High mineral chance turfs have been dotted throughout the asteroid instead of in small clumps.

High Mineral chance turfs and Labor minerals turfs are now color coded for your convenience in mapping, they go back to the default rock icon on new()
This commit is contained in:
Ergovisavi
2014-02-02 13:56:00 -08:00
parent 3c0493d2a9
commit 4d8674bffe
4 changed files with 101 additions and 90 deletions
@@ -1,2 +1,7 @@
/turf/simulated/mineral/random/labormineral
mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 100, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5, "Cave" = 1 */) //Don't suffocate the prisoners with caves
mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 100, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5, "Cave" = 1 */) //Don't suffocate the prisoners with caves
icon_state = "rock_labor"
/turf/simulated/mineral/random/labormineral/New()
icon_state = "rock"
..()
+7 -1
View File
@@ -97,9 +97,14 @@
return
/turf/simulated/mineral/random/high_chance
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25, "Gibtonite" = 8)
/turf/simulated/mineral/random/high_chance/New()
icon_state = "rock"
..()
/turf/simulated/mineral/uranium
name = "Uranium deposit"
icon_state = "rock_Uranium"
@@ -166,7 +171,7 @@
////////////////////////////////Gibtonite
/turf/simulated/mineral/gibtonite
name = "Diamond deposit" //honk
icon_state = "rock_Diamond"
icon_state = "rock_Gibtonite"
mineralName = "Gibtonite"
mineralAmt = 1
spreadChance = 0
@@ -177,6 +182,7 @@
var/activated_name = null
/turf/simulated/mineral/gibtonite/New()
icon_state = "rock_Diamond"
det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
..()