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* safety updatesa * multiple bugfixes * Update synth_emotes.dm * Update synth_emotes.dm
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@@ -84,9 +84,9 @@
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var/obj/item/gun/G = get_active_held_item()
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if(G.has_gun_safety)
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if(combat_mode)
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G.toggle_safety(src, FALSE)
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G.toggle_safety(src, "off")
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else
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G.toggle_safety(src, TRUE)
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G.toggle_safety(src, "on")
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if(!ishuman(src))
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if(combat_mode)
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set_combat_indicator(TRUE)
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@@ -1,3 +1,4 @@
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/* SKYRAT EDIT REMOVAL
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/datum/emote/silicon
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mob_type_allowed_typecache = list(/mob/living/silicon)
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emote_type = EMOTE_AUDIBLE
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@@ -56,3 +57,4 @@
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message = "blares an alarm!"
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emote_type = EMOTE_AUDIBLE
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sound = 'sound/machines/warning-buzzer.ogg'
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*/
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