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[MIRROR] Fixes parallax runtimes when your eye is not a mob [MDB IGNORE] (#17394)
* Fixes parallax runtimes when your eye is not a mob (#71072) ## About The Pull Request Also properly supports passing no input into the update proc * Fixes parallax runtimes when your eye is not a mob Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
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@@ -198,7 +198,7 @@ GLOBAL_LIST_INIT(available_erp_ui_styles, list(
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/datum/hud/proc/eye_z_changed(atom/eye)
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SIGNAL_HANDLER
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update_parallax_pref(eye) // If your eye changes z level, so should your parallax prefs
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update_parallax_pref() // If your eye changes z level, so should your parallax prefs
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var/turf/eye_turf = get_turf(eye)
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var/new_offset = GET_TURF_PLANE_OFFSET(eye_turf)
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if(current_plane_offset == new_offset)
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@@ -83,11 +83,12 @@
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return FALSE
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/datum/hud/proc/update_parallax_pref(mob/viewmob)
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if(!viewmob.client)
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var/mob/screen_mob = viewmob || mymob
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if(!screen_mob.client)
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return
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remove_parallax(viewmob)
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create_parallax(viewmob)
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update_parallax(viewmob)
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remove_parallax(screen_mob)
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create_parallax(screen_mob)
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update_parallax(screen_mob)
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// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
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/datum/hud/proc/set_parallax_movedir(new_parallax_movedir = 0, skip_windups, mob/viewmob)
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