Sleeping Carp and Cain & Abel no longer tell you about armor penetration when you reflect projectiles with them (#93275)

## About The Pull Request

Projectile refactor pulled armor check above the pre-hit comsig, this
fixes that. No need to check armor before you're hit when you
potentially will not be.

## Changelog
🆑
fix: Sleeping Carp and Cain & Abel no longer tell you about armor
penetration when you reflect projectiles with them
/🆑
This commit is contained in:
SmArtKar
2025-10-12 05:39:43 +02:00
committed by GitHub
parent b47de18bfb
commit 4d648d016c
19 changed files with 81 additions and 85 deletions
@@ -94,8 +94,8 @@
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/projectile/proj)
if(istype(proj, /obj/projectile/colossus))
/obj/structure/closet/crate/necropolis/colossus/projectile_hit(obj/projectile/hitting_projectile, def_zone, piercing_hit, blocked)
if(istype(hitting_projectile, /obj/projectile/colossus))
return BULLET_ACT_FORCE_PIERCE
return ..()