Fixes ghost role spawners not allowing you to spawn as more than one ghost role per round (#73986)

## About The Pull Request
Turns out https://github.com/tgstation/tgstation/pull/73833 happened
before my PR was merged, and somehow miraculously didn't conflict with
it.

However, it still made it so the ckey was now null, and the way that Git
handled the conflict, made it so the variable was now at the wrong spot,
and now it was null.

Fun times.

## Why It's Good For The Game
People gotta be able to spawn in from other spawners, that's the whole
point.

## Changelog


🆑 GoldenAlpharex
fix: Fixes ghost role spawners not allowing you to spawn from more than
one ghost role per round.
/🆑
This commit is contained in:
GoldenAlpharex
2023-03-14 03:17:03 +00:00
committed by GitHub
parent 25bd145646
commit 4d0125d232
+2 -1
View File
@@ -208,12 +208,13 @@
*/
/obj/effect/mob_spawn/ghost_role/proc/create_from_ghost(mob/dead/user)
ASSERT(istype(user))
var/user_ckey = user.ckey // We need to do it before everything else, because after the create() the ckey will already have been transfered.
user.log_message("became a [prompt_name].", LOG_GAME)
uses -= 1 // Remove a use before trying to spawn to prevent strangeness like the spawner trying to spawn more mobs than it should be able to
user.mind = null // dissassociate mind, don't let it follow us to the next life
var/created = create(user)
var/user_ckey = user.ckey // Just in case shenanigans happen, we always want to remove it from the list.
LAZYREMOVE(ckeys_trying_to_spawn, user_ckey) // We do this AFTER the create() so that we're basically sure that the user won't be in their ghost body anymore, so they can't click on the spawner again.
if(!created)