = "brew of the crucible soul" - desc = "A glass bottle contianing a bright orange, translucent liquid." + desc = "A glass bottle containing a bright orange, translucent liquid." icon_state = "crucible_soul" status_effect = /datum/status_effect/crucible_soul crucible_tip = "Allows you to walk through walls. After expiring, you are teleported to your original location. Lasts 15 seconds." /obj/item/eldritch_potion/duskndawn name = "brew of dusk and dawn" - desc = "A glass bottle contianing a dull yellow liquid. It seems to fade in and out with regularity." + desc = "A glass bottle containing a dull yellow liquid. It seems to fade in and out with regularity." icon_state = "clarity" status_effect = /datum/status_effect/duskndawn crucible_tip = "Allows you to see through walls and objects. Lasts 90 seconds." /obj/item/eldritch_potion/wounded name = "brew of the wounded soldier" - desc = "A glass bottle contianing a colorless, dark liquid." + desc = "A glass bottle containing a colorless, dark liquid." icon_state = "marshal" status_effect = /datum/status_effect/marshal crucible_tip = "Causes all wounds you are experiencing to begin to heal you. Fractures, sprains, cuts, and punctures will heal bruises, \ diff --git a/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm b/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm index 28432b1ada8..cf499350dea 100644 --- a/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm +++ b/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm @@ -24,7 +24,7 @@ var/limit /// Is this refundable? var/refundable = TRUE - /// Flavor. Verb used in saying how the spell is aquired. Ex "[Learn] Fireball" or "[Summon] Ghosts" + /// Flavor. Verb used in saying how the spell is acquired. Ex "[Learn] Fireball" or "[Summon] Ghosts" var/buy_word = "Learn" /// The cooldown of the spell var/cooldown diff --git a/code/modules/antagonists/wizard/equipment/spellbook_entries/offensive.dm b/code/modules/antagonists/wizard/equipment/spellbook_entries/offensive.dm index d65e14578ec..746fe0c89b3 100644 --- a/code/modules/antagonists/wizard/equipment/spellbook_entries/offensive.dm +++ b/code/modules/antagonists/wizard/equipment/spellbook_entries/offensive.dm @@ -116,7 +116,7 @@ /datum/spellbook_entry/item/staffchaos name = "Staff of Chaos" - desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended." + desc = "A capricious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended." item_path = /obj/item/gun/magic/staff/chaos category = SPELLBOOK_CATEGORY_OFFENSIVE diff --git a/code/modules/antagonists/wizard/equipment/wizard_spellbook.dm b/code/modules/antagonists/wizard/equipment/wizard_spellbook.dm index 18374e9bcff..6ff3e1beab0 100644 --- a/code/modules/antagonists/wizard/equipment/wizard_spellbook.dm +++ b/code/modules/antagonists/wizard/equipment/wizard_spellbook.dm @@ -280,7 +280,7 @@ for(var/entry in wanted_spells) if(!ispath(entry, /datum/spellbook_entry)) - stack_trace("Wizard Loadout \"[loadout]\" had an non-spellbook_entry type in its wanted spells list. ([entry])") + stack_trace("Wizard Loadout \"[loadout]\" had a non-spellbook_entry type in its wanted spells list. ([entry])") continue var/datum/spellbook_entry/to_buy = locate(entry) in entries diff --git a/code/modules/art/paintings.dm b/code/modules/art/paintings.dm index 1c11e0f8086..48964bd6c7f 100644 --- a/code/modules/art/paintings.dm +++ b/code/modules/art/paintings.dm @@ -69,7 +69,7 @@ /** * How big the grid cells that compose the painting are in the UI (multiplied by zoom). - * This impacts the size of the UI, so smaller values are generally better for bigger canvases and viceversa + * This impacts the size of the UI, so smaller values are generally better for bigger canvases and vice-versa */ var/pixels_per_unit = 9 diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index f6c238c8d0e..427921bd021 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -171,7 +171,7 @@ name = "Plasma Combustion" id = "plasmafire" expands_hotspot = TRUE - desc = "Combustion of oxygen and plasma. Able to produce tritium or carbon dioxade and water vapor." + desc = "Combustion of oxygen and plasma. Able to produce tritium or carbon dioxide and water vapor." /datum/gas_reaction/plasmafire/init_reqs() requirements = list( diff --git a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm index a7ad6f4664f..69bf48fe2ae 100644 --- a/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm +++ b/code/modules/atmospherics/machinery/components/gas_recipe_machines/crystallizer_items.dm @@ -1,6 +1,6 @@ /obj/item/hypernoblium_crystal name = "Hypernoblium Crystal" - desc = "Crystallized oxygen and hypernoblium stored in a bottle to pressureproof your clothes or stop reactions occurring in portable atmospheric devices." + desc = "Crystallized oxygen and hypernoblium stored in a bottle to pressure-proof your clothes or stop reactions occurring in portable atmospheric devices." icon = 'icons/obj/pipes_n_cables/atmos.dmi' icon_state = "hypernoblium_crystal" var/uses = 1 diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index 0f8816a32fa..bcc8bc96550 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -248,7 +248,7 @@ beaker = tool balloon_alert(user, "beaker inserted") - user.log_message("added an [tool] to cryo containing [pretty_string_from_reagent_list(tool.reagents.reagent_list)].", LOG_GAME) + user.log_message("added \a [tool] to cryo containing [pretty_string_from_reagent_list(tool.reagents.reagent_list)].", LOG_GAME) return ITEM_INTERACT_SUCCESS /obj/machinery/cryo_cell/screwdriver_act(mob/living/user, obj/item/tool) diff --git a/code/modules/bitrunning/objects/quantum_console.dm b/code/modules/bitrunning/objects/quantum_console.dm index 9a0f48ae80b..71b952c46e1 100644 --- a/code/modules/bitrunning/objects/quantum_console.dm +++ b/code/modules/bitrunning/objects/quantum_console.dm @@ -10,7 +10,7 @@ /obj/machinery/computer/quantum_console/Initialize(mapload, obj/item/circuitboard/circuit) . = ..() - desc = "Even in the distant year [CURRENT_STATION_YEAR], Nanostrasen is still using REST APIs. How grim." + desc = "Even in the distant year [CURRENT_STATION_YEAR], Nanotrasen is still using REST APIs. How grim." /obj/machinery/computer/quantum_console/post_machine_initialize() . = ..() diff --git a/code/modules/cargo/bounties/assistant.dm b/code/modules/cargo/bounties/assistant.dm index a93fdc97d8e..3eb8086c0a1 100644 --- a/code/modules/cargo/bounties/assistant.dm +++ b/code/modules/cargo/bounties/assistant.dm @@ -49,7 +49,7 @@ /datum/bounty/item/assistant/statue name = "Statue" - description = "Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible." + description = "Central Command would like to commission an artsy statue for the lobby. Ship one out, when possible." reward = CARGO_CRATE_VALUE * 4 wanted_types = list(/obj/structure/statue = TRUE) diff --git a/code/modules/cargo/bounties/mining.dm b/code/modules/cargo/bounties/mining.dm index 933581bfdf9..51de48a545f 100644 --- a/code/modules/cargo/bounties/mining.dm +++ b/code/modules/cargo/bounties/mining.dm @@ -32,7 +32,7 @@ /datum/bounty/item/mining/skull_helmet name = "Skull Helmet" - description = "Station 42's Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet." + description = "Station 42's Head of Security has her birthday tomorrow! We want to surprise her with a fashionable skull helmet." reward = CARGO_CRATE_VALUE * 8 wanted_types = list(/obj/item/clothing/head/helmet/skull = TRUE) diff --git a/code/modules/cargo/bounties/security.dm b/code/modules/cargo/bounties/security.dm index 8281408c179..c5617ab0dcd 100644 --- a/code/modules/cargo/bounties/security.dm +++ b/code/modules/cargo/bounties/security.dm @@ -84,7 +84,7 @@ /datum/bounty/item/security/contraband name = "Confiscated Contraband" - description = "The syndicate are constantly acting to subvert crewmates of Nanotrasen afilliated stations. Ship us your latest batch of confiscated contraband." + description = "The Syndicate is constantly acting to subvert crewmates of Nanotrasen-affiliated stations. Ship us your latest batch of confiscated contraband." reward = CARGO_CRATE_VALUE * 4 required_count = 5 wanted_types = list(/obj/item = TRUE) diff --git a/code/modules/cargo/bounties/special.dm b/code/modules/cargo/bounties/special.dm index 8f395b5152f..08a2a117f26 100644 --- a/code/modules/cargo/bounties/special.dm +++ b/code/modules/cargo/bounties/special.dm @@ -31,7 +31,7 @@ /datum/bounty/item/adamantine name = "Adamantine" - description = "Nanotrasen's anomalous materials division is in desparate need of adamantine. Send them a large shipment and we'll make it worth your while." + description = "Nanotrasen's anomalous materials division is in desperate need of adamantine. Send them a large shipment and we'll make it worth your while." reward = CARGO_CRATE_VALUE * 70 required_count = 10 wanted_types = list(/obj/item/stack/sheet/mineral/adamantine = TRUE) diff --git a/code/modules/cargo/exports.dm b/code/modules/cargo/exports.dm index 7996cc0f8fa..5239ebceae2 100644 --- a/code/modules/cargo/exports.dm +++ b/code/modules/cargo/exports.dm @@ -43,7 +43,7 @@ Then the player gets the profit from selling his own wasted time. * Arguments: ** apply_elastic: if the price will change based on amount sold, where applicable ** delete_unsold: if the items that were not sold should be deleted - ** dry_run: if the item should be actually sold, or if its just a pirce test + ** dry_run: if the item should be actually sold, or if it's just a pirce test ** external_report: works as "transaction" object, pass same one in if you're doing more than one export in single go ** ignore_typecache: typecache containing types that should be completely ignored */ diff --git a/code/modules/cargo/goodies.dm b/code/modules/cargo/goodies.dm index f56bd4c0a68..b4457f56138 100644 --- a/code/modules/cargo/goodies.dm +++ b/code/modules/cargo/goodies.dm @@ -82,7 +82,7 @@ /datum/supply_pack/goody/disabler_single name = "Disabler Single-Pack" - desc = "Contains one disabler, the non-lethal workhorse of Nanotrasen security everywhere. Comes in a energy holster, just in case you happen to have an extra disabler." + desc = "Contains one disabler, the non-lethal workhorse of Nanotrasen security everywhere. Comes in an energy holster, just in case you happen to have an extra disabler." cost = PAYCHECK_COMMAND * 3 access_view = ACCESS_WEAPONS contains = list(/obj/item/storage/belt/holster/energy/disabler) @@ -242,7 +242,7 @@ /datum/supply_pack/goody/fishing_toolbox name = "Fishing Toolbox" - desc = "Complete toolbox set for your fishing adventure. Contains a valuable tip. Advanced hooks and lines sold separetely." + desc = "Complete toolbox set for your fishing adventure. Contains a valuable tip. Advanced hooks and lines sold separately." cost = PAYCHECK_CREW * 2 contains = list(/obj/item/storage/toolbox/fishing) diff --git a/code/modules/cargo/markets/market_items/clothing.dm b/code/modules/cargo/markets/market_items/clothing.dm index ee0ae6e0a39..bfa34867068 100644 --- a/code/modules/cargo/markets/market_items/clothing.dm +++ b/code/modules/cargo/markets/market_items/clothing.dm @@ -72,7 +72,7 @@ /datum/market_item/clothing/rocket_boots name = "Rocket Boots" - desc = "We found a pair of jump boots and overclocked the hell out of them. No liability for grevious harm to or with a body." + desc = "We found a pair of jump boots and overclocked the hell out of them. No liability for grievous harm to or with a body." item = /obj/item/clothing/shoes/bhop/rocket price_min = CARGO_CRATE_VALUE * 5 diff --git a/code/modules/cargo/markets/market_items/hostages.dm b/code/modules/cargo/markets/market_items/hostages.dm index 702cea907bd..518ba0c9cf3 100644 --- a/code/modules/cargo/markets/market_items/hostages.dm +++ b/code/modules/cargo/markets/market_items/hostages.dm @@ -20,7 +20,7 @@ specimen = humie.dna.species.name desc = pick(list( "If you're looking for a recently stolen [specimen], you've come to the right place.", - "we've recently aquired a fine [specimen] from a station around here, eheh...", + "We've recently acquired a fine [specimen] from a station around here, eheh...", "For a limited time, we're offering this [specimen] for you to buy (back).", )) desc += " DISCLAIMER: The offer will expire once the creature is returned to the station." diff --git a/code/modules/cargo/markets/market_items/misc.dm b/code/modules/cargo/markets/market_items/misc.dm index a35d85fa7cc..2bbbe3f3a3a 100644 --- a/code/modules/cargo/markets/market_items/misc.dm +++ b/code/modules/cargo/markets/market_items/misc.dm @@ -24,7 +24,7 @@ /datum/market_item/misc/cap_gun name = "Cap Gun" - desc = "Prank your friends with this harmless gun! Harmlessness guranteed." + desc = "Prank your friends with this harmless gun! Harmlessness guaranteed." item = /obj/item/toy/gun price_min = CARGO_CRATE_VALUE * 0.25 @@ -44,7 +44,7 @@ /datum/market_item/misc/donk_recycler name = "MOD Riot Foam Dart Recycler Module" - desc = "If you love toy guns, hate cleaning and got a MODsuit, this module is a must have." + desc = "If you love toy guns, hate cleaning and got a MODsuit, this module is a must-have." item = /obj/item/mod/module/recycler/donk price_min = CARGO_CRATE_VALUE * 2 price_max = CARGO_CRATE_VALUE * 4.5 @@ -136,7 +136,7 @@ /datum/market_item/misc/jawed_hook name = "Jawed Fishing Hook" - desc = "The thing ya use if y'are strugglin' with fishes. Just rememeber to whoop yer rod before it's too late, 'cause this thing's gonna hurt them like an Arkansas toothpick." + desc = "The thing ya use if y'are strugglin' with fishes. Just remember to whoop yer rod before it's too late, 'cause this thing's gonna hurt them like an Arkansas toothpick." item = /obj/item/fishing_hook/jaws price_min = CARGO_CRATE_VALUE * 0.75 price_max = CARGO_CRATE_VALUE * 2 diff --git a/code/modules/cargo/markets/market_items/tools.dm b/code/modules/cargo/markets/market_items/tools.dm index 0c9969756d3..d8acad9e0dc 100644 --- a/code/modules/cargo/markets/market_items/tools.dm +++ b/code/modules/cargo/markets/market_items/tools.dm @@ -102,7 +102,7 @@ /datum/market_item/tool/program_disk name = "Bootleg Data Disk" - desc = "A data disk containing EXCLUSIVE and LIMITED modular programs. Legally, we're not allowed to tell you how we aquired them." + desc = "A data disk containing EXCLUSIVE and LIMITED modular programs. Legally, we're not allowed to tell you how we acquired them." item = /obj/item/computer_disk/black_market price_min = CARGO_CRATE_VALUE * 0.75 price_max = CARGO_CRATE_VALUE * 2 diff --git a/code/modules/cargo/markets/market_uplink.dm b/code/modules/cargo/markets/market_uplink.dm index 17cad320426..3c60bc29a7b 100644 --- a/code/modules/cargo/markets/market_uplink.dm +++ b/code/modules/cargo/markets/market_uplink.dm @@ -1,6 +1,6 @@ /obj/item/market_uplink name = "\improper Market Uplink" - desc = "An market uplink. Usable with markets. You probably shouldn't have this!" + desc = "A market uplink. Usable with markets. You probably shouldn't have this!" icon = 'icons/obj/devices/blackmarket.dmi' icon_state = "uplink" diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm index ba9a162698b..bfda2f7f9b1 100644 --- a/code/modules/cargo/packs/materials.dm +++ b/code/modules/cargo/packs/materials.dm @@ -25,7 +25,7 @@ /datum/supply_pack/materials/sandstone30 name = "30 Sandstone Blocks" - desc = "Neither sandy nor stoney, these thirty blocks will still get the job done." + desc = "Neither sandy nor stony, these thirty blocks will still get the job done." cost = CARGO_CRATE_VALUE * 2 contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty) crate_name = "sandstone blocks crate" diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm index 6b4f38b95a0..fe85c3c07a8 100644 --- a/code/modules/cargo/packs/science.dm +++ b/code/modules/cargo/packs/science.dm @@ -61,7 +61,7 @@ /datum/supply_pack/science/raw_ectoplasm_anomaly name = "Raw Ectoplasm Anomaly" - desc = "Contains the raw core of a ectoplasm anomaly, ready to be implosion-compressed into a powerful artifact." + desc = "Contains the raw core of an ectoplasm anomaly, ready to be implosion-compressed into a powerful artifact." cost = CARGO_CRATE_VALUE * 10 access = ACCESS_ORDNANCE access_view = ACCESS_ORDNANCE diff --git a/code/modules/cargo/supplypod.dm b/code/modules/cargo/supplypod.dm index bbec372028f..1b2dbb08130 100644 --- a/code/modules/cargo/supplypod.dm +++ b/code/modules/cargo/supplypod.dm @@ -82,7 +82,7 @@ /obj/structure/closet/supplypod/extractionpod name = "Syndicate Extraction Pod" - desc = "A specalised, blood-red styled pod for extracting high-value targets out of active mission areas. Targets must be manually stuffed inside the pod for proper delivery." + desc = "A specialised, blood-red styled pod for extracting high-value targets out of active mission areas. Targets must be manually stuffed inside the pod for proper delivery." specialised = TRUE style = /datum/pod_style/syndicate bluespace = TRUE @@ -677,7 +677,7 @@ stack_trace("Pod landingzone created with no pod") return INITIALIZE_HINT_QDEL if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does) - podParam = new podParam() //If its just a path, instantiate it + podParam = new podParam() //If it's just a path, instantiate it pod = podParam pod.resistance_flags |= (INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF) if (!pod.effectStealth) diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index 1c5de299932..b0dcb72e6fc 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -89,8 +89,8 @@ /obj/item/clothing/glasses/hud/health/night/science name = "night vision medical science scanner HUD" - desc = "An clandestine medical science heads-up display that allows operatives to find \ - dying captains and the perfect poison to finish them off in complete darkness." + desc = "A clandestine medical science heads-up display that allows operatives to find \ + both dying captains and the perfect poison to finish them off, all in complete darkness." clothing_traits = list(TRAIT_REAGENT_SCANNER, TRAIT_MEDICAL_HUD) forced_glass_color = FALSE diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm index 3c8edb4de73..6ea7ed438f2 100644 --- a/code/modules/clothing/gloves/boxing.dm +++ b/code/modules/clothing/gloves/boxing.dm @@ -24,7 +24,7 @@ /obj/item/clothing/gloves/boxing/evil name = "evil boxing gloves" - desc = "These strange gloves radiate an unsually evil aura." + desc = "These strange gloves radiate an unusually evil aura." greyscale_colors = "#21211f" style_to_give = /datum/martial_art/boxing/evil diff --git a/code/modules/clothing/gloves/special.dm b/code/modules/clothing/gloves/special.dm index 09df92bb8c4..98cbc984239 100644 --- a/code/modules/clothing/gloves/special.dm +++ b/code/modules/clothing/gloves/special.dm @@ -145,7 +145,7 @@ /obj/item/clothing/gloves/tinkerer name = "tinker's gloves" - desc = "Overdesigned engineering gloves that have automated construction subrutines dialed in, allowing for faster construction while worn." + desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn." inhand_icon_state = "greyscale_gloves" icon_state = "clockwork_gauntlets" greyscale_colors = "#db6f05" diff --git a/code/modules/clothing/head/fedora.dm b/code/modules/clothing/head/fedora.dm index 0bc555ca6bc..51c5afa2eba 100644 --- a/code/modules/clothing/head/fedora.dm +++ b/code/modules/clothing/head/fedora.dm @@ -42,6 +42,6 @@ /obj/item/clothing/head/fedora/beige/press name = "press fedora" - desc = "An beige fedora with a piece of paper saying \"PRESS\" stuck in its rim." + desc = "A beige fedora with a piece of paper saying \"PRESS\" stuck in its rim." icon_state = "fedora_press" inhand_icon_state = null diff --git a/code/modules/clothing/head/hat.dm b/code/modules/clothing/head/hat.dm index b81971a1ce9..f4a71015621 100644 --- a/code/modules/clothing/head/hat.dm +++ b/code/modules/clothing/head/hat.dm @@ -22,7 +22,7 @@ /obj/item/clothing/head/costume/constable name = "constable helmet" - desc = "A british looking helmet." + desc = "A British-looking helmet." icon_state = "constable" inhand_icon_state = null custom_price = PAYCHECK_COMMAND * 1.5 diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 5afa32ea391..a0d7dafcfd7 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -239,7 +239,7 @@ ///Detectives Fedora, but like Inspector Gadget. Not a subtype to not inherit candy corn stuff /obj/item/clothing/head/fedora/inspector_hat name = "inspector's fedora" - desc = "There's only one man can try to stop an evil villian." + desc = "There's only one man can try to stop an evil villain." armor_type = /datum/armor/fedora_det_hat icon_state = "detective" inhand_icon_state = "det_hat" diff --git a/code/modules/clothing/head/perceptomatrix.dm b/code/modules/clothing/head/perceptomatrix.dm index e8b75bbdef5..665fc6ca61c 100644 --- a/code/modules/clothing/head/perceptomatrix.dm +++ b/code/modules/clothing/head/perceptomatrix.dm @@ -5,7 +5,7 @@ /// Helmet which can turn you into a BEAST!! once an anomaly core is inserted /obj/item/clothing/head/helmet/perceptomatrix name = "perceptomatrix helm" - desc = "This piece of headgear harnesses the energies of a hallucinative anomaly to create a safe audiovisual replica of -all- external stimuli directly into the cerebral cortex, \ + desc = "This piece of headgear harnesses the energies of a hallucinatory anomaly to create a safe audiovisual replica of -all- external stimuli directly into the cerebral cortex, \ granting the user effective immunity to both psychic threats, and anything that would affect their perception - be it ear, eye, or even brain damage. \ It can also violently discharge said energy, inducing hallucinations in others." icon_state = "perceptomatrix_helmet_inactive" diff --git a/code/modules/clothing/head/religious.dm b/code/modules/clothing/head/religious.dm index 4aafd079ff6..981df1b88af 100644 --- a/code/modules/clothing/head/religious.dm +++ b/code/modules/clothing/head/religious.dm @@ -4,7 +4,7 @@ /obj/item/clothing/head/chaplain/clownmitre name = "Hat of the Honkmother" - desc = "It's hard for parishoners to see a banana peel on the floor when they're looking up at your glorious chapeau." + desc = "It's hard for parishioners to see a banana peel on the floor when they're looking up at your glorious chapeau." icon_state = "clownmitre" /obj/item/clothing/head/chaplain/kippah diff --git a/code/modules/clothing/head/tinfoilhat.dm b/code/modules/clothing/head/tinfoilhat.dm index c1e6df6c30c..febc379ac0a 100644 --- a/code/modules/clothing/head/tinfoilhat.dm +++ b/code/modules/clothing/head/tinfoilhat.dm @@ -64,7 +64,7 @@ /obj/item/clothing/head/costume/foilhat/proc/warp_up() name = "scorched tinfoil hat" - desc = "A badly warped up hat. Quite unprobable this will still work against any of fictional and contemporary dangers it used to." + desc = "A badly warped up hat. Quite unlikely this will still work against any of the fictional or real dangers it used to." warped = TRUE clothing_flags &= ~ANTI_TINFOIL_MANEUVER if(!isliving(loc) || !paranoia) diff --git a/code/modules/clothing/masks/moustache.dm b/code/modules/clothing/masks/moustache.dm index 5b71e7a4260..651ea15a52a 100644 --- a/code/modules/clothing/masks/moustache.dm +++ b/code/modules/clothing/masks/moustache.dm @@ -9,7 +9,7 @@ /obj/item/clothing/mask/fakemoustache/italian name = "italian moustache" - desc = "Made from authentic Italian moustache hairs. Gives the wearer an irresistable urge to gesticulate wildly." + desc = "Made from authentic Italian moustache hairs. Gives the wearer an irresistible urge to gesticulate wildly." /obj/item/clothing/mask/fakemoustache/italian/Initialize(mapload) . = ..() diff --git a/code/modules/clothing/masks/muzzle.dm b/code/modules/clothing/masks/muzzle.dm index 05bdd086efe..8e100bb7787 100644 --- a/code/modules/clothing/masks/muzzle.dm +++ b/code/modules/clothing/masks/muzzle.dm @@ -86,7 +86,7 @@ /obj/item/clothing/mask/muzzle/tape/super name = "super tape piece" - desc = "A piece of tape that can be put over someone's mouth. This one has extra strengh." + desc = "A piece of tape that can be put over someone's mouth. This one has extra strength." greyscale_colors = "#4D4D4D" strip_delay = 80 diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm index 7fe2074175d..3993bfb60f6 100644 --- a/code/modules/clothing/neck/_neck.dm +++ b/code/modules/clothing/neck/_neck.dm @@ -502,7 +502,7 @@ /obj/item/clothing/neck/beads name = "plastic bead necklace" - desc = "A cheap, plastic bead necklace. Show team spirit! Collect them! Throw them away! The posibilites are endless!" + desc = "A cheap, plastic bead necklace. Show team spirit! Collect them! Throw them away! The possibilities are endless!" icon = 'icons/obj/clothing/neck.dmi' icon_state = "beads" color = "#ffffff" diff --git a/code/modules/clothing/shoes/jumpboots.dm b/code/modules/clothing/shoes/jumpboots.dm index dc9dadcea5a..1816a68cefd 100644 --- a/code/modules/clothing/shoes/jumpboots.dm +++ b/code/modules/clothing/shoes/jumpboots.dm @@ -1,6 +1,6 @@ /obj/item/clothing/shoes/bhop name = "jump boots" - desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement." + desc = "A specialized pair of combat boots with a built-in propulsion system for rapid forward movement." icon_state = "jetboots" inhand_icon_state = null resistance_flags = FIRE_PROOF diff --git a/code/modules/clothing/spacesuits/softsuit.dm b/code/modules/clothing/spacesuits/softsuit.dm index 3bbb6d0bd0f..691318736e9 100644 --- a/code/modules/clothing/spacesuits/softsuit.dm +++ b/code/modules/clothing/spacesuits/softsuit.dm @@ -68,7 +68,7 @@ //Emergency suit /obj/item/clothing/head/helmet/space/fragile name = "emergency space helmet" - desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." + desc = "A bulky, airtight helmet meant to protect the user during emergency situations. It doesn't look very durable." icon_state = "syndicate-helm-orange" inhand_icon_state = "syndicate-helm-orange" //resprite? armor_type = /datum/armor/space_fragile @@ -77,7 +77,7 @@ /obj/item/clothing/suit/space/fragile name = "emergency space suit" - desc = "A bulky, air-tight suit meant to protect the user during emergency situations. It doesn't look very durable." + desc = "A bulky, airtight suit meant to protect the user during emergency situations. It doesn't look very durable." var/torn = FALSE icon_state = "syndicate-orange" inhand_icon_state = "syndicate-orange" @@ -90,7 +90,7 @@ /obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE) if(!torn && prob(50)) - to_chat(owner, span_warning("[src] tears from the damage, breaking the air-tight seal!")) + to_chat(owner, span_warning("[src] tears from the damage, breaking the airtight seal!")) clothing_flags &= ~STOPSPRESSUREDAMAGE name = "torn [src]." desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit." diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index c498435677b..00348c555e7 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -608,7 +608,7 @@ /obj/item/clothing/suit/armor/vest/russian_coat name = "russian battle coat" - desc = "Used in extremly cold fronts, made out of real bears." + desc = "Used in extremely cold fronts, made out of real bears." icon_state = "rus_coat" inhand_icon_state = null body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS @@ -760,7 +760,7 @@ /obj/item/clothing/suit/armor/durability/watermelon name = "watermelon armor" - desc = "An armor, made from watermelons. Propably won't take too many hits, but at least it looks serious... As serious as worn watermelon can be." + desc = "An armor, made from watermelons. Probably won't take too many hits, but at least it looks serious... As serious as worn watermelon can be." icon_state = "watermelon" inhand_icon_state = null body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS @@ -794,7 +794,7 @@ /obj/item/clothing/suit/armor/durability/holymelon name = "holymelon armor" - desc = "An armor, made from holymelons. Inspires you to go on some sort of a crusade... Perhaps spreading spinach to children?" + desc = "An armor, made from holymelons. Inspires you to go on some sort of crusade... Perhaps spreading spinach to children?" icon_state = "holymelon" inhand_icon_state = null body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm index 5d31ee29e4a..dff7798d44a 100644 --- a/code/modules/clothing/suits/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -70,7 +70,7 @@ /obj/item/clothing/neck/cloak/skill_reward/cleaning name = "legendary cleaner's cloak" - desc = "Worn by the most skilled custodians, this legendary cloak is only attainable by achieving janitorial enlightenment. This status symbol represents a being not only extensively trained in grime combat, but one who is willing to use an entire aresenal of cleaning supplies to its full extent to wipe grime's miserable ass off the face of the station." + desc = "Worn by the most skilled custodians, this legendary cloak is only attainable by achieving janitorial enlightenment. This status symbol represents a being not only extensively trained in grime combat, but one who is willing to use an entire arsenal of cleaning supplies to its full extent to wipe grime's miserable ass off the face of the station." icon_state = "cleanercloak" associated_skill_path = /datum/skill/cleaning diff --git a/code/modules/clothing/suits/costume.dm b/code/modules/clothing/suits/costume.dm index a7618b6f3be..3ef1b1691ca 100644 --- a/code/modules/clothing/suits/costume.dm +++ b/code/modules/clothing/suits/costume.dm @@ -588,7 +588,7 @@ /obj/item/clothing/suit/coordinator name = "coordinator jacket" - desc = "A jacket for a party ooordinator, stylish!." + desc = "A jacket for a party coordinator, stylish!." icon_state = "capformal" icon = 'icons/obj/clothing/suits/armor.dmi' worn_icon = 'icons/mob/clothing/suits/armor.dmi' diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index aa9ea344ad7..96d2607a3ac 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -155,7 +155,7 @@ /obj/item/clothing/suit/toggle/labcoat/research_director name = "research director's coat" - desc = "A mix between a labcoat and just a regular coat. It's made out of a special anti-bacterial, anti-acidic, and anti-biohazardous synthetic fabric." + desc = "A mix between a labcoat and just a regular coat. It's made out of a special antibacterial, anti-acidic, and anti-biohazardous synthetic fabric." icon_state = "labcoat_rd" armor_type = /datum/armor/jacket_research_director body_parts_covered = CHEST|GROIN|ARMS diff --git a/code/modules/clothing/suits/wintercoats.dm b/code/modules/clothing/suits/wintercoats.dm index 581d1c49964..272aafa7ff4 100644 --- a/code/modules/clothing/suits/wintercoats.dm +++ b/code/modules/clothing/suits/wintercoats.dm @@ -390,7 +390,7 @@ // Virologist /obj/item/clothing/suit/hooded/wintercoat/medical/viro name = "virology winter coat" - desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage." + desc = "A white winter coat with green markings. Warm, but won't fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage." icon_state = "coatviro" inhand_icon_state = null hoodtype = /obj/item/clothing/head/hooded/winterhood/medical/viro diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 794ebfbff49..0e3ca6131f2 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -236,7 +236,7 @@ /obj/item/clothing/suit/wizrobe/durathread name = "durathread robe" - desc = "A rather dull durathread robe; not quite as protective as a proper piece of armour, but much stylish." + desc = "A rather dull durathread robe; not quite as protective as a proper piece of armour, but much more stylish." icon_state = "durathread-fake" inhand_icon_state = null armor_type = /datum/armor/robe_durathread @@ -254,12 +254,12 @@ /obj/item/clothing/suit/wizrobe/durathread/fire name = "pyromancer robe" - desc = "A rather dull durathread robe; not quite as protective as an woven armour, but much stylish." + desc = "A rather dull durathread robe; not quite as protective as woven armour, but much more stylish." icon_state = "durathread-fire" /obj/item/clothing/suit/wizrobe/durathread/ice name = "pyromancer robe" - desc = "A rather dull durathread robe; not quite as protective as an woven armour, but much stylish." + desc = "A rather dull durathread robe; not quite as protective as woven armour, but much more stylish." icon_state = "durathread-ice" /obj/item/clothing/suit/wizrobe/durathread/electric @@ -269,12 +269,12 @@ /obj/item/clothing/suit/wizrobe/durathread/earth name = "geomancer robe" - desc = "A rather dull durathread robe; not quite as protective as an woven armour, but much stylish." + desc = "A rather dull durathread robe; not quite as protective as woven armour, but much more stylish." icon_state = "durathread-earth" /obj/item/clothing/suit/wizrobe/durathread/necro name = "necromancer robe" - desc = "A rather dull durathread robe; not quite as protective as an woven armour, but much stylish." + desc = "A rather dull durathread robe; not quite as protective as woven armour, but much more stylish." icon_state = "durathread-necro" diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm index c8550dd0ff6..39734352fda 100644 --- a/code/modules/clothing/under/costume.dm +++ b/code/modules/clothing/under/costume.dm @@ -176,7 +176,7 @@ /obj/item/clothing/under/costume/sailor name = "sailor suit" - desc = "Skipper's in the wardroom drinkin gin'." + desc = "Skipper's in the wardroom drinkin' gin." icon_state = "sailor" inhand_icon_state = "b_suit" can_adjust = FALSE @@ -309,8 +309,8 @@ alt_covers_chest = TRUE /obj/item/clothing/under/costume/buttondown/slacks - name = "buttondown shirt with slacks" - desc = "A fancy buttondown shirt with slacks." + name = "button-down shirt with slacks" + desc = "A fancy button-down shirt with slacks." icon_state = "buttondown_slacks" greyscale_config = /datum/greyscale_config/buttondown_slacks greyscale_config_worn = /datum/greyscale_config/buttondown_slacks/worn @@ -321,8 +321,8 @@ greyscale_colors = "#EEEEEE#CBDBFC#17171B#222227" /obj/item/clothing/under/costume/buttondown/shorts - name = "buttondown shirt with shorts" - desc = "A fancy buttondown shirt with shorts." + name = "button-down shirt with shorts" + desc = "A fancy button-down shirt with shorts." icon_state = "buttondown_shorts" greyscale_config = /datum/greyscale_config/buttondown_shorts greyscale_config_worn = /datum/greyscale_config/buttondown_shorts/worn @@ -330,8 +330,8 @@ flags_1 = IS_PLAYER_COLORABLE_1 /obj/item/clothing/under/costume/buttondown/skirt - name = "buttondown shirt with skirt" - desc = "A fancy buttondown shirt with skirt." + name = "button-down shirt with skirt" + desc = "A fancy button-down shirt with skirt." icon_state = "buttondown_skirt" greyscale_config = /datum/greyscale_config/buttondown_skirt greyscale_config_worn = /datum/greyscale_config/buttondown_skirt/worn @@ -441,7 +441,7 @@ /obj/item/clothing/under/costume/traditional name = "traditional suit" - desc = "A full, vibrantly coloured suit. Likely with traditional purposes. Maybe the colours represent a familly, clan, or rank, who knows." + desc = "A full, vibrantly coloured suit. Likely with traditional purposes. Maybe the colours represent a family, clan, or rank, who knows." icon_state = "tradition" inhand_icon_state = null female_sprite_flags = NO_FEMALE_UNIFORM @@ -468,16 +468,16 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEEARS|HIDEEYES|HIDEHAIR /obj/item/clothing/under/costume/gamberson - name = "re-enactor's Gamberson" - desc = "A colorful set of clothes made to look like a medieval gamberson." + name = "re-enactor's gambeson" + desc = "A colorful set of clothes made to look like a medieval gambeson." icon_state = "gamberson" inhand_icon_state = null female_sprite_flags = NO_FEMALE_UNIFORM can_adjust = FALSE /obj/item/clothing/under/costume/gamberson/military - name = "swordsman's Gamberson" - desc = "A padded medieval gamberson. Has enough woolen layers to dull a strike from any small weapon." + name = "swordsman's gambeson" + desc = "A padded medieval gambeson. Has enough woolen layers to dull a strike from any small weapon." armor_type = /datum/armor/clothing_under/rank_security has_sensor = NO_SENSORS diff --git a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm index 71557e68a47..17fe302b8e5 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm @@ -79,19 +79,19 @@ /obj/item/clothing/under/plasmaman/cargo name = "cargo plasma envirosuit" - desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs." + desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differentiating the two with the length of their pant legs." icon_state = "cargo_envirosuit" inhand_icon_state = null /obj/item/clothing/under/plasmaman/mining name = "mining plasma envirosuit" - desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen." + desc = "An airtight khaki suit designed for operations on lavaland by plasmamen." icon_state = "explorer_envirosuit" inhand_icon_state = null /obj/item/clothing/under/plasmaman/chef name = "chef's plasma envirosuit" - desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef." + desc = "A white plasmaman envirosuit designed for culinary practices. One might question why a member of a species that doesn't need to eat would become a chef." icon_state = "chef_envirosuit" inhand_icon_state = null diff --git a/code/modules/clothing/under/jobs/Plasmaman/command.dm b/code/modules/clothing/under/jobs/Plasmaman/command.dm index 8713edb5588..6b30dc03776 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/command.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/command.dm @@ -34,7 +34,7 @@ /obj/item/clothing/under/plasmaman/chief_engineer name = "chief engineer's plasma envirosuit" - desc = "An air-tight suit designed to be used by plasmamen insane enough to achieve the rank of \"Chief Engineer\"." + desc = "An airtight suit designed to be used by plasmamen insane enough to achieve the rank of \"Chief Engineer\"." icon_state = "ce_envirosuit" inhand_icon_state = null armor_type = /datum/armor/clothing_under/engineering_chief_engineer/plasmaman diff --git a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm index 26d06038131..6fe73e04e12 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm @@ -1,6 +1,6 @@ /obj/item/clothing/under/plasmaman/engineering name = "engineering plasma envirosuit" - desc = "An air-tight suit designed to be used by plasmamen employed as engineers, the usual purple stripes being replaced by engineering's orange. It protects the user from fire and acid damage." + desc = "An airtight suit designed to be used by plasmamen employed as engineers, the usual purple stripes being replaced by engineering's orange. It protects the user from fire and acid damage." icon_state = "engineer_envirosuit" inhand_icon_state = null armor_type = /datum/armor/clothing_under/plasmaman_engineering @@ -12,7 +12,7 @@ /obj/item/clothing/under/plasmaman/atmospherics name = "atmospherics plasma envirosuit" - desc = "An air-tight suit designed to be used by plasmamen employed as atmos technicians, the usual purple stripes being replaced by atmos' blue." + desc = "An airtight suit designed to be used by plasmamen employed as atmos technicians, the usual purple stripes being replaced by atmos' blue." icon_state = "atmos_envirosuit" inhand_icon_state = null armor_type = /datum/armor/clothing_under/plasmaman_atmospherics diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 6fdecff829b..83b7847855e 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -61,7 +61,7 @@ /obj/item/clothing/under/rank/security/constable name = "constable outfit" - desc = "A british looking outfit." + desc = "A British-looking outfit." icon_state = "constable" inhand_icon_state = null can_adjust = FALSE diff --git a/code/modules/clothing/under/suits.dm b/code/modules/clothing/under/suits.dm index 07ec1a59c49..4e48a52f58f 100644 --- a/code/modules/clothing/under/suits.dm +++ b/code/modules/clothing/under/suits.dm @@ -113,7 +113,7 @@ /obj/item/clothing/under/suit/carpskin name = "carpskin suit" - desc = "An luxurious suit made with only the finest scales, perfect for conducting dodgy business deals." + desc = "A luxurious suit made with only the finest scales, perfect for conducting dodgy business deals." icon_state = "carpskin_suit" inhand_icon_state = null diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index ac6af3f2f7f..65a0400ed45 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -1,6 +1,6 @@ /obj/item/clothing/under/syndicate name = "tactical turtleneck" - desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." + desc = "A nondescript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "syndicate" inhand_icon_state = "bl_suit" has_sensor = NO_SENSORS @@ -17,7 +17,7 @@ /obj/item/clothing/under/syndicate/skirt name = "tactical skirtleneck" - desc = "A non-descript and slightly suspicious looking skirtleneck." + desc = "A nondescript and slightly suspicious looking skirtleneck." icon_state = "syndicate_skirt" inhand_icon_state = "bl_suit" female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY diff --git a/code/modules/deathmatch/deathmatch_loadouts.dm b/code/modules/deathmatch/deathmatch_loadouts.dm index b50a579f34d..f4d3d9b5ede 100644 --- a/code/modules/deathmatch/deathmatch_loadouts.dm +++ b/code/modules/deathmatch/deathmatch_loadouts.dm @@ -53,7 +53,7 @@ /datum/outfit/deathmatch_loadout/assistant/weaponless name = "Deathmatch: Assistant loadout (Weaponless)" display_name = "Assistant (Unarmed)" - desc = "What is an assistant without a toolbox? nothing" + desc = "What is an assistant without a toolbox? Nothing!" l_hand = null /datum/outfit/deathmatch_loadout/operative @@ -154,7 +154,7 @@ /datum/outfit/deathmatch_loadout/battler name = "Deathmatch: Battler Base" display_name = "Battler" - desc = "What is a battler whith out weapone?." + desc = "What is a battler without weapons?" shoes = /obj/item/clothing/shoes/combat uniform = /obj/item/clothing/under/syndicate @@ -779,7 +779,7 @@ /datum/outfit/deathmatch_loadout/lizardkind name = "Deathmatch: Lizard Species" display_name = "Lizardfolk" - desc = "They may be heavily discrimated against, they may be most often seen doing menial activities, but at least they, uh, uhh..." + desc = "They may be heavily discriminated against, they may be most often seen doing menial activities, but at least they, uh, uhh..." species_override = /datum/species/lizard head = /obj/item/clothing/head/soft/purple diff --git a/code/modules/deathmatch/deathmatch_mapping.dm b/code/modules/deathmatch/deathmatch_mapping.dm index 7ef314a917b..97c73fd5e9a 100644 --- a/code/modules/deathmatch/deathmatch_mapping.dm +++ b/code/modules/deathmatch/deathmatch_mapping.dm @@ -14,7 +14,7 @@ // for the illusion of a moving train /turf/open/chasm/true/no_smooth/fake_motion_sand name = "air" - desc = "Dont jump off, unless you want to fall a really long distance." + desc = "Don't jump off, unless you want to fall a really long distance." icon_state = "sandmoving" base_icon_state = "sandmoving" icon = 'icons/turf/floors.dmi' diff --git a/code/modules/deathmatch/deathmatch_maps.dm b/code/modules/deathmatch/deathmatch_maps.dm index da08ae0b311..e0f86ccc923 100644 --- a/code/modules/deathmatch/deathmatch_maps.dm +++ b/code/modules/deathmatch/deathmatch_maps.dm @@ -79,7 +79,7 @@ /datum/lazy_template/deathmatch/mech_madness name = "Mech Madness" - desc = "Do you hate mechs? Yeah? Dont care! Go fight eachother!" + desc = "Do you hate mechs? Yeah? Don't care! Go fight each other!" max_players = 4 allowed_loadouts = list(/datum/outfit/deathmatch_loadout/operative) map_name = "mech_madness" diff --git a/code/modules/events/communications_blackout.dm b/code/modules/events/communications_blackout.dm index 9fb32278f8d..1d192f5e0db 100644 --- a/code/modules/events/communications_blackout.dm +++ b/code/modules/events/communications_blackout.dm @@ -3,7 +3,7 @@ typepath = /datum/round_event/communications_blackout weight = 30 category = EVENT_CATEGORY_ENGINEERING - description = "Heavily emps all telecommunication machines, blocking all communication for a while." + description = "Heavily EMPs all telecommunication machines, blocking all communication for a while." min_wizard_trigger_potency = 0 max_wizard_trigger_potency = 3 diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index eeed75d2299..7a119ee92bd 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -14,7 +14,7 @@ joke_paper.name = "[pick("awful","terrible","unfunny")] joke" joke_paper.add_raw_text(pick("What did one snowman say to the other?\n\n'Is it me or can you smell carrots?'", "Why couldn't the snowman get laid?\n\nHe was frigid!", - "Where are santa's helpers educated?\n\nNowhere, they're ELF-taught.", + "Where are Santa's helpers educated?\n\nNowhere, they're ELF-taught.", "What happened to the man who stole advent calanders?\n\nHe got 25 days.", "What does Santa get when he gets stuck in a chimney?\n\nClaus-trophobia.", "Where do you find chili beans?\n\nThe north pole.", @@ -75,7 +75,7 @@ max_occurrences = 1 earliest_start = 30 MINUTES category = EVENT_CATEGORY_HOLIDAY - description = "Spawns santa, who shall roam the station, handing out gifts." + description = "Spawns Santa, who shall roam the station, handing out gifts." /datum/round_event/ghost_role/santa role_name = "Santa" @@ -85,7 +85,7 @@ priority_announce("Santa is coming to town!", "Unknown Transmission") /datum/round_event/ghost_role/santa/start() - var/mob/chosen_one = SSpolling.poll_ghost_candidates("Santa is coming to town! Do you want to be [span_notice("Santa")]?", poll_time = 15 SECONDS, alert_pic = /obj/item/clothing/head/costume/santa, role_name_text = "santa", amount_to_pick = 1) + var/mob/chosen_one = SSpolling.poll_ghost_candidates("Santa is coming to town! Do you want to be [span_notice("Santa")]?", poll_time = 15 SECONDS, alert_pic = /obj/item/clothing/head/costume/santa, role_name_text = "Santa", amount_to_pick = 1) if(isnull(chosen_one)) return NOT_ENOUGH_PLAYERS santa = new /mob/living/carbon/human(pick(GLOB.blobstart)) diff --git a/code/modules/events/space_vines/vine_controller.dm b/code/modules/events/space_vines/vine_controller.dm index bd330668ba6..923b35fb82d 100644 --- a/code/modules/events/space_vines/vine_controller.dm +++ b/code/modules/events/space_vines/vine_controller.dm @@ -16,9 +16,9 @@ GLOBAL_LIST_INIT(vine_mutations_list, init_vine_mutation_list()) //List of currently processed vines, on this level to prevent runtime tomfoolery var/list/obj/structure/spacevine/queue_end ///Spread multiplier, depends on productivity, affects how often kudzu spreads - var/spread_multiplier = 5 // corresponds to artifical kudzu with production speed of 1, approaches 10% of total vines will spread per second + var/spread_multiplier = 5 // corresponds to artificial kudzu with production speed of 1, approaches 10% of total vines will spread per second ///Maximum spreading limit (ie. how many kudzu can there be) for this controller - var/spread_cap = 30 // corresponds to artifical kudzu with production speed of 3.5 + var/spread_cap = 30 // corresponds to artificial kudzu with production speed of 3.5 ///The chance that we will develop a new mutation var/mutativeness = 1 ///Maximum sum of mutation severities diff --git a/code/modules/experisci/experiment/experiments.dm b/code/modules/experisci/experiment/experiments.dm index b98ae843f71..213a90a47ea 100644 --- a/code/modules/experisci/experiment/experiments.dm +++ b/code/modules/experisci/experiment/experiments.dm @@ -144,7 +144,7 @@ /datum/experiment/scanning/random/material/meat name = "Biological Material Scanning Experiment" - description = "They told us we couldn't make chairs out of every material in the world. You're here to prove those nay-sayers wrong." + description = "They told us we couldn't make chairs out of every material in the world. You're here to prove those naysayers wrong." possible_material_types = list(/datum/material/meat) /datum/experiment/scanning/random/material/easy diff --git a/code/modules/explorer_drone/exploration_events/resource.dm b/code/modules/explorer_drone/exploration_events/resource.dm index f7c0c4b1a9d..762f661aa6c 100644 --- a/code/modules/explorer_drone/exploration_events/resource.dm +++ b/code/modules/explorer_drone/exploration_events/resource.dm @@ -84,7 +84,7 @@ // EXPLORATION_SITE_RUINS 2/2 /datum/exploration_event/simple/resource/remnants - name = "dessicated corpse" + name = "desiccated corpse" required_site_traits = list(EXPLORATION_SITE_RUINS) required_tool = EXODRONE_TOOL_MULTITOOL discovery_log = "Discovered a corpse of a humanoid." diff --git a/code/modules/fishing/fish/types/air_space.dm b/code/modules/fishing/fish/types/air_space.dm index 5b73b085131..1a1d809526b 100644 --- a/code/modules/fishing/fish/types/air_space.dm +++ b/code/modules/fishing/fish/types/air_space.dm @@ -51,7 +51,7 @@ /obj/item/fish/bumpy name = "bump-fish" fish_id = "bumpy" - desc = "An misshapen fish-thing all covered in stubby little tendrils" + desc = "A misshapen fish-thing all covered in stubby little tendrils." icon_state = "bumpy" sprite_height = 4 sprite_width = 5 diff --git a/code/modules/fishing/fish/types/freshwater.dm b/code/modules/fishing/fish/types/freshwater.dm index 64ddb98918b..6e0a5154a62 100644 --- a/code/modules/fishing/fish/types/freshwater.dm +++ b/code/modules/fishing/fish/types/freshwater.dm @@ -182,7 +182,7 @@ /obj/item/fish/tadpole name = "tadpole" fish_id = "tadpole" - desc = "The larval spawn of an amphibian. A very minuscle, round creature with a long tail it uses to swim around." + desc = "The larval spawn of an amphibian. A very miniscule, round creature with a long tail it uses to swim around." icon_state = "tadpole" average_size = 3 average_weight = 10 diff --git a/code/modules/fishing/fish/types/syndicate.dm b/code/modules/fishing/fish/types/syndicate.dm index a1c32830f44..ab5500520c9 100644 --- a/code/modules/fishing/fish/types/syndicate.dm +++ b/code/modules/fishing/fish/types/syndicate.dm @@ -217,7 +217,7 @@ /obj/item/fish/pike/armored name = "armored pike" fish_id = "armored_pike" - desc = "A long-bodied, metal-clad predator with a snout that almost looks like an halberd. Definitely a weapon to swing around." + desc = "A long-bodied, metal-clad predator with a snout that almost looks like a halberd. Definitely a weapon to swing around." icon_state = "armored_pike" inhand_icon_state = "armored_pike" attack_verb_continuous = list("attacks", "pokes", "jabs", "tears", "lacerates", "gores") diff --git a/code/modules/fishing/fishing_rod.dm b/code/modules/fishing/fishing_rod.dm index 6a7b3780371..2f5e47445f7 100644 --- a/code/modules/fishing/fishing_rod.dm +++ b/code/modules/fishing/fishing_rod.dm @@ -758,7 +758,7 @@ /obj/item/fishing_rod/telescopic/master name = "master fishing rod" - desc = "The mythical rod of a lost fisher king. Said to be imbued with un-paralleled fishing power. There's writing on the back of the pole. \"中国航天制造\"" + desc = "The mythical rod of a lost fisher king. Said to be imbued with unparalleled fishing power. There's writing on the back of the pole. \"中国航天制造\"" difficulty_modifier = -10 ui_description = "A mythical telescopic fishing rod that makes fishing quite easier." wiki_description = null diff --git a/code/modules/food_and_drinks/recipes/soup_mixtures.dm b/code/modules/food_and_drinks/recipes/soup_mixtures.dm index 2aab17f5b9e..264fc50f469 100644 --- a/code/modules/food_and_drinks/recipes/soup_mixtures.dm +++ b/code/modules/food_and_drinks/recipes/soup_mixtures.dm @@ -1126,7 +1126,7 @@ // Special soup for Ethereals to consume to gain nutrition (energy) from. /datum/reagent/consumable/nutriment/soup/electrons name = "Electron Soup" - description = "A gastronomic curiosity of ethereal origin. It is famed for the minature weather system formed over a properly prepared soup." + description = "A gastronomic curiosity of ethereal origin. It is famed for the miniature weather system formed over a properly prepared soup." data = list("mushroom" = 1, "electrons" = 4) glass_price = FOOD_PRICE_EXOTIC color = "#E60040" @@ -1966,7 +1966,7 @@ // Gyuramen /datum/reagent/consumable/nutriment/soup/gyuramen name = "Gyuramen Miy Käzu" - description = "A rich beef and onion ramen with cheese- blending several cultural influences seemlessly into one tasty dish." + description = "A rich beef and onion ramen with cheese, blending several cultural influences seemlessly into one tasty dish." data = list("beef broth" = 1, "onion" = 1, "cheese" = 1) color = "#442621" @@ -2094,7 +2094,7 @@ // Hong Kong Borscht /datum/reagent/consumable/nutriment/soup/hong_kong_borscht name = "Hong Kong Borscht" - description = "Also known as luo song tang or Russian soup, this dish bears little to no resemblance to Eastern European borscht- indeed, it's a tomato-based soup with no beets in sight." + description = "Also known as luo song tang or Russian soup, this dish bears little to no resemblance to Eastern European borscht; indeed, it's a tomato-based soup with no beets in sight." data = list("tomato" = 1, "meat" = 1, "cabbage" = 1) color = "#CA4810" diff --git a/code/modules/holodeck/turfs.dm b/code/modules/holodeck/turfs.dm index 0222fd41cdc..02722d8a154 100644 --- a/code/modules/holodeck/turfs.dm +++ b/code/modules/holodeck/turfs.dm @@ -60,7 +60,7 @@ /turf/open/floor/holofloor/grass gender = PLURAL name = "lush grass" - desc = "Looking at the lushious field, you suddenly feel homesick." + desc = "Looking at the luscious field, you suddenly feel homesick." icon_state = "grass0" bullet_bounce_sound = null tiled_dirt = FALSE diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm index db47c5625e3..18640cd2828 100644 --- a/code/modules/hydroponics/grown/banana.dm +++ b/code/modules/hydroponics/grown/banana.dm @@ -161,7 +161,7 @@ /obj/item/food/grown/banana/bunch name = "banana bunch" - desc = "Am exquisite bunch of bananas. The almost otherwordly plumpness steers the mind any discening entertainer towards the divine." + desc = "An exquisite bunch of bananas. The almost otherwordly plumpness steers the mind any discerning entertainer towards the divine." icon_state = "banana_bunch" bite_consumption_mod = 4 var/is_ripening = FALSE diff --git a/code/modules/hydroponics/grown/berries.dm b/code/modules/hydroponics/grown/berries.dm index 10631e4dcb0..0ab3637d00a 100644 --- a/code/modules/hydroponics/grown/berries.dm +++ b/code/modules/hydroponics/grown/berries.dm @@ -214,7 +214,7 @@ /obj/item/food/grown/lanternfruit seed = /obj/item/seeds/lanternfruit name = "lanternfruits" - desc = "A sofly glowing fruit with a handle-shaped stem, an Ethereal favorite!" + desc = "A softly glowing fruit with a handle-shaped stem, an Ethereal favorite!" icon_state = "lanternfruit" foodtypes = FRUIT tastes = list("tv static" = 1, "sour pear" = 1, "grapefruit" = 1) diff --git a/code/modules/hydroponics/grown/flowers.dm b/code/modules/hydroponics/grown/flowers.dm index d4ef53474fc..7d142c0a5a8 100644 --- a/code/modules/hydroponics/grown/flowers.dm +++ b/code/modules/hydroponics/grown/flowers.dm @@ -53,7 +53,7 @@ //Spacemans's Trumpet /obj/item/seeds/poppy/lily/trumpet name = "spaceman's trumpet seed pack" - desc = "A plant sculped by extensive genetic engineering. The spaceman's trumpet is said to bear no resemblance to its wild ancestors. Inside NT AgriSci circles it is better known as NTPW-0372." + desc = "A plant sculpted by extensive genetic engineering. The spaceman's trumpet is said to bear no resemblance to its wild ancestors. Inside NT AgriSci circles it is better known as NTPW-0372." icon_state = "seed-trumpet" species = "spacemanstrumpet" plantname = "Spaceman's Trumpet Plant" diff --git a/code/modules/hydroponics/grown/grass_carpet.dm b/code/modules/hydroponics/grown/grass_carpet.dm index a5cdc08fb76..8177dafa13f 100644 --- a/code/modules/hydroponics/grown/grass_carpet.dm +++ b/code/modules/hydroponics/grown/grass_carpet.dm @@ -58,7 +58,7 @@ /obj/item/food/grown/grass/fairy seed = /obj/item/seeds/grass/fairy name = "fairygrass" - desc = "Blue, glowing, and smells fainly of mushrooms." + desc = "Blue, glowing, and smells faintly of mushrooms." icon_state = "fairygrassclump" bite_consumption_mod = 1 stacktype = /obj/item/stack/tile/fairygrass diff --git a/code/modules/hydroponics/seed_extractor.dm b/code/modules/hydroponics/seed_extractor.dm index 0df75d987e9..c8b890a2959 100644 --- a/code/modules/hydroponics/seed_extractor.dm +++ b/code/modules/hydroponics/seed_extractor.dm @@ -174,7 +174,7 @@ * needed to go to the ui handler * * to_add - what seed are we adding? - * taking_from - where are we taking the seed from? A mob, a bag, etc? If null its means its just laying on the turf so force move it in + * taking_from - where are we taking the seed from? A mob, a bag, etc? If null its means it's just laying on the turf so force move it in **/ /obj/machinery/seed_extractor/proc/add_seed(obj/item/seeds/to_add, atom/taking_from) var/seed_id = generate_seed_hash(to_add) diff --git a/code/modules/language/_language_holder.dm b/code/modules/language/_language_holder.dm index 8e970ddd17a..61fbb4f8e6a 100644 --- a/code/modules/language/_language_holder.dm +++ b/code/modules/language/_language_holder.dm @@ -57,7 +57,7 @@ Key procs /datum/language_holder/New(atom/new_owner) if(new_owner) if(QDELETED(new_owner)) - CRASH("Langauge holder added to a qdeleting thing, what the fuck [text_ref(new_owner)]") + CRASH("Language holder added to a qdeleting thing, what the fuck [text_ref(new_owner)]") if(!ismovable(new_owner)) CRASH("Language holder being added to a non-movable thing, this is invalid (was: [new_owner] / [new_owner.type])") diff --git a/code/modules/language/nekomimetic.dm b/code/modules/language/nekomimetic.dm index 4be943f8441..c947c185f23 100644 --- a/code/modules/language/nekomimetic.dm +++ b/code/modules/language/nekomimetic.dm @@ -1,6 +1,6 @@ /datum/language/nekomimetic name = "Nekomimetic" - desc = "To the casual observer, this langauge is an incomprehensible mess of broken Japanese. To the felinids, it's somehow comprehensible." + desc = "To the casual observer, this language is an incomprehensible mess of broken Japanese. To the felinids, it's somehow comprehensible." key = "f" space_chance = 70 syllables = list( diff --git a/code/modules/library/skill_learning/job_skillchips/clown.dm b/code/modules/library/skill_learning/job_skillchips/clown.dm index f8836b41dca..c94be3c7a55 100644 --- a/code/modules/library/skill_learning/job_skillchips/clown.dm +++ b/code/modules/library/skill_learning/job_skillchips/clown.dm @@ -1,6 +1,6 @@ /obj/item/skillchip/job/clown name = "B@L00NY skillchip" - desc = "This biochip contain several terabytes of uncannily religious, Honkmother praising guides on how to reshape balloons into silly animals." + desc = "This biochip contains several terabytes of uncannily religious, Honkmother-praising guides on how to reshape balloons into silly animals." auto_traits = list(TRAIT_BALLOON_SUTRA) skill_name = "Balloon Sutra" skill_description = "Learn the ancient Honkmotherian arts of balloon-sutra." diff --git a/code/modules/library/skill_learning/job_skillchips/research_director.dm b/code/modules/library/skill_learning/job_skillchips/research_director.dm index 07bc945e1d1..1785e9c6638 100644 --- a/code/modules/library/skill_learning/job_skillchips/research_director.dm +++ b/code/modules/library/skill_learning/job_skillchips/research_director.dm @@ -1,9 +1,9 @@ /obj/item/skillchip/research_director name = "R.D.S.P.L.X. skillchip" - desc = "Knowledge of how to solve the ancient conumdrum; what happens when an unstoppable force meets an immovable object." + desc = "Knowledge of how to solve the ancient conundrum: what happens when an unstoppable force meets an immovable object." auto_traits = list(TRAIT_ROD_SUPLEX, TRAIT_STRENGTH) skill_name = "True Strength" - skill_description = "The knowledge and strength to resolve the most ancient conumdrum; what happens when an unstoppable force meets an immovable object." + skill_description = "The knowledge and strength to resolve the most ancient conundrum: what happens when an unstoppable force meets an immovable object." skill_icon = "dumbbell" activate_message = span_notice("You realise if you apply the correct force, at the correct angle, it is possible to make the immovable permanently movable. And... damn, you look huge.") deactivate_message = span_notice("You forget how to permanently anchor a paradoxical object. Also, you should really hit the gym...") diff --git a/code/modules/mapfluff/ruins/lavalandruin_code/elephantgraveyard.dm b/code/modules/mapfluff/ruins/lavalandruin_code/elephantgraveyard.dm index 4aecd64aa16..0309ac3fbab 100644 --- a/code/modules/mapfluff/ruins/lavalandruin_code/elephantgraveyard.dm +++ b/code/modules/mapfluff/ruins/lavalandruin_code/elephantgraveyard.dm @@ -322,7 +322,7 @@ /obj/structure/closet/crate/grave/filled/lead_researcher name = "ominous burial mound" - desc = "Even in a place filled to the brim with graves, this one shows a level of preperation and planning that fills you with dread." + desc = "Even in a place filled to the brim with graves, this one shows a level of preparation and planning that fills you with dread." icon = 'icons/obj/storage/crates.dmi' icon_state = "grave_lead" lead_tomb = TRUE diff --git a/code/modules/mapfluff/ruins/spaceruin_code/commsbuoy.dm b/code/modules/mapfluff/ruins/spaceruin_code/commsbuoy.dm index 9ddf111958c..4dcd44031e7 100644 --- a/code/modules/mapfluff/ruins/spaceruin_code/commsbuoy.dm +++ b/code/modules/mapfluff/ruins/spaceruin_code/commsbuoy.dm @@ -220,7 +220,7 @@
The Spinward Project - brought to you by Nanotrasen Futures and Innovation Division, in partnership with Nanotrasen \ Heavy Industry.

", - "14/08/2563 - Inbound to Foward -
\ + "14/08/2563 - Inbound to Forward -
\ From: wilson_peters@NTFIDspinward.nt
\ Relay Target: PORT_ELLIS
\
\ diff --git a/code/modules/mapfluff/ruins/spaceruin_code/dangerous_research.dm b/code/modules/mapfluff/ruins/spaceruin_code/dangerous_research.dm index fac38e0a46e..2d912d8461c 100644 --- a/code/modules/mapfluff/ruins/spaceruin_code/dangerous_research.dm +++ b/code/modules/mapfluff/ruins/spaceruin_code/dangerous_research.dm @@ -18,7 +18,7 @@ /obj/item/paper/fluff/ruins/dangerous_research/beaches_journal_2 name = "Journal of Dreams-Of-Beaches - Day 33" default_raw_text = "Something odd is going on. John has been blinded and muted for a time now but he's still moving around in that central chamber, drawing something. Elias, Smith, and Whitner seem to have some idea about what's going on and won't answer my questions.
I'm going to sneak into the lab tonight to get a look at those drawings." - + /obj/item/paper/fluff/ruins/dangerous_research/beaches_journal_3 name = "Journal of Dreams-Of-Beaches - Day 52" default_raw_text = "Smith was in the chamber, gone in an instant.
I don't know what happened to the doctor or Elias, I just heard flesh tearing and glass shattering.
When my eyes opened, the room was painted in red and rust.
Simes was there, but she just flashed away, all that was left was the gun.
Armstrong grabbed me and we somehow made it out, boarded it up with the tables in the lobby.
Took two of the suits, we'll send out a distress signal when we're out there." @@ -37,7 +37,7 @@ /// Lore Terminals /obj/machinery/computer/terminal/dangerous_research/front_desk upperinfo = "ISSUE REPORT - Officer Simes" - content = list("Day 003 - Code 201 -> Three days into the 100 day mission, Doctor Greyham and Researcher Smith got into a minor dispute over the owner of a biopsy tool. Both were seperated and reprimanded by the Head Occultist.
\ + content = list("Day 003 - Code 201 -> Three days into the 100 day mission, Doctor Greyham and Researcher Smith got into a minor dispute over the owner of a biopsy tool. Both were separated and reprimanded by the Head Occultist.
\ Day 014 - Code 104 -> Another issue with Researcher Smith, who was found to be using the chem dispensers to produce low-grade stimulants. Head Occultist Valentin seemed incredibly upset at the relatively harmless drugs, and has banned all production of stimulants.
\ Day 022 - Code ??? -> The HO and Armstrong are bickering, unsure about what, but since what Armstrong's suggesting will stop that horrific noise, I'm siding with them. The HO gave me a nasty look when I spoke up about the lack of sleep.
\ Day 034 - Code 109 -> Doctor Beaches apparently entered a restricted area during the off hours to check on a research sample without the Head Occultist's permission. A curfew has been installed.
\ diff --git a/code/modules/mapfluff/ruins/spaceruin_code/derelict_sulaco.dm b/code/modules/mapfluff/ruins/spaceruin_code/derelict_sulaco.dm index 026b9b690b8..202b1e64ea3 100644 --- a/code/modules/mapfluff/ruins/spaceruin_code/derelict_sulaco.dm +++ b/code/modules/mapfluff/ruins/spaceruin_code/derelict_sulaco.dm @@ -16,7 +16,7 @@ /obj/item/clothing/suit/armor/vest/marine/sulaco name = "damaged tactical armor vest" - desc = "An old, roughed up set of the finest mass produced, stamped plasteel armor. This piece of equipment has lost most of its protective qualities to time, yet it is still more than serviceable for giving xenos the middle finger." + desc = "An old, roughed-up set of the finest mass produced, stamped plasteel armor. This piece of equipment has lost most of its protective qualities to time, yet it is still more than serviceable for giving xenos the middle finger." armor_type = /datum/armor/derelict_marine /obj/item/clothing/head/helmet/marine/sulaco diff --git a/code/modules/meteors/meteor_types.dm b/code/modules/meteors/meteor_types.dm index 8d3fcc67f53..0dab142f03a 100644 --- a/code/modules/meteors/meteor_types.dm +++ b/code/modules/meteors/meteor_types.dm @@ -240,7 +240,7 @@ //Flaming meteor /obj/effect/meteor/flaming name = "flaming meteor" - desc = "An veritable shooting star, both beautiful and frightening. You should probably keep your distance from this." + desc = "A veritable shooting star, both beautiful and frightening. You should probably keep your distance from this." icon_state = "flaming" hits = 5 heavy = TRUE diff --git a/code/modules/mining/boulder_processing/boulder_types.dm b/code/modules/mining/boulder_processing/boulder_types.dm index 6d0d58a1be2..6298bb98139 100644 --- a/code/modules/mining/boulder_processing/boulder_types.dm +++ b/code/modules/mining/boulder_processing/boulder_types.dm @@ -75,6 +75,6 @@ ///lowgrade boulder, most commonly spawned /obj/item/boulder/shabby name = "shabby boulder" - desc = "A bizzare, twisted boulder. Wait, wait no, it's just a rock." + desc = "A bizarre, twisted boulder. Wait, wait no, it's just a rock." custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.1, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.1) durability = 1 diff --git a/code/modules/mining/boulder_processing/refinery.dm b/code/modules/mining/boulder_processing/refinery.dm index a751566efa1..383a4344a7d 100644 --- a/code/modules/mining/boulder_processing/refinery.dm +++ b/code/modules/mining/boulder_processing/refinery.dm @@ -1,6 +1,6 @@ /** * Your new favorite industrial waste magnet! - * Accepts boulders and produces sheets of non-metalic materials. + * Accepts boulders and produces sheets of non-metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery @@ -38,7 +38,7 @@ /** * Your other new favorite industrial waste magnet! - * Accepts boulders and produces sheets of metalic materials. + * Accepts boulders and produces sheets of metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery/smelter diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index a6b2f075b8f..e8e5edb8a54 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -304,7 +304,7 @@ icon = 'icons/obj/clothing/head/helmet.dmi' worn_icon = 'icons/mob/clothing/head/helmet.dmi' icon_state = "godslayer" - desc = "The horns and skull of a wendigo, held together by the remaining icey energy of a demonic miner." + desc = "The horns and skull of a wendigo, held together by the remaining icy energy of a demonic miner." armor_type = /datum/armor/cloak_godslayer clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | SNUG_FIT cold_protection = HEAD diff --git a/code/modules/mining/voucher_sets.dm b/code/modules/mining/voucher_sets.dm index 071a8f11536..1c61f707ea5 100644 --- a/code/modules/mining/voucher_sets.dm +++ b/code/modules/mining/voucher_sets.dm @@ -70,7 +70,7 @@ /datum/voucher_set/conscription_kit name = "Mining Conscription Kit" - description = "Contains a whole new mining starter kit for one crewmember, consisting of a proto-kinetic accelerator, a survival knife, a seclite, an explorer's suit, a mesons, an automatic mining scanner, a mining satchel, a gas mask, a mining radio key and a special ID card with a basic mining access." + description = "Contains a whole new mining starter kit for one crewmember, consisting of a proto-kinetic accelerator, a survival knife, a seclite, an explorer's suit, mesons, an automatic mining scanner, a mining satchel, a gas mask, a mining radio key and a special ID card with a basic mining access." icon = 'icons/obj/storage/backpack.dmi' icon_state = "duffel-explorer" set_items = list( diff --git a/code/modules/mob/living/basic/blob_minions/blob_spore.dm b/code/modules/mob/living/basic/blob_minions/blob_spore.dm index 6a61e8a56a2..c2ad13ae79a 100644 --- a/code/modules/mob/living/basic/blob_minions/blob_spore.dm +++ b/code/modules/mob/living/basic/blob_minions/blob_spore.dm @@ -105,7 +105,7 @@ qdel(GetComponent(/datum/component/ghost_direct_control)) /mob/living/basic/blob_minion/spore/minion/death_burst() - return // This behaviour is superceded by the overmind's intervention + return // This behaviour is superseded by the overmind's intervention /// Weakened spore spawned by distributed neurons, can't zombify people and makes a teeny explosion diff --git a/code/modules/mob/living/basic/farm_animals/sheep.dm b/code/modules/mob/living/basic/farm_animals/sheep.dm index 6fd4c485db7..1f164390b48 100644 --- a/code/modules/mob/living/basic/farm_animals/sheep.dm +++ b/code/modules/mob/living/basic/farm_animals/sheep.dm @@ -1,6 +1,6 @@ /mob/living/basic/sheep name = "sheep" - desc = "Known for their soft wool and use in sacrifical rituals. Big fan of grass." + desc = "Known for their soft wool and use in sacrificial rituals. Big fan of grass." icon = 'icons/mob/simple/sheep.dmi' icon_state = "sheep" icon_dead = "sheep_dead" diff --git a/code/modules/mob/living/basic/jungle/leaper/leaper_abilities.dm b/code/modules/mob/living/basic/jungle/leaper/leaper_abilities.dm index 153b74fbbbc..293881b6494 100644 --- a/code/modules/mob/living/basic/jungle/leaper/leaper_abilities.dm +++ b/code/modules/mob/living/basic/jungle/leaper/leaper_abilities.dm @@ -114,7 +114,7 @@ button_icon_state = "blood_effect_falling" background_icon_state = "bg_revenant" overlay_icon_state = "bg_revenant_border" - desc = "Rain down poisonous dropplets of blood!" + desc = "Rain down poisonous droplets of blood!" cooldown_time = 10 SECONDS click_to_activate = FALSE shared_cooldown = NONE diff --git a/code/modules/mob/living/basic/lavaland/brimdemon/brimdemon_loot.dm b/code/modules/mob/living/basic/lavaland/brimdemon/brimdemon_loot.dm index fcc03c95318..ef9b59f47c5 100644 --- a/code/modules/mob/living/basic/lavaland/brimdemon/brimdemon_loot.dm +++ b/code/modules/mob/living/basic/lavaland/brimdemon/brimdemon_loot.dm @@ -1,7 +1,7 @@ /// Reagent pool left by dying brimdemon /obj/effect/decal/cleanable/brimdust name = "brimdust" - desc = "Dust from a brimdemon. It is considered valuable for its' botanical abilities." + desc = "Dust from a brimdemon. It is considered valuable for its botanical abilities." icon_state = "brimdust" icon = 'icons/obj/mining.dmi' plane = GAME_PLANE diff --git a/code/modules/mob/living/basic/lavaland/mook/mook.dm b/code/modules/mob/living/basic/lavaland/mook/mook.dm index 539aa47cb28..bc8615ff647 100644 --- a/code/modules/mob/living/basic/lavaland/mook/mook.dm +++ b/code/modules/mob/living/basic/lavaland/mook/mook.dm @@ -2,7 +2,7 @@ //They'll attempt to leap at their target from afar using their hatchets. /mob/living/basic/mining/mook name = "wanderer" - desc = "This unhealthy looking primitive seems to be talented at administiring health care." + desc = "This unhealthy looking primitive seems to be talented at administering health care." icon = 'icons/mob/simple/jungle/mook.dmi' icon_state = "mook" icon_living = "mook" diff --git a/code/modules/mob/living/basic/space_fauna/spider/giant_spider/giant_spiders.dm b/code/modules/mob/living/basic/space_fauna/spider/giant_spider/giant_spiders.dm index 1e78bd924a8..71976223b29 100644 --- a/code/modules/mob/living/basic/space_fauna/spider/giant_spider/giant_spiders.dm +++ b/code/modules/mob/living/basic/space_fauna/spider/giant_spider/giant_spiders.dm @@ -272,7 +272,7 @@ obj_damage = 15 speed = 5 player_speed_modifier = -4 - menu_description = "Extremly tanky with very poor offence. Able to self heal and lay reflective silk screens." + menu_description = "Extremely tanky with very poor offence. Able to self heal and lay reflective silk screens." /mob/living/basic/spider/giant/tank/Initialize(mapload) . = ..() diff --git a/code/modules/mob/living/basic/space_fauna/spider/spiderlings/spiderling_subtypes.dm b/code/modules/mob/living/basic/space_fauna/spider/spiderlings/spiderling_subtypes.dm index 06d086d8967..eae184f4bda 100644 --- a/code/modules/mob/living/basic/space_fauna/spider/spiderlings/spiderling_subtypes.dm +++ b/code/modules/mob/living/basic/space_fauna/spider/spiderlings/spiderling_subtypes.dm @@ -64,7 +64,7 @@ /mob/living/basic/spider/growing/spiderling/breacher grow_as = /mob/living/basic/spider/growing/young/breacher name = "breacher spiderling" - desc = "Furry and baige, it looks defenseless. This one has dim red eyes." + desc = "Furry and beige, it looks defenseless. This one has dim red eyes." icon = 'icons/mob/simple/arachnoid.dmi' icon_state = "breacher_spiderling" icon_dead = "breacher_spiderling_dead" diff --git a/code/modules/mob/living/basic/space_fauna/spider/young_spider/young_spider_subtypes.dm b/code/modules/mob/living/basic/space_fauna/spider/young_spider/young_spider_subtypes.dm index bdb07b44bdb..e245f3adcc9 100644 --- a/code/modules/mob/living/basic/space_fauna/spider/young_spider/young_spider_subtypes.dm +++ b/code/modules/mob/living/basic/space_fauna/spider/young_spider/young_spider_subtypes.dm @@ -195,7 +195,7 @@ /mob/living/basic/spider/growing/young/breacher grow_as = /mob/living/basic/spider/giant/breacher name = "young breacher spider" - desc = "Furry and baige, it looks defenseless. This one has dim red eyes." + desc = "Furry and beige, it looks defenseless. This one has dim red eyes." icon = 'icons/mob/simple/arachnoid.dmi' icon_state = "young_breacher" icon_dead = "young_breacher_dead" diff --git a/code/modules/mob/living/carbon/human/species_types/monkeys.dm b/code/modules/mob/living/carbon/human/species_types/monkeys.dm index aa582991158..bbb56a32fba 100644 --- a/code/modules/mob/living/carbon/human/species_types/monkeys.dm +++ b/code/modules/mob/living/carbon/human/species_types/monkeys.dm @@ -140,7 +140,7 @@ /obj/item/organ/brain/primate //Ook Ook name = "Primate Brain" - desc = "This wad of meat is small, but has enlaged occipital lobes for spotting bananas." + desc = "This wad of meat is small, but has enlarged occipital lobes for spotting bananas." organ_traits = list(TRAIT_CAN_STRIP, TRAIT_PRIMITIVE, TRAIT_GUN_NATURAL) // No literacy or advanced tool usage. actions_types = list(/datum/action/item_action/organ_action/toggle_trip) /// Will this monkey stumble if they are crossed by a simple mob or a carbon in combat mode? Toggable by monkeys with clients, and is messed automatically set to true by monkey AI. diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 87ea18af437..11894b7b0d6 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -87,7 +87,7 @@ SPECIES_PERK_TYPE = SPECIES_NEUTRAL_PERK, SPECIES_PERK_ICON = "lightbulb", SPECIES_PERK_NAME = "Photosynthetic", - SPECIES_PERK_DESC = "As long as you are concious, and within a well-lit area, you will slowly heal brute, burn, toxin and oxygen damage and gain nutrition - and never get fat! \ + SPECIES_PERK_DESC = "As long as you are conscious, and within a well-lit area, you will slowly heal brute, burn, toxin and oxygen damage and gain nutrition - and never get fat! \ However, if you are LOW on nutrition, you will progressively take brute damage until you die or enter the light once more." )) diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index 1486b54a0c2..38ef68e5272 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -65,7 +65,7 @@ return ..() /datum/species/zombie/get_physical_attributes() - return "Zombies are undead, and thus completely immune to any enviromental hazard, or any physical threat besides blunt force trauma and burns. \ + return "Zombies are undead, and thus completely immune to any environmental hazard, or any physical threat besides blunt force trauma and burns. \ Their limbs are easy to pop off their joints, but they can somehow just slot them back in." /datum/species/zombie/get_species_description() diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index e80ba0c95be..3f81b193d0d 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -771,7 +771,7 @@ /* * The mob is having a heart attack * - * NOTE: this is true if the mob has no heart and needs one, which can be suprising, + * NOTE: this is true if the mob has no heart and needs one, which can be surprising, * you are meant to use it in combination with can_heartattack for heart attack * related situations (i.e not just cardiac arrest) */ diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 136be977d7c..499282d312a 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -2324,7 +2324,7 @@ GLOBAL_LIST_EMPTY(fire_appearances) var/turf/ceiling = get_step_multiz(src, UP) if(!ceiling) //We are at the highest z-level. if (prob(0.1)) - to_chat(src, span_warning("You gaze out into the infinite vastness of deep space, for a moment, you have the impulse to continue travelling, out there, out into the deep beyond, before your conciousness reasserts itself and you decide to stay within travelling distance of the station.")) + to_chat(src, span_warning("You gaze out into the infinite vastness of deep space, for a moment, you have the impulse to continue travelling, out there, out into the deep beyond, before your consciousness reasserts itself and you decide to stay within travelling distance of the station.")) return to_chat(src, span_warning("There's nothing interesting up there.")) return diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 3bdc67a3c89..decd3103cf7 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -516,7 +516,7 @@ else stack_trace("Something attempted to set simple animals AI to an invalid state: [togglestatus]") -///This proc is used for adding the swabbale element to mobs so that they are able to be biopsied and making sure holograpic and butter-based creatures don't yield viable cells samples. +///This proc is used for adding the swabbale element to mobs so that they are able to be biopsied and making sure holographic and butter-based creatures don't yield viable cells samples. /mob/living/simple_animal/proc/add_cell_sample() return @@ -549,7 +549,7 @@ stop_automated_movement = FALSE if(!isturf(src.loc)) // Are we on a proper turf? return - if(stat || resting || buckled) // Are we concious, upright, and not buckled? + if(stat || resting || buckled) // Are we conscious, upright, and not buckled? return if(!COOLDOWN_FINISHED(src, emote_cooldown)) // Has the cooldown on this ended? return diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 39b29a2fb84..e4e10cd9452 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -570,7 +570,7 @@ return FALSE //you can only initiate exaimines if you have a hand, it's not disabled, and only as many examines as you have hands - /// our active hand, to check if it's disabled/detatched + /// our active hand, to check if it's disabled/detached var/obj/item/bodypart/active_hand = has_active_hand()? get_active_hand() : null if(!active_hand || active_hand.bodypart_disabled || do_after_count() >= usable_hands) to_chat(src, span_warning("You don't have a free hand to examine this!")) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 743bdad8c45..36d722f68dc 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -1,5 +1,5 @@ /** - * If your mob is concious, drop the item in the active hand + * If your mob is conscious, drop the item in the active hand * * This is a hidden verb, likely for binding with winset for hotkeys */ diff --git a/code/modules/mod/adding_new_mod.md b/code/modules/mod/adding_new_mod.md index 8252822cf6c..73dcdb1c8de 100644 --- a/code/modules/mod/adding_new_mod.md +++ b/code/modules/mod/adding_new_mod.md @@ -12,7 +12,7 @@ So, let's our suit should be a low-power usage with lowered module capacity. We' ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." ``` For people that want to see additional stuff, we add an extended description with some more insight into what the suit does. We also set the default skin to usually the theme name, like so. @@ -20,7 +20,7 @@ For people that want to see additional stuff, we add an extended description wit ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." extended_desc = "DeForest Medical Corporation's prototype suit, based off the work of \ Nakamura Engineering. The suit has been modified to save power compared to regular suits, \ for operating at lower power levels, keeping people sane. As consequence, the capacity \ @@ -34,7 +34,7 @@ Currently crew MODsuits should be lightly armored in combat relevant stats. ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." extended_desc = "DeForest Medical Corporation's prototype suit, based off the work of \ Nakamura Engineering. The suit has been modified to save power compared to regular suits, \ for operating at lower power levels, keeping people sane. As consequence, the capacity \ @@ -73,7 +73,7 @@ So, now that we have our theme, we want to add a skin to it (or another theme of ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." extended_desc = "DeForest Medical Corporation's prototype suit, based off the work of \ Nakamura Engineering. The suit has been modified to save power compared to regular suits, \ for operating at lower power levels, keeping people sane. As consequence, the capacity \ @@ -96,7 +96,7 @@ So, now that we have our theme, we want to add a skin to it (or another theme of ) ``` -We now have a psychological skin, this will apply the psychological icons to every part of the suit. Next we'll be looking at the flags. Boots, gauntlets and the chestplate are usually very standard, we set their thickmaterial and pressureproofness while hiding the jumpsuit on the chestplate. On the helmet however, we'll actually look at its' icon. \ +We now have a psychological skin, this will apply the psychological icons to every part of the suit. Next we'll be looking at the flags. Boots, gauntlets and the chestplate are usually very standard, we set their thickmaterial and pressureproofness while hiding the jumpsuit on the chestplate. On the helmet however, we'll actually look at its icon. \ For example, if our helmet's icon covers the full head (like the research skin), we want to do something like this. ```dm @@ -126,7 +126,7 @@ There are specific cases of helmets that semi-cover the head, like the cosmohonk ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." extended_desc = "DeForest Medical Corporation's prototype suit, based off the work of \ Nakamura Engineering. The suit has been modified to save power compared to regular suits, \ for operating at lower power levels, keeping people sane. As consequence, the capacity \ @@ -254,7 +254,7 @@ Now we want to add it to the psychological theme, which is very simple, finishin ```dm /datum/mod_theme/psychological name = "psychological" - desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its' module capacity." + desc = "A DeForest Medical Corporation power-saving psychological suit, limiting its module capacity." extended_desc = "DeForest Medical Corporation's prototype suit, based off the work of \ Nakamura Engineering. The suit has been modified to save power compared to regular suits, \ for operating at lower power levels, keeping people sane. As consequence, the capacity \ diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm index 706bdb80269..66d12f53c7e 100644 --- a/code/modules/mod/mod_theme.dm +++ b/code/modules/mod/mod_theme.dm @@ -1418,7 +1418,7 @@ Already light, when powered on, this MODsuit injects the wearer seemlessly with muscle-enhancing supplements, while adding piston strength \ to their legs. The combination of these mechanisms is very energy draining - but results in next to no speed reduction for the wearer.\ Over the years, many a rich person, including Nanotrasen officials with premium subscriptions, had their life or genes rescued thanks to the \ - unrivaled speed of this suit. Equally as many, however, mysteriously dissapeared in the flash of these white suits after they forgot \ + unrivaled speed of this suit. Equally as many, however, mysteriously disappeared in the flash of these white suits after they forgot \ to pay off said subscriptions in due time or publicly communicated unfavourable opinions on Interdyne's gene-modding tech and ethics. " default_skin = "interdyne" armor_type = /datum/armor/mod_theme_interdyne @@ -1574,7 +1574,7 @@ suits two or three times as thick. The nanomachines making up the outermost layer of armor \ are capable of shifting their form into almost-microscopic radiating fins, rendering the suit itself \ nigh-immune to even volcanic heat. It's entirely sealed against even the strongest acids, \ - and the myoelectric artifical muscles of the suit leave it light as a feather during movement." + and the myoelectric artificial muscles of the suit leave it light as a feather during movement." default_skin = "ninja" armor_type = /datum/armor/mod_theme_ninja resistance_flags = LAVA_PROOF|FIRE_PROOF|ACID_PROOF diff --git a/code/modules/mod/modules/modules_security.dm b/code/modules/mod/modules/modules_security.dm index b705de0f4be..f4bad41dd02 100644 --- a/code/modules/mod/modules/modules_security.dm +++ b/code/modules/mod/modules/modules_security.dm @@ -573,7 +573,7 @@ /obj/item/mod/module/quick_cuff name = "MOD restraint assist module" - desc = "Enhanced gauntlent grip pads that help with placing individuals in restraints more quickly. Doesn't look like they'll come off." + desc = "Enhanced gauntlet grip pads that help with placing individuals in restraints more quickly. Doesn't look like they'll come off." removable = FALSE complexity = 0 required_slots = list(ITEM_SLOT_GLOVES) diff --git a/code/modules/mod/modules/modules_service.dm b/code/modules/mod/modules/modules_service.dm index 9cf7c4702f7..3a53705e24b 100644 --- a/code/modules/mod/modules/modules_service.dm +++ b/code/modules/mod/modules/modules_service.dm @@ -95,7 +95,7 @@ // recharging cleaner spray module /obj/item/mod/module/mister/cleaner name = "MOD janitorial mister module" - desc = "An space cleaner mister, able to clean up messes quickly. Synthesizes its own supply over time (if active)." + desc = "A space cleaner mister, able to clean up messes quickly. Synthesizes its own supply over time (if active)." device = /obj/item/reagent_containers/spray/mister/janitor volume = 100 active_power_cost = DEFAULT_CHARGE_DRAIN diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index a64b5789553..0a79238d1c6 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -488,7 +488,7 @@ /obj/item/pen/destroyer name = "Fine Tipped Pen" - desc = "A pen with an infinitly sharpened tip. Capable of striking the weakest point of a strucutre or robot and annihilating it instantly. Good at putting holes in people too." + desc = "A pen with an infinitely-sharpened tip. Capable of striking the weakest point of a strucutre or robot and annihilating it instantly. Good at putting holes in people too." force = 5 wound_bonus = 100 demolition_mod = 9000 diff --git a/code/modules/plumbing/plumbers/_plumb_machinery.dm b/code/modules/plumbing/plumbers/_plumb_machinery.dm index f16091cc21b..2eb7b8974c5 100644 --- a/code/modules/plumbing/plumbers/_plumb_machinery.dm +++ b/code/modules/plumbing/plumbers/_plumb_machinery.dm @@ -65,7 +65,7 @@ . += span_warning("Needs to be [EXAMINE_HINT("anchored")] to start operations.") . += span_notice("It can be [EXAMINE_HINT("welded")] apart.") - . += span_notice("An [EXAMINE_HINT("plunger")] can be used to flush out reagents.") + . += span_notice("A [EXAMINE_HINT("plunger")] can be used to flush out reagents.") /obj/machinery/plumbing/wrench_act(mob/living/user, obj/item/tool) if(user.combat_mode) diff --git a/code/modules/projectiles/ammunition/ballistic/lmg.dm b/code/modules/projectiles/ammunition/ballistic/lmg.dm index d3d74f283c5..febe7bafb2f 100644 --- a/code/modules/projectiles/ammunition/ballistic/lmg.dm +++ b/code/modules/projectiles/ammunition/ballistic/lmg.dm @@ -19,7 +19,7 @@ /obj/item/ammo_casing/m7mm/incen name = "7mm incendiary bullet casing" - desc = "A 7mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames." + desc = "A 7mm bullet casing designed with a chemical-filled capsule on the tip that when burst, reacts with the atmosphere to produce a fireball, engulfing the target in flames." projectile_type = /obj/projectile/bullet/incendiary/a7mm /obj/item/ammo_casing/m7mm/match diff --git a/code/modules/projectiles/ammunition/ballistic/rifle.dm b/code/modules/projectiles/ammunition/ballistic/rifle.dm index c85be116861..3144064fb74 100644 --- a/code/modules/projectiles/ammunition/ballistic/rifle.dm +++ b/code/modules/projectiles/ammunition/ballistic/rifle.dm @@ -2,7 +2,7 @@ /obj/item/ammo_casing/strilka310 name = ".310 Strilka bullet casing" - desc = "A .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, its just a block of red powder." + desc = "A .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, it's just a block of red powder." icon_state = "310-casing" caliber = CALIBER_STRILKA310 projectile_type = /obj/projectile/bullet/strilka310 @@ -14,7 +14,7 @@ /obj/item/ammo_casing/strilka310/surplus name = ".310 Strilka surplus bullet casing" - desc = "A surplus .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, its just a block of red powder. Damp red powder at that." + desc = "A surplus .310 Strilka bullet casing. Casing is a bit of a fib, there is no case, it's just a block of red powder. Damp red powder at that." projectile_type = /obj/projectile/bullet/strilka310/surplus /obj/item/ammo_casing/strilka310/enchanted @@ -22,7 +22,7 @@ /obj/item/ammo_casing/strilka310/phasic name = ".310 Strilka phasic bullet casing" - desc = "A phasic .310 Strika bullet casing. " + desc = "A phasic .310 Strilka bullet casing. " projectile_type = /obj/projectile/bullet/strilka310/phasic // .223 (M-90gl Carbine) @@ -66,7 +66,7 @@ /obj/item/ammo_casing/rebar/syndie name = "Jagged Iron Rod" - desc = "An Iron rod, with notches cut into it. You really dont want this stuck in you." + desc = "An Iron rod, with notches cut into it. You really don't want this stuck in you." caliber = CALIBER_REBAR icon_state = "rod_jagged" base_icon_state = "rod_jagged" diff --git a/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm b/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm index 4fc28dd7891..85a40e7501c 100644 --- a/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm +++ b/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm @@ -125,7 +125,7 @@ name = "plastic arrow" desc = "The earliest mining teams within the Spinward Sector were the somewhat stout ancestors of the modern settlers. These teams \ found themselves often unable to access the quality materials they were digging up for equipment maintenance, all being sent off-site. \ - Left with few options, and in need of a way to protect themselves in the hostile work enviroments of the Spinward, they turned \ + Left with few options, and in need of a way to protect themselves in the hostile work environments of the Spinward, they turned \ to the one material they had in abundance." icon_state = "plastic_arrow" base_icon_state = "plastic_arrow" diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index f6421ab7e1b..7898948b7a3 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -86,7 +86,7 @@ /obj/item/gun/energy/e_gun/dragnet name = "\improper DRAGnet" - desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology. Can by synced with a DRAGnet beacon to set a teleport destination for snare rounds." + desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology. Can be synced with a DRAGnet beacon to set a teleport destination for snare rounds." icon_state = "dragnet" inhand_icon_state = "dragnet" lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi' diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index e84bb9cd1f3..1c82087887a 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -271,7 +271,7 @@ /obj/item/gun/magic/staff/locker name = "staff of the locker" - desc = "An artefact that expells encapsulating bolts, for incapacitating thy enemy." + desc = "An artefact that expels encapsulating bolts, for incapacitating thy enemy." fire_sound = 'sound/effects/magic/staff_change.ogg' ammo_type = /obj/item/ammo_casing/magic/locker icon_state = "locker" diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm index 46345e769e4..3ed5194c092 100644 --- a/code/modules/projectiles/pins.dm +++ b/code/modules/projectiles/pins.dm @@ -331,7 +331,7 @@ // Explorer Firing Pin- Prevents use on station Z-Level, so it's justifiable to give Explorers guns that don't suck. /obj/item/firing_pin/explorer name = "outback firing pin" - desc = "A firing pin used by the austrailian defense force, retrofit to prevent weapon discharge on the station." + desc = "A firing pin used by the Australian defense force, retrofit to prevent weapon discharge on the station." icon_state = "firing_pin_explorer" fail_message = "cannot fire while on station, mate!" diff --git a/code/modules/reagents/chemistry/machinery/chem_mass_spec.dm b/code/modules/reagents/chemistry/machinery/chem_mass_spec.dm index 2e6a916f984..b868d2423ea 100644 --- a/code/modules/reagents/chemistry/machinery/chem_mass_spec.dm +++ b/code/modules/reagents/chemistry/machinery/chem_mass_spec.dm @@ -1,6 +1,6 @@ /obj/machinery/chem_mass_spec name = "High-performance liquid chromatography machine" - desc = "Allows you to purify reagents & seperate out inverse reagents" + desc = "Allows you to purify reagents & separate out inverse reagents" icon = 'icons/obj/medical/chemical.dmi' icon_state = "HPLC" base_icon_state = "HPLC" diff --git a/code/modules/reagents/chemistry/machinery/chem_recipe_debug.dm b/code/modules/reagents/chemistry/machinery/chem_recipe_debug.dm index 343bcb4fa09..3dfb3c6e4f5 100644 --- a/code/modules/reagents/chemistry/machinery/chem_recipe_debug.dm +++ b/code/modules/reagents/chemistry/machinery/chem_recipe_debug.dm @@ -449,7 +449,7 @@ return TRUE if("pick_reaction") - var/mode = tgui_alert(usr, "Play all or an specific reaction?","Select Reaction", list("All", "Specific")) + var/mode = tgui_alert(usr, "Play all or a specific reaction?","Select Reaction", list("All", "Specific")) if(mode == "All") reactions_to_test.Cut() for(var/reaction as anything in all_reaction_list) diff --git a/code/modules/reagents/chemistry/machinery/chem_separator.dm b/code/modules/reagents/chemistry/machinery/chem_separator.dm index ac964b9f994..000d221f92d 100644 --- a/code/modules/reagents/chemistry/machinery/chem_separator.dm +++ b/code/modules/reagents/chemistry/machinery/chem_separator.dm @@ -115,7 +115,7 @@ if(burner_on) . += span_notice("Off burner with [EXAMINE_HINT("ALT LMB")].") else - . += span_notice("You can start a flame with an combustible device.") + . += span_notice("You can start a flame with a combustible device.") if(condenser_installed) . += span_notice("The in-built condenser can facilitate faster cooling but consumes fuel.") diff --git a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm index c3b68b98b9e..f41f41af3b9 100644 --- a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm @@ -13,7 +13,7 @@ /datum/reagent/medicine/c2/helbital //kinda a C2 only if you're not in hardcrit. name = "Helbital" - description = "Named after the norse goddess Hel, this medicine heals the patient's bruises the closer they are to death. Patients will find the medicine 'aids' their healing if not near death by causing asphyxiation." + description = "Named after the Norse goddess Hel, this medicine heals the patient's bruises the closer they are to death. Patients will find the medicine 'aids' their healing if not near death by causing asphyxiation." color = "#9400D3" taste_description = "cold and lifeless" ph = 8 @@ -117,7 +117,7 @@ /datum/reagent/medicine/c2/probital name = "Probital" - description = "Originally developed as a prototype-gym supliment for those looking for quick workout turnover, this oral medication quickly repairs broken muscle tissue but causes lactic acid buildup, tiring the patient. Overdosing can cause extreme drowsiness. An Influx of nutrients promotes the muscle repair even further." + description = "Originally developed as a prototype gym supplement for those looking for quick workout turnover, this oral medication quickly repairs broken muscle tissue but causes lactic acid buildup, tiring the patient. Overdosing can cause extreme drowsiness. An influx of nutrients promotes the muscle repair even further." color = "#FFFF6B" ph = 5.5 overdose_threshold = 20 diff --git a/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm index e8c3229f7aa..b425f24f7d4 100644 --- a/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm @@ -1895,7 +1895,7 @@ /datum/reagent/consumable/ethanol/fanciulli name = "Fanciulli" - description = "What if the Manhattan cocktail ACTUALLY used a bitter herb liquour? Helps you sober up." //also causes a bit of stamina damage to symbolize the afterdrink lazyness + description = "What if the Manhattan cocktail ACTUALLY used a bitter herb liqueur? Helps you sober up." //also causes a bit of stamina damage to symbolize the afterdrink lazyness color = "#CA933F" // rgb: 202, 147, 63 boozepwr = -10 quality = DRINK_NICE @@ -1915,7 +1915,7 @@ /datum/reagent/consumable/ethanol/branca_menta name = "Branca Menta" - description = "A refreshing mixture of bitter Fernet with mint creme liquour." + description = "A refreshing mixture of bitter Fernet with mint creme liqueur." color = "#4B5746" // rgb: 75, 87, 70 boozepwr = 35 quality = DRINK_GOOD @@ -2172,7 +2172,7 @@ color = "#ffe65b" boozepwr = 60 quality = DRINK_GOOD - taste_description = "artifical fruityness" + taste_description = "artificial fruitiness" chemical_flags = REAGENT_CAN_BE_SYNTHESIZED metabolized_traits = list(TRAIT_SHOCKIMMUNE) diff --git a/code/modules/reagents/chemistry/reagents/drinks/glass_styles/mixed_alcohol.dm b/code/modules/reagents/chemistry/reagents/drinks/glass_styles/mixed_alcohol.dm index ee741191771..87e75346f84 100644 --- a/code/modules/reagents/chemistry/reagents/drinks/glass_styles/mixed_alcohol.dm +++ b/code/modules/reagents/chemistry/reagents/drinks/glass_styles/mixed_alcohol.dm @@ -636,7 +636,7 @@ /datum/glass_style/drinking_glass/applejack required_drink_type = /datum/reagent/consumable/ethanol/applejack name = "Applejack" - desc = "You feel like you could drink this all neight." + desc = "You feel like you could drink this all neigh-t." icon_state = "applejack_glass" /datum/glass_style/drinking_glass/jack_rose @@ -732,7 +732,7 @@ /datum/glass_style/drinking_glass/godfather required_drink_type = /datum/reagent/consumable/ethanol/godfather name = "Godfather" - desc = "A classic from old Italy and enjoyed by gangsters, pray the orange peel doesnt end up in your mouth." + desc = "A classic from old Italy and enjoyed by gangsters, pray the orange peel doesn't end up in your mouth." icon = 'icons/obj/drinks/mixed_drinks.dmi' icon_state = "godfather" diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm index c3118613e04..175405211e7 100644 --- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm @@ -272,7 +272,7 @@ /datum/reagent/drug/happiness name = "Happiness" - description = "Fills you with ecstasic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings." + description = "Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings." color = "#EE35FF" overdose_threshold = 20 chemical_flags = REAGENT_CAN_BE_SYNTHESIZED @@ -540,7 +540,7 @@ /datum/reagent/drug/blastoff name = "bLaStOoF" - description = "A drug for the hardcore party crowd said to enhance ones abilities on the dance floor.\nMost old heads refuse to touch this stuff, perhaps because memories of the luna discoteque incident are seared into their brains." + description = "A drug for the hardcore party crowd said to enhance one's abilities on the dance floor.\nMost old heads refuse to touch this stuff, perhaps because memories of the luna discotheque incident are seared into their brains." color = "#9015a9" taste_description = "holodisk cleaner" ph = 5 diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index afce0b40f27..417ac1fb74e 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -139,7 +139,7 @@ /// The basic resource of vat growing. /datum/reagent/consumable/nutriment/protein name = "Protein" - description = "A natural polyamide made up of amino acids. An essential constituent of mosts known forms of life." + description = "A natural polyamide made up of amino acids. An essential constituent of most known forms of life." taste_description = "chalk" brute_heal = 0.8 //Rewards the player for eating a balanced diet. nutriment_factor = 9 //45% as calorie dense as oil. @@ -881,7 +881,7 @@ /datum/reagent/consumable/nutriment/stabilized name = "Stabilized Nutriment" - description = "A bioengineered protien-nutrient structure designed to decompose in high saturation. In layman's terms, it won't get you fat." + description = "A bioengineered protein-nutrient structure designed to decompose in high saturation. In layman's terms, it won't get you fat." nutriment_factor = 15 color = "#664330" // rgb: 102, 67, 48 chemical_flags = REAGENT_CAN_BE_SYNTHESIZED @@ -991,7 +991,7 @@ /datum/reagent/consumable/astrotame name = "Astrotame" - description = "A space age artifical sweetener." + description = "A space age artificial sweetener." nutriment_factor = 0 metabolization_rate = 2 * REAGENTS_METABOLISM color = COLOR_WHITE // rgb: 255, 255, 255 @@ -1125,7 +1125,7 @@ /datum/reagent/consumable/korta_flour name = "Korta Flour" - description = "A coarsely ground, peppery flour made from korta nut shells." + description = "A coarsely-ground, peppery flour made from korta nut shells." taste_description = "earthy heat" color = "#EEC39A" chemical_flags = REAGENT_CAN_BE_SYNTHESIZED diff --git a/code/modules/reagents/chemistry/reagents/impure_reagents.dm b/code/modules/reagents/chemistry/reagents/impure_reagents.dm index 0f464250977..91c49834a6d 100644 --- a/code/modules/reagents/chemistry/reagents/impure_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/impure_reagents.dm @@ -1,11 +1,11 @@ -//Reagents produced by metabolising/reacting fermichems inoptimally, i.e. inverse_chems or impure_chems +//Reagents produced by metabolising/reacting fermichems suboptimally, i.e. inverse_chems or impure_chems //Inverse = Splitting //Invert = Whole conversion //Causes slight liver damage, and that's it. /datum/reagent/impurity name = "Chemical Isomers" - description = "Impure chemical isomers made from inoptimal reactions. Causes mild liver damage" + description = "Impure chemical isomers made from suboptimal reactions. Causes mild liver damage" //by default, it will stay hidden on splitting, but take the name of the source on inverting. Cannot be fractioned down either if the reagent is somehow isolated. chemical_flags = REAGENT_SNEAKYNAME | REAGENT_DONOTSPLIT | REAGENT_CAN_BE_SYNTHESIZED //impure can be synthed, and is one of the only ways to get almost pure impure ph = 3 diff --git a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm index 2ca72cbd8b4..4cf171c95ff 100644 --- a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm @@ -1,4 +1,4 @@ -//Reagents produced by metabolising/reacting fermichems inoptimally these specifically are for medicines +//Reagents produced by metabolising/reacting fermichems suboptimally these specifically are for medicines //Inverse = Splitting //Invert = Whole conversion //Failed = End reaction below purity_min @@ -124,7 +124,7 @@ Basically, we fill the time between now and 2s from now with hands based off the //Simply reduces your alcohol tolerance, kinda simular to prohol /datum/reagent/inverse/libitoil name = "Libitoil" - description = "Temporarilly interferes a patient's ability to process alcohol." + description = "Temporarily interferes with a patient's ability to process alcohol." chemical_flags = REAGENT_DONOTSPLIT ph = 13.5 addiction_types = list(/datum/addiction/medicine = 4) @@ -172,7 +172,7 @@ Basically, we fill the time between now and 2s from now with hands based off the //probital /datum/reagent/impurity/probital_failed//Basically crashed out failed metafactor name = "Metabolic Inhibition Factor" - description = "This enzyme catalyzes crashes the conversion of nutricious food into healing peptides." + description = "This enzyme catalyzes crashes the conversion of nutritious food into healing peptides." metabolization_rate = 0.0625 * REAGENTS_METABOLISM //slow metabolism rate so the patient can self heal with food even after the troph has metabolized away for amazing reagent efficency. color = "#b3ff00" overdose_threshold = 10 @@ -200,7 +200,7 @@ Basically, we fill the time between now and 2s from now with hands based off the //inverse /datum/reagent/inverse/lentslurri //Okay maybe I should outsource names for these name = "Lentslurri"//This is a really bad name please replace - description = "A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly." + description = "A highly addictive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly." addiction_types = list(/datum/addiction/medicine = 8) tox_damage = 0 diff --git a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_toxin_reagents.dm index 4a3d837f1db..1e12bdd10e5 100644 --- a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_toxin_reagents.dm @@ -1,4 +1,4 @@ -//Reagents produced by metabolising/reacting fermichems inoptimally these specifically are for toxins +//Reagents produced by metabolising/reacting fermichems suboptimally these specifically are for toxins //Inverse = Splitting //Invert = Whole conversion //Failed = End reaction below purity_min diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 180d9dbb7e8..7ad3f0f42c2 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -818,7 +818,7 @@ /datum/reagent/medicine/inacusiate name = "Inacusiate" - description = "Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total defecit of ears." //by "chronic" deafness, we mean people with the "deaf" quirk + description = "Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears." //by "chronic" deafness, we mean people with the "deaf" quirk color = "#606060" // ditto ph = 2 purity = REAGENT_STANDARD_PURITY @@ -945,7 +945,7 @@ /datum/reagent/medicine/strange_reagent name = "Strange Reagent" - description = "A miracle drug capable of bringing the dead back to life. Works topically unless anotamically complex, in which case works orally. Cannot revive targets under -%MAXHEALTHRATIO% health." + description = "A miracle drug capable of bringing the dead back to life. Works topically unless anatomically complex, in which case works orally. Cannot revive targets under -%MAXHEALTHRATIO% health." color = "#A0E85E" metabolization_rate = 1.25 * REAGENTS_METABOLISM taste_description = "magnets" @@ -1433,7 +1433,7 @@ //used for changeling's adrenaline power /datum/reagent/medicine/changelingadrenaline name = "Changeling Adrenaline" - description = "Reduces the duration of unconciousness, knockdown and stuns. Restores stamina, but deals toxin damage when overdosed." + description = "Reduces the duration of unconsciousness, knockdown and stuns. Restores stamina, but deals toxin damage when overdosed." color = "#C1151D" overdose_threshold = 30 chemical_flags = REAGENT_CAN_BE_SYNTHESIZED|REAGENT_NO_RANDOM_RECIPE @@ -1621,7 +1621,7 @@ /datum/reagent/medicine/metafactor name = "Mitogen Metabolism Factor" - description = "This enzyme catalyzes the conversion of nutricious food into healing peptides." + description = "This enzyme catalyzes the conversion of nutritious food into healing peptides." metabolization_rate = 0.0625 * REAGENTS_METABOLISM //slow metabolism rate so the patient can self heal with food even after the troph has metabolized away for amazing reagent efficency. color = "#FFBE00" overdose_threshold = 10 @@ -1640,7 +1640,7 @@ /datum/reagent/medicine/silibinin name = "Silibinin" - description = "A thistle derrived hepatoprotective flavolignan mixture that help reverse damage to the liver." + description = "A thistle-derived hepatoprotective flavolignan mixture that help reverse damage to the liver." color = "#FFFFD0" metabolization_rate = 1.5 * REAGENTS_METABOLISM chemical_flags = REAGENT_CAN_BE_SYNTHESIZED diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 13cad962b8d..4384e3abda0 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -1064,7 +1064,7 @@ /datum/reagent/sulfur name = "Sulfur" - description = "A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemisty." + description = "A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry." color = "#BF8C00" // rgb: 191, 140, 0 taste_description = "rotten eggs" ph = 4.5 @@ -1967,7 +1967,7 @@ /datum/reagent/carpet/royal/black name = "Royal Black Carpet" - description = "For those that feel the need to show off their timewasting skills." + description = "For those that feel the need to show off their time-wasting skills." color = COLOR_BLACK taste_description = "royalty" carpet_type = /turf/open/floor/carpet/royalblack @@ -1975,7 +1975,7 @@ /datum/reagent/carpet/royal/blue name = "Royal Blue Carpet" - description = "For those that feel the need to show off their timewasting skills.. in BLUE." + description = "For those that feel the need to show off their time-wasting skills... in BLUE." color = "#5A64C8" taste_description = "blueyalty" //also intentional carpet_type = /turf/open/floor/carpet/royalblue @@ -1983,7 +1983,7 @@ /datum/reagent/carpet/neon name = "Neon Carpet" - description = "For those who like the 1980s, vegas, and debugging." + description = "For those who like the 1980s, Vegas, and debugging." color = COLOR_ALMOST_BLACK taste_description = "neon" ph = 6 @@ -2485,7 +2485,7 @@ /datum/reagent/magillitis name = "Magillitis" - description = "An experimental serum which causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." + description = "An experimental serum which causes rapid muscular growth in Hominidae. Side effects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." color = "#00f041" chemical_flags = REAGENT_CAN_BE_SYNTHESIZED|REAGENT_NO_RANDOM_RECIPE @@ -2796,7 +2796,7 @@ /datum/reagent/gravitum name = "Gravitum" - description = "A rare kind of null fluid, capable of temporalily removing all weight of whatever it touches." //i dont even + description = "A rare kind of null fluid, capable of temporarily removing all weight of whatever it touches." //i dont even color = "#050096" // rgb: 5, 0, 150 taste_mult = 0 // oderless and tasteless metabolization_rate = 0.1 * REAGENTS_METABOLISM //20 times as long, so it's actually viable to use @@ -2819,7 +2819,7 @@ /datum/reagent/cellulose name = "Cellulose Fibers" - description = "A crystaline polydextrose polymer, plants swear by this stuff." + description = "A crystalline polydextrose polymer, plants swear by this stuff." color = "#E6E6DA" taste_mult = 0 chemical_flags = REAGENT_CAN_BE_SYNTHESIZED @@ -3105,7 +3105,7 @@ /datum/reagent/hauntium name = "Hauntium" color = "#3B3B3BA3" - description = "An eerie liquid created by purifying the prescence of ghosts. If it happens to get in your body, it starts hurting your soul." //soul as in mood and heart + description = "An eerie liquid created by purifying the presence of ghosts. If it happens to get in your body, it starts hurting your soul." //soul as in mood and heart taste_description = "evil spirits" metabolization_rate = 0.75 * REAGENTS_METABOLISM material = /datum/material/hauntium diff --git a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm index a4cb1fdee75..912bb8a925b 100644 --- a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm @@ -211,7 +211,7 @@ color = "#0000DC" ph = 8.6 metabolization_rate = 0.05 * REAGENTS_METABOLISM - taste_description = "icey bitterness" + taste_description = "icy bitterness" purity = REAGENT_STANDARD_PURITY self_consuming = TRUE inverse_chem_val = 0.5 @@ -288,7 +288,7 @@ /datum/reagent/teslium //Teslium. Causes periodic shocks, and makes shocks against the target much more effective. name = "Teslium" - description = "An unstable, electrically-charged metallic slurry. Periodically electrocutes its victim, and makes electrocutions against them more deadly. Excessively heating teslium results in dangerous destabilization. Do not allow to come into contact with water." + description = "An unstable, electrically-charged metallic slurry. Periodically electrocutes its victim, and makes electrocutions against them more deadly. Excessively heating teslium results in dangerous destabilization. Do not allow it to come into contact with water." color = "#20324D" //RGB: 32, 50, 77 metabolization_rate = 0.5 * REAGENTS_METABOLISM taste_description = "charged metal" diff --git a/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm b/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm index b34461f99b4..8caeb53906e 100644 --- a/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm +++ b/code/modules/reagents/chemistry/reagents/unique/eigenstasium.dm @@ -11,7 +11,7 @@ */ /datum/reagent/eigenstate name = "Eigenstasium" - description = "A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient" + description = "A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluctuations within the patient" taste_description = "wiggly cosmic dust." color = "#5020F4" overdose_threshold = 15 diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm index 6219fc96457..25576568eb5 100644 --- a/code/modules/reagents/chemistry/recipes/others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -927,7 +927,7 @@ /datum/chemical_reaction/eigenstate/reaction_finish(datum/reagents/holder, datum/equilibrium/reaction, react_vol) . = ..() var/turf/open/location = get_turf(holder.my_atom) - if(reaction.data["ducts_teleported"] == TRUE) //If we teleported an duct, then we reconnect it at the end + if(reaction.data["ducts_teleported"] == TRUE) //If we teleported a duct, then we reconnect it at the end for(var/obj/item/stack/ducts/duct in range(location, 3)) duct.check_attach_turf(duct.loc) diff --git a/code/modules/reagents/chemistry/recipes/special.dm b/code/modules/reagents/chemistry/recipes/special.dm index 75a60ba49d5..d4a0b8bd693 100644 --- a/code/modules/reagents/chemistry/recipes/special.dm +++ b/code/modules/reagents/chemistry/recipes/special.dm @@ -65,7 +65,7 @@ GLOBAL_LIST_INIT(medicine_reagents, build_medicine_reagents()) ///Highest pH value possible var/max_ph = 14 ///How much the range can deviate, and also affects impure range - var/inoptimal_range_ph = 3 + var/suboptimal_range_ph = 3 ///If the impurity failure threshold is randomized between 0 - 0.4 var/randomize_impurity_minimum = FALSE @@ -113,9 +113,9 @@ GLOBAL_LIST_INIT(medicine_reagents, build_medicine_reagents()) thermic_constant = (rand(-200, 200)) if(randomize_req_ph) - optimal_ph_min = min_ph + rand(0, inoptimal_range_ph) - optimal_ph_max = max((max_ph + rand(0, inoptimal_range_ph)), (min_ph + 1)) //Always ensure we've a window of 1 - determin_ph_range = inoptimal_range_ph + optimal_ph_min = min_ph + rand(0, suboptimal_range_ph) + optimal_ph_max = max((max_ph + rand(0, suboptimal_range_ph)), (min_ph + 1)) //Always ensure we've a window of 1 + determin_ph_range = suboptimal_range_ph H_ion_release = (rand(0, 25)/100)// 0 - 0.25 if(randomize_impurity_minimum) diff --git a/code/modules/reagents/reagent_containers/condiment.dm b/code/modules/reagents/reagent_containers/condiment.dm index d4704df0b20..afb0bf30899 100644 --- a/code/modules/reagents/reagent_containers/condiment.dm +++ b/code/modules/reagents/reagent_containers/condiment.dm @@ -387,7 +387,7 @@ /obj/item/reagent_containers/condiment/chocolate name = "chocolate sprinkle pack" - desc= "The amount of sugar thats already there wasn't enough for you?" + desc= "The amount of sugar that's already there wasn't enough for you?" icon_state = "condi_chocolate" list_reagents = list(/datum/reagent/consumable/choccyshake = 10) diff --git a/code/modules/reagents/reagent_containers/cups/bottle.dm b/code/modules/reagents/reagent_containers/cups/bottle.dm index 83d1bd57ee2..db5d2565a79 100644 --- a/code/modules/reagents/reagent_containers/cups/bottle.dm +++ b/code/modules/reagents/reagent_containers/cups/bottle.dm @@ -483,7 +483,7 @@ /obj/item/reagent_containers/cup/bottle/caramel name = "bottle of caramel" - desc = "A bottle containing caramalized sugar, also known as caramel. Do not lick." + desc = "A bottle containing caramelized sugar, also known as caramel. Do not lick." list_reagents = list(/datum/reagent/consumable/caramel = 30) /* @@ -567,7 +567,7 @@ /obj/item/reagent_containers/cup/bottle/syrup_bottle/caramel name = "bottle of caramel syrup" - desc = "A pump bottle containing caramalized sugar, also known as caramel. Do not lick." + desc = "A pump bottle containing caramelized sugar, also known as caramel. Do not lick." list_reagents = list(/datum/reagent/consumable/caramel = 50) /obj/item/reagent_containers/cup/bottle/syrup_bottle/liqueur diff --git a/code/modules/reagents/reagent_containers/cups/drinks.dm b/code/modules/reagents/reagent_containers/cups/drinks.dm index 41d3161bd68..20e72a703d2 100644 --- a/code/modules/reagents/reagent_containers/cups/drinks.dm +++ b/code/modules/reagents/reagent_containers/cups/drinks.dm @@ -541,7 +541,7 @@ /obj/item/reagent_containers/cup/glass/mug/britcup name = "cup" - desc = "A cup with the british flag emblazoned on it." + desc = "A cup with the British flag emblazoned on it." icon = 'icons/obj/drinks/coffee.dmi' icon_state = "britcup_empty" base_icon_state = "britcup" diff --git a/code/modules/reagents/reagent_containers/cups/glassbottle.dm b/code/modules/reagents/reagent_containers/cups/glassbottle.dm index 469d2d9cfe3..04d4f413d9d 100644 --- a/code/modules/reagents/reagent_containers/cups/glassbottle.dm +++ b/code/modules/reagents/reagent_containers/cups/glassbottle.dm @@ -851,7 +851,7 @@ /obj/item/reagent_containers/cup/glass/bottle/moonshine name = "moonshine jug" - desc = "It is said that the ancient Applalacians used these stoneware jugs to capture lightning in a bottle." + desc = "It is said that the ancient Appalachians used these stoneware jugs to capture lightning in a bottle." icon_state = "moonshinebottle" list_reagents = list(/datum/reagent/consumable/ethanol/moonshine = 100) drink_type = ALCOHOL diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index c4cd57b1568..a6b6ab7cf2e 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -279,7 +279,7 @@ /obj/item/reagent_containers/hypospray/medipen/survival/luxury name = "luxury medipen" - desc = "Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE." + desc = "Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard environments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE." icon_state = "luxpen" inhand_icon_state = "atropen" base_icon_state = "luxpen" @@ -344,7 +344,7 @@ /obj/item/reagent_containers/hypospray/medipen/mutadone name = "mutadone autoinjector" - desc = "An mutadone medipen to assist in curing genetic errors in one single injector." + desc = "A mutadone medipen to assist in curing genetic errors in one single injector." icon_state = "penacid" inhand_icon_state = "penacid" base_icon_state = "penacid" diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 04ff332a9ea..9360f19ccd2 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -268,7 +268,7 @@ ///Subtype used for the lavaland clown ruin. /obj/item/reagent_containers/spray/waterflower/superlube name = "clown flower" - desc = "A delightly devilish flower... you got a feeling where this is going." + desc = "A delightfully devilish flower... you've got a feeling where this is going." icon = 'icons/obj/medical/chemical.dmi' icon_state = "clownflower" volume = 30 diff --git a/code/modules/recycling/disposal/pipe.dm b/code/modules/recycling/disposal/pipe.dm index ace39e55c8a..9f0333d4690 100644 --- a/code/modules/recycling/disposal/pipe.dm +++ b/code/modules/recycling/disposal/pipe.dm @@ -62,7 +62,7 @@ return ..() /** - * Expells the pipe's contents. + * Expels the pipe's contents. * * This proc checks through src's contents for holder objects, * and then tells each one to empty onto the tile. Called when diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index ac90479afc3..643c710f6b8 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -60,7 +60,7 @@ other types of metals and chemistry for reagents). /datum/design/error_design name = "ERROR" - desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Comamnd so their techs can fix this ASAP(tm)" + desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Command so their techs can fix this ASAP(tm)" /datum/design/Destroy() SSresearch.techweb_designs -= id diff --git a/code/modules/research/designs/AI_module_designs.dm b/code/modules/research/designs/AI_module_designs.dm index 1f414d2dcef..d57863cb2c3 100644 --- a/code/modules/research/designs/AI_module_designs.dm +++ b/code/modules/research/designs/AI_module_designs.dm @@ -358,7 +358,7 @@ /datum/design/board/antimov_module name = "Antimov Module" - desc = "Allows for the construction of a Antimov AI Core Module." + desc = "Allows for the construction of an Antimov AI Core Module." id = "antimov_module" materials = AI_MODULE_MATERIALS_UNUSUAL build_path = /obj/item/ai_module/core/full/antimov diff --git a/code/modules/research/designs/autolathe/multi-department_designs.dm b/code/modules/research/designs/autolathe/multi-department_designs.dm index 734dcbc97e0..ec672d6a07c 100644 --- a/code/modules/research/designs/autolathe/multi-department_designs.dm +++ b/code/modules/research/designs/autolathe/multi-department_designs.dm @@ -534,7 +534,7 @@ /datum/design/paper_biscuit name = "Paper Biscuit" - desc = "An paper biscuit which can seal in itself paperwork. After sealing it the only way to open is through cracking it, cracking is irreversible and makes it permamently open. Not actually a biscuit." + desc = "A paper biscuit which can seal paperwork inside. After sealing it the only way to open is through cracking it, cracking is irreversible and makes it permanently open. Not actually a biscuit." id = "biscuit" build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE materials = list(/datum/material/plastic =SMALL_MATERIAL_AMOUNT*0.2) @@ -547,7 +547,7 @@ /datum/design/paper_biscuit_confidential name = "Confidential Paper Biscuit" - desc = "An paper biscuit which can seal in itself paperwork, this one is used for confidential Nanotrasen documents. After sealing it the only way to open is through cracking it, cracking is irreversible and makes it permamently open. Not actually a biscuit." + desc = "A paper biscuit which can seal paperwork inside, this one is used for confidential Nanotrasen documents. After sealing it the only way to open is through cracking it, cracking is irreversible and makes it permanently open. Not actually a biscuit." id = "confidential_biscuit" build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT*0.3) diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm index 2f43fe58133..79f7c7fb18c 100644 --- a/code/modules/research/designs/mecha_designs.dm +++ b/code/modules/research/designs/mecha_designs.dm @@ -554,7 +554,7 @@ /datum/design/mech_thrusters name = "RCS Thruster Package" - desc = "A thruster package for exosuits. Expells gas from the internal life-support air tank to generate thrust." + desc = "A thruster package for exosuits. Expels gas from the internal life-support air tank to generate thrust." id = "mech_thrusters" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/thrusters/gas diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 56764318f1b..c7441285fc3 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -635,7 +635,7 @@ /datum/design/holosign name = "Holographic Sign Projector" - desc = "A holograpic projector used to project various warning signs." + desc = "A holographic projector used to project various warning signs." id = "holosign" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) @@ -647,7 +647,7 @@ /datum/design/holobarrier_jani name = "Custodial Holobarrier Projector" - desc = "A holograpic projector used to project hard light wet floor barriers." + desc = "A holographic projector used to project hard light wet floor barriers." id = "holobarrier_jani" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT) @@ -1137,7 +1137,7 @@ /datum/design/perceptomatrix name = "Perceptomatrix Helm" id = "perceptomatrix" - desc = "This helm harnesses hallucinative energies to shield its owner from perceptual anomalies. It requires a Hallucination Anomaly Core in order to function." + desc = "This helm harnesses hallucinatory energies to shield its owner from perceptual anomalies. It requires a Hallucination Anomaly Core in order to function." build_type = PROTOLATHE | AWAY_LATHE build_path = /obj/item/clothing/head/helmet/perceptomatrix materials = list( diff --git a/code/modules/research/designs/stock_parts_designs.dm b/code/modules/research/designs/stock_parts_designs.dm index 885e2e22273..a2de3540168 100644 --- a/code/modules/research/designs/stock_parts_designs.dm +++ b/code/modules/research/designs/stock_parts_designs.dm @@ -305,7 +305,7 @@ /datum/design/hyperwave_filter name = "Hyperwave Filter" - desc = "A tiny device capable of filtering and converting super-intense radiowaves." + desc = "A tiny device capable of filtering and converting super-intense radio waves." id = "s_filter" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT, /datum/material/silver =SMALL_MATERIAL_AMOUNT) diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 872821e9827..00fbd29d3c6 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -193,7 +193,7 @@ /datum/design/beanbag_slug/sec id = "sec_beanbag_slug" - desc = "Beangbag slug shotgun shells. Fires a single slug (a beanbag). Less-than-lethal." + desc = "Beanbag slug shotgun shells. Fires a single slug (a beanbag). Less-than-lethal." build_type = PROTOLATHE | AWAY_LATHE category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index beafc7ba260..e05a1d58d4d 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -197,7 +197,7 @@ If you create T5+ please take a pass at mech_fabricator.dm. The parts being good /obj/item/stock_parts/subspace/filter name = "hyperwave filter" icon_state = "hyperwave_filter" - desc = "A tiny device capable of filtering and converting super-intense radiowaves." + desc = "A tiny device capable of filtering and converting super-intense radio waves." custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.1) /obj/item/stock_parts/subspace/amplifier @@ -241,7 +241,7 @@ If you create T5+ please take a pass at mech_fabricator.dm. The parts being good /obj/item/stock_parts/water_recycler name = "water recycler" icon_state = "water_recycler" - desc = "A chemical reclaimation component, which serves to re-accumulate and filter water over time." + desc = "A chemical reclamation component, which serves to re-accumulate and filter water over time." custom_materials = list(/datum/material/plastic=SMALL_MATERIAL_AMOUNT * 2, /datum/material/iron=SMALL_MATERIAL_AMOUNT*0.5) /obj/item/research//Makes testing much less of a pain -Sieve diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index 9376ca9441f..7888056e751 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -29,7 +29,7 @@ /atom/movable/screen/alert/status_effect/slimeskin name = "Adamantine Slimeskin" - desc = "You are covered in a thick, non-neutonian gel." + desc = "You are covered in a thick, non-Newtonian gel." icon_state = "slime_stoneskin" /datum/status_effect/slimeskin @@ -438,7 +438,7 @@ //////////////////STABILIZED EXTRACTS////////////////// /////////////////////////////////////////////////////// -/datum/status_effect/stabilized //The base stabilized extract effect, has no effect of its' own. +/datum/status_effect/stabilized //The base stabilized extract effect, has no effect of its own. id = "stabilizedbase" duration = STATUS_EFFECT_PERMANENT alert_type = null diff --git a/code/modules/research/xenobiology/crossbreeding/consuming.dm b/code/modules/research/xenobiology/crossbreeding/consuming.dm index 92aa82c5dc3..492e0e2fdc0 100644 --- a/code/modules/research/xenobiology/crossbreeding/consuming.dm +++ b/code/modules/research/xenobiology/crossbreeding/consuming.dm @@ -43,7 +43,7 @@ Consuming extracts: /obj/item/slimecross/consuming/proc/spawncookie() return new cookietype(get_turf(src)) -/obj/item/slime_cookie //While this technically acts like food, it's so removed from it that I made it its' own type. +/obj/item/slime_cookie //While this technically acts like food, it's so removed from it that I made it its own type. name = "error cookie" desc = "A weird slime cookie. You shouldn't see this." icon = 'icons/obj/food/slimecookies.dmi' diff --git a/code/modules/research/xenobiology/crossbreeding/recurring.dm b/code/modules/research/xenobiology/crossbreeding/recurring.dm index 3279e26c920..e9cd6149cde 100644 --- a/code/modules/research/xenobiology/crossbreeding/recurring.dm +++ b/code/modules/research/xenobiology/crossbreeding/recurring.dm @@ -1,7 +1,7 @@ /* Recurring extracts: Generates a new charge every few seconds. - If depleted of its' last charge, stops working. + If depleted of its last charge, stops working. */ /obj/item/slimecross/recurring name = "recurring extract" diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index f63ee0f0880..9ef5ac84d2a 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -987,7 +987,7 @@ /obj/item/slimepotion/slime/renaming name = "renaming potion" - desc = "A potion that allows a self-aware being to change what name it subconciously presents to the world." + desc = "A potion that allows a self-aware being to change what name it subconsciously presents to the world." icon = 'icons/obj/medical/chemical.dmi' icon_state = "potbrown" diff --git a/code/modules/station_goals/vault_mutation.dm b/code/modules/station_goals/vault_mutation.dm index 80e539472b3..2a31c274757 100644 --- a/code/modules/station_goals/vault_mutation.dm +++ b/code/modules/station_goals/vault_mutation.dm @@ -17,7 +17,7 @@ /datum/mutation/human/quick name = "Quick" - desc = "A mution within the leg muscles that allows it to operate at 20% more than the usual capacity." + desc = "A mutation within the leg muscles that allows it to operate at 20% more than the usual capacity." text_gain_indication = span_notice("Your legs feel faster and stronger.") text_lose_indication = span_warning("Your legs feel weaker and slower.") locked = TRUE @@ -85,7 +85,7 @@ /datum/mutation/human/quick_recovery name = "Quick Recovery" - desc = "A mutation within the nervouse system that allows it to recover from being knocked down." + desc = "A mutation within the nervous system that allows it to recover from being knocked down." text_gain_indication = span_notice("You feel like you can recover from a fall easier.") text_lose_indication = span_warning("You feel like recovering from a fall is a challenge again.") locked = TRUE diff --git a/code/modules/surgery/organs/external/_visual_organs.dm b/code/modules/surgery/organs/external/_visual_organs.dm index 7d8cd6cf403..ac8c6eb0850 100644 --- a/code/modules/surgery/organs/external/_visual_organs.dm +++ b/code/modules/surgery/organs/external/_visual_organs.dm @@ -133,7 +133,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times ///The frills of a lizard (like weird fin ears) /obj/item/organ/frills name = "frills" - desc = "Ear-like external organs often seen on aquatic reptillians." + desc = "Ear-like external organs often seen on aquatic reptilians." icon_state = "frills" zone = BODY_ZONE_HEAD diff --git a/code/modules/surgery/organs/external/wings/functional_wings.dm b/code/modules/surgery/organs/external/wings/functional_wings.dm index 0d445cb0314..8161f618246 100644 --- a/code/modules/surgery/organs/external/wings/functional_wings.dm +++ b/code/modules/surgery/organs/external/wings/functional_wings.dm @@ -208,7 +208,7 @@ ///robotic wings, which relate to androids. /obj/item/organ/wings/functional/robotic name = "robotic wings" - desc = "Using microscopic hover-engines, or \"microwings,\" as they're known in the trade, these tiny devices are able to lift a few grams at a time. Gathering enough of them, and you can lift impressively large things." + desc = "Using microscopic hover-engines, or \"microwings,\" as they're known in the trade, these tiny devices are able to lift a few grams at a time. Gather enough of them, and you can lift impressively large things." organ_flags = ORGAN_ROBOTIC sprite_accessory_override = /datum/sprite_accessory/wings/robotic diff --git a/code/modules/surgery/organs/internal/cyberimp/augments_arms.dm b/code/modules/surgery/organs/internal/cyberimp/augments_arms.dm index 7d0b249bdbc..1af7872dd7b 100644 --- a/code/modules/surgery/organs/internal/cyberimp/augments_arms.dm +++ b/code/modules/surgery/organs/internal/cyberimp/augments_arms.dm @@ -281,7 +281,7 @@ //The order of the item list for this implant is not alphabetized due to it actually affecting how it shows up playerside when opening the implant /obj/item/organ/cyberimp/arm/paperwork name = "integrated paperwork implant" - desc = "A highly sought out implant among heads of personnel, and other high up command staff in Nanotrasen. This implant allows the user to always have the tools necesarry for paperwork handy" + desc = "A highly sought out implant among heads of personnel, and other high up command staff in Nanotrasen. This implant allows the user to always have the tools necessary for paperwork handy" icon_state = "toolkit_engineering" actions_types = list(/datum/action/item_action/organ_action/toggle/toolkit) items_to_create = list( diff --git a/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm b/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm index 603acc0eae9..a26bc7b7de0 100644 --- a/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm +++ b/code/modules/surgery/organs/internal/cyberimp/augments_chest.dm @@ -326,7 +326,7 @@ name = "\improper Atlas gravitonic spinal implant" desc = "This gravitronic spinal interface is able to improve the athletics of a user, allowing them greater physical ability. \ This one has been improved through the installation of a gravity anomaly core, allowing for personal gravity manipulation. \ - Not only can you walk with your feet planted firmly on the ground even during a loss of enviromental gravity, but you also \ + Not only can you walk with your feet planted firmly on the ground even during a loss of environmental gravity, but you also \ carry heavier loads with relative ease." icon_state = "herculean_implant_core" athletics_boost_multiplier = 0.25 diff --git a/code/modules/surgery/organs/internal/heart/heart_anomalock.dm b/code/modules/surgery/organs/internal/heart/heart_anomalock.dm index 19f0aef7a52..c22c8291a24 100644 --- a/code/modules/surgery/organs/internal/heart/heart_anomalock.dm +++ b/code/modules/surgery/organs/internal/heart/heart_anomalock.dm @@ -113,7 +113,7 @@ ///Alerts our owner that the organ is ready to do its thing again /obj/item/organ/heart/cybernetic/anomalock/proc/notify_cooldown(mob/living/carbon/organ_owner) - balloon_alert(organ_owner, "your heart strenghtens") + balloon_alert(organ_owner, "your heart strengthtens") playsound(organ_owner, 'sound/items/eshield_recharge.ogg', 40) ///Returns the mob we are implanted in so that the electricity effect doesn't runtime diff --git a/code/modules/surgery/organs/internal/tongue/_tongue.dm b/code/modules/surgery/organs/internal/tongue/_tongue.dm index 7701942749e..fb45436feeb 100644 --- a/code/modules/surgery/organs/internal/tongue/_tongue.dm +++ b/code/modules/surgery/organs/internal/tongue/_tongue.dm @@ -557,7 +557,7 @@ GLOBAL_LIST_INIT(english_to_zombie, list()) /obj/item/organ/tongue/snail name = "radula" - desc = "A minutely toothed, chitious ribbon, which as a side effect, makes all snails talk IINNCCRREEDDIIBBLLYY SSLLOOWWLLYY." + desc = "A minutely toothed, chitinous ribbon, which as a side effect, makes all snails talk IINNCCRREEDDIIBBLLYY SSLLOOWWLLYY." color = "#96DB00" // TODO proper sprite, rather than recoloured pink tongue modifies_speech = TRUE voice_filter = "atempo=0.5" // makes them talk really slow diff --git a/code/modules/tgui/states.dm b/code/modules/tgui/states.dm index a29279457a0..1a770d61588 100644 --- a/code/modules/tgui/states.dm +++ b/code/modules/tgui/states.dm @@ -66,7 +66,7 @@ // Disable UIs if unconscious. else if(stat) return UI_DISABLED - // Update UIs if incapicitated but concious. + // Update UIs if incapicitated but conscious. else if(incapacitated) return UI_UPDATE return UI_INTERACTIVE diff --git a/code/modules/transport/tram/tram_controller.dm b/code/modules/transport/tram/tram_controller.dm index 1eeed96375f..4fcb00fdb55 100644 --- a/code/modules/transport/tram/tram_controller.dm +++ b/code/modules/transport/tram/tram_controller.dm @@ -1152,7 +1152,7 @@ /// Controller that sits in the telecoms room /obj/machinery/transport/tram_controller/tcomms name = "tram central controller" - desc = "This semi-conductor is half of the brains controlling the tram and its auxillary equipment." + desc = "This semiconductor is half of the brains controlling the tram and its auxiliary equipment." icon_state = "home-controller" base_icon_state = "home" density = TRUE diff --git a/code/modules/transport/tram/tram_structures.dm b/code/modules/transport/tram/tram_structures.dm index 9b04bba6ce7..6f8251c7966 100644 --- a/code/modules/transport/tram/tram_structures.dm +++ b/code/modules/transport/tram/tram_structures.dm @@ -6,7 +6,7 @@ * * if you map something on to the tram, make SURE if possible that it doesnt have anything reacting to its own movement * it will make the tram more expensive to move and we dont want that because we dont want to return to the days where - * the tram took a third of the tick per movement when its just carrying its default mapped in objects + * the tram took a third of the tick per movement when it's just carrying its default mapped in objects */ /obj/structure/grille/tram/Initialize(mapload) diff --git a/code/modules/uplink/uplink_items/dangerous.dm b/code/modules/uplink/uplink_items/dangerous.dm index 092ec4c3847..e99ae651e2f 100644 --- a/code/modules/uplink/uplink_items/dangerous.dm +++ b/code/modules/uplink/uplink_items/dangerous.dm @@ -21,7 +21,7 @@ name = "Makarov Pistol Case" desc = "A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. \ Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. \ - While not included in the kit, the pistol is compatible with suppressors, which can be purchased seperately." + While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately." item = /obj/item/storage/toolbox/guncase/traitor cost = 7 purchasable_from = ~UPLINK_ALL_SYNDIE_OPS diff --git a/code/modules/uplink/uplink_items/job.dm b/code/modules/uplink/uplink_items/job.dm index 935461509ab..27102826c56 100644 --- a/code/modules/uplink/uplink_items/job.dm +++ b/code/modules/uplink/uplink_items/job.dm @@ -192,7 +192,7 @@ /datum/uplink_item/role_restricted/advanced_plastic_surgery name = "Advanced Plastic Surgery Program" - desc = "A bootleg copy of an collector item, this disk contains the procedure to perform advanced plastic surgery, allowing you to model someone's face and voice based on a picture taken by a camera on your offhand. \ + desc = "A bootleg copy of a collector item, this disk contains the procedure to perform advanced plastic surgery, allowing you to model someone's face and voice based on a picture taken by a camera on your offhand. \ All changes are superficial and does not change ones genetic makeup. \ Insert into an Operating Console to enable the procedure." item = /obj/item/disk/surgery/advanced_plastic_surgery diff --git a/code/modules/uplink/uplink_items/nukeops.dm b/code/modules/uplink/uplink_items/nukeops.dm index ca017a552fd..715990a7281 100644 --- a/code/modules/uplink/uplink_items/nukeops.dm +++ b/code/modules/uplink/uplink_items/nukeops.dm @@ -578,14 +578,14 @@ /datum/uplink_item/mech/support_bag name = "Mech Support Kit Bag" - desc = "A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer." + desc = "A duffel bag containing ammo for four full reloads of the scattershot carbine which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mech cost = 4 purchasable_from = UPLINK_SERIOUS_OPS /datum/uplink_item/mech/support_bag/mauler name = "Mauler Ammo Bag" - desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit." + desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mauler cost = 6 purchasable_from = UPLINK_SERIOUS_OPS diff --git a/code/modules/vehicles/cars/vim.dm b/code/modules/vehicles/cars/vim.dm index e762aec22bd..7cb6d4b939c 100644 --- a/code/modules/vehicles/cars/vim.dm +++ b/code/modules/vehicles/cars/vim.dm @@ -1,12 +1,12 @@ /** * ## VIM!!!!!!! * - * It's a teenie minature mecha... for critters! + * It's a teenie miniature mecha... for critters! * For the critters that cannot be understood, there is a sound creator in the mecha. It also has headlights. */ /obj/vehicle/sealed/car/vim name = "\improper Vim" - desc = "An minature exosuit from Nanotrasen, developed to let the irreplacable station pets live a little longer." + desc = "A miniature exosuit from Nanotrasen, developed to let the irreplaceable station pets live a little longer." icon_state = "vim" max_integrity = 50 armor_type = /datum/armor/car_vim @@ -118,7 +118,7 @@ /obj/item/circuit_component/vim display_name = "Vim" - desc = "An minature exosuit from Nanotrasen, developed to let the irreplacable station pets live a little longer." + desc = "A miniature exosuit from Nanotrasen, developed to let the irreplaceable station pets live a little longer." /// Sent when the mech chimes. var/datum/port/output/chime diff --git a/code/modules/vehicles/mecha/equipment/tools/other_tools.dm b/code/modules/vehicles/mecha/equipment/tools/other_tools.dm index a0a1e7443ac..13034c4b3ec 100644 --- a/code/modules/vehicles/mecha/equipment/tools/other_tools.dm +++ b/code/modules/vehicles/mecha/equipment/tools/other_tools.dm @@ -27,7 +27,7 @@ /obj/item/mecha_parts/mecha_equipment/wormhole_generator name = "mounted wormhole generator" - desc = "An exosuit module that allows generating of small quasi-stable wormholes, allowing for long-range inneacurate teleportation." + desc = "An exosuit module that allows generating of small quasi-stable wormholes, allowing for long-range inaccurate teleportation." icon_state = "mecha_wholegen" equip_cooldown = 50 energy_drain = 300 diff --git a/code/modules/vending/cola.dm b/code/modules/vending/cola.dm index 21f61f9a98b..bcc44dfedf9 100644 --- a/code/modules/vending/cola.dm +++ b/code/modules/vending/cola.dm @@ -1,7 +1,7 @@ /obj/machinery/vending/cola name = "\improper Robust Softdrinks" - desc = "A softdrink vendor provided by Robust Industries, LLC." + desc = "A soft drinks vendor provided by Robust Industries, LLC." icon_state = "Cola_Machine" panel_type = "panel2" product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!" diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index 5c7fd7fc60b..634639d8bed 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -309,7 +309,7 @@ GLOBAL_VAR_INIT(roaches_deployed, FALSE) /obj/machinery/vending/wardrobe/curator_wardrobe name = "CuraDrobe" - desc = "A lowstock vendor only capable of vending clothing for curators and librarians." + desc = "A low-stock vendor only capable of vending clothing for curators and librarians." icon_state = "curadrobe" product_ads = "Glasses for your eyes and literature for your soul, Curadrobe has it all!; Impress & enthrall your library guests with Curadrobe's extended line of pens!" vend_reply = "Thank you for using the CuraDrobe!" @@ -636,7 +636,7 @@ GLOBAL_VAR_INIT(roaches_deployed, FALSE) /obj/machinery/vending/wardrobe/viro_wardrobe name = "ViroDrobe" - desc = "An unsterilized machine for dispending virology related clothing." + desc = "An unsterilized machine for dispensing virology related clothing." icon_state = "virodrobe" product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!" vend_reply = "Thank you for using the ViroDrobe" diff --git a/code/modules/wiremod/components/bci/hud/bar_overlay.dm b/code/modules/wiremod/components/bci/hud/bar_overlay.dm index 07d13a4ccfb..2fbe7620bf7 100644 --- a/code/modules/wiremod/components/bci/hud/bar_overlay.dm +++ b/code/modules/wiremod/components/bci/hud/bar_overlay.dm @@ -10,7 +10,7 @@ /obj/item/circuit_component/object_overlay/bar display_name = "Bar Overlay" - desc = "Requires a BCI shell. A component that shows a bar overlay ontop of an object from a range of 0 to 100." + desc = "Requires a BCI shell. A component that shows a bar overlay atop an object, ranging from 0 to 100." category = "BCI" var/datum/port/input/option/bar_overlay_options diff --git a/code/modules/wiremod/components/bci/hud/counter_overlay.dm b/code/modules/wiremod/components/bci/hud/counter_overlay.dm index aaf70826f4b..8fa5be51492 100644 --- a/code/modules/wiremod/components/bci/hud/counter_overlay.dm +++ b/code/modules/wiremod/components/bci/hud/counter_overlay.dm @@ -7,7 +7,7 @@ /obj/item/circuit_component/counter_overlay display_name = "Counter Overlay" - desc = "A component that shows an three digit counter. Requires a BCI shell." + desc = "A component that shows a three-digit counter. Requires a BCI shell." category = "BCI" required_shells = list(/obj/item/organ/cyberimp/bci)