Merge pull request #19400 from Bawhoppen/mapfixes

All shuttles now use proper smoothing paths, I had to update them all by hand

I have a few more things to fix for titanium in this PR aswell

Also all syndie shuttles are now consistent with each other. (Added some more turrets since they aren't indestructible now)

(I was exaggerating/joking when I said its like 50 files changed but it turns out it actually is)

add: Titanium now spawns in mining again.
add: It has uses in R&D and robotics production.
add: All shuttle walls are now using a new proper smoothing path. Mappers please make sure to use this path correctly in the future. (along with tiles)
This commit is contained in:
oranges
2016-07-22 10:11:46 +12:00
committed by GitHub
63 changed files with 15424 additions and 12435 deletions
+5 -5
View File
@@ -61,7 +61,7 @@
/turf/closed/mineral/random
var/mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 10,
/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
/turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 2, /turf/closed/mineral/bscrystal = 1)
//Currently, Adamantine won't spawn as it has no uses. -Durandan
var/mineralChance = 13
@@ -86,7 +86,7 @@
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 35, /turf/closed/mineral/diamond = 30, /turf/closed/mineral/gold = 45,
/turf/closed/mineral/uranium = 35, /turf/closed/mineral/diamond = 30, /turf/closed/mineral/gold = 45, /turf/closed/mineral/titanium = 45,
/turf/closed/mineral/silver = 50, /turf/closed/mineral/plasma = 50, /turf/closed/mineral/bscrystal = 20)
/turf/closed/mineral/random/high_chance/New()
@@ -97,7 +97,7 @@
icon_state = "rock_lowchance"
mineralChance = 6
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 2, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 4,
/turf/closed/mineral/uranium = 2, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 4, /turf/closed/mineral/titanium = 4,
/turf/closed/mineral/silver = 6, /turf/closed/mineral/plasma = 15, /turf/closed/mineral/iron = 40,
/turf/closed/mineral/gibtonite = 2, /turf/closed/mineral/bscrystal = 1)
@@ -682,7 +682,7 @@
mineralChance = 10
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10,
/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
@@ -693,7 +693,7 @@
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45,
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
/turf/open/floor/plating/lava/smooth/lava_land_surface
@@ -270,7 +270,7 @@
id = "gygax_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_armor
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
construction_time = 600
category = list("Gygax")
@@ -343,7 +343,7 @@
id = "durand_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_armor
materials = list(MAT_METAL=25000,MAT_URANIUM=30000)
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
construction_time = 600
category = list("Durand")
@@ -481,7 +481,7 @@
id = "phazon_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_armor
materials = list(MAT_METAL=25000,MAT_PLASMA=30000)
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
construction_time = 300
category = list("Phazon")
@@ -664,7 +664,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/lavaproof
req_tech = list("plasmatech" = 4, "materials" = 4, "engineering" = 4)
materials = list(MAT_METAL = 8000, MAT_PLASMA = 8000)
materials = list(MAT_METAL = 10000, MAT_PLASMA = 4000, MAT_TITANIUM = 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -52,7 +52,7 @@
id = "bluespace_cell"
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/bluespace
category = list("Misc","Power Designs")
@@ -141,7 +141,7 @@
id = "femto_mani"
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/femto
category = list("Stock Parts")
@@ -38,7 +38,7 @@
id = "nuclear_gun"
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
category = list("Weapons")
@@ -48,7 +48,7 @@
id = "tele_shield"
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/weapon/shield/riot/tele
category = list("Weapons")
@@ -163,7 +163,7 @@
id = "xray"
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
build_path = /obj/item/weapon/gun/energy/xray
category = list("Weapons")
+1 -1
View File
@@ -33,7 +33,7 @@ Note: Must be placed west/left of and R&D console to function.
/obj/machinery/r_n_d/protolathe/New()
..()
create_reagents(0)
materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM))
materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/protolathe(null)
B.apply_default_parts(src)