diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 2a6b3857e36..f2078d0ec90 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -35,11 +35,11 @@ would spawn and follow the beaker, even if it is carried or thrown. return /datum/effect/effect/proc/fadeOut(var/atom/A, var/frames = 16) - var/step = A.alpha / frames - for(var/i = 0, i < frames, i++) - A.alpha -= step - sleep(world.tick_lag) - return + var/step = A.alpha / frames + for(var/i = 0, i < frames, i++) + A.alpha -= step + sleep(world.tick_lag) + return /obj/effect/effect/water/New()