From 4cda0b65f1f760e1668a3a10ade617bd4d4fa925 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 10 Feb 2024 05:05:23 +0100 Subject: [PATCH] [MIRROR] Nerfs probability that a rat decides to bite a cable (#26441) * Nerfs probability that a rat decides to bite a cable (#81364) ## About The Pull Request Rats are 5x less likely to decide to bite a cable ## Why It's Good For The Game Way back when I converted rats to basic mobs, *something* went wrong and rats bite cables wayyyy too often now - it's not uncommon to see a rat has de-cabled an entire section of maint due to some good luck. Funny but not how it functioned originally. I always intended to tone it back down and just never got around to it. ## Changelog :cl: Melbert balance: Rats are now 5x less likely to decide to eat a cable when idling. (1%, down from 5%) /:cl: * Nerfs probability that a rat decides to bite a cable --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> --- code/datums/ai/hunting_behavior/hunting_mouse.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/ai/hunting_behavior/hunting_mouse.dm b/code/datums/ai/hunting_behavior/hunting_mouse.dm index d4160f826dd..d0e7161fd2d 100644 --- a/code/datums/ai/hunting_behavior/hunting_mouse.dm +++ b/code/datums/ai/hunting_behavior/hunting_mouse.dm @@ -11,7 +11,7 @@ finding_behavior = /datum/ai_behavior/find_hunt_target/mouse_cable hunt_targets = list(/obj/structure/cable) hunt_range = 0 // Only look below us - hunt_chance = 5 + hunt_chance = 1 // When looking for a cable, we can only bite things we can reach. /datum/ai_behavior/find_hunt_target/mouse_cable