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Update shapeshift.dm
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@@ -27,7 +27,7 @@
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for(var/path in possible_shapes)
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var/mob/living/simple_animal/A = path
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animal_list[initial(A.name)] = path
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var/new_shapeshift_type = input(M, "Choose Your Animal Form!", "It's Morphing Time!", null) as anything in animal_list
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var/new_shapeshift_type = input(M, "Choose Your Animal Form!", "It's Morphing Time!", null) as null|anything in animal_list
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if(shapeshift_type)
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return
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shapeshift_type = new_shapeshift_type
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