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Sleeping Carp and Cain & Abel no longer tell you about armor penetration when you reflect projectiles with them (#93275)
## About The Pull Request Projectile refactor pulled armor check above the pre-hit comsig, this fixes that. No need to check armor before you're hit when you potentially will not be. ## Changelog 🆑 fix: Sleeping Carp and Cain & Abel no longer tell you about armor penetration when you reflect projectiles with them /🆑
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@@ -94,8 +94,8 @@
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/obj/structure/closet/crate/necropolis/colossus
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name = "colossus chest"
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/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/projectile/proj)
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if(istype(proj, /obj/projectile/colossus))
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/obj/structure/closet/crate/necropolis/colossus/projectile_hit(obj/projectile/hitting_projectile, def_zone, piercing_hit, blocked)
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if(istype(hitting_projectile, /obj/projectile/colossus))
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return BULLET_ACT_FORCE_PIERCE
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return ..()
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